cultures libyan - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Libyan
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8 factions · 513 settlements at the start
Factions
8 factions are Libyan, holding 513 settlements at the start of the campaign (39.3% of the map). One of them is not playable; see factions you cannot play.
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Free Peoples | 501 | Ionian |
| Garamantes | 3 | Libyan |
| Masaesyli | 2 | Libyan |
| Massylii | 2 | Libyan |
| Musulamii | 2 | Libyan |
| Nasamones | 2 | Libyan |
| Mauri | 1 | Libyan |
| Libyans | — | Libyan |
What its factions believe
Its factions follow 2 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
| Libyan | 7 | Garamantes, Masaesyli, Massylii, Musulamii, Nasamones, Mauri, Libyans |
| Ionian | 1 | Free Peoples |
Buildings Libyan factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).
Agents and forts
What it costs a Libyan faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |