regions Frisia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Frisia

← regions and settlements · wiki index

Map of Frisia and its neighbours

Its settlement is Frisium, held at the campaign start by Frisii (Germanic), their capital.

People: Germanic 65%, Celtic 35% · Trade goods: Horses ×2, Livestock ×2, Fish

Trade goods

Trade good Amount
Horses 2
Livestock 2
Fish 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Germanic 65%, Celtic 35%
Fertility 3 / 14
Terrain Wetlands
Climate Oceanic
Water source Lake
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Germanic, Germanica early
Cultural homeland Frisian

Units raised here

Whoever holds Frisia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Germanic area of recruitment (4 units)

Unit Requires
Freemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️