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Outsider Skirmish Rabble

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Outsider Skirmish Rabble info cardOutsider Skirmish Rabble unit card

Class: missile · Category: infantry · Men per unit: 40

Description

Outsider skirmish rabble lacks any defensive equipment and their only offensive weapons are wooden darts with fire-hardened tips. Made up of the dishonored and disenfranchised, they would have been poorly motivated. Still, they throw those darts with remarkable force and over great distances.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 9 █········· 13%
Charge bonus 2 █········· 11%
Defence 11 █········· 2%
  · armour 1 █········· 0%
  · defence skill 10 █········· 5%
  · shield 0 █········· 0%
Morale 4 █········· 0%
Discipline Low
Training Untrained
Recruitment cost 833 dn █········· 2%
Upkeep per turn 290 dn █········· 8%
Turns to recruit 2

Weapons

Primary Secondary
Attack 9 1
Charge bonus 2 2
Type thrown · blade melee · blade
Damage piercing piercing
Projectile dart —
Range 80 —
Ammunition 10 —
Properties Thrown —

Defence

Primary Secondary
Total 11 —
Armour 1 —
Defence skill 10 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 8 / 0 / 8 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.81
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 14 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Cimbri · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Outsider Skirmish Rabble can be recruited

Zone Provinces
Germanic 63
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