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Freemen Cavalry

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Freemen Cavalry info cardFreemen Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 30

Description

Carrying just shields and several frameae, the freemen cavalry may appear like mere skirmish cavalry. Yet, these men are cavalry killers employing clever counter-cavalry tactics to strike way above their weight-class. A wise commander would use them to control the battlefield, rather than as a hammer to shatter enemy lines.

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 16 ████████·· 80%
Charge bonus 24 ████████·· 81%
Defence 31 █████····· 46%
  · armour 9 █████····· 50%
  · defence skill 17 ████······ 35%
  · shield 5 ██████···· 57%
Morale 11 ████······ 39%
Discipline Normal
Training Highly trained
Recruitment cost 2,078 dn █████····· 52%
Upkeep per turn 795 dn ████████·· 77%
Turns to recruit 3

Weapons

Primary Secondary
Attack 16 10
Charge bonus 24 31
Type thrown · blade melee · blade
Damage piercing piercing
Projectile javelin —
Range 50 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 31 —
Armour 9 —
Defence skill 17 —
Shield 5 —

Condition and terrain

Hit points 1
Mount generals horse
Modifier against mounts horse +7 · chariot +7 · camel +7
Ground: scrub / sand / forest / snow -2 / -1 / -6 / -1
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Spacing between men: close / loose 2.2 × 5.2 m / 3.96 × 7.28 m
Default ranks 5

In battle: Can form Cantabrian circle

Who can recruit it

A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Lugii · Sugambri

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Freemen Cavalry can be recruited

Zone Provinces
Germanic 63
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