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Elephants

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In game: Allows the training of elephant units

What it is

Kind Traded good
Tier 4
Trade value 2

What it does

  • Lets you build: 3 building levels: Elephant Hunters (Rural), Ivory Workshop (Rural), Ivory Trader (Rural)
  • Bonuses where it is present: farming level +3 (Assart Clearings (Crops)); farming level +4 (Rotational Grove Fields (Crops)); farming level +5 to +6 (Lowland Deforestation (Crops)); farming level +7 to +8 (Reclaimed Woodland Estates (Crops)); farming level +3 (Mast Pasturing (Adaptive husbandry)); farming level +4 (Forest Gardening (Adaptive husbandry)); farming level +7 (Managed Woodland Pastures (Adaptive husbandry)); trade income +1 to +2 (Jewellery Crafter (Industry)); trade income +3 to +4 (Artisan Jeweller (Industry)); trade income +4 to +5 (Jewellers Quarter (Industry)); trade income +5 to +7 (Jewellery Exports (Industry)); public order (happiness) +4 to +6 (Amphitheatre (Leisure)); public order (happiness) +6 to +9 (Colosseum (Leisure))
  • Bonuses only where it is absent: farming level +2 (Assart Clearings (Crops)); farming level +3 (Rotational Grove Fields (Crops)); farming level +2 (Mast Pasturing (Adaptive husbandry)); farming level +3 (Forest Gardening (Adaptive husbandry)); farming level +6 (Managed Woodland Pastures (Adaptive husbandry)); trade income +1 (Jewellery Crafter (Industry)); trade income +3 (Artisan Jeweller (Industry)); trade income +4 (Jewellers Quarter (Industry)); trade income +5 (Jewellery Exports (Industry)); public order (happiness) +3 to +5 (Amphitheatre (Leisure)); public order (happiness) +4 to +7 (Colosseum (Leisure))

What it lets you raise

5 units are gated on a region having Elephants.

Unit Raised at
Indian War Elephants Region Information Scroll, Direct Rule, Homeland, Training Grounds, Basic Armoury, Barracks and Armoury, Barracks and Foundry Complex, Local Garrisons, Waystations and Garrisons, Permanent Military Garrisons
Mercenary Indian War Elephants Direct Rule, Homeland, Training Grounds, Basic Armoury, Barracks and Armoury, Barracks and Foundry Complex, Local Garrisons, Waystations and Garrisons, Permanent Military Garrisons
Mercenary Towered Forest Elephants Indirect Rule, Direct Rule, Homeland, Training Grounds, Basic Armoury, Barracks and Armoury, Barracks and Foundry Complex, Local Garrisons, Waystations and Garrisons, Permanent Military Garrisons
Seleucid Indian War Elephants (Heavy) Direct Rule, Homeland, Training Grounds, Basic Armoury, Barracks and Armoury, Barracks and Foundry Complex, Local Garrisons, Waystations and Garrisons, Permanent Military Garrisons
Towered Forest Elephants Region Information Scroll, Indirect Rule, Direct Rule, Homeland, Training Grounds, Basic Armoury, Barracks and Armoury, Barracks and Foundry Complex, Local Garrisons, Waystations and Garrisons, Permanent Military Garrisons

Where it is found

31 sites on the map, 57 in total quantity, across 31 regions.

Who holds those regions at the campaign start (10 factions)
Faction Regions
Free Peoples 16
Maurya Empire 4
Carthage 3
Ptolemaic Empire 2
Axum 1
Bactria 1
Indians 1
Masaesyli 1
Massylii 1
Seleucid Empire 1
Every region that has it (31)
Region Amount Held at the campaign start by
The Road to Methora 5 Maurya Empire
Adouli 3 Free Peoples
Audoumbaria 3 Maurya Empire
Kounindia 3 Maurya Empire
Nigiria Meridionalis 3 Free Peoples
Notia Trogodytike 3 Free Peoples
Aithiopia 2 Free Peoples
Arachosia 2 Free Peoples
Azania 2 Free Peoples
Blemmyia 2 Free Peoples
Deire 2 Ptolemaic Empire
Epi Theron 2 Ptolemaic Empire
Mauretania Meridionalis 2 Free Peoples
Mauretania Septentrionalis 2 Free Peoples
Megabaria 2 Free Peoples
Nigiria Orientalis 2 Free Peoples
Pandoouia 2 Indians
Trogodytike 2 Free Peoples
Adraistaia 1 Maurya Empire
Apamene 1 Seleucid Empire
Arsa 1 Free Peoples
Axoumitis 1 Axum
Ay-Khol 1 Carthage
Darapsia 1 Bactria
Machlya 1 Free Peoples
Masaesylia Septentrionalis 1 Masaesyli
Nigiria Occidentalis 1 Free Peoples
Qart-Khadasht 1 Carthage
Rush Adir 1 Carthage
Thipaxatan 1 Free Peoples
Zama Meizon 1 Massylii
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