trade goods - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Trade goods

← all regions · wiki index

A trade good is a resource placed on the campaign map at a fixed spot. Whoever holds the region around it has it, and it does three things: it is worth trade income, it may let the settlement build something, and it may let the region raise troops nobody else can.

RIS has 42 of them, on 5,547 sites; between them they reach every one of the 1,305 regions, because one of them is on all of them.

Slaves is needed by no building or unit.

Reading the table: tier is the good's rank and trade value what one unit of it is worth in trade; — means the good has none. Regions is how many regions have it; quantity is the amounts on those sites added up.

Good Kind Tier Trade value Regions Quantity Builds Effects Units
Amber traded 3 2 42 69 3 8 —
Camels traded 2 1 44 78 3 15 5
Coal mined 1 1 32 44 3 11 —
Copper mined 4 2 125 211 7 15 —
Cotton traded 2 1 40 65 3 13 —
Dates traded 2 1 66 124 3 13 —
Dyes traded 3 2 85 141 3 4 —
Elephants traded 4 2 31 57 3 24 5
Fish traded 1 1 183 338 3 9 —
Flax traded 2 1 107 193 4 23 —
Fruits traded 2 1 157 270 2 32 —
Gemstones traded 5 3 73 125 4 8 —
Glass traded 3 2 50 82 4 8 —
Gold mined 5 3 110 157 6 20 —
Grain traded 2 1 249 410 8 48 —
Grapes traded 3 2 173 314 4 22 —
Hemp traded 2 1 74 120 3 26 —
Honey traded 2 1 116 192 4 26 —
Horses traded 3 2 137 272 5 31 98
Incense traded 5 3 38 83 4 — —
Iron mined 3 1 137 224 9 19 —
Lead mined 3 1 63 102 6 12 —
Livestock traded 2 1 283 465 5 70 —
Marble traded 4 2 44 89 3 2 —
Olives traded 2 1 125 230 4 22 —
Papyrus traded 3 2 24 42 4 25 —
Perfumes & Medicinal Herbs traded 3 1 126 252 3 19 —
Pitch, Bitumen & Tars traded 2 1 85 142 3 17 —
Pottery traded 2 1 126 213 3 — —
Purple Dye traded 5 3 34 50 4 6 —
Salt traded 4 2 157 289 4 29 —
Sheep traded 2 1 251 456 3 34 —
Silk traded 5 3 78 124 4 — —
Silver mined 5 3 90 132 6 23 —
Slave Trade traded 4 2 100 135 3 36 —
Slaves slaves — 1 1,305 1,306 — — —
Spices traded 5 3 75 128 3 — —
Stone traded 2 1 118 217 3 2 —
Sulphur traded 3 1 35 58 3 40 —
Timber traded 3 1 176 311 5 15 —
Tin mined 4 2 31 51 6 8 —
Wild Animals traded 3 2 151 270 3 19 —

Groups

The mod sorts some goods into groups:

Group Goods
Agricultural goods Grain · Olives · Grapes
All minerals Gold · Silver · Iron · Tin · Copper · Lead
Base minerals Iron · Tin · Copper · Lead
Building supplies Timber · Marble
Fabrics dyes Purple Dye · Silk
Fun Grapes · Purple Dye · Silk
Healing Incense · Amber
Homewares Pottery · Glass
Hunting Wild Animals · Livestock
Live goods Slaves · Slave Trade · Wild Animals
One god Incense · Silk
Precious minerals Gold · Silver
Rarities Purple Dye · Incense · Silk · Amber
Slaves Slaves · Slave Trade