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Bastarnia Vetus

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Map of Bastarnia Vetus and its neighbours

Its settlement is Scurgum, held at the campaign start by Bastarnae (Germanic), their capital.

People: Germanic 100% · Trade goods: Wild Animals ×2, Timber

Trade goods

Trade good Amount
Wild Animals 2
Timber 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Germanic 100%
Fertility 3 / 14
Terrain Forest
Climate Continental
Water source Lake
Port No natural harbour
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Bastarnian, Germanic
Cultural homeland Bastarnian

Units raised here

Whoever holds Bastarnia Vetus can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.

Germanic area of recruitment (3 units)

Unit Requires
Freemen Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Bastarnian area of recruitment (2 units)

Unit Requires
Bastarnian Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bastarnian Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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