units freemen_cavalry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: cavalry · Men per unit: 30
Carrying just shields and several frameae, the freemen cavalry may appear like mere skirmish cavalry. Yet, these men are cavalry killers employing clever counter-cavalry tactics to strike way above their weight-class. A wise commander would use them to control the battlefield, rather than as a hammer to shatter enemy lines.
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 |
█········· 8% |
| Attack | 16 |
████████·· 80% |
| Charge bonus | 24 |
████████·· 81% |
| Defence | 31 |
█████····· 46% |
| · armour | 9 |
█████····· 50% |
| · defence skill | 17 |
████······ 35% |
| · shield | 5 |
██████···· 57% |
| Morale | 11 |
████······ 39% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,078 dn |
█████····· 52% |
| Upkeep per turn | 795 dn |
████████·· 77% |
| Turns to recruit | 3 |
| Primary | Secondary | |
|---|---|---|
| Attack | 16 | 10 |
| Charge bonus | 24 | 31 |
| Type | thrown · blade | melee · blade |
| Damage | piercing | piercing |
| Projectile | javelin | — |
| Range | 50 | — |
| Ammunition | 7 | — |
| Properties | Thrown | — |
| Primary | Secondary | |
|---|---|---|
| Total | 31 | — |
| Armour | 9 | — |
| Defence skill | 17 | — |
| Shield | 5 | — |
| Hit points | 1 |
| Mount | generals horse |
| Modifier against mounts | horse +7 · chariot +7 · camel +7 |
| Ground: scrub / sand / forest / snow | -2 / -1 / -6 / -1 |
| Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 2 |
| Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m |
| Default ranks | 5 |
In battle: Can form Cantabrian circle
A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Lugii · Sugambri
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires |
|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide |
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide |
| Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide |
| Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |

| Zone | Provinces |
|---|---|
| Germanic | 63 |