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Outsider Slinger Rabble

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Outsider Slinger Rabble info cardOutsider Slinger Rabble unit card

Class: missile · Category: infantry · Men per unit: 40

Reforms: Unlocked by Military innovations have arrived!, Rise of the Warbands

Description

Slingers joined the Batavian revolt, they appear to have been among the reinforcements Julius Civilis brought in from across the Rhine. Given symbolic importance of the framea, it seems likely that men armed with slings instead were not full members of the nation they served.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 10 █········· 1%
  · armour 1 █········· 0%
  · defence skill 9 █········· 3%
  · shield 0 █········· 0%
Morale 5 █········· 4%
Discipline Low
Training Untrained
Recruitment cost 937 dn █········· 3%
Upkeep per turn 326 dn █········· 10%
Turns to recruit 2

Weapons

Primary Secondary
Attack 6 2
Charge bonus 0 0
Type missile · archery melee · simple
Damage blunt piercing
Projectile stone —
Range 150 —
Ammunition 40 —

Defence

Primary Secondary
Total 10 —
Armour 1 —
Defence skill 9 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.82
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 14 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Cimbri · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Rise of the Warbands · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex · Rise of the Warbands

Areas of recruitment

Where Outsider Slinger Rabble can be recruited

Zone Provinces
Germanic 63
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