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Libyan Slingers

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Libyan Slingers info cardLibyan Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

Libyan Slingers were highly skilled missile troops but were at a huge disadvantage in hand-to-hand combat, especially against cavalry. They could maintain a sustained and concentrated barrage on enemies and then fall back rapidly to avoid hand-to-hand combat. Slingers carried a shoulder bag with many pieces of stone shot (they could also use stones picked up on the battlefield) and several spare slings including slings of different length for greater or lesser range.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 10 █········· 1%
  · armour 1 █········· 0%
  · defence skill 9 █········· 3%
  · shield 0 █········· 0%
Morale 5 █········· 4%
Discipline Low
Training Untrained
Recruitment cost 936 dn █········· 3%
Upkeep per turn 343 dn █········· 11%
Turns to recruit 2

Weapons

Primary Secondary
Attack 6 2
Charge bonus 0 0
Type missile · archery melee · simple
Damage blunt piercing
Projectile stone —
Range 150 —
Ammunition 35 —

Defence

Primary Secondary
Total 10 —
Armour 1 —
Defence skill 9 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.81
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Carthage · Gades

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Libyan Slingers can be recruited

Zone Provinces
Libyan 48
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