regions Mugilonia Sibinia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Mugilonium-Sibinium, held at the campaign start by Free Peoples (Libyan).
People: Germanic 100% · Trade goods: Flax, Pottery, Silver
| Trade good | Amount | |
|---|---|---|
| Flax | 1 | |
| Pottery | 1 | |
| Silver | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | River valley |
| Climate | Continental |
| Water source | River |
| River trade | Navigable river |
| Mine deposits | Silver (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Germanic |
Whoever holds Mugilonia-Sibinia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Germanic area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Freemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Freemen Cavalry | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Outsider Skirmish Rabble | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Outsider Slinger Rabble | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |