regions Caeracatia Triboccia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Caeracatia-Triboccia

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Map of Caeracatia-Triboccia and its neighbours

Its settlement is Borbetomagus, held at the campaign start by Free Peoples (Libyan).

People: Celtic 70%, Germanic 30% · Trade goods: Iron ×2, Stone ×2, Timber ×2, Grain

Trade goods

Trade good Amount
Iron 2
Stone 2
Timber 2
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 70%, Germanic 30%
Fertility 6 / 14
Terrain River valley
Climate Temperate
Water source River
River trade Navigable river
Mine deposits Iron (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Gallic, Belgic, Germanica early

Units raised here

Whoever holds Caeracatia-Triboccia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Belgic area of recruitment (5 units)

Unit Requires
Belgic Champions Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Gallic area of recruitment (5 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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