regions Teutonia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Teutonia

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Map of Teutonia and its neighbours

Its settlement is Teutonium, held at the campaign start by Free Peoples (Libyan).

People: Germanic 100% · Trade goods: Flax ×2

Trade goods

Trade good Amount
Flax 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Germanic 100%
Fertility 4 / 14
Terrain Grassland
Climate Continental
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Germanic

Units raised here

Whoever holds Teutonia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Germanic area of recruitment (4 units)

Unit Requires
Freemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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