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Germanic

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Part of the Germanic group. Held in 83 of 1,307 regions · its people live in 84 · the state belief of 16 factions

Where it is on the map

83 of the 1,307 regions hold this belief, 6.4% of the map. In some it is the majority belief; in the rest it is a minority held alongside a larger one.

Strength Regions Share of its regions
Majority 56 67%
Minority 27 33%
Majority: 56 regions

Ampsivaria · Anglia · Angrivaria · Atmonia Vetus · Avionia · Bastarnia Vetus · Bructeria Maior · Bructeria Minor · Burgundia · Buria · Canninefatia Vetus · Caulcia-Campsiania · Chaedinia · Chamavia · Chasuaria-Dulgubnia · Chattia · Chattuaria · Chaucia Maior · Chaucia Minor · Cheruscia · Cimbria · Daucionia · Didunia · Eudosia · Favonaea-Firaesia · Fosia · Frisia · Gutia · Gutia Orientalis · Haria · Harudia · Helisia · Helveconia · Hermunduria · Hillevionia · Hirria · Insula Gutarum · Langobardia · Manimia · Marcomannia Vetus · Marvingia Vetus · Mugilonia-Sibinia · Naharvalia · Nuithonia · Quadia Vetus · Reudignia · Rugia · Sciria · Semnonia · Sidonia Vetus · Suardonia · Suionia-Sitonia · Teutonia · Varinia · Variscia · Zumia-Marsignia

Minority: 27 regions

Anartia · Betasia · Boihaemum · Caeracatia-Triboccia · Caerosia-Paemania · Ceutronia-Levacia · Condrusia-Segnia · Cugernia Vetus · Eburonia · Eburonia Orientalis · Geidumnia · Marsia Vetus · Mattiaca · Nemetia Vetus · Nervia · Pleumoxia-Grudia · Sturia-Marsacia · Sugambria · Sunicia-Texandria · Tencteria Vetus · Teuriohaemum · Treveria · Treveria Orientalis · Tubantia · Ubia Vetus · Usipetia Vetus · Vangionia Vetus

The people it belongs to

Germanic people live in 84 regions, and are the majority in 56 of them. The share is of each region's population.

Where its people live (84)
Region Share
Anglia 100%
Angrivaria 100%
Atmonia Vetus 100%
Avionia 100%
Bastarnia Vetus 100%
Burgundia 100%
Caulcia-Campsiania 100%
Chaedinia 100%
Chaucia Maior 100%
Chaucia Minor 100%
Cheruscia 100%
Cimbria 100%
Daucionia 100%
Didunia 100%
Eudosia 100%
Favonaea-Firaesia 100%
Fosia 100%
Gutia 100%
Gutia Orientalis 100%
Haria 100%
Harudia 100%
Helisia 100%
Helveconia 100%
Hermunduria 100%
Hillevionia 100%
Hirria 100%
Insula Gutarum 100%
Langobardia 100%
Manimia 100%
Mugilonia-Sibinia 100%
Naharvalia 100%
Nuithonia 100%
Reudignia 100%
Rugia 100%
Sciria 100%
Semnonia 100%
Sidonia Vetus 100%
Suardonia 100%
Suionia-Sitonia 100%
Teutonia 100%
Varinia 100%
Zumia-Marsignia 100%
Ampsivaria 90%
Buria 90%
Chamavia 90%
Chasuaria-Dulgubnia 90%
Marcomannia Vetus 90%
Quadia Vetus 90%
Marvingia Vetus 85%
Bructeria Maior 80%
Bructeria Minor 80%
Canninefatia Vetus 75%
Chattia 75%
Chattuaria 70%
Frisia 65%
Variscia 60%
Nemetia Vetus 45%
Marsia Vetus 40%
Teuriohaemum 40%
Ubia Vetus 40%
Vangionia Vetus 40%
Caeracatia-Triboccia 30%
Cugernia Vetus 30%
Treveria Orientalis 30%
Tubantia 30%
Usipetia Vetus 30%
Anartia 25%
Boihaemum 25%
Eburonia Orientalis 25%
Sugambria 25%
Tencteria Vetus 25%
Betasia 20%
Caerosia-Paemania 20%
Ceutronia-Levacia 20%
Condrusia-Segnia 20%
Eburonia 20%
Geidumnia 20%
Nervia 20%
Pleumoxia-Grudia 20%
Sturia-Marsacia 20%
Sunicia-Texandria 20%
Treveria 20%
Mattiaca 15%
Volcaea 10%

In 1 region its people live but do not hold the belief: Volcaea.

Who follows it

16 of the 239 factions hold this as their state belief. Between them they hold 24 settlements at the campaign start.

The 16 factions
Faction Culture Provinces
Lugii Germanic 5
Chatti Germanic 3
Gauts Germanic 3
Chauci Germanic 2
Bastarnae Germanic 1
Cherusci Germanic 1
Cimbri Germanic 1
Frisii Germanic 1
Hermunduri Germanic 1
Langobardi Germanic 1
Marcomanni Germanic 1
Quadi Germanic 1
Semnones Germanic 1
Sugambri Germanic 1
Venedae Germanic 1
Germanics Germanic —

What builds it

These buildings strengthen the belief where it is already held. How much they add depends on how strong it already is there: the columns run from a weak minority (1) to where it is the majority.

Where 1 2 3 majority
Dependency +4 +8 +12 +16
Direct Rule +2 +4 +6 +8
Indirect Rule +3 +6 +9 +12
Large Colony +10 +10 +10 +10
Region Information Scroll +2 +4 +6 +8
Small Colony +6 +6 +6 +6

These buildings add the belief only where it is not held yet; that is how it spreads to new regions:

Where What
Large Colony Germanic belief +16
Small Colony Germanic belief +8

Other buildings that spread it

These also add the belief, depending on who owns the settlement, what government it has, or whether the belief is already there.

Where Amounts
Shrine, Temple, Large Temple, Awesome Temple, Pantheion +1, +2, +4, +6, +8, +10
Small Colony, Large Colony +2, +4, +6, +8, +10, +16
Town Theatre (Leisure), Odeon (Leisure), Theatre (Leisure), Great Theatre (Leisure) +2, +5
Racing Course (Leisure), Hippodrome (Leisure), Huge Hippodrome (Leisure) +1, +2, +3
Tavern (Leisure), Feasting Hall (Leisure) +1, +2
Amber Exports (Urban) +2
Homeland +16
Region Information Scroll +16

What it unlocks

Nothing. No building and no unit depends on a belief. Nor does any belief cause unrest against another in RIS, whether they share a group or not.

Its group

The Germanic group holds this belief alone.

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