regions Mauretania_Meridionalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Rutubis, held at the campaign start by Free Peoples (Libyan).
People: Libyan 100% · Trade goods: Elephants ×2, Perfumes & Medicinal Herbs ×2, Silver, Spices, Stone
| Trade good | Amount | |
|---|---|---|
| Elephants | 2 | |
| Perfumes & Medicinal Herbs | 2 | |
| Silver | 1 | |
| Spices | 1 | |
| Stone | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 6 / 14 |
| Terrain | Grassland |
| Climate | Hot semi arid |
| Water source | River |
| Port | Natural harbour up to Trade Port |
| River trade | Navigable river |
| Mine deposits | Silver (quantity 1) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan |
| Cultural homeland | Maurian |
Whoever holds Mauretania Meridionalis can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |