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Celtic Skirmishers

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Celtic Skirmishers info cardCeltic Skirmishers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

Recruited from amongst the poorest in Celtic society, these skirmishers were armed with a clutch of javelins, a small round shield, and a typical Celtic long sword.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 10 ██········ 19%
Charge bonus 2 █········· 11%
Defence 18 ██········ 15%
  · armour 1 █········· 0%
  · defence skill 13 █········· 13%
  · shield 4 █████····· 48%
Morale 4 █········· 0%
Discipline Low
Training Untrained
Recruitment cost 819 dn █········· 2%
Upkeep per turn 285 dn █········· 7%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 3
Charge bonus 2 2
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 18 —
Armour 1 —
Defence skill 13 —
Shield 4 —

Condition and terrain

Hit points 1
Modifier against mounts horse +3 · chariot +3 · camel +3
Ground: scrub / sand / forest / snow 8 / 0 / 6 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.9
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 39 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cisalpine Boii · Corsi · Eburones · Eravisci · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Ubii · Usipetes · Veneti · Veneti (Gauls) · Vindelici · Volcae · Volcae (Gaul)

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Celtic Skirmishers can be recruited

Zone Provinces
Gallic 170
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