regions Darapsia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Darapsa, held at the campaign start by Bactria (Eastern Hellenistic).
People: Iranian 70%, Greco-Bactrian 30% · Trade goods: Fruits ×2, Livestock ×2, Pottery ×2, Elephants, Gold
| Trade good | Amount | |
|---|---|---|
| Fruits | 2 | |
| Livestock | 2 | |
| Pottery | 2 | |
| Elephants | 1 | |
| Gold | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Mountain valley |
| Climate | Continental |
| Water source | River |
| Mine deposits | Gold (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Greco bactrian, Asian |
Whoever holds Darapsia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Greco bactrian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Bactrian Hoplites | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Bactrian Thureophoroi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms |