traits a - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
128 traits whose display name begins with A. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z
Appears on every character, agents included · pulls against Carthaginian Aristocrat, Carthaginian Citizen, Puno-Numidian, Cannanite, Puno-Iberian, Puno-Nuraghic, Puno-Libyan, Puno-Sikel, 'Amm Iboshim, Liby-Phoenician, Puno-Rasenna, Puno-Campanian, Puno-Bruttian.
Effects: no stat effects
This man is one of the citizens of Gades and specifically he belongs to the oligarchy what makes him able to get the charge of Shopet of this rich city-state whose founding as a colony was conducted by the royal family of Tyre and people linked to the palace around an important shrine dedicated to Melqart, long time ago.
How it is gained: when the agent is trained
| When | Points | Chance | Conditions |
|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Carthage · does not have Cannanite · does not have 'Amm Gades · in Gades |
Appears on every character, agents included · pulls against Carthaginian Aristocrat, Carthaginian Citizen, Puno-Numidian, Cannanite, Puno-Iberian, Puno-Nuraghic, Puno-Libyan, Puno-Sikel, 'Amm Gades, Liby-Phoenician, Puno-Rasenna, Puno-Campanian, Puno-Bruttian.
Effects: no stat effects
This man is one of the citizens of Iboshim and specifically he belongs to the oligarchy what makes him able to get the main charges of this city that was founded by western Phoenicians to control the trade of the northwestern Mediterranean as a redistributive market. A few generations later, the city and the island also received contingents of Punic population that extended the Carthaginian influence over the area what allowed Iboshim to become a production centre that exported its own goods. Nowadays, Iboshim is enough important to mint its own coins and its inhabitants, who strongly worship to the god Bes, stay proud of this magnificent city of strong walls and glorious acropolis that allows them to enjoy a prosperous life.
How it is gained: when the agent is trained
| When | Points | Chance | Conditions |
|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Carthage · does not have 'Amm Iboshim · in Ebusus |
Appears on family members (generals, governors, leaders) · at most 1 character may hold it.
Effects: +5 Trading, -1 Combat vs Carthage
This man's sister was given in marriage to an influential Carthaginian aristocrat with the aim of strengthening the old friendship between his city and Carthage. Following the political alliance of his Punic dinasty and the Carthaginian one, this man seeks to benefit economically and politically from collaborating with the Carthaginian Republic.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 2% | belongs to Gades · has Pro-Carthaginian · does not have A Bride for Carthage · has Wealthy at level 2 or higher · Carthage is held by Carthage · his faction is not at war with Carthage |
Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 13 of the cultures.
Effects: +1 Troop Morale, +2 Influence
This general has fought other champions and come out on top, defeating them in single combat. Now, the locals say that he’s a hero like those of old, the kind of figure their ancestors sang about around the fire. Whether it’s his skill with a sword or his impressive physique, the general has become a legend, at least until someone bigger and meaner comes along.
Cultures that never receive it (13)
Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 5% | has Untouched By Fear · has Adopted Local Culture · does not have Semi-Native Conqueror · does not have Native Grandson · does not have The People’s Champion · does not have A Hero Like the Old Myths · does not have Son of Two Worlds (plus hidden conditions) |
| ending a turn in a settlement | +1 | 5% | has Skilled Warrior at level 2 or higher · has Adopted Local Culture · does not have Semi-Native Conqueror · does not have Native Grandson · does not have Son of Two Worlds · does not have The People’s Champion · does not have A Hero Like the Old Myths (plus hidden conditions) |
Appears on every character, agents included · at most 2 characters may hold it.
Effects: no stat effects
Ever since the founding of Carthage we have remained in contact with Tyre, the city of our forefathers. Before the destruction of the temple in Tyre by Alexander, we would send tribute to the temple to honour and please the mighty Melqart.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | belongs to Carthage · in Tyre · has A Long Tradition |
| ending a turn in a settlement | +1 | 2% | belongs to Carthage · in Carthage · has Reverent at level 2 or higher · has less than level 2 of Honoured Traditions · does not have A Long Tradition · does not have Blessing of Melqart · Tyre is held by Carthage |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Abderite it cannot drop back.
Effects: no stat effects · grants the epithet of Abdera
This man is from Abdera, first colonised by Phoenicians, then by Klazomenai and later by Teos. The city was highly contested between Phoenicians, Greeks, and Thracians and changed hands several times.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Abdera-Thraike is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Abdera-Thraike is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Abdera-Thraike is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Abdera-Thraike is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Abdera-Thraike is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Abdera-Thraike is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Abdera-Thraike is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Abdera-Thraike is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Abdera-Thraike is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Focused, Determined, Lover of Feasts · at most 1 character may hold it.
Effects: -1 Management
This man is a deep thinker, but unfortunately, his thoughts often stray far from the matters at hand. He’s been known to walk into the wrong house, forget the names of his own children, and even leave his helmet behind when going to battle.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | does not have Focused · has Preoccupied at level 2 or higher · does not have Absent-Minded · Management 4 or more · does not have Determined · has less than level 2 of Lively (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Focused · has Reserved at level 2 or higher · does not have Absent-Minded · Management 4 or more · does not have Determined · has less than level 2 of Lively (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Focused · has Cultured at level 3 or higher · does not have Absent-Minded · Management 4 or more · does not have Determined · has less than level 2 of Lively (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Firm Personal Morality, Trustworthy.
| Level | At points | Effects |
|---|---|---|
| Abusive Tendencies | 3 | -1 Influence |
| Known Abuser | 6 | -2 Influence |
What the game says at each level
Abusive Tendencies: This man tends to beat his slaves/wife/wives/children, sometimes just as his mood suits him.
Known Abuser: This man beats his slaves/wife/wives/children on a regular basis, sometimes just as his mood suits him.
How it is gained: on coming of age, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 15% | his father has Abusive Tendencies |
| at the end of the character's turn | +1 | 1% | has Abusive Tendencies at level 1 · has less than level 2 of Abusive Tendencies |
| at the end of the character's turn | +1 | 1% | has Youthful at level 4 or higher · has less than level 2 of Abusive Tendencies · has Social Drinker at level 3 or higher (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Youthful at level 4 or higher · has less than level 2 of Abusive Tendencies · has Filthy Minded at level 3 or higher (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Abydosian it cannot drop back.
Effects: no stat effects · grants the epithet of Abydos
This man is from Abydos, mentioned by Homer in the Iliad as an ally of Ilion. It was later colonised by, you guessed it, the Milesians. Its inhabitants gained a reputation for being slanderers, so people would say "Don't go to Abydos".
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Abydos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Abydos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Abydos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Abydos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Abydos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Abydos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Abydos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Abydos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Abydos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Abydos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Abydos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Abydos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Rejected by the Army, Disgraced.
Effects: +1 Personal Security
Formed by Carthaginian soldiers together with some Semitized soldiers with citizenship from this army, the Military Assembly has accepted this man as their commander, and this choice has been reaffirmed by a civic vote in Carthage.
Retinue whose arrival is tied to this trait: Chief Lieutenant, Governorship of Canaan, Governorship of Egypt, Governorship of Greece, Governorship of Iberia, Governorship of Italy, Governorship of Libya, Governorship of Massalia, Governorship of Sicily.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 60% | belongs to Carthage · does not have Accepted by the Army · does not have Rejected by the Army · has Carthaginian Citizen · does not have Disgraced · Influence above 2 (plus hidden conditions) |
| at the end of the character's turn | +1 | 60% | belongs to Carthage · does not have Accepted by the Army · does not have Rejected by the Army · has Carthaginian Aristocrat · does not have Disgraced · Influence above 2 (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | belongs to Carthage · has Rejected by the Army · 10% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | outside his own faction's lands · belongs to Carthage · does not have Accepted by the Army · does not have Rejected by the Army |
| at the end of the character's turn | +1 | 100% | belongs to Carthage · does not have Accepted by the Army · has General of the Army |
| at the end of the character's turn | +1 | 100% | belongs to Carthage · does not have Accepted by the Army · has Second General of the Army |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Achaian it cannot drop back.
Effects: no stat effects · grants the epithet the Achaian
This man is Achaian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · 3 levels · never on 21 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Acquitted of All Charges | 1 | no stat effects |
| Triumphant Acquittal | 2 | +1 Influence |
| Senatorial Resentment | 3 | -1 Influence |
What the game says at each level
Acquitted of All Charges: Cleared of all charges, this man's loyalty to Rome, the Senate and its people has been publicly affirmed.
Triumphant Acquittal: Not only acquitted but praised by the Senate as a true Roman, this man's reputation has reached new heights.
Senatorial Resentment: Even though he was acquitted from the charges set upon him, certain senators still remain convinced of this man's guilt and work against him, trying to pass anti-corruption reforms.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +2 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · has Aspiring Politician at level 2 or higher · 20% chance |
| ending a turn in a settlement | +3 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 20% chance |
| ending a turn in a settlement | +1 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · has Aspiring Politician at level 3 or higher · 40% chance (plus hidden conditions) |
| ending a turn in a settlement | +2 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance · Influence 4 or more (plus hidden conditions) |
| ending a turn in a settlement | +3 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · does not have Aspiring Politician · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better |
Appears on family members (generals, governors, leaders) · never on 21 of the cultures.
Effects: no stat effects
This man has been adlected (recruited) into the Senate. At various points in Rome's history, certain characters of equestrian status were chosen to fill vacancies in the Senate, when membership fell below the ordained number of members. Julius Caesar, as dictator, and the triumvirs adlected a number of men into the Senate, but this practice became most commonplace under the Emperor Vespasian, who quickly needed to appoint a number of high-ranking officials after the loss of senatorial members during the reign of Nero and the subsequent civil war.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 5% | has Equestrian · does not have Plebeian · does not have Patrician · does not have Adlectus · does not have Senator · has Procurator Sexegenarius (plus hidden conditions) |
| at the end of the character's turn | +1 | 10% | has Equestrian · does not have Plebeian · does not have Patrician · does not have Adlectus · does not have Senator · has Procurator Centenarius (plus hidden conditions) |
| at the end of the character's turn | +1 | 20% | is a general · does not have Plebeian · has Equestrian · does not have Patrician · does not have Adlectus · does not have Senator · has Procurator Ducenarius (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Disinherited, Faction Leader · never on 17 of the cultures.
Effects: +1 Law, +1 Management, +10 Trading
This man now controls the dusty, distant lands of the Upper Satrapies. From the Zagros to the borders of India, it’s all his responsibility, minus the parts already lost to Chandragupta Maurya.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | belongs to Seleucid Empire · in Seleucia · has King of the Upper Satrapies · does not have Administering the Upper Satrapies |
Appears on family members (generals, governors, leaders) · 5 levels · pulls against Bad Administrator · never on 1 of the cultures. Once it reaches Skilled Bureaucrat it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Administrator | 3 | +1 Law |
| Bureaucrat | 6 | +1 Management, +1 Law |
| Skilled Bureaucrat | 14 | +2 Management, +1 Law |
| Great Bureaucrat | 28 | +3 Management, +2 Law |
| Superb Administrator | 34 | +4 Management, +2 Law, +1 Health |
What the game says at each level
Administrator: With a good sense for administration, this man is on the road to learn about the proper ways of managing a settlement.
Bureaucrat: The day to day running of a settlement is food and drink to this man. He can be trusted not to make mistakes over matters of state.
Skilled Bureaucrat: This man has a strong sense for administration, and is not easily fazed by administrative hiccupss.
Great Bureaucrat: This man shows great skills for administration. He constantly appoints the best persons for the right roles and it's his work that keeps the city government running so well.
Superb Administrator: This man has an effortless talent for government. His inferiors are aware of this, and strive to do their best as well.
Cultures that never receive it (1)
Retinue whose arrival is tied to this trait: Accountant, Foreign Affairs Scholar, Freeman Clerk, Lore Keeper, Priest of Zeus, Scribe Steward, Treasurer, Urban Planner.
How it is gained: at the end of the character's turn, when offered for adoption, when offered for marriage, on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 10% | outside his own faction's lands · is a general · in enemy lands · 50% chance |
| when offered for adoption | +3 | 17% | always |
| when offered for marriage | +3 | 17% | always |
| on coming of age | +3 | 20% | hidden conditions only |
| on coming of age | +6 | 5% | hidden conditions only |
| on coming of age | +3 | 10% | always |
| ending a turn in a settlement | +1 | 5% | either has less than level 2 of Likes Sciences or has less than level 2 of Curious about Humanities or has less than level 2 of Fond of Linguistics or has less than level 2 of Interested in Military Arts · does not have Ignorant · has Cultured · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | either has less than level 2 of Likes Sciences or has less than level 2 of Curious about Humanities or has less than level 2 of Fond of Linguistics or has less than level 2 of Interested in Military Arts · has Natural Command Talent · has Cultured · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has State Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Local Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| when a unit is trained in the governed city | +1 | 3% | taxes above High |
| when a building completes in the governed city | +1 | 50% | always |
| when a building completes in the governed city | +1 | 10% | taxes above Low |
| when a building completes in the governed city | +1 | 30% | the building completed is Irrigation Ditches (Crops) or a higher level · has less than level 3 of Grower |
| when a building completes in the governed city | +1 | 30% | the building completed is Assart Clearings (Crops) or a higher level · has less than level 3 of Grower |
| when a building completes in the governed city | +1 | 30% | the building completed is Marsh Drainage Channels (Crops) or a higher level · has less than level 3 of Grower |
| when a building completes in the governed city | +1 | 30% | the building completed is Land Clearance (Crops) or a higher level · has less than level 3 of Grower |
| when a building completes in the governed city | +1 | 30% | the building completed is Local Barter or a higher level |
| when a building completes in the governed city | +2 | 100% | the building completed is Trade Port or a higher level |
| when a building completes in the governed city | +2 | 100% | the building completed is Roads or a higher level |
| when a building completes in the governed city | +2 | 100% | the building completed is Silk Trader (Urban) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Incense Resin Collectors (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Incense Resin Collectors (Urban) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Spice Stall (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Spice Stall (Urban) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Herb gatherer (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Herb gatherer (Urban) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Fish Salter (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Fish Salter (Urban) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Pottery Kiln (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Pottery Kiln (Urban) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Dyes Collectors (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Dyes Collectors (Urban) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Elephant Hunters (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Elephant Hunters (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Grape Orchards (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Grape Orchards (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Olive Grove (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Olive Grove (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Date Palm Plantation (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Date Palm Plantation (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Small Papyrus Plantation (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Small Papyrus Plantation (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Beekepers (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Beekepers (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Camel Herd (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Camel Herd (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Lumber Camp (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Lumber Camp (Rural) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Saltworks (Industry) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Saltworks (Industry) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Sulphur Mine (Industry) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Sulphur Mine (Industry) or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Jewellery Crafter (Industry) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Jewellery Crafter (Industry) or a higher level |
| when a building completes in the governed city | +3 | 100% | the building completed is Sewers (Sanitation) or a higher level |
| when offered for adoption as a man of the hour | +3 | 21% | is a general (plus hidden conditions) |
| ending a turn in a settlement | +1 | 4% | over 75% of his movement left · does not have Taste for Government · has Attuned Governor · does not have Governor-Hunter · the settlement has something above Governor's Palace (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | over 75% of his movement left · does not have Taste for Government · has Attuned Governor · does not have Governor-Hunter · public order from law 11 or more (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Resists Local Culture, Resists Local Culture, Embraced Local Culture, Embraced Local Culture, Refuses Local Culture · never on 13 of the cultures.
Effects: -1 Unrest, +1 Influence
The man seems to have adopted the local culture. He has swapped his furs for local robes, his spear for a funny-looking sword, and now even speaks in the local tongue. His retinue joins in, toasting with the local brew and forming alliances through marriage with the local aristocracy.
Cultures that never receive it (13)
Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Bosporan area of recruitment (plus hidden conditions) |
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Bosporan area of recruitment |
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Pergamene area of recruitment (plus hidden conditions) |
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Pergamene area of recruitment |
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions) |
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions) |
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions) |
| ending a turn in a settlement | +2 | 20% | does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Adramyttian it cannot drop back.
Effects: no stat effects · grants the epithet of Adramyttion
This man is from Adramyttion in the peraia or "mainland territory" of the island based city-state of Mytilene. According to Aristotle, Adramyttion was founded by, and named after, Adramyttos, the son of King Alyattes of Lydia.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Adramyttion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Adramyttion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Adramyttion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Adramyttion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Adramyttion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Adramyttion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Adramyttion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Adramyttion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Adramyttion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Adramyttion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Adramyttion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Adramyttion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 9 of the cultures. Once it reaches Aeacid it cannot drop back.
Effects: +1 Influence, +1 Fertility
This man is a direct descendant from the Aeacid dynasty. His linage grants him privileges and influence over ordinary men.
Cultures that never receive it (9)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders).
Effects: no stat effects
Following our conquest of an Epirote city, members of the Aeacid house, the lineage of Pyrrhus himself, were captured and brought before our general. Fearing the humiliation of their royal house, the Epirote Assembly gathered thousands of silver drachmas as a ransom price. The general accepted the tribute and released the hostages, escorting them safely to their halls.
How it is gained and lost: on enslaving a captured city, when selected
| When | Points | Chance | Conditions |
|---|---|---|---|
| on enslaving a captured city | +1 | 20% | the target faction is Epirus · does not have Aeacid Princes Ransomed |
| when selected | loses 1 | 100% | has Aeacid Princes Ransomed |
Appears on family members (generals, governors, leaders) · pulls against Former Aedile, Imperator Caesar · at most 2 characters may hold it · never on 21 of the cultures.
Effects: +1 Influence, +1 Management
Based in Rome, the Aediles are responsible for maintenance of public buildings, regulation of public festivals, and enforcing public order. There are two pairs of aediles. Two from the ranks of plebeians and the other are called aediles curules. The office of the curule aedile is open to plebeians and patricians, and they are considered curule magistrates.\nThe office is generally held by young men intending to follow the cursus honorum to a high political office, traditionally after their quaestorship, but before their praetorship. It's not a compulsory part of the cursus, and hence a former quaestor can be elected to the praetorship without having held the aedileship. However, it's an advantageous position to hold, demonstrating the aspiring politician's commitment to public service, as well as giving him the opportunity to hold public festivals and games.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn, at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 100% | has Equestrian · does not have Plebeian · does not have Patrician · has Adlectus · does not have Senator · does not have Aedile · has Procurator Centenarius |
| at the start of the character's turn | +2 | 30% | has Senatorial Class · does not have Patrician · does not have Quaestor · has Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions) |
| at the start of the character's turn | +2 | 40% | has Senatorial Class · does not have Patrician · does not have Quaestor · does not have Former Quaestor · does not have Aedile · has Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions) |
| at the start of the character's turn | +2 | 100% | is a general (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Aeolian it cannot drop back.
Effects: no stat effects · grants the epithet the Aeolian
This man is Aeolian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · pulls against Dorian Culture, Ionian Culture, Arcadian Culture, Northwest Greek Culture, Epirote Culture, Greco-Bactrian Culture, Indo-Greek Culture, Makedonian Culture, Bosporan Culture, Cypriot Greek Culture, Pamphylian Greek Culture, Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots · sons inherit it 1% of the time.
Effects: +1 Aeolian belief
This man is Aeolian. He's a firm believer that the Aeolian way of life is the best, mostly because it’s his way of life.
How it is gained: on coming of age, when the agent is trained, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | his father has Aeolian Culture · does not have Aeolian Culture · belongs to Thessalian League or Boeotians (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Thessalian League or Boeotians (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · belongs to Thessalian League or Boeotians (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Thessalian League or Boeotians (plus hidden conditions) |
| when offered for adoption | +1 | 100% | of Greek culture · does not have Aeolian Culture · belongs to Thessalian League or Boeotians (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | of Greek culture · does not have Aeolian Culture · belongs to Thessalian League or Boeotians (plus hidden conditions) |
| when offered for marriage | +1 | 100% | is a general · does not have Aeolian Culture · belongs to Thessalian League or Boeotians (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Effect Removed, Largely Affected by Desertion.
Effects: -1 Troop Morale, -5 Bribe Resistance, -2 Personal Security
This General army has been affected by recent desertions of some experienced troops which have decreased the general morale of the army.
How it is gained: after a battle, when selected, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 2% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 1% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · either has Scandalous Favoritism or has Surrounded by His Inner Circle or has Notorious Nepotist · 6% chance |
| when selected | +1 | 100% | has Affected by Desertion |
| when selected | +1 | 2% | has Bad Omen · in enemy lands · does not have Affected by Desertion · not at sea · in his own faction's lands (plus hidden conditions) |
| after a battle | +1 | 2% | in his own faction's lands · is a general · did not win the battle · does not have Affected by Desertion · has at most level 2 of Dedicated Trainer · has less than level 2 of Army Connections · does not have Largely Affected by Desertion · not a siege assault (plus hidden conditions) |
| after a battle | +1 | 3% | in his own faction's lands · did not win the battle · does not have Affected by Desertion · has at most level 2 of Dedicated Trainer · has Bad Army Connections at level 2 or higher · does not have Largely Affected by Desertion · not a siege assault (plus hidden conditions) |
| when selected | +1 | 1% | has less than level 3 of Starving to Death · in enemy lands · has at most level 1 of Dedicated Trainer · has less than level 2 of Promising Commander · does not have Affected by Desertion · not at sea · in his own faction's lands (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · is a general · in enemy lands · treasury below 500 · has less than level 2 of Army Connections · has Burdened with Debt at level 2 or higher (plus hidden conditions) |
| at the end of the character's turn | +1 | 2% | in his own faction's lands · does not have Affected by Desertion · has at most level 2 of Dedicated Trainer · has Army Morale: Very High at level 5 or higher · does not have Largely Affected by Desertion (plus hidden conditions) |
| at the end of the character's turn | +1 | 2% | in his own faction's lands · has Starving to Death at level 2 · does not have Affected by Desertion · has less than level 3 of Renowned (plus hidden conditions) |
| at the end of the character's turn | +1 | 4% | in his own faction's lands · has Starving to Death at level 1 · does not have Affected by Desertion · has less than level 4 of Renowned (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · has Feeling Thirsty at level 2 · does not have Affected by Desertion · has less than level 4 of Renowned (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Heavy-Handed Governor, Dissatisfied Garrison, Struggling City · at most 1 character may hold it · never on 10 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Affected by Local Banditry | 1 | -1 Law, +1 Unrest, -1 Trading |
| Bandit Hangout | 2 | -2 Law, +2 Unrest, -2 Trading, -150 Movement Points |
| Bandit Republic | 3 | -5 Law, +2 Unrest, -4 Trading, -150 Movement Points |
What the game says at each level
Affected by Local Banditry: While not yet a significant threat, local bandits have begun to disrupt daily life with minor thefts and disturbances. The governor insists it’s all under control, after all, they only stole a few chickens this time.
Bandit Hangout: The bandits have truly settled in, and now the governor is struggling to remove them from the city.
Bandit Republic: The city has fallen completely under the control of local bandits, who have declared their independence from the governor’s rule. Now they collect taxes, enforce laws, and keep things "orderly."
Cultures that never receive it (10)
Gallic · Germanic · Dacian · Brittonic · Scythian · Ethiopian · Libyan · Arab · Indian · Celtiberian
How it is gained and lost: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · does not have Heavy-Handed Governor · has Attuned Governor · has less than level 3 of Affected by Local Banditry · distance to the capital above 50 · 10% chance · public order from garrison below 5 · public order from law 6 or less |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · does not have Heavy-Handed Governor · has Attuned Governor · has Lenient Supervisor · has less than level 3 of Affected by Local Banditry · distance to the capital above 50 · 10% chance · public order from garrison below 6 · public order from law 6 or less |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · does not have Heavy-Handed Governor · has Attuned Governor · has less than level 3 of Affected by Local Banditry · distance to the capital above 50 · 10% chance · public order from garrison below 6 · public order from law 6 or less (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · does not have Heavy-Handed Governor · has Attuned Governor · has Benevolent Ruler at level 4 or higher · has less than level 3 of Affected by Local Banditry · distance to the capital above 50 · 10% chance · public order from garrison below 6 · public order from law 6 or less |
| ending a turn in a settlement | loses 1 | 30% | has Affected by Local Banditry · has less than level 3 of Affected by Local Banditry · public order from garrison above 7 |
| ending a turn in a settlement | loses 3 | 30% | has Affected by Local Banditry at level 3 · public order from garrison above 7 |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Confident of Victory, Over-Enthusiastic Charger.
| Level | At points | Effects |
|---|---|---|
| Affected by Personal Loss | 1 | -1 Troop Morale |
| Tormented | 2 | -1 Command, -1 Troop Morale |
| Haunted | 3 | -2 Command, -2 Troop Morale |
What the game says at each level
Affected by Personal Loss: This man has survived the battle while many of his friends did not, those who pledged their lives to protect him... While he tries to carry on, the unspoken question remains: Why him and not them?
Tormented: This man cannot escape the horrors of previous battles and the comrades left behind. His nights are filled with nightmares, and his mind is tormented with the consequences of his decisions.
Haunted: This man’s eyes betray the torment that consumes him. He has real trouble commanding troops to the brutal, bloody business of battle... While he may honour his duties, he has seen enough of war and lost far too many friends.
How it is gained and lost: after a battle, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 10% | is a general · lost over 40% of his army · has less than level 3 of Affected by Personal Loss · fought in person · in his own faction's lands (plus hidden conditions) |
| after a battle | +2 | 5% | is a general · lost over 40% of his army · has less than level 3 of Affected by Personal Loss · fought in person · in his own faction's lands (plus hidden conditions) |
| after a battle | +3 | 2% | is a general · lost over 40% of his army · has less than level 3 of Affected by Personal Loss · fought in person · in his own faction's lands (plus hidden conditions) |
| after a battle | loses 1 | 30% | is a general · won the battle · has Affected by Personal Loss |
| at the end of the character's turn | +1 | 1% | has Affected by Personal Loss · has less than level 3 of Affected by Personal Loss · 40% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Aggressive Tribune · at most 1 character may hold it · never on 21 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Afraid to Veto | 1 | -1 Influence, -1 Public Security, -2 Bribe Resistance |
| Skips Meetings | 2 | -2 Influence, -2 Public Security, -3 Bribe Resistance |
| Accepts Bribes | 3 | -3 Influence, -1 Law, -3 Public Security |
What the game says at each level
Afraid to Veto: During his term as Tribunus Plebis this man has shown a hesitance to use the powers that are rightfully his by office, perhaps he fears to create unrest amongst the more powerful Optimates in the Senate.
Skips Meetings: Whether it be from intimidation or sheer laziness, this man has been cowed during his term as Tribunus Plebis into submission by the Optimates in the Senate. He rarely attended plebeian Councils, and when he did his participation was minimal.
Accepts Bribes: While he was serving as the Tribune of the Plebs, this man hardly deserved the title. His mockery of the legal machinery has become deplorable to all true Romans. He has been well and wholly bought by the Optimates of the Senate, and obeyed their every wish by promoting the legislation of the Nobilitas.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | has Tribune of the Plebs · does not have Afraid to Veto · 3% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Tribune of the Plebs · does not have Afraid to Veto · has Doubtful Courage at level 2 or higher (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Tribune of the Plebs · does not have Afraid to Veto · has Flexible at level 2 or higher (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Agathan it cannot drop back.
Effects: no stat effects · grants the epithet of Agathe
This man is from Agathe Tyche, the city of good fortune, one of the oldest recorded towns in Southern Gaul.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Agathe is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Agathe is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Agathe is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Agathe is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Agathe is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Agathe is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Agathe is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Agathe is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Agathe is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Agathe is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Agathe is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Agathe is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 17 of the cultures.
Effects: +1 Influence · grants the epithet Agathos
This man's good character, deeds of virtue and moral integrity has earned him the nickname 'Good'. Whether aiding the poor, honouring the gods, or keeping his word in a world where duplicity reigns, Agathos stands as a shining example of decency. His kindness is matched only by his occasional frustration with those who exploit it.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | of Greek culture · Influence above 3 · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos or does not have Philopator or does not have Philadelphos or does not have Philometor (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Afraid to Veto · at most 2 characters may hold it · never on 21 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Aggressive Tribune | 1 | +1 Personal Security, +2 Bribe Resistance |
| Very Aggressive Tribune | 2 | +2 Personal Security, +3 Bribe Resistance |
| Powerful Tribune | 3 | +3 Personal Security, +1 Law |
What the game says at each level
Aggressive Tribune: During his term as Tribunus Plebis this man revelled in his power. His use of the right of intercession, or "Veto", was rampant. He has earned a reputation as a champion of the plebs, fighting in the Senate for their rights against the greed of the wealthy Patricians. The Senate was not happy with his aggressive use of these powers, though, and he has made several enemies.
Very Aggressive Tribune: During his term as Tribune he used his full powers to gain every political advantage he could, and his enemies are growing more numerous by the day. If any should threaten this man, he has the authority to exercise capital punishment, for the Law states that to interfere with the business of a Tribune means death. The favourite punishment of radical Tribunes was to condemn their enemies to being hurled off the Tarpeian Rock.
Powerful Tribune: During his term as Tribunus Plebis, this Tribune grew more powerful, and has passed laws through the plebeian Council to further his legal and political goals. His use (or abuse to some) of this power is rocking the Senate at its very foundations, and further action can only lead to bloodshed.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | has Tribune of the Plebs · has less than level 3 of Aggressive Tribune (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Tribune of the Plebs · has less than level 3 of Aggressive Tribune · has Aspiring Politician (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Tribune of the Plebs · has less than level 3 of Aggressive Tribune · has Popularis Sympathiser at level 1 · has Aspiring Politician at level 2 or higher (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | has Tribune of the Plebs · has less than level 3 of Aggressive Tribune · has Popularis Sympathiser at level 1 · has Determined (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Eurypontid Dynasty · never on 14 of the cultures.
Effects: no stat effects
Sparta was unusual among Greek city-states in that it maintained its kingship past the Archaic age. It was even more unusual in that it had two kings simultaneously, coming from two separate lines. According to tradition, the two lines, the Agiads and Eurypontids, were respectively descended from the twins Eurysthenes and Procles, the descendants of Heracles who supposedly conquered Sparta two generations after the Trojan War. The Agiad line was regarded as being senior to the Eurypontid line. Although there are lists of the earlier purported Kings of Sparta, there is little evidence for the existence of any kings before the middle of the 6th century BC or so. Spartan kings received a recurring posthumous hero cult like that of the Dorian kings of Cyrene.
Cultures that never receive it (14)
Scythian · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman · Caucasian · Anatolian · Iranian · Phoenician · Libyan · Egyptian
How it is gained: on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +4 | 100% | belongs to Sparta · has Spartiates · his father has Agiad Dynasty |
Appears on family members (generals, governors, leaders) · 4 levels · never on 4 of the cultures. Once it reaches Agitator it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Agitator | 4 | +1 Influence, +15 Popular Standing |
| Tub-Thumper | 8 | +2 Influence, +30 Popular Standing |
| Rabblerouser | 12 | +3 Influence, +45 Popular Standing |
| Demagogue | 18 | +4 Influence, +60 Popular Standing |
What the game says at each level
Agitator: This man has a natural talent for public speaking, as he has a way of capturing an audience's attention, saying things that make people listen.
Tub-Thumper: Many are roused to action by his words, even if his speeches are coarse and unpolished to some ears.
Rabblerouser: This man has a true talent for argument and debate, but done in such a way that common folk can understand his speeches.
Demagogue: A master manipulator of public sentiment, this man can read a crowd's mood like a scroll and craft his words accordingly. His public speeches can transform a peaceful gathering into a raging crowd or put an end to civil unrest with equal ease, making him a powerful but unpredictable political force.
Retinue whose arrival is tied to this trait: Caius Gracchus, Sempronius Gracchus.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +4 | 10% | hidden conditions only |
| on coming of age | +4 | 10% | hidden conditions only |
| when offered for marriage | +4 | 10% | hidden conditions only |
| when offered for marriage | +4 | 8% | hidden conditions only |
| when offered for adoption | +4 | 10% | hidden conditions only |
| when offered for adoption | +4 | 10% | hidden conditions only |
| when offered for adoption as a man of the hour | +4 | 10% | hidden conditions only |
| when offered for adoption as a man of the hour | +4 | 10% | hidden conditions only |
| at the start of the character's turn | +4 | 10% | does not have Dull/Uncharismatic/Languorous · is a family member (plus hidden conditions) |
| when the governed city riots | +1 | 60% | of Roman culture |
| when the governed city rebels | +1 | 20% | of Roman culture |
| at the end of the character's turn | +1 | 1% | has Agitator · has Aspiring Politician · over 90% of his movement left (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Apraktos Athletes, Suspect Olympic Victor, Olympionikes · never on 17 of the cultures.
Effects: no stat effects
The summer of our fourth year has arrived and it does not come as a surprise that this man, who is an excellent athlete and also not campaigning this season, has decided to participate in the games. It is never an easy journey to Olympia, but the desire to gain the golden olive leaves of Zeus is a great enough reward to undertake the additional training and travel. Men from across the Hellenic world, from the Pillars of Herakles to the northern shores of the Euxeinos and even into deep Asia compete in the games, as long as they are free-born and of Hellenic ancestry. Olympia itself will be crowded with the throngs of competitors and spectators. The dust alone could be enough to keep some away, but not the hardy and those unafraid of the journey and more importantly the challenge to bring fame to their own and their city's name!
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
How it is gained and lost: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 35% | does not have Apraktos Athletes · does not have Olympionikes (plus hidden conditions) |
| at the end of the character's turn | +2 | 100% | has Apraktos Athletes at level 1 · does not have Olympionikes (plus hidden conditions) |
| at the end of the character's turn | loses 1 | 100% | has Agonistes Olympiados · either on turn 20 or 21 or on turn 52 or 53 or on turn 84 or 85 or on turn 116 or 117 or on turn 148 or 149 or on turn 180 or 181 or on turn 212 or 213 or on turn 244 or 245 or on turn 276 or 277 or on turn 308 or 309 or on turn 340 or 341 or on turn 372 or 373 or on turn 404 or 405 or on turn 436 or 437 or on turn 468 or 469 or on turn 500 or 501 or on turn 532 or 533 or on turn 564 or 565 or on turn 596 or 597 or on turn 628 or 629 or on turn 660 or 661 or on turn 692 or 693 or on turn 724 or 725 or on turn 756 or 757 or on turn 788 or 789 or on turn 820 or 821 or on turn 852 or 853 or on turn 884 or 885 or on turn 916 or 917 or on turn 948 or 949 or on turn 980 or 981 or on turn 1012 or 1013 or on turn 844 or 845 or on turn 876 or 877 or on turn 1108 or 1109 or on turn 1140 or 1141 or on turn 1172 or 1173 or on turn 1204 or 1205 or on turn 1236 or 1237 or on turn 1268 or 1269 or on turn 1300 or 1301 or on turn 1332 or 1333 or on turn 1364 or 1365 or on turn 1396 or 1397 or on turn 1428 or 1429 or on turn 1460 or 1461 or on turn 1492 or 1493 or on turn 1524 or 1525 or on turn 1556 or 1557 or on turn 1588 or 1589 or on turn 1620 or 1621 or on turn 1652 or 1653 or on turn 1684 or 1685 or on turn 1716 or 1717 or on turn 1748 or 1749 or on turn 1780 or 1781 or on turn 1812 or 1813 or on turn 1844 or 1845 or on turn 1876 or 1877 or on turn 1908 or 1909 or on turn 1940 or 1941 or on turn 1972 or 1973 or on turn 2004 or 2005 or on turn 2036 or 2037 or on turn 2068 or 2069 or on turn 2100 or 2101 or on turn 2132 or 2133 or on turn 2164 or 2165 or on turn 2196 or 2197 or on turn 2228 or 2229 or on turn 2260 or 2261 or on turn 2292 or 2293 or on turn 2324 or 2325 or on turn 2356 or 2357 or on turn 2388 or 2389 or on turn 2420 or 2421 |
Appears on family members (generals, governors, leaders) · never on 16 of the cultures.
Effects: +1 Trading
This character has hired a city official responsible for regulation and enforcement of the city’s hygienic and market rules as well as maintaining general peace so that nothing inhibits commerce.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 5% | of Greek culture · is not the faction leader · is not the faction heir · has City Officials · the settlement has Public Baths (Sanitation) or better · the settlement has nothing at or above Forum |
Appears on family members (generals, governors, leaders).
Effects: +1 Law
This General has openly expressed his consent regarding the last decision of the Council of the One Hundred and Four.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 15% | has Agrees with the Council |
| at the end of the character's turn | +1 | 100% | has less than level 9 of Rebellious (plus hidden conditions) |
| at the end of the character's turn | +1 | 100% | has Rebellious at level 2 or higher · has less than level 7 of Rebellious (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Agrianes it cannot drop back.
Effects: no stat effects · grants the epithet the Agrianian
This man is an Agrianian, a Paionian tribe with their own king. They live on the upper Strymon, somewhere north of the Dentheletai. At the time of Philip II and Alexander the Great, their king Langaros was a loyal ally to the Macedonians, providing military aid to Alexander on his way back out of Triballoi territory, and furnishing him with javelinmen on his campaign into Persia. The Agrianes have since been part of the armies of the Diadochoi.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Aigosagian it cannot drop back.
Effects: no stat effects · grants the epithet the Aigosagian
This man hails from the Aigosages, a Celtic tribe that settled in Thrace. Since the failed invasion of Greece, their warriors are eager to sell their service to anyone who is in need of them, perhaps even someone in Asia.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Ainian it cannot drop back.
Effects: no stat effects · grants the epithet of Ainos
This man is from Ainos, founded by Aeneus, son of Apollo. Herakles slew Sarpedon on the beaches near this city and its Thracian king Peiroos fought for Ilion during the Trojan War.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Ainos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Ainos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Ainos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Ainos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Ainos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Ainos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Ainos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Ainos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Ainos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Aitolian it cannot drop back.
Effects: +1 Command · grants the epithet of Aitolia
This man is from Aitolia. Although the Aitolians have Thermon as their capital, it is not so much a major urban as a religious centre dedicated to Apollo. It is also the meeting place for the Aitolian League. Aitolians love living in villages rather than poleis, and have gathered fame as commanders from the time of the Trojan War.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Akanthian it cannot drop back.
Effects: no stat effects · grants the epithet of Akanthos
This man is from Akanthos, founded as a colony of Andros on the eastern coast of the Chalkidike. It remained a member of the Delian League until Philip II added it to the Macedonian realm.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Akanthos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Akanthos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Akanthos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Akanthos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Akanthos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Akanthos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Akanthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Akanthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Akanthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Akanthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Akanthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Akanthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Akarnanian it cannot drop back.
Effects: no stat effects · grants the epithet the Akarnanian
This man is Akarnanian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · pulls against Summer.
Effects: -1 Unrest, +1 Influence, -2 Squalor
The Basileus is in his rightful place this spring, celebrating the festival of Akitu, the New year's festival, to honour the supreme god Marduk, his crown prince Nabû and other gods, with his loyal subjects in Mesopotamia who are satisfied to see their ruler paying respect to their religious tradition. Truly he is favoured by the gods, and this harvest will be bountiful.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | belongs to Seleucid Empire · is the faction leader · in Babylon · has Winter · does not have Akitu |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Akragantine it cannot drop back.
Effects: no stat effects · grants the epithet of Akragas
This man is from Akragas, the jewel of Sicily. This rich city-state stood tall and defiant against Carthage and Syracuse for decades and flourished under the Emmenid tyrants.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Acragas is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Acragas is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Acragas is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Acragas is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Acragas is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Acragas is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Acragas · 40% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Acragas · 40% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Acragas · 40% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Acragas is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Acragas is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Acragas is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Acragas is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Acragas is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Acragas is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Acragas is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Acragas is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Acragas is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Akraleukan it cannot drop back.
Effects: no stat effects · grants the epithet of Contestanium
This man is from Akra Leuke or Contestanium, a commercial centre on the eastern coast of the Iberian Peninsula known for its 'White Citadel'.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Alalian it cannot drop back.
Effects: +2 Tax Collection · grants the epithet of Alalia
This man is a citizen of Alalia; a Greek colony on the island of Cyrnus (Corsica) and founded by colonists from Phokaea. Aleria had a “beautiful” large harbour, called Syracusium. Its main exports are slaves, resin, wax and honey, which are produced by the natives of the island. Alalia has a long history of Etruscan and Punic occupation.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders).
Effects: +1 Command, +1 Influence · grants the epithet the Great
This ruler has fulfilled the dream that died with Antigonus Monophthalmos at Ipsus, reuniting Alexandros divided empire under Macedonian rule. From Pella's, the birthplace of kings, to Alexandria's, from Antioch to the far reaches of the known world, Alexandros dream lives once again. To commemorate, he has written the following: "What Antigonus Monophthalmos tried, I have achieved. What Alexandros conquered, I now rule. I am the bridge between worlds, the true heir to the greatest conqueror history has ever known".
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +1 | 100% | belongs to Antigonid Kingdom · does not have Alexandros True Heir · is the faction leader · Pella is held by Antigonid Kingdom · Antioch is held by Antigonid Kingdom · Alexandria is held by Antigonid Kingdom |
Appears on family members (generals, governors, leaders).
Effects: +1 Command, +1 Influence · grants the epithet the Great
This ruler has achieved what no successor has done before, uniting the three greatest jewels of Alexandros empire under one crown. Pella, the birthplace of kings, Antioch, gateway to the east, and Alexandria, wonder of the world. To commemorate, he has written the following: "I am Pharaoh by divine right, King by Macedonian blood. Where others failed, I have triumphed. Alexandros conquered Egypt, but I have become Egypt, and with it, I have conquered the world".
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +1 | 100% | belongs to Ptolemaic Empire · does not have Alexandros True Heir · is the faction leader · Pella is held by Ptolemaic Empire · Antioch is held by Ptolemaic Empire · Alexandria is held by Ptolemaic Empire |
Appears on family members (generals, governors, leaders).
Effects: +1 Command, +1 Influence · grants the epithet the Great
This ruler has united the great cities of Alexandros empire under Seleucid rule, Pella, the birthplace of kings, Antioch, gateway to the east, and Seleukia, the crown of Mesopotamia. To commemorate, he has written the following: "Where others failed, I have triumphed, and Alexandros dream lives once more, for I am the bridge between worlds, the true heir to the greatest conqueror history has ever known".
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +1 | 100% | belongs to Seleucid Empire · does not have Alexandros True Heir · is the faction leader · Pella is held by Seleucid Empire · Antioch is held by Seleucid Empire · Babylon is held by Seleucid Empire |
Appears on family members (generals, governors, leaders) · pulls against Leading Noble, Opposes Gisqon Rule, Gisqo Favour, Opposes Magonnid Rule, Aligned with Magonnids, Magonnid Favour, Opposes Faction in Power, Aligned with Neutral Faction, Favoured by the Faction in Power, Opposes Barcid Rule, Allied with the Barcids, Barcid Favour, Opposes Hannonid Rule, Aligned with Hannonids, Hannonid Favour.
Effects: +2 Tax Collection
While this man is not directly under the influence of the Gisqo family that currently assert dominance in Carthage, his friendship and political or marriage ties with this political group have allowed him to benefit from their influence and have an opinion on the great decisions of his time as well as gain some other benefits for his career in exchange of some political favours...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is a general · belongs to Carthage · is not the faction leader · the faction leader has Giscon · has Wealthy at level 2 or higher · does not have Giscon · does not have Aligned with Gisqo (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Leading Noble, Aligned with Gisqo, Gisqo Favour, Opposes Magonnid Rule, Aligned with Magonnids, Magonnid Favour, Opposes Faction in Power, Aligned with Neutral Faction, Favoured by the Faction in Power, Opposes Barcid Rule, Allied with the Barcids, Barcid Favour, Opposes Hannonid Rule, Opposes Gisqon Rule, Hannonid Favour.
Effects: +3 Tax Collection
While this man does not directly follow the Hannonids, his friendship and ties with this political group allow him to benefit from their dominance and to still have his opinions respected as well as gain some benefits...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is a general · belongs to Carthage · is not the faction leader · the faction leader has Hannonid · does not have Hannonid · does not have Barcid · has Magonnid · does not have Aligned with Hannonids |
Appears on family members (generals, governors, leaders) · pulls against Leading Noble, Aligned with Gisqo, Gisqo Favour, Opposes Magonnid Rule, Opposes Gisqon Rule, Magonnid Favour, Opposes Faction in Power, Aligned with Neutral Faction, Favoured by the Faction in Power, Opposes Barcid Rule, Allied with the Barcids, Barcid Favour, Opposes Hannonid Rule, Aligned with Hannonids, Hannonid Favour.
Effects: +3 Tax Collection
While this man is not directly under the influence of the Magonnids that control the political power in Carthage, his friendship and political ties with this political group have allowed him to benefit from their influence on the great decisions of his time and to have his opinions respected as well as gain some other benefits for his career in exchange of some political favours...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is a general · belongs to Carthage · is not the faction leader · the faction leader has Magonnid · has Neutral Stance · does not have Aligned with Magonnids · has Wealthy at level 2 or higher (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Leading Noble, Aligned with Gisqo, Gisqo Favour, Opposes Magonnid Rule, Aligned with Magonnids, Magonnid Favour, Opposes Faction in Power, Opposes Gisqon Rule, Favoured by the Faction in Power, Opposes Barcid Rule, Allied with the Barcids, Barcid Favour, Opposes Hannonid Rule, Aligned with Hannonids, Hannonid Favour.
Effects: +5 Tax Collection
While this man does not directly follow the party that has the political power in Carthage, his friendship and political ties with the political group have allowed him to benefit from their influence on the great decisions of his time and to have his opinions respected as well as gain some other benefits for his career...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is a general · belongs to Carthage · is not the faction leader · the faction leader has Neutral Stance · does not have Neutral Stance · has Carthaginian Aristocrat · Influence 3 or more · does not have Aligned with Neutral Faction (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is a general · belongs to Carthage · is not the faction leader · the faction leader has Neutral Stance · does not have Neutral Stance · has Carthaginian Citizen · Influence 4 or more · does not have Aligned with Neutral Faction (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Leading Noble, Aligned with Gisqo, Gisqo Favour, Opposes Magonnid Rule, Aligned with Magonnids, Magonnid Favour, Opposes Faction in Power, Aligned with Neutral Faction, Favoured by the Faction in Power, Opposes Barcid Rule, Opposes Gisqon Rule, Barcid Favour, Opposes Hannonid Rule, Aligned with Hannonids, Hannonid Favour.
Effects: +2 Tax Collection
While this man does not directly follow the Barcids, his friendship and marriage or political ties with this political group have allowed him to benefit from their influence on the Carthage affairs and to have his opinions respected as well as gain some benefits for his career...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is a general · belongs to Carthage · is not the faction leader · the faction leader has Barcid · does not have Hannonid · does not have Magonnid · has Giscon · does not have Allied with the Barcids |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Likes the Dark, Night Fighter.
| Level | At points | Effects |
|---|---|---|
| Alone in the Dark | 2 | -1 Night Battle |
| Night Terrors | 3 | -2 Night Battle, +1 Personal Security |
| Noctophobic | 5 | -3 Night Battle, +2 Personal Security |
What the game says at each level
Alone in the Dark: In the dark, there were always strange noises, and as a child this man heard them.
Night Terrors: Darkness is not a friend. Darkness is where bad things happen.
Noctophobic: Whatever his reasons, this man is terrified by darkness and the long, long hours of the lonely night.
How it is gained: after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 66% | was the attacker · is a general · did not win the battle · the outcome was clear or more decisive · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 2 (his strength against the enemy's) · a night battle · with night battles enabled |
| after a battle | +1 | 66% | was the defender · is a general · did not win the battle · the outcome was clear or more decisive · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 2 (his strength against the enemy's) · a night battle · with night battles enabled |
| after a battle | +1 | 20% | was the attacker · is a general · did not win the battle · the outcome was clear or more decisive · a night battle · with night battles enabled |
| after a battle | +1 | 20% | was the defender · is a general · did not win the battle · the outcome was clear or more decisive · a night battle · with night battles enabled |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Amantes it cannot drop back.
Effects: no stat effects · grants the epithet the Amantian
This man hails from the Amantes, an Illyrian tribe located in the hinterland of Apollonia, north of the Keraunian Mountains. They formed close ties with the neighbouring Epirote Chaones to the south, whose governmental structure they adopted, thus organising themselves into a koinon. They adapted many other elements of Greek culture, leaving outsiders unsure if they are interacting with Greeks or Illyrians.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Amantini it cannot drop back.
Effects: no stat effects · grants the epithet the Amantinian
This man hails from the Amantini, a Pannonian tribe, settled along the lower reaches of the Save. They are neighbours of the Breuci and similarly warlike. Their warriors are ferocious and fearsome.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · pulls against Conqueror of Syrakousai · at most 5 characters may hold it · never on 18 of the cultures.
Effects: no stat effects
Having had his ancestors killed by the Greeks of Sicily during the wars of Agathocles, this man dreams of taking Syrakousai, and secure total Carthaginian control over Sicily.
Cultures that never receive it (18)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian · Illyrian
How it is gained and lost: at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +1 | 5% | belongs to Carthage · does not have Ambition for Syrakousai · Syracuse is not held by Carthage |
| at the start of the character's turn | loses 1 | 100% | belongs to Carthage · has Ambition for Syrakousai · Syracuse is held by Carthage |
Appears on family members (generals, governors, leaders) · pulls against Guardian of Taras.
Effects: no stat effects
“Taras needs our protection!” the Basileus proclaims at every council meeting, even when no one asks. He’s convinced that every sunset over the Ionian Sea is a divine sign to reclaim it. Taras, the jewel of Magna Graecia, now subdued by the barbarians who call themselves Romans. The king dreams of its conquest, seeing his destiny connected to it and the foundation for a greater Epirote kingdom.
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +1 | 100% | belongs to Epirus · is the faction leader · does not have Ambition for Taras · does not have Guardian of Taras · Tarentum is not held by Epirus |
Appears on family members (generals, governors, leaders) · pulls against Hegemon of the Peloponnesus.
Effects: no stat effects
The kings of Sparta once ruled by their own example, with their spears and shields dictating the law of the land. Now, one among them seeks to revive this martial tradition, seeing a Peloponnesus united under Spartan rule. When told the Achaeans have a league, he scoffs: “So did children in the agora.” With this righteous war, he will see the banners of other cities lowered and the banners of Sparta rise once more above all. This. Is. Sparta’s Peloponnese, after all.
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +1 | 100% | belongs to Sparta · is the faction leader · does not have Ambition of the Lakonian Lion · does not have Hegemon of the Peloponnesus |
Appears on every character, agents included · never on 17 of the cultures. Once it reaches Ambrakiote it cannot drop back.
Effects: no stat effects · grants the epithet of Ambrakia
This man is from Ambrakia, founded by the son of a Corinthian tyrant. Ambrakia was one of the more prominent allies of Sparta in the Peloponnesian War until a crushing defeat served to them by Athens forced them out of the war.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Ambrakia is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Ambrakia is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Ambrakia is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Ambrakia is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Ambrakia is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Ambrakia is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Ambrakia is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Ambrakia is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Ambrakia is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Ambrakia is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Ambrakia is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Ambrakia is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Ambrakia is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Ambrakia is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Ambrakia is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders).
Effects: +1 Troop Morale
We managed to ambush a detachment of the enemy forces sent to gather grain and drive off local livestock. Only a handful of bloody survivors returned to their camp, while our troops keep the spoils.
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders).
Effects: -1 Troop Morale, -1 Line of Sight
One of our detachments sent to gather grain and drive off local livestock was ambushed in a deep valley by the enemy light cavalry. Only a handful of bloody survivors returned to our camp.
How it is gained and lost: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | has Ambushed Foraging Party |
| at the end of the character's turn | +1 | 100% | ended the turn in an enemy's zone of control · does not have Ambushed Enemy Foraging Party · does not have Ambushed Foraging Party · either has Inferior Commander or has Bad Scout or has less than level 3 of Green or has Ignores Military Arts at level 2 or higher or has Oblivious about Geography at level 2 or higher or has Poor Ambusher or has Poor Disciplinarian · not besieging · not at sea · is a general · in his own faction's lands · 3% chance |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Amisian it cannot drop back.
Effects: no stat effects · grants the epithet of Amisos
This man is from Amisos, founded by Milesians and Phokaians on a trade route along the southern Pontic coast. It was captured by the Persians and integrated into the Cappadocian satrapy in the time of Cyrus the Great before later being colonised by Athens and then eventually claiming independence.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Amisos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Amisos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Amisos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Amisos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Amisos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Amisos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Amisos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Amisos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Amisos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Amisos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Amisos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Amisos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Amphipolian it cannot drop back.
Effects: +5 Trading · grants the epithet of Amphipolis
This man is a citizen of Amphipolis, a former Athenian colony that developed into an important city on the fringe of Thrace. The city is a strategic possession for any Aegean empire, controlling the flow of important goods and materials from the Thracian interior.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Amphipolitan it cannot drop back.
Effects: no stat effects · grants the epithet of Amphipolis
This man is from Amphipolis, founded as a colony of Athens to consolidate its control over Thracia and export the rich wood and silver resources of the hinerland.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Amphipolis is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Amphipolis is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Amphipolis is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Amphipolis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Amphipolis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Amphipolis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Amphipolis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Amphipolis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Amphipolis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Amphipolis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Amphipolis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Amphipolis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · at most 1 character may hold it · never on 19 of the cultures.
Effects: -3 Influence, -3 Command, -2 Hit Points, -4 Training Units
To the horror of this man, his right hand has been amputated due to a conflict with a rival of his in Iberia. This ignominious act has honoured his enemy who has obtained an important trophy and now, to the shame of this vexed man, he will no longer be able to be considered a warrior. He not only has been physically incapacitated but he has also lost a symbol of the utmost importance according to the local agonistic values.
Cultures that never receive it (19)
Gallic · Germanic · Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian
How it is gained: after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 3% | did not win the battle · the outcome was more decisive than average · the general's hit-point loss ratio 80 or more · battle odds above 0.9 (his strength against the enemy's) · belongs to Edeta |
| after a battle | +1 | 3% | did not win the battle · the outcome was more decisive than average · the general's hit-point loss ratio 80 or more · battle odds above 0.9 (his strength against the enemy's) · belongs to Arevaci |
Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 17 of the cultures.
Effects: -2 Hit Points, -6 Movement Points · grants the epithet Anaperos
This man, now known as Anaperos (the Lame), bears the marks of a battle injury that left him unable to walk properly. Though his walk may falter, his resolve remains unbroken. The title reminds all who meet him that fortune is never certain.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 5% | the general's hit-point loss ratio 0.8 or more · fought in person · of Greek culture · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos or does not have Philopator or does not have Philadelphos or does not have Philometor or does not have Anaperos |
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time. Once it reaches True Anatolian it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Anatolian Culture | 1 | +1 anatolian belief |
| True Anatolian | 5 | +10 Trading, +1 anatolian belief |
| Respected Anatolian | 12 | +1 Siege Defence, +10 Trading, +1 anatolian belief |
What the game says at each level
Anatolian Culture: This man is Anatolian. He’s from a land of rich history, trade routes, and some of the finest food.
True Anatolian: This man is Anatolian. With one foot in Asia and one in Europe, he trades as easily as others breathe.
Respected Anatolian: This man is Anatolian. When he's not making lucrative trade deals, he's defending his walls like a lion.
Retinue whose arrival is tied to this trait: Priest of Sinuri.
How it is gained: when the agent is trained
| When | Points | Chance | Conditions |
|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · of Anatolian culture (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · of Anatolian culture (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · of Anatolian culture (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Anchialian it cannot drop back.
Effects: no stat effects · grants the epithet of Anchialos
This man is from Anchialos, a colony of Pontic Apollonia, also on the Black Sea.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Debelton is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Debelton is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Debelton is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Debelton is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Debelton is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Debelton is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Debelton is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Debelton is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Debelton is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Andizetes it cannot drop back.
Effects: no stat effects · grants the epithet the Andizetian
This man hails from the Andizetes, a tribe in eastern Pannonia, north of the Breuci. The Draus runs through their territory.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Andrian it cannot drop back.
Effects: no stat effects · grants the epithet of Andros
This man is from Andros, the northernmost and second largest island of the Cyclades. Its homonymous capital was founded by Ionians after the Ilian War, and the Andrians themselves later colonised the Chalkidike. When the Andrians sided with Persia, the wealthy island received an Athenian cleruchy and had to pay high tributes to the Delian League. Now a member of the Nesiotic League, Andros is flourishing under Ptolemaic protection but has never forgotten its old hatred for Athens.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Skyros is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Skyros is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Skyros is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Skyros is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Skyros is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Skyros is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Skyros is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Skyros is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Skyros is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Skyros is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Skyros is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Skyros is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Cheerful, Calm.
| Level | At points | Effects |
|---|---|---|
| Anger | 3 | -1 Influence |
| Unquenched Anger | 6 | -2 Influence, +1 Hit Points |
| Uncontrollable Rage · epithet the Wrathful | 14 | -3 Influence, +1 Unrest, -1 Troop Morale, +1 Hit Points |
What the game says at each level
Anger: The vein that constantly throbs in this man's forehead is a visible marker of his seething temper.
Unquenched Anger: This man has been known to beat slaves to death in murderous rages. Even his friends tremble when the madness comes upon him.
Uncontrollable Rage: This man suffers from explosive fits of violent anger that consume all reason and restraint. When these episodes strike, he becomes a danger to anyone within reach, unable to distinguish between friend and foe. His household lives in perpetual fear, and when they sense the storm approaching, even his family, slaves and few remaining friends know that to hide is to live.
Retinue whose arrival is tied to this trait: Wrestler.
How it is gained: on coming of age, when a brother is adopted, ending a turn in a settlement, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +3 | 5% | always |
| on coming of age | +3 | 10% | hidden conditions only |
| on coming of age | +3 | 2% | hidden conditions only |
| on coming of age | +3 | 4% | of Gallic culture |
| on coming of age | +2 | 5% | of Scythian culture |
| when a brother is adopted | +1 | 1% | always |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has Far from the Capital at level 2 or higher · does not have Humble · 10% chance |
| at the end of the character's turn | +1 | 1% | has Anger · 45% chance |
| at the end of the character's turn | +1 | 1% | has Strict Governor |
| at the end of the character's turn | +1 | 1% | has Strict |
| at the end of the character's turn | +1 | 1% | has Unusual · 45% chance |
| at the end of the character's turn | +1 | 1% | has Social Drinker · 45% chance |
| at the end of the character's turn | +1 | 1% | has Strong Language · has less than level 3 of Strong Language |
| at the end of the character's turn | +1 | 1% | has Troubled Mind · 40% chance |
| at the end of the character's turn | +1 | 1% | has Testy |
Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 17 of the cultures.
Effects: +1 Command, +1 Troop Morale · grants the epithet Aniketos
This man's prowess in battle, and talent in commanding his armies has gained him the title 'Invincible'. His victories are as inevitable as the sunrise. Soldiers march behind him with unfaltering confidence, knowing that his leadership turns even the most desperate fight into a triumph. Whether through sheer skill, divine favour, or an unnatural refusal to admit defeat, he stands as a living legend, an unbreakable force of nature.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | is the faction leader · of Greek, Western Hellenistic or Eastern Hellenistic culture · Command above 5 · has Green at level 5 or higher · does not have Aniketos · does not have Monophtalmos · does not have Kalos · does not have Nikator · does not have Soter |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Ankonan it cannot drop back.
Effects: no stat effects · grants the epithet of Ankon
This man is from Ankon, a Picenian settlement colonised by Dionysios I of Syracuse in the early 4th century.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Ankon is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Ankon is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Ankon is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Athens · Ankon is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Ankon is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Ankon is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Ankon is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Ankon is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Ankon is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Ankon is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Ankon is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Ankon is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Ankon is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Ankon is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Ankon is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Ankon is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Ankon is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Ankon is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Ankon is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Ankon is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Ankon is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Ankon is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Ankon is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Ankon is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Ankon is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 2 levels.
| Level | At points | Effects |
|---|---|---|
| Annoying Intellect | 2 | -1 Influence, +1 Management |
| Genius | 4 | +2 Management, +1 Health |
What the game says at each level
Annoying Intellect: Blessed with a superior intellect, this man has the annoying habit of outperforming his peers apparently without having to do any work, frequently causing jealousy between them.
Genius: This man has such a sharp mind that he sees through problems straight to the solution. It's a natural aptitude that affects all he does. Even his peers recognize and admire his skills!
How it is gained: when offered for adoption, when offered for marriage, on coming of age, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for adoption | +2 | 10% | hidden conditions only |
| when offered for adoption | +2 | 5% | hidden conditions only |
| when offered for marriage | +2 | 15% | hidden conditions only |
| when offered for marriage | +2 | 10% | hidden conditions only |
| on coming of age | +2 | 15% | hidden conditions only |
| on coming of age | +2 | 10% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 10% | is a general (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 5% | is a general (plus hidden conditions) |
Appears on family members (generals, governors, leaders).
Effects: +1 Law
This man fears that the protection offered by Carthage to his city will result in the loss of autonomy and the annexation of part of the country by the Carthaginian republic. According to him, it is better to distance themselves from Carthage's influence and oppose the hegemony that the Carthaginians seek to impose on the region.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 10% | belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · Management above 2 · has Wealthy · Carthage is held by Carthage (plus hidden conditions) |
| at the end of the character's turn | +1 | 10% | belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Wealthy · Carthage is held by Carthage (plus hidden conditions) |
| at the end of the character's turn | +1 | 20% | belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · his faction is at war with Carthage · Carthage is held by Carthage (plus hidden conditions) |
| at the end of the character's turn | +1 | 10% | belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Determined · has Wealthy · Carthage is held by Carthage |
| at the end of the character's turn | +1 | 5% | belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Grower at level 2 or higher · Carthage is held by Carthage (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 9 of the cultures. Once it reaches Antigonid it cannot drop back.
Effects: +1 Influence, +1 Fertility
This man is a proud direct descendant of Antigonus I Monophthalmus, one of the generals of Alexander the Great. His lineage grants him privileges and influence over others.
Cultures that never receive it (9)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman
Retinue whose arrival is tied to this trait: Hypaspist, Hypaspist.
How it is gained: on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | his father has Antigonid |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Antipatreian it cannot drop back.
Effects: no stat effects · grants the epithet of Antipatreia
This man is from Antipatreia, founded by Cassander who was one of the many successor kings after Alexander died.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Epidamnos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Epidamnos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Epidamnos is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Epidamnos is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Epidamnos is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Epidamnos is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Epidamnos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Epidamnos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Epidamnos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Epidamnos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Epidamnos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Epidamnos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Epidamnos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Epidamnos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Epidamnos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Antipolitan it cannot drop back.
Effects: no stat effects · grants the epithet of Antipolis
This man is from Antipolis, founded at the opposite bank of the Ouaros river from Nikaia.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Antipolis is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Antipolis is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Antipolis is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Antipolis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Antipolis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Antipolis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Antipolis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Antipolis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Antipolis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Antipolis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Antipolis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Antipolis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders).
Effects: +1 Influence
This man has lived so long that even his Hellenic subjects compare him to Anubis, the Ever-Living.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is the faction leader · belongs to Ptolemaic Empire · has Youthful at level 7 or higher · does not have Anubis |
Appears on family members (generals, governors, leaders) · pulls against Confident of Victory, Untouched By Fear, Inspiring Presence, Prudent Commander.
Effects: -1 Command
This general is trapped behind his walls and is truly concerned. Each sunrise brings more fears, each trumpet makes him question: is this their final assault? As the supplies decrease, even the most experienced commander begins to worry too much and sleep too little.
How it is gained and lost: after a battle, at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | loses 1 | 100% | has Anxious under Siege · won the battle · a battle against a sally from a besieged town · was the attacker |
| at the start of the character's turn | loses 1 | 100% | has Anxious under Siege · not under siege |
| at the start of the character's turn | +1 | 1% | in his own faction's lands · has Cowers Behind Walls · under siege · does not have Anxious under Siege · has less than level 5 of Starving to Death · does not have Untouched By Fear · Command below 4 · has less than level 4 of Green |
| at the start of the character's turn | +1 | 1% | in his own faction's lands · has Nervous General · under siege · does not have Anxious under Siege · Command below 5 · does not have Gate Keeper · has less than level 4 of Green · has less than level 2 of Untouched By Fear · has Under Siege at level 3 or higher |
Appears on family members (generals, governors, leaders) · at most 1 character may hold it · never on 17 of the cultures.
Effects: +1 Troop Morale · grants the epithet Aphobos
This man’s unshakable bravery has earned him the name 'Aphobos' (The Fearless). He charges into danger with a smile, inspiring his companions. Tales of his daring actions spread like wildfire: scaling walls under arrow fire, dueling enemy champions, and eating the last piece of bread in a starving camp. While others shake at the sight of doom, he marches forward, convinced that fortune favours the bold.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Untouched By Fear at level 4 or higher · of Greek culture · Influence above 3 · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos or does not have Philopator or does not have Philadelphos or does not have Philometor |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Apollonian it cannot drop back.
Effects: +1 Farming · grants the epithet of Apollonia
This man is a citizen of Apollonia. This city became rich through agriculture (supported by Illyrian serfs) and slave trade. Well known from the works of Aristotle as an important example of the Oligarchic system of government.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Publicly Loyal, Rebellious. Once it reaches Hugely Disloyal it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Apparently Loyal | 1 | -2 Bribe Resistance |
| Doubtful Loyalties | 2 | -4 Bribe Resistance |
| Disloyal | 3 | -6 Bribe Resistance |
| Hugely Disloyal | 6 | -6 Bribe Resistance |
What the game says at each level
Apparently Loyal: This man's loyalty is loudly trumpeted, mostly by himself.
Doubtful Loyalties: Doubts as to this man's true loyalties are sometimes voiced.
Disloyal: This man understands the concept of loyalty, he just doesn't believe it should influence him.
Hugely Disloyal: Loyalty is expected from dogs, but men can be realistic about the matter.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | has Rebellious at level 6 or higher (plus hidden conditions) |
| on coming of age | +1 | 55% | has Rebellious at level 6 or higher (plus hidden conditions) |
| when offered for marriage | +1 | 100% | has Rebellious at level 6 or higher (plus hidden conditions) |
| when offered for marriage | +1 | 50% | has Rebellious at level 6 or higher (plus hidden conditions) |
| when offered for adoption | +1 | 100% | has less than level 5 of Rebellious (plus hidden conditions) |
| when offered for adoption | +1 | 50% | has less than level 5 of Rebellious (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | has less than level 5 of Rebellious (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 40% | has less than level 5 of Rebellious (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has Far from the Capital at level 2 or higher · does not have Humble · 10% chance |
| at the end of the character's turn | +1 | 15% | is a general · is not the faction leader · is not the faction heir · has Claimant at level 2 · has Rebellious at level 2 or higher |
| at the end of the character's turn | +1 | 1% | has Mercenary Connections at level 3 or higher · does not have Recruiting Officer · has Rebellious at level 2 or higher · 5% chance |
| at the end of the character's turn | +1 | 1% | is a general · either has High Priest of Ma or has High Priest of the Temples in Zela or has Priest of the Perasian Artemis or has Priest of the Temple of the Venasian Zeus or has Chief Priest of Ma |
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Poor Trader. Once it reaches Trader it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Apprentice Trader | 2 | +10 Trading |
| Trader | 6 | +15 Trading |
| Superior Trader | 9 | +20 Trading |
| Master Trader | 12 | +30 Trading |
What the game says at each level
Apprentice Trader: This man is starting to show signs of being capable of identifying good bargains and finding the best prices in the market.
Trader: This man shows every sign of having been swapped at birth with a merchant's son. Nothing pleases him more than discussing prices in the market and getting the best bargains.
Superior Trader: There's nothing this man enjoys more than haggling over the price of goods. His interest helps trade to flourish in the city.
Master Trader: This man has a keen interest in mercantile matters and actively encourages trade in the city with proper protection and security. Trade flourishes as a result.
Retinue whose arrival is tied to this trait: Dye Merchant, Grain Speculator, Hippalus, Horse Trader, Incense Trader, Numismatist, Priest of Arpoxais, Priest of Arshtat, Priest of Belisama, Priest of Hermes, Priest of Melqart, Priest of Mercury, and 8 more.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +2 | 4% | hidden conditions only |
| when offered for marriage | +2 | 4% | hidden conditions only |
| when offered for marriage | +2 | 4% | hidden conditions only |
| when offered for marriage | +2 | 4% | hidden conditions only |
| when offered for marriage | +2 | 4% | hidden conditions only |
| when offered for adoption | +2 | 4% | hidden conditions only |
| when offered for adoption | +2 | 4% | hidden conditions only |
| when offered for adoption | +2 | 5% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 6% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 4% | hidden conditions only |
| ending a turn in a settlement | +1 | 1% | over 90% of his movement left · the settlement has Forum or better · 20% chance |
| on coming of age | +2 | 3% | hidden conditions only |
| on coming of age | +2 | 10% | of Phoenician culture |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Alexandria · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Syracuse · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Carthage · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Pergamon · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · in Athens · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has State Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Local Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| when a building completes in the governed city | +1 | 100% | the building completed is Local Barter or a higher level |
| when a building completes in the governed city | +1 | 100% | the building completed is Trade Port or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Roads or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Silk Trader (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Incense Resin Collectors (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Spice Stall (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Herb gatherer (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Fish Salter (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Pottery Kiln (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Dyes Collectors (Urban) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Elephant Hunters (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Grape Orchards (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Olive Grove (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Date Palm Plantation (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Small Papyrus Plantation (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Beekepers (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Camel Herd (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Lumber Camp (Rural) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Saltworks (Industry) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Sulphur Mine (Industry) or a higher level |
| when a building completes in the governed city | +1 | 80% | the building completed is Jewellery Crafter (Industry) or a higher level |
| ending a turn in a settlement | +1 | 2% | has less than level 4 of Apprentice Trader · has Fond of Linguistics at level 3 or higher |
| ending a turn in a settlement | +1 | 1% | has Phoenician Culture · has Apprentice Trader · has Carthaginian Citizen (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Agonistes Olympiados · never on 17 of the cultures. Once it reaches Aprakteros Athletes it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Apraktos Athletes | 1 | no stat effects |
| Aprakteros Athletes | 2 | -1 Influence |
| Panhypertatos Apraktos Athletes | 3 | -2 Influence |
What the game says at each level
Apraktos Athletes: The vast majority of competitors do not leave the stadium of Olympia in glory. Having competed and lost brings no shame to this man, but it did not make the long journey home any less difficult. His traveling companions have constantly talked about the techniques and training of his successful competitors and you can be sure that he is glad the trip home is now over.
Aprakteros Athletes: While it is no embarrassment to compete in the Olympiad and not win, falling on ones face is mildly humiliating. He was teased by his friends, and has borne it with good humor so far, but he will probably have to be reminded of the failure for the rest of his life, and it takes a very jovial person to keep from being affected in a negative way by something like this. \nThis man has embarrassed himself by his loss in the Olympics.
Panhypertatos Apraktos Athletes: Well, what can we say? Perhaps it is better to say very little. Some athletes return home with olive wreaths, and others in the knowledge that they did their best and came close to being victorious. This general unfortunately was the talk of Olympia, but not for his successes on the field. Few men who have dared to take the field there have so embarrassingly and overwhelmingly made fools of themselves as he has. Let us hope that word of his "exploits" does not reach his troops. \nThis man has made himself a laughingstock by his humiliating defeat in the Olympics.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +2 | 100% | has Agonistes Olympiados · does not have Olympionikes · does not have Suspect Olympic Victor · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · not under siege |
| at the end of the character's turn | +1 | 40% | has Apraktos Athletes at level 1 · does not have Olympionikes · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · does not have Suspect Olympic Victor · not under siege (plus hidden conditions) |
| at the end of the character's turn | +1 | 20% | has Apraktos Athletes at level 1 · does not have Olympionikes · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · does not have Suspect Olympic Victor · not under siege (plus hidden conditions) |
| at the end of the character's turn | +1 | 25% | has Apraktos Athletes at level 1 · does not have Olympionikes · does not have Suspect Olympic Victor · either on turn 20 or 21 or on turn 52 or 53 or on turn 84 or 85 or on turn 116 or 117 or on turn 148 or 149 or on turn 180 or 181 or on turn 212 or 213 or on turn 244 or 245 or on turn 276 or 277 or on turn 308 or 309 or on turn 340 or 341 or on turn 372 or 373 or on turn 404 or 405 or on turn 436 or 437 or on turn 468 or 469 or on turn 500 or 501 or on turn 532 or 533 or on turn 564 or 565 or on turn 596 or 597 or on turn 628 or 629 or on turn 660 or 661 or on turn 692 or 693 or on turn 724 or 725 or on turn 756 or 757 or on turn 788 or 789 or on turn 820 or 821 or on turn 852 or 853 or on turn 884 or 885 or on turn 916 or 917 or on turn 948 or 949 or on turn 980 or 981 or on turn 1012 or 1013 or on turn 1044 or 1045 or on turn 1076 or 1077 or on turn 1108 or 1109 or on turn 1140 or 1141 or on turn 1172 or 1173 or on turn 1204 or 1205 or on turn 1236 or 1237 or on turn 1268 or 1269 or on turn 1300 or 1301 or on turn 1332 or 1333 or on turn 1364 or 1365 or on turn 1396 or 1397 or on turn 1428 or 1429 or on turn 1460 or 1461 or on turn 1492 or 1493 or on turn 1524 or 1525 or on turn 1556 or 1557 or on turn 1588 or 1589 or on turn 1620 or 1621 or on turn 1652 or 1653 or on turn 1684 or 1685 or on turn 1716 or 1717 or on turn 1748 or 1749 or on turn 1780 or 1781 or on turn 1812 or 1813 or on turn 1844 or 1845 or on turn 1876 or 1877 or on turn 1908 or 1909 or on turn 1940 or 1941 or on turn 1972 or 1973 or on turn 2004 or 2005 · not under siege (plus hidden conditions) |
| at the end of the character's turn | +1 | 10% | has Apraktos Athletes at level 1 · does not have Olympionikes · does not have Suspect Olympic Victor · either on turn 20 or 21 or on turn 52 or 53 or on turn 84 or 85 or on turn 116 or 117 or on turn 148 or 149 or on turn 180 or 181 or on turn 212 or 213 or on turn 244 or 245 or on turn 276 or 277 or on turn 308 or 309 or on turn 340 or 341 or on turn 372 or 373 or on turn 404 or 405 or on turn 436 or 437 or on turn 468 or 469 or on turn 500 or 501 or on turn 532 or 533 or on turn 564 or 565 or on turn 596 or 597 or on turn 628 or 629 or on turn 660 or 661 or on turn 692 or 693 or on turn 724 or 725 or on turn 756 or 757 or on turn 788 or 789 or on turn 820 or 821 or on turn 852 or 853 or on turn 884 or 885 or on turn 916 or 917 or on turn 948 or 949 or on turn 980 or 981 or on turn 1012 or 1013 or on turn 1044 or 1045 or on turn 1076 or 1077 or on turn 1108 or 1109 or on turn 1140 or 1141 or on turn 1172 or 1173 or on turn 1204 or 1205 or on turn 1236 or 1237 or on turn 1268 or 1269 or on turn 1300 or 1301 or on turn 1332 or 1333 or on turn 1364 or 1365 or on turn 1396 or 1397 or on turn 1428 or 1429 or on turn 1460 or 1461 or on turn 1492 or 1493 or on turn 1524 or 1525 or on turn 1556 or 1557 or on turn 1588 or 1589 or on turn 1620 or 1621 or on turn 1652 or 1653 or on turn 1684 or 1685 or on turn 1716 or 1717 or on turn 1748 or 1749 or on turn 1780 or 1781 or on turn 1812 or 1813 or on turn 1844 or 1845 or on turn 1876 or 1877 or on turn 1908 or 1909 or on turn 1940 or 1941 or on turn 1972 or 1973 or on turn 2004 or 2005 · not under siege (plus hidden conditions) |
| at the end of the character's turn | +1 | 100% | has Agonistes Olympiados · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · does not have Olympionikes · does not have Apraktos Athletes · does not have Suspect Olympic Victor |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Apsorian it cannot drop back.
Effects: no stat effects · grants the epithet the Apsorian
This man hails from the Apsores, the people living in one of the major island settlements of the Liburni.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · pulls against Centurion, Primus Pilus, Praefectus Castrorum, Decurion, Praefectus Cohortis, Tribunus Cohortis, Tribunus Angusticlavius, Praefectus Alae (Prefect of the Wing), Praefectus Legionis, Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 21 of the cultures.
Effects: no stat effects
An aquilifer is a senior signifer bearing the eagle standard of a Roman legion. The name derives from the type of standard, aquila meaning "eagle", which is the universal type used since 104 BC. Before that time, the wolf, boar, bull and horse were also used. The eagle standard is the most important possession of the legion and its loss is a terrible disgrace.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn, at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +2 | 100% | of Roman culture · ended the turn outside a settlement · has Plebeian · does not have Quaestor · does not have Aedile · does not have Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Aquilifer · does not have Centurion · does not have Primus Pilus · does not have Praefectus Castrorum · does not have Tribunus Militi (plus hidden conditions) |
| at the start of the character's turn | +2 | 100% | of Roman culture · has Plebeian · under siege · does not have Quaestor · does not have Aedile · does not have Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Aquilifer · does not have Centurion · does not have Primus Pilus · does not have Praefectus Castrorum · does not have Tribunus Militi (plus hidden conditions) |
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture · sons inherit it 1% of the time. Once it reaches True Arab it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Arab Roots | 1 | +1 Arab belief |
| True Arab | 5 | +1 Influence, +5 Bribe Resistance, +1 Arab belief |
| Respected Arab | 12 | +1 Influence, +1 Law, +10 Bribe Resistance, +1 Arab belief |
What the game says at each level
Arab Roots: This man is Arab, born under the sun's fierce gaze, where the sands stretch further than the eye can see. His people are known for their endurance and their deep respect for the desert’s wisdom (and its relentless heat).
True Arab: This man is a true Arab, possessing the strength of a camel and the patience of a man who has crossed the desert more times than he can count. Bribing him is like trying to bribe the dunes, good luck! Whether haggling or navigating mirages, he shows his resilience.
Respected Arab: This man is a respected Arab, revered not only for his wisdom but for his ability to navigate both desert and diplomacy, the desert itself tips its hat to him. Revered by his people, and feared by sandstorms, his words are law in the caravan, and no coin can sway him from his path.
How it is gained: when the agent is trained, on coming of age, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · of Arab culture (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · of Arab culture (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · of Arab culture (plus hidden conditions) |
| on coming of age | +1 | 100% | his father has Arab Roots |
| on coming of age | +2 | 17% | his father has Arab Roots |
| when offered for adoption | +1 | 80% | belongs to Saba · the faction leader has Arab Roots |
| when offered for adoption | +2 | 17% | belongs to Saba · the faction leader has Arab Roots |
| when offered for adoption | +1 | 20% | belongs to Saba · the faction leader has Ethiopian Roots |
| when offered for adoption as a man of the hour | +1 | 70% | belongs to Saba · the faction leader has Arab Roots |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Saba · the faction leader has Arab Roots |
| when offered for marriage | +1 | 60% | belongs to Saba · the faction leader has Arab Roots |
| when offered for marriage | +2 | 17% | belongs to Saba · the faction leader has Arab Roots |
| on accepting a bribe | +1 | 100% | belongs to Saba (plus hidden conditions) |
| on coming of age | +1 | 100% | belongs to Saba |
| at the end of the character's turn | +1 | 100% | belongs to Saba (plus hidden conditions) |
Appears on every character, agents included · pulls against Dorian Culture, Ionian Culture, Aeolian Culture, Northwest Greek Culture, Epirote Culture, Greco-Bactrian Culture, Indo-Greek Culture, Makedonian Culture, Bosporan Culture, Cypriot Greek Culture, Pamphylian Greek Culture, Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots · sons inherit it 1% of the time.
Effects: +1 Arcadian belief
This man is Arcadian. A true lover of peace, nature, and perhaps a little too much goat cheese, he comes from a land where even the hills seem to take their time. Indeed, he spends a lot of time talking about the simple, idyllic life, and how everyone else is doing it wrong.
How it is gained: on coming of age, when the agent is trained, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | his father has Arcadian Culture · does not have Arcadian Culture · belongs to Megalopolis (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Megalopolis (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · belongs to Megalopolis (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Megalopolis (plus hidden conditions) |
| when offered for adoption | +1 | 100% | of Greek culture · does not have Arcadian Culture · belongs to Megalopolis (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | of Greek culture · does not have Arcadian Culture · belongs to Megalopolis (plus hidden conditions) |
| when offered for marriage | +1 | 100% | is a general · does not have Arcadian Culture · belongs to Megalopolis (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Strategos Autokrator, Disinherited, Faction Leader · never on 17 of the cultures.
Effects: +1 Command, +2 Influence, +2 Law, +2 Training Units
This man is second only to the king himself, the Supreme ruler of all the army.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is the faction heir · belongs to Seleucid Empire · has Green at level 2 or higher · Influence 4 or more · does not have Archistrategos · does not have Elephantarkhos |
Appears on family members (generals, governors, leaders) · at most 1 character may hold it · never on 14 of the cultures.
Effects: +1 Influence, +1 Management, -2 Unrest, +1 Troop Morale, -1 Personal Security
This man is "Chief of the Priests of Zalmoxis", a position holding great weight among the Getic people. He overseas religious ceremonies related to the worship of Zalmoxis at Kogainon and Sarmizegetusa. These large religious complexes required a great deal of oversight, as many visited the sites from all over the Getic regions, while the sites themselves consisted of multiple temples, each of which had to be overseen. The man tasked with overseeing these religious centers is considered, on account of his close association with Zalmoxis, the pre-eminent religious figure in the eyes of many of the Getae.
Cultures that never receive it (14)
Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | over 90% of his movement left · in Sarmizegetusa · belongs to Getae · does not have Archon Hiereon Zalmoxou · has Reverent · has Follower Of Zalmoxis · Influence above 4 |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Ardiaei it cannot drop back.
Effects: no stat effects · grants the epithet the Ardiaean
This man hails from the Ardiaei, a powerful Illyrian tribe, known for their pirate activities in the Adriatic Sea. They are located south of the Daorsi and north of the lacus Labeatum. Their former border with the Autariatae has brought them into conflict with the latter over salt springs, though the appearance of the Celtic Scordisci has reduced their rival to a miserable degree. The Ardiaei have considerable territorial ambitions and thus threaten their neighbours with warfare.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Argive it cannot drop back.
Effects: no stat effects · grants the epithet the Argive
This man is Argive.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders).
Effects: no stat effects
With the conquest of a Cappadocian city, several high-born relatives of the Ariarathid royal house were captured and taken into our custody. To preserve their lineage, they sent emissaries with a great amount of silver.
How it is gained and lost: on enslaving a captured city, when selected
| When | Points | Chance | Conditions |
|---|---|---|---|
| on enslaving a captured city | +1 | 20% | the target faction is Cappadocia · does not have Ariarathid Hostages Returned |
| when selected | loses 1 | 100% | has Ariarathid Hostages Returned |
Appears on every character, agents included · never on 16 of the cultures.
Effects: +1 Law
The name says it all. This man was born into wealth and power. He is a man of noble Greek, or in some cases, noble Thracian descent.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | his father has Aristocrat |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Arkadian it cannot drop back.
Effects: no stat effects · grants the epithet the Arkadian
This man is Arkadian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture · sons inherit it 1% of the time. Once it reaches True Armenian Roots it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Armenian Roots | 1 | +1 Armenian belief |
| True Armenian Roots | 5 | +1 Ambush, +1 Line of Sight, +1 Armenian belief |
| Respected Armenian | 12 | +1 Ambush, +2 Line of Sight, +10 Trading, +5 Bribe Resistance, +1 Armenian belief |
What the game says at each level
Armenian Roots: This man’s as Armenian as Mount Ararat itself, with a gaze just as imposing. He's like the mountains of his homeland, he’s tough, resilient, and just a little hard to get around.
True Armenian Roots: This man’s like an Armenian eagle, sharp-eyed and deadly when he catches his enemies unaware. If you're wandering into his mountains, good luck, be sure to watch your back... and your flanks.
Respected Armenian: In the highlands of Armenia, this man stands tall, whether it's in ambush or managing trade routes. Respected and practically impossible to bribe, he's a true Armenian figure.
How it is gained: on coming of age, when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | his father has Armenian Roots |
| on coming of age | +2 | 17% | his father has Armenian Roots |
| when offered for adoption | +1 | 100% | belongs to Pontus · does not have Armenian Roots (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Pontus · does not have Armenian Roots (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Pontus · does not have Armenian Roots (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Armenia (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · belongs to Armenia (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Armenia (plus hidden conditions) |
| when offered for adoption | +1 | 30% | belongs to Armenia · the faction leader has Iranian Culture |
| when offered for adoption | +2 | 17% | belongs to Armenia · the faction leader has Iranian Culture |
| when offered for adoption | +1 | 80% | belongs to Armenia · the faction leader has Armenian Roots |
| when offered for adoption | +2 | 17% | belongs to Armenia · the faction leader has Armenian Roots |
| when offered for adoption | +1 | 70% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots |
| when offered for adoption | +2 | 17% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots |
| when offered for adoption | +1 | 100% | belongs to Armenia · the faction leader has Armenian Roots · does not have Armenian Roots · does not have Iranian Culture |
| when offered for adoption | +1 | 100% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots · does not have Armenian Roots · does not have Iranian Culture |
| when offered for adoption as a man of the hour | +1 | 70% | belongs to Armenia · the faction leader has Iranian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Armenia · the faction leader has Iranian Culture |
| when offered for adoption as a man of the hour | +1 | 90% | belongs to Armenia · the faction leader has Armenian Roots |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Armenia · the faction leader has Armenian Roots |
| when offered for adoption | +1 | 80% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots |
| when offered for adoption | +2 | 17% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Armenia · the faction leader has Iranian Culture · does not have Armenian Roots · does not have Iranian Culture |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Armenia · the faction leader has Armenian Roots · does not have Armenian Roots · does not have Iranian Culture |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots · does not have Armenian Roots · does not have Iranian Culture |
| when offered for marriage | +1 | 70% | belongs to Armenia · the faction leader has Iranian Culture |
| when offered for marriage | +2 | 17% | belongs to Armenia · the faction leader has Iranian Culture |
| when offered for marriage | +1 | 90% | belongs to Armenia · the faction leader has Armenian Roots |
| when offered for marriage | +2 | 17% | belongs to Armenia · the faction leader has Armenian Roots |
| when offered for marriage | +1 | 80% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots |
| when offered for marriage | +2 | 17% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots |
| when offered for marriage | +1 | 100% | belongs to Armenia · the faction leader has Iranian Culture · does not have Armenian Roots · does not have Iranian Culture |
| when offered for marriage | +1 | 100% | belongs to Armenia · the faction leader has Armenian Roots · does not have Armenian Roots · does not have Iranian Culture |
| when offered for marriage | +1 | 100% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots · does not have Armenian Roots · does not have Iranian Culture |
| on accepting a bribe | +1 | 100% | belongs to Armenia (plus hidden conditions) |
| on coming of age | +1 | 100% | belongs to Armenia |
| at the start of the character's turn | +1 | 100% | belongs to Armenia (plus hidden conditions) |
| when ordered to bribe | +2 | 30% | has Armenian Roots · is a general |
| on refusing a bribe | +3 | 50% | has Armenian Roots · is a general |
| after a battle | +1 | 15% | is a general · won the battle · has Armenian Roots |
| on capturing a settlement | +1 | 25% | has Armenian Roots |
| when his faction destroys another | +2 | 100% | has Armenian Roots |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Promising Commander at level 3 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Confident in Defence at level 3 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Gate Keeper at level 3 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Untouched By Fear at level 3 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Renowned at level 2 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Counter-Spy at level 2 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has No Enemies at level 2 |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Welcoming To Foreigners at level 2 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Cheerful at level 2 or higher |
| at the end of the character's turn | +1 | 3% | has Armenian Roots · has Open-handed at level 2 or higher |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Doubtful Courage, Disgraced · never on 21 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Armilla Argentea | 1 | no stat effects |
| Second Armillae Argenteae | 2 | no stat effects |
| Third Armillae Argenteae | 3 | no stat effects |
What the game says at each level
Armilla Argentea: This man has been awarded the Silver Armilla, a bracelet of silver. Like the Torques, the armilla was first an item of booty for the victors in battle, and later became an award for bravery.
Second Armillae Argenteae: This man has been awarded the Silver Armilla, a bracelet of silver. Like the Torques, the armilla was first an item of booty for the victors in battle, and later became an award for bravery.
Third Armillae Argenteae: This man has been awarded the Silver Armilla, a bracelet of silver. Like the Torques, the armilla was first an item of booty for the victors in battle, and later became an award for bravery.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 20% | has Centurion · fought in person · won the battle · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 33% | has Centurion · fought in person · won the battle · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 48% | has Centurion · fought in person · won the battle · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 60% | has Centurion · fought in person · won the battle · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 10% | is a general · did not fight in person · won the battle · has Centurion · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 16% | is a general · did not fight in person · won the battle · has Centurion · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 24% | is a general · did not fight in person · won the battle · has Centurion · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 30% | is a general · did not fight in person · won the battle · has Centurion · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Doubtful Courage, Disgraced · never on 21 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Armilla Aurea | 1 | +1 Combat vs Gallic |
| Second Armillae Aureae | 2 | +1 Combat vs Gallic |
| Third Armillae Aureae | 3 | +1 Combat vs Gallic |
What the game says at each level
Armilla Aurea: This man has been awarded the Gold Armilla, a bracelet of gold. Like the Torques, the armilla was first an item of booty for the victors in battle, and later became an award for bravery.
Second Armillae Aureae: This man has been awarded the Gold Armilla, a bracelet of gold. Like the Torques, the armilla was first an item of booty for the victors in battle, and later became an award for bravery.
Third Armillae Aureae: This man has been awarded the Gold Armilla, a bracelet of gold. Like the Torques, the armilla was first an item of booty for the victors in battle, and later became an award for bravery.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 16% | is a general · fought in person · won the battle · has Centurion · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 28% | is a general · fought in person · won the battle · has Centurion · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 38% | is a general · fought in person · won the battle · has Centurion · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 48% | is a general · fought in person · won the battle · has Centurion · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 8% | is a general · did not fight in person · won the battle · has Centurion · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 14% | is a general · did not fight in person · won the battle · has Centurion · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 19% | is a general · did not fight in person · won the battle · has Centurion · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 24% | is a general · did not fight in person · won the battle · has Centurion · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage |
Appears on family members (generals, governors, leaders) · 4 levels.
| Level | At points | Effects |
|---|---|---|
| Army Condition: Few Wounded | 1 | -1 Movement Points |
| Army Condition: Large Amount of Wounded | 2 | -1 Troop Morale, -2 Movement Points |
| Army Condition: Huge Amount of Wounded | 3 | -2 Troop Morale, -3 Movement Points, -1 Line of Sight |
| Army Condition: Pyrrhic State | 4 | -4 Troop Morale, -4 Movement Points, -2 Line of Sight |
What the game says at each level
Army Condition: Few Wounded: The army is recovering from the last battle and has a few wounded soldiers to take care. Its walking speed will be slightly slowed to allow the small number of wounded men to keep up with the main army.
Army Condition: Large Amount of Wounded: The recent battle has left its mark on this army. The wounds received not only force the troops to slow down the march, but also affect their overall effectiveness in case of a new confrontation.
Army Condition: Huge Amount of Wounded: This army has sustained catastrophic casualties in the previous battle. With a great many wounded and not enough surviving officers to keep order, holding the line is a feat by itself. It’s not easy to keep spirits up when half the men are using their spears as walking sticks.
Army Condition: Pyrrhic State: This man has achieved victory at such tremendous cost that it is almost as bad as being defeated. As the soldiers mourn the death of their friends, and with the command structure in ruins, morale is at its lowest point.
How it is gained and lost: after a battle, at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 100% | has Army Condition: Few Wounded at level 3 · lost over 15% of his army · in his own faction's lands |
| after a battle | +1 | 100% | has Army Condition: Few Wounded at level 2 · lost over 15% of his army · in his own faction's lands |
| after a battle | +1 | 100% | has Army Condition: Few Wounded at level 2 · lost over 35% of his army · in his own faction's lands |
| after a battle | +1 | 100% | has Army Condition: Few Wounded at level 1 · lost over 15% of his army · lost under 25% of his army · in his own faction's lands |
| after a battle | +2 | 100% | has Army Condition: Few Wounded at level 1 · lost at least 25% of his army · lost under 40% of his army · in his own faction's lands |
| after a battle | +3 | 80% | has Army Condition: Few Wounded at level 1 · lost at least 40% of his army · in his own faction's lands |
| after a battle | +1 | 100% | does not have Army Condition: Few Wounded · lost over 15% of his army · lost under 25% of his army · in his own faction's lands · won the battle |
| after a battle | +2 | 100% | does not have Army Condition: Few Wounded · lost at least 25% of his army · lost under 40% of his army · won the battle · in his own faction's lands |
| after a battle | +3 | 100% | does not have Army Condition: Few Wounded · lost at least 40% of his army · lost under 50% of his army · won the battle · in his own faction's lands |
| after a battle | +4 | 100% | does not have Army Condition: Few Wounded · lost at least 50% of his army · won the battle · in his own faction's lands |
| at the start of the character's turn | loses 1 | 100% | has Army Condition: Few Wounded at level 1 |
| at the start of the character's turn | loses 2 | 100% | has Army Condition: Few Wounded at level 2 |
| at the start of the character's turn | loses 3 | 100% | has Army Condition: Few Wounded at level 3 |
| at the start of the character's turn | loses 4 | 100% | has Army Condition: Few Wounded at level 4 |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Bad Army Connections · never on 4 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Army Connections | 4 | +2 Training Units, +2 Public Security, +1 Personal Security |
| Expert Recruiter | 8 | +3 Training Units, +4 Public Security, +2 Personal Security |
| Acclaimed By Soldiers | 12 | +4 Training Units, +6 Public Security, +1 Troop Morale, +3 Personal Security |
What the game says at each level
Army Connections: This man, through his connections or reputation, has better success than others at recruiting soldiers to his cause. When he calls, people answer, often with enthusiasm.
Expert Recruiter: Wherever this man goes, he finds soldiers eager to join his army. He's so successful, you’d almost think he’s offering free wine to every new recruit.
Acclaimed By Soldiers: Soldiers flock to this man's banner mostly due to his good reputation as a trusty leader.
Retinue whose arrival is tied to this trait: Quartermaster.
How it is gained: at the end of the character's turn, after a battle, when a unit is trained in the governed city
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 4% | outside his own faction's lands · is a general · in enemy lands · 30% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | has Prudent Despoiler |
| after a battle | +1 | 10% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 6% chance (plus hidden conditions) |
| after a battle | +1 | 5% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 20% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 10% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 8% chance (plus hidden conditions) |
| after a battle | +1 | 10% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 10% chance (plus hidden conditions) |
| after a battle | +1 | 10% | did not rout · won the battle · is a general · fought in person (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | is a general · does not have Faithless · has Renowned at level 2 or higher · does not have Punisher Judge · does not have Insensitive Ruler · does not have Judgemental · does not have Bad Administrator (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is a general · has Just Despoiler |
| at the end of the character's turn | +1 | 10% | is a general · has Poor Disciplinarian at level 3 or higher · has less than level 3 of Army Connections |
| at the end of the character's turn | +1 | 15% | has Fake Omens |
| when a unit is trained in the governed city | +1 | 3% | does not have Taste for Government · does not have Governor-Hunter (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Measures by Merit · has Promising Commander at level 3 or higher · has less than level 3 of Army Connections (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 7 levels. Once it reaches Army Morale: Very High it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Army Morale: Very High | 1 | +1 Troop Morale, +2 Line of Sight, +3 Movement Points |
| Army Morale: High | 3 | +1 Line of Sight, +2 Movement Points |
| Army Morale: Standard | 4 | +1 Movement Points |
| Army Morale: Low | 6 | -1 Troop Morale, -1 Line of Sight, -40 Siege Engineering |
| Army Morale: Very Low | 7 | -2 Troop Morale, -1 Line of Sight, -60 Siege Engineering |
| Army Morale: Extremely Low | 9 | -1 Command, -2 Troop Morale, -2 Line of Sight, -80 Siege Engineering |
| Army Morale: Shattered | 12 | -2 Command, -3 Troop Morale, -3 Line of Sight, -100 Siege Engineering |
What the game says at each level
Army Morale: Very High: The troops trusts its commander, its supply train, and each other without question. To survive the horrors of combat, the soldiers must have an invincible martial spirit, which can be attained only through military victory, discipline and hardship.
Army Morale: High: The troops trusts its commander, its supply train, and each other without question. This results from a combination of several factors, such as the quality of the general, the fortunes of recent campaigns, and the state of the army supply lines.
Army Morale: Standard: As long as the soldiers are reasonably well fed, have adequate clothing and shelter, and can expect to be paid more or less regularly, their morale might be considered adequate to the task at hand.
Army Morale: Low: The soldiers are hesitant, tired of campaigning and dreaming of their home, the fields they left untended, and the children they’ve never met. Complaints have started to rise, but they're still quiet enough that the officers can pretend not to hear them.
Army Morale: Very Low: Years away from home, recent defeats in battle or just the general terrible leadership have eroded the soldiers morale and discipline to a severe extent. These conditions directly relate to the troops' courage, confidence, discipline, enthusiasm, and willingness to endure the sacrifices and hardships of military duty.
Army Morale: Extremely Low: The soldiers have seen enough battle or suffered enough from starvation/disease to last several lifetimes, and now they are homesick, missing their wives and children. Every good General knows that no matter how great his victories are, they can only command as far as the troops want to go.
Army Morale: Shattered: The soldiers have been completely worn down by starvation/disease, loses in battle, too many years in hostile territory, ineffective leadership or lack of belief in the general capabilities among the senior officers, which has eroded their morale and discipline.
How it is gained and lost: after a battle, when offered for adoption, when offered for marriage, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 25% | does not have Army Condition: Few Wounded · lost over 15% of his army · lost under 25% of his army · in his own faction's lands · won the battle |
| after a battle | +1 | 100% | does not have Army Condition: Few Wounded · lost at least 25% of his army · lost under 40% of his army · won the battle · in his own faction's lands |
| after a battle | +1 | 25% | does not have Army Condition: Few Wounded · lost at least 25% of his army · lost under 40% of his army · won the battle · in his own faction's lands |
| after a battle | +2 | 100% | does not have Army Condition: Few Wounded · lost at least 40% of his army · lost under 50% of his army · won the battle · in his own faction's lands |
| after a battle | +1 | 10% | does not have Army Condition: Few Wounded · lost at least 40% of his army · lost under 50% of his army · won the battle · in his own faction's lands |
| after a battle | +3 | 100% | does not have Army Condition: Few Wounded · lost at least 50% of his army · won the battle · in his own faction's lands |
| after a battle | +1 | 20% | does not have Army Condition: Few Wounded · lost at least 50% of his army · won the battle · in his own faction's lands |
| when offered for adoption | +3 | 100% | always |
| when offered for adoption | +1 | 80% | always |
| when offered for marriage | +3 | 100% | always |
| when offered for marriage | +1 | 80% | always |
| after a battle | +1 | 50% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 6% chance (plus hidden conditions) |
| after a battle | +1 | 50% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 30% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 8% chance (plus hidden conditions) |
| after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 10% chance (plus hidden conditions) |
| after a battle | +2 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 10% chance (plus hidden conditions) |
| after a battle | +2 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · either has Preoccupied or has Poor Cavalry Commander or has Bad Army Connections or has Inferior Commander or has Bad Administrator or has First to Charge or has Poor Planner or has Poor Ambusher or has Poor Disciplinarian · 6% chance |
| after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 8% chance (plus hidden conditions) |
| after a battle | +1 | 60% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · either has Scandalous Favoritism or has Surrounded by His Inner Circle or has Notorious Nepotist · 6% chance |
| after a battle | +1 | 40% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · has Rebellious at level 5 or higher · 5% chance |
| after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 6% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 30% | is a general · has Bad Omen |
| at the end of the character's turn | +1 | 20% | is a general · has Affected by Desertion |
| at the end of the character's turn | +1 | 100% | is a general · has Largely Affected by Desertion |
| at the end of the character's turn | +1 | 100% | is a general · has Skirmish Loser |
| at the end of the character's turn | +1 | 100% | ended the turn in an enemy's zone of control · does not have Ambushed Enemy Foraging Party · does not have Ambushed Foraging Party · either has Inferior Commander or has Bad Scout or has less than level 3 of Green or has Ignores Military Arts at level 2 or higher or has Oblivious about Geography at level 2 or higher or has Poor Ambusher or has Poor Disciplinarian · not besieging · not at sea · is a general · in his own faction's lands · 3% chance |
| at the end of the character's turn | +1 | 100% | has Fake Omens · has Army Morale: Very High at level 2 or higher |
| at the end of the character's turn | +1 | 50% | in his own faction's lands · has Autumn · does not have Stalled by Weather · does not have Weatherbound · does not have Misguided by Local Guides · 5% chance · not besieging · in enemy lands · in barbarian lands |
| at the end of the character's turn | +1 | 50% | in his own faction's lands · has Winter · does not have Stalled by Weather · does not have Weatherbound · does not have Misguided by Local Guides · 5% chance · not besieging · in enemy lands · in barbarian lands |
| at the end of the character's turn | +1 | 50% | in enemy lands · does not have Misguided by Local Guides · does not have Betrayed by Guides · does not have Stalled by Weather · 2% chance · under 80% of his movement left · not besieging · in his own faction's lands · either has Inferior Commander or has Bad Scout or has less than level 3 of Green or has Hasty Commander at level 2 or higher or has Oblivious about Geography or has Poor Ambusher or has Poor Disciplinarian or has No Enemies |
| at the end of the character's turn | +1 | 50% | in barbarian lands · does not have Misguided by Local Guides · does not have Betrayed by Guides · does not have Stalled by Weather · 3% chance · under 80% of his movement left · has less than level 2 of Curious Cartographer · not besieging · in enemy lands · in his own faction's lands · either has Inferior Commander or has Bad Scout or has less than level 3 of Green or has Hasty Commander at level 2 or higher or has Oblivious about Geography or has Poor Ambusher or has Poor Disciplinarian or has No Enemies |
| when selected | +4 | 100% | is a general · does not have Army Morale: Very High · in enemy lands · in his own faction's lands |
| at the end of the character's turn | +1 | 100% | is a general · does not have Army Morale: Very High |
| at the end of the character's turn | +1 | 25% | outside his own faction's lands · is a general · has less than level 3 of Army Morale: Very High |
| at the end of the character's turn | +1 | 10% | in his own faction's lands · is a general · in enemy lands · has less than level 7 of Army Morale: Very High |
| at the end of the character's turn | +1 | 30% | in his own faction's lands · has Betrayal Attempt |
| ending a turn in a settlement | +1 | 25% | has Army Morale: Very High at level 2 or higher (plus hidden conditions) |
| ending a turn in a settlement | loses 1 | 50% | has Army Morale: Very High at level 3 |
| ending a turn in a settlement | loses 1 | 5% | has Army Morale: Very High at level 3 |
| ending a turn in a settlement | loses 1 | 100% | has Army Morale: Very High at level 4 |
| ending a turn in a settlement | loses 1 | 10% | has Army Morale: Very High at level 4 |
| ending a turn in a settlement | loses 1 | 5% | has Army Morale: Very High at level 4 |
| ending a turn in a settlement | loses 1 | 20% | has Army Morale: Very High at level 5 |
| ending a turn in a settlement | loses 1 | 20% | has Army Morale: Very High at level 5 |
| ending a turn in a settlement | loses 1 | 100% | has Army Morale: Very High at level 5 |
| ending a turn in a settlement | loses 1 | 10% | has Army Morale: Very High at level 5 |
| ending a turn in a settlement | loses 1 | 30% | has Army Morale: Very High at level 5 |
| ending a turn in a settlement | loses 4 | 100% | has Army Morale: Very High at level 6 |
| ending a turn in a settlement | loses 1 | 20% | has Army Morale: Very High at level 6 |
| ending a turn in a settlement | loses 1 | 10% | has Army Morale: Very High at level 6 |
| ending a turn in a settlement | loses 1 | 10% | has Army Morale: Very High at level 6 |
| ending a turn in a settlement | loses 5 | 100% | has Army Morale: Very High at level 7 |
| ending a turn in a settlement | loses 1 | 10% | has Army Morale: Very High at level 7 |
| ending a turn in a settlement | loses 1 | 5% | has Army Morale: Very High at level 7 |
| ending a turn in a settlement | loses 1 | 5% | has Army Morale: Very High at level 7 |
| at the end of the character's turn | +1 | 20% | in his own faction's lands · has less than level 7 of Army Morale: Very High · has at most level 2 of Dedicated Trainer · under siege |
| …and 27 more ways |
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Open-handed, Reverent, Firm Personal Morality, Humbled Commander, Humble · at most 60 characters may hold it. Once it reaches Arrogant it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Arrogant | 1 | -1 Influence, -1 Troop Morale |
| Pompous | 2 | -1 Influence, +1 Unrest, -2 Troop Morale |
What the game says at each level
Arrogant: Due to his high position in life, vast wealth and great extent of lands, this man has a very high opinion of himself and is considered rather vain by others.
Pompous: Due to his standing in society, enormous wealth and great extent of lands, this man has a rather overbearing sense of self-worth and importance, being considered by his compatriots as a very arrogant man.
Retinue whose arrival is tied to this trait: Biographer.
How it is gained: on coming of age, when offered for adoption, when offered for marriage, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 3% | hidden conditions only |
| on coming of age | +1 | 20% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 2 · his father has Disgraced Family at level 5 (plus hidden conditions) |
| on coming of age | +1 | 20% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 2 · his father has Disgraced Family at level 5 (plus hidden conditions) |
| on coming of age | +1 | 20% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 3 · his father has Disgraced Family at level 5 (plus hidden conditions) |
| on coming of age | +1 | 20% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 3 · his father has Disgraced Family at level 5 (plus hidden conditions) |
| on coming of age | +1 | 20% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 2 · his father has Disgraced Family at level 6 (plus hidden conditions) |
| on coming of age | +1 | 20% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 2 · his father has Disgraced Family at level 6 (plus hidden conditions) |
| on coming of age | +1 | 30% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 3 · his father has Disgraced Family at level 6 (plus hidden conditions) |
| on coming of age | +1 | 25% | does not have Restrained · does not have Trustworthy · his father has Wealthy at level 3 · his father has Disgraced Family at level 6 (plus hidden conditions) |
| when offered for adoption | +1 | 5% | does not have Restrained · does not have Trustworthy (plus hidden conditions) |
| when offered for adoption | +1 | 5% | does not have Restrained · does not have Trustworthy (plus hidden conditions) |
| when offered for marriage | +1 | 5% | does not have Restrained · does not have Trustworthy (plus hidden conditions) |
| when offered for marriage | +1 | 5% | does not have Restrained · does not have Trustworthy (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 5% | does not have Restrained · does not have Trustworthy (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 5% | does not have Restrained · does not have Trustworthy (plus hidden conditions) |
| on coming of age | +1 | 15% | does not have Restrained · does not have Trustworthy · has less than level 2 of Arrogant · treasury above 90,000 (plus hidden conditions) |
| on coming of age | +1 | 10% | does not have Restrained · does not have Trustworthy · has less than level 2 of Arrogant · treasury above 90,000 (plus hidden conditions) |
| when the agent is trained | +1 | 15% | is a diplomat · treasury above 95,000 |
| when the agent is trained | +1 | 15% | is a diplomat · treasury above 95,000 |
| ending a turn in a settlement | +1 | 1% | treasury above 105,000 · does not have Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | treasury above 150,000 · has less than level 2 of Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · has Determined at level 2 or higher · 5% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · at most 1 character may hold it · never on 21 of the cultures.
Effects: no stat effects · grants the epithet Asina
While patrolling the waters of the Messina strait between Italy and Sicily, Gnaeus Cornelius Scipio received the information that Lipara, in the Lipari Islands, was about to change to the Roman side. Eager to secure such an important port and to gain glory for himself, he rushed to the islands without considering security and was trapped with his fleet in the harbor by the Carthaginian admiral. Lacking naval warfare experience, the crews panicked and escaped to land, leaving the ships unattended and Scipio was captured. He was later released from captivity, but his misfortune earned him the pejorative surname Asina ("ass", literally "female donkey", in Latin), given by his political opponents.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 21 of the cultures.
Effects: no stat effects · grants the epithet Asina
This man is descended from Gnaeus Cornelius Scipio who was nicknamed Asina ("ass", "female donkey", in Latin) due to a spectacular failure in the Battle of the Lipara Islands. Now the name is part of the family's name.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | his father has Asina · does not have Asina |
| on coming of age | +1 | 100% | his father has Asina · does not have Asina |
Appears on family members (generals, governors, leaders) · pulls against Hegemon of Sicily.
Effects: no stat effects
This man dreams of uniting the whole of Sicily under his banner and becoming its hegemon. He has proclaimed it at every council meeting and banquet: “All of Sicily must be ours!” For too long have the Sikeliote poleis figth while foreign powers intruded in our lands. A strong ruler must now bring peace by strength and join all of the island under his control.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +2 | 100% | belongs to Syracuse · has Designs upon Messana · does not have Aspiration to Sicilian Hegemony · Messana is held by Syracuse |
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Ignorant, Inept Politician · never on 13 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Aspiring Politician | 3 | no stat effects |
| Politician | 5 | +1 Influence |
| Skilled Politician | 12 | +1 Local Popularity, +2 Influence |
| Consummate Politician | 20 | +2 Local Popularity, +3 Influence, -1 Loyalty |
What the game says at each level
Aspiring Politician: This man is an aspiring politician, although his education in the art of politics has only just begun.
Politician: This man has studied the skills needed to be a politician and has developed the proper ruthless manner for the job.
Skilled Politician: This man has a good understanding of political maneuvering, of when to smile, and when not to.
Consummate Politician: This man has complete command of the political arts, and has mastered the sincerity needed to use them to full effect.
Cultures that never receive it (13)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian
Retinue whose arrival is tied to this trait: Lucius Cornelius Balbus, Orator, Theophanes of Mytilene.
How it is gained: when offered for marriage, on coming of age, when offered for adoption, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +3 | 15% | always |
| on coming of age | +5 | 20% | his father has Aspiring Politician at level 2 or higher |
| on coming of age | +3 | 10% | his father has Fluent Speaker |
| on coming of age | +5 | 8% | of Roman culture |
| on coming of age | +5 | 15% | of Phoenician culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions) |
| on coming of age | +5 | 2% | of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions) |
| on coming of age | +5 | 2% | of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions) |
| when offered for adoption | +1 | 2% | of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is a general · has Wealthy · has less than level 3 of Trustworthy · has less than level 3 of Cultured · has less than level 4 of Aspiring Politician (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is a general · has Wealthy · has Determined · has less than level 3 of Trustworthy · has less than level 4 of Aspiring Politician · has less than level 3 of Cultured · Influence 2 or more (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is a general · has Wealthy · has Extroverted · has less than level 3 of Trustworthy · has less than level 4 of Aspiring Politician · has less than level 3 of Cultured · Influence 2 or more (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is a general · has Wealthy · has Fluent Speaker at level 3 or higher · has less than level 3 of Trustworthy · has less than level 4 of Aspiring Politician · has less than level 3 of Cultured · Influence 2 or more (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Alexandria · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Syracuse · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Carthage · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Pergamon · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · in Athens · has less than level 3 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting on · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance |
| ending a turn in a settlement | +1 | 3% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has State Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 3% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Local Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions) |
| when ordered to bribe | +1 | 30% | always |
| when ordered on a diplomatic mission | +1 | 5% | always |
| ending a turn in a settlement | +1 | 2% | has Tribune of the Plebs · has less than level 3 of Aggressive Tribune · has Aspiring Politician (plus hidden conditions) |
| ending a turn in a settlement | +1 | 3% | has Tribune of the Plebs · has less than level 3 of Aggressive Tribune · has Popularis Sympathiser at level 1 · has Aspiring Politician at level 2 or higher (plus hidden conditions) |
| ending a turn in a settlement | +1 | 3% | has Tribune of the Plebs · has less than level 3 of Aggressive Tribune · has Popularis Sympathiser at level 1 · has Determined (plus hidden conditions) |
| at the end of the character's turn | +1 | 10% | has Populist Despoiler |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Assian it cannot drop back.
Effects: no stat effects · grants the epithet of Assos
This man is from Assos, colonised by the people of Methymna on Lesbos. The tyrant of Assos, Hermias, once put out a call for philosophers to live in this city, to which Aristotle answered. It has now merged with the Aiolian colonies Lamponeia and Polymedion.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Kyme is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Kyme is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Kyme is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Skepsis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Skepsis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Skepsis is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Skepsis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Skepsis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Skepsis is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Skepsis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Skepsis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Skepsis is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture. Once it reaches True Assyrian it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Assyrian Roots | 1 | +1 Assyrian belief |
| True Assyrian | 5 | +1 Management, +1 Assyrian belief |
| Respected Assyrian | 12 | +1 Management, +1 Law, +10 Bribe Resistance, +1 Assyrian belief |
What the game says at each level
Assyrian Roots: This man is Assyrian, and that means he’s got a whole lot of history on his shoulders. He’s proud of his warlike ancestors and dreams of rebuilding Nineveh, just with fewer neighbours to conquer.
True Assyrian: A true son of Assyria, this man is as sharp in administration as he is in smashing down city walls.
Respected Assyrian: This man is revered among Assyrians for his iron fist in governance and his love of law and order, mostly because the law is whatever he says it is.
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Astoi it cannot drop back.
Effects: no stat effects · grants the epithet the Astian
This man is an Astaian, an aggressive tribe from south-east Thrace, centred around the city of Bizye. His upbringing was defined by warfare and raiding the Greek cities on the shores of the Black Sea.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · never on 16 of the cultures.
Effects: no stat effects
A police report in the spring of 216BC reported that: 23 Lopodytai, 2 Andrapodistai, 6 Toichoruchoi and 29 Balantiotomoi were apprehended by the Astynomos' forces. They were judged by the city's magistrates and their sentence was carried out per city regulations.\nLopodytai: common thieves\nAndrapodistai: slave traders who would kidnap a free man and sell him off in a different city as slave. Plato himself suffered from this fate.\nToichoruchoi: steal by digging through an adjacent building's wall\nBalantiotomoi: pick pockets, or in an exact translation those who would cut off the purse's strap and run off with the purse\nThis character has gained an Astynomos and his forces to police the city. However, this may have varied effects on the populace, ranging from approval to outright revolt as people consider their city either safe or a dangerous place to live in.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 3% | in his own faction's lands · of Greek culture · the settlement has Pro-Consul's Palace or better · is not the faction leader · is not the faction heir · has City Officials |
Appears on family members (generals, governors, leaders) · pulls against Citizens Rioting, Astynomos Disapproval · never on 16 of the cultures.
Effects: +1 Law, -1 Unrest
The citizens of this area approve of the actions of the Astynomos, and they feel safer as a result of them.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 2% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Administrator at level 1 |
| ending a turn in a settlement | +1 | 2% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Open-handed |
| ending a turn in a settlement | +1 | 2% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Benevolent Ruler |
| ending a turn in a settlement | +1 | 2% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Impartial Judge |
| ending a turn in a settlement | +1 | 2% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · Management 4 or more |
Appears on family members (generals, governors, leaders) · pulls against Citizens Rioting, Astynomos Approval · never on 16 of the cultures.
Effects: -2 Law, +2 Unrest
The citizens of this area disapprove of the actions of the Astynomos, and they don't feel safe even in their own homes. As a result, many roam the streets demanding more action, or take the law into their hands and beat up or kill innocent people. This may be solved by expanding the Astynomos forces and buildings better law buildings.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Bad Administrator |
| ending a turn in a settlement | +1 | 1% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Flexible |
| ending a turn in a settlement | +1 | 1% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Scandalous Supervisor |
| ending a turn in a settlement | +1 | 1% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · has Strict Governor |
| ending a turn in a settlement | +1 | 1% | of Greek culture · is not the faction leader · is not the faction heir · has Astynomos · Management below 6 |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Athamanian it cannot drop back.
Effects: no stat effects · grants the epithet the Athamanian
This man is Athamanian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Well-fed, In Shape.
| Level | At points | Effects |
|---|---|---|
| Athletic | 1 | +1 Hit Points |
| Muscular | 12 | +2 Hit Points, +1 Influence, +1 Fertility |
What the game says at each level
Athletic: This man has a solid, firm body, shaped by constant activity and disciplined exercise.
Muscular: This man has a strong body and his very appearance seems made for battle. He is admired for his physical strength and discipline.
How it is gained: when selected, at the end of the character's turn, on coming of age, when offered for marriage
| When | Points | Chance | Conditions |
|---|---|---|---|
| when selected | +2 | 20% | does not have In Shape · does not have Well-fed · does not have Athletic · is a general |
| at the end of the character's turn | +2 | 1% | ended the turn outside a settlement · has less than level 2 of Athletic · has Dedicated Trainer (plus hidden conditions) |
| at the end of the character's turn | +2 | 1% | ended the turn outside a settlement · has less than level 2 of Athletic · has Healthy at level 2 or higher |
| at the end of the character's turn | +2 | 1% | under 25% of his movement left · ended the turn outside a settlement · has less than level 2 of Athletic |
| at the end of the character's turn | +2 | 1% | under 50% of his movement left · has less than level 2 of Athletic · ended the turn outside a settlement |
| on coming of age | +2 | 30% | always |
| when offered for marriage | +2 | 30% | always |
| when offered for adoption | +2 | 30% | always |
| when offered for adoption as a man of the hour | +2 | 30% | always |
| when offered for adoption as a man of the hour | +4 | 30% | always |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Athyinitan it cannot drop back.
Effects: no stat effects · grants the epithet of Athyinites
This man is from Athyinites, an ancient town built along the Liburnian coast. It is hemmed up against the sea by the large rocky hills that dominate much of the Liburnian landscape.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Athyinites is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Athyinites is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Athyinites is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Athyinites is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Athyinites is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Athyinites is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Athyinites is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Athyinites is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Athyinites is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Athyinites is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Athyinites is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Athyinites is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Athyinites is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Athyinites is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Athyinites is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Atintanes it cannot drop back.
Effects: no stat effects · grants the epithet the Atintanian
This man hails from the Atintanioi, a tribe that is often counted as one of the northernmost Epirote tribe, though they may actually be Illyrians. Like the Amantes and Bylliones, they adapted many cultural and structural elements of the Greeks, thus organising themselves in a koinon. At several points, they have consituted one of the major koina of Epeiros though repeated conflicts with the Illyrian kingdoms to the north detach them from their southern brethren.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 9 of the cultures. Once it reaches Attalid it cannot drop back.
Effects: +1 Influence, +1 Fertility
This man descends from Attalos the Elder, a follower of Lysimachus, one of Alexander’s less-celebrated generals. While not as famous as some of his peers, Attalos left behind a solid reputation and a strong line.
Cultures that never receive it (9)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman
How it is gained: on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 100% | his father has Attalid |
Appears on family members (generals, governors, leaders).
Effects: no stat effects
Following the conquest of Pergamon, princes of the Attalid royal house were captured and taken into our custody. Anxious to preserve their royal line, the council of Pergamon dispatched emissaries laden with gold talents to purchase their release.
How it is gained and lost: on capturing a settlement, when selected
| When | Points | Chance | Conditions |
|---|---|---|---|
| on capturing a settlement | +1 | 100% | in Pergamon · the target faction is Pergamon · does not have Attalid Royal Ransomed |
| when selected | loses 1 | 100% | has Attalid Royal Ransomed |
Appears on family members (generals, governors, leaders) · pulls against Panathenaionikes, Winter · at most 30 characters may hold it · never on 17 of the cultures.
Effects: +1 Influence
This man has attended the Panathenaic Games, where he recited poems and participated in other contests in honour of Athena, the protector of the city.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian
How it is gained: ending a turn in a settlement, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | is a general · in Athens · has Summer · does not have Attended the Panathenaia |
| ending a turn in a settlement | +1 | 100% | belongs to Athens · has Summer · does not have Attended the Panathenaia · has Reverent |
| at the end of the character's turn | +1 | 10% | has Agonistes Olympiados · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · not under siege · has less than level 4 of Youthful (plus hidden conditions) |
| at the end of the character's turn | +1 | 15% | has Agonistes Olympiados · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · not under siege · has less than level 4 of Youthful (plus hidden conditions) |
| at the end of the character's turn | +1 | 15% | has Agonistes Olympiados · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · not under siege · has Determined · has less than level 4 of Youthful (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Attikan it cannot drop back.
Effects: +1 Management · grants the epithet the Attikan
This man is from Attika, a center of arts, learning, and philosophy and the home of Socrates, Plato, and Aristotle.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · never on 5 of the cultures.
Effects: +2 Management, +1 Siege Defence
After years of working with the locals and learning their customs, this man has developed a deep connection with them, getting to know their traditions and ways of life, to the point that this city has become his home. This means he understands how things are done here, who the important local citizens are, and how to best defend the settlement.
Cultures that never receive it (5)
Gallic · Germanic · Celtiberian · Brittonic · Iberian
Retinue whose arrival is tied to this trait: Agriculturalist, Iberian Auletris, Iberian Auletris.
How it is gained: on holding games, at the end of the settlement's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| on holding games | +1 | 25% | does not have Attuned Governor · does not have Light Senatorial Fine at exactly level 3 · does not have Light Senatorial Fine at exactly level 4 |
| at the end of the settlement's turn | +1 | 5% | in residence as governor · does not have Attuned Governor · does not have Light Senatorial Fine at exactly level 3 · does not have Light Senatorial Fine at exactly level 4 |
| at the end of the settlement's turn | +1 | 5% | in residence as governor · does not have Attuned Governor · does not have Light Senatorial Fine at exactly level 3 · does not have Light Senatorial Fine at exactly level 4 |
Appears on family members (generals, governors, leaders) · at most 1 character may hold it · never on 17 of the cultures.
Effects: +1 Influence · grants the epithet Auletes
This man’s love for the aulos, the double-piped flute, has brought both joy and happiness to those attending festivals. Known as 'Auletes' (the Flautist), his music has become a reliable presence at local celebrations and military camps, providing either inspiration or distraction, depending on the audience.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | of Greek culture · Influence above 3 · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos or does not have Philopator or does not have Philadelphos or does not have Philometor (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Autariatae it cannot drop back.
Effects: no stat effects · grants the epithet the Autariataean
This man hails from the Autariatae, once the most powerful tribe of the Illyrians, now reduced due to constant warfare with the Macedonians, Illyrians, and then subdued by the Scordisci. Their people are now scattered throughout Dardania, Delmatia, Pannonia, the territories of the Scordisci, and the remaining settlements north of the Ardiaei. There, they hold on to their traditional ways, biding their time to perhaps one day return to old glory.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · pulls against Winter, Summer, Spring.
Effects: +3 Movement Points
As the leaves fall, so too do the fortunes of men. Autumn is a time of reflection, and for preparing the fields for the winter ahead. For a general, however, it’s the last chance to seize victory before the long cold months set in.
How it is gained: at the end of the character's turn, on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is not an admiral · on turn 4 or 5 |
| at the end of the character's turn | +2 | 100% | is not an admiral · either on turn 12 or 13 or on turn 20 or 21 or on turn 28 or 29 or on turn 36 or 37 or on turn 44 or 45 or on turn 52 or 53 or on turn 60 or 61 or on turn 68 or 69 or on turn 76 or 77 or on turn 84 or 85 or on turn 92 or 93 or on turn 100 or 101 or on turn 108 or 109 or on turn 116 or 117 or on turn 124 or 125 or on turn 132 or 133 or on turn 140 or 141 or on turn 148 or 149 or on turn 156 or 157 or on turn 164 or 165 or on turn 172 or 173 or on turn 180 or 181 or on turn 188 or 189 or on turn 196 or 197 or on turn 204 or 205 or on turn 212 or 213 or on turn 220 or 221 or on turn 228 or 229 or on turn 236 or 237 or on turn 244 or 245 or on turn 252 or 253 or on turn 260 or 261 or on turn 268 or 269 or on turn 276 or 277 or on turn 284 or 285 or on turn 292 or 293 or on turn 300 or 301 or on turn 308 or 309 or on turn 316 or 317 or on turn 324 or 325 or on turn 332 or 333 or on turn 340 or 341 or on turn 348 or 349 or on turn 356 or 357 or on turn 364 or 365 or on turn 372 or 373 or on turn 380 or 381 or on turn 388 or 389 or on turn 396 or 397 or on turn 404 or 405 or on turn 412 or 413 or on turn 420 or 421 or on turn 428 or 429 or on turn 436 or 437 or on turn 444 or 445 or on turn 452 or 453 or on turn 460 or 461 or on turn 468 or 469 or on turn 476 or 477 or on turn 484 or 485 or on turn 492 or 493 or on turn 500 or 501 or on turn 508 or 509 or on turn 516 or 517 or on turn 524 or 525 or on turn 532 or 533 or on turn 540 or 541 or on turn 548 or 549 or on turn 556 or 557 or on turn 564 or 565 or on turn 572 or 573 or on turn 580 or 581 or on turn 588 or 589 or on turn 596 or 597 or on turn 604 or 605 or on turn 612 or 613 or on turn 620 or 621 or on turn 628 or 629 or on turn 636 or 637 or on turn 644 or 645 or on turn 652 or 653 or on turn 660 or 661 or on turn 668 or 669 or on turn 676 or 677 or on turn 684 or 685 or on turn 692 or 693 or on turn 700 or 701 or on turn 708 or 709 or on turn 716 or 717 or on turn 724 or 725 or on turn 732 or 733 or on turn 740 or 741 or on turn 748 or 749 or on turn 756 or 757 or on turn 764 or 765 or on turn 772 or 773 or on turn 780 or 781 or on turn 788 or 789 or on turn 796 or 797 or on turn 804 or 805 or on turn 812 or 813 or on turn 820 or 821 or on turn 828 or 829 or on turn 836 or 837 or on turn 844 or 845 or on turn 852 or 853 or on turn 860 or 861 or on turn 868 or 869 or on turn 876 or 877 or on turn 884 or 885 or on turn 892 or 893 or on turn 900 or 901 or on turn 908 or 909 or on turn 916 or 917 or on turn 924 or 925 or on turn 932 or 933 or on turn 940 or 941 or on turn 948 or 949 or on turn 956 or 957 or on turn 964 or 965 or on turn 972 or 973 or on turn 980 or 981 or on turn 988 or 989 or on turn 996 or 997 or on turn 1004 or 1005 or on turn 1012 or 1013 or on turn 1020 or 1021 or on turn 1028 or 1029 or on turn 1036 or 1037 or on turn 1044 or 1045 or on turn 1052 or 1053 or on turn 1060 or 1061 or on turn 1068 or 1069 or on turn 1076 or 1077 or on turn 1084 or 1085 or on turn 1092 or 1093 or on turn 1100 or 1101 or on turn 1108 or 1109 or on turn 1116 or 1117 or on turn 1124 or 1125 or on turn 1132 or 1133 or on turn 1140 or 1141 or on turn 1148 or 1149 or on turn 1156 or 1157 or on turn 1164 or 1165 or on turn 1172 or 1173 or on turn 1180 or 1181 or on turn 1188 or 1189 or on turn 1196 or 1197 or on turn 1204 or 1205 or on turn 1212 or 1213 or on turn 1220 or 1221 or on turn 1228 or 1229 or on turn 1236 or 1237 or on turn 1244 or 1245 or on turn 1252 or 1253 or on turn 1260 or 1261 or on turn 1268 or 1269 or on turn 1276 or 1277 or on turn 1284 or 1285 or on turn 1292 or 1293 or on turn 1300 or 1301 or on turn 1308 or 1309 or on turn 1316 or 1317 or on turn 1324 or 1325 or on turn 1332 or 1333 or on turn 1340 or 1341 or on turn 1348 or 1349 or on turn 1356 or 1357 or on turn 1364 or 1365 or on turn 1372 or 1373 or on turn 1380 or 1381 or on turn 1388 or 1389 or on turn 1396 or 1397 or on turn 1404 or 1405 or on turn 1412 or 1413 or on turn 1420 or 1421 or on turn 1428 or 1429 or on turn 1436 or 1437 or on turn 1444 or 1445 or on turn 1452 or 1453 or on turn 1460 or 1461 or on turn 1468 or 1469 or on turn 1476 or 1477 or on turn 1484 or 1485 or on turn 1492 or 1493 or on turn 1500 or 1501 or on turn 1508 or 1509 or on turn 1516 or 1517 or on turn 1524 or 1525 or on turn 1532 or 1533 or on turn 1540 or 1541 or on turn 1548 or 1549 or on turn 1556 or 1557 or on turn 1564 or 1565 or on turn 1572 or 1573 or on turn 1580 or 1581 or on turn 1588 or 1589 or on turn 1596 or 1597 or on turn 1604 or 1605 or on turn 1612 or 1613 or on turn 1620 or 1621 or on turn 1628 or 1629 or on turn 1636 or 1637 or on turn 1644 or 1645 or on turn 1652 or 1653 or on turn 1660 or 1661 or on turn 1668 or 1669 or on turn 1676 or 1677 or on turn 1684 or 1685 or on turn 1692 or 1693 or on turn 1700 or 1701 or on turn 1708 or 1709 or on turn 1716 or 1717 or on turn 1724 or 1725 or on turn 1732 or 1733 or on turn 1740 or 1741 or on turn 1748 or 1749 or on turn 1756 or 1757 or on turn 1764 or 1765 or on turn 1772 or 1773 or on turn 1780 or 1781 or on turn 1788 or 1789 or on turn 1796 or 1797 or on turn 1804 or 1805 or on turn 1812 or 1813 or on turn 1820 or 1821 or on turn 1828 or 1829 or on turn 1836 or 1837 or on turn 1844 or 1845 or on turn 1852 or 1853 or on turn 1860 or 1861 or on turn 1868 or 1869 or on turn 1876 or 1877 or on turn 1884 or 1885 or on turn 1892 or 1893 or on turn 1900 or 1901 or on turn 1908 or 1909 or on turn 1916 or 1917 or on turn 1924 or 1925 or on turn 1932 or 1933 or on turn 1940 or 1941 or on turn 1948 or 1949 or on turn 1956 or 1957 or on turn 1964 or 1965 or on turn 1972 or 1973 or on turn 1980 or 1981 or on turn 1988 or 1989 or on turn 1996 or 1997 or on turn 2004 or 2005 or on turn 2012 or 2013 or on turn 2020 or 2021 or on turn 2028 or 2029 or on turn 2036 or 2037 or on turn 2044 or 2045 or on turn 2052 or 2053 or on turn 2060 or 2061 or on turn 2068 or 2069 or on turn 2076 or 2077 or on turn 2084 or 2085 or on turn 2092 or 2093 or on turn 2100 or 2101 or on turn 2108 or 2109 or on turn 2116 or 2117 or on turn 2124 or 2125 or on turn 2132 or 2133 or on turn 2140 or 2141 or on turn 2148 or 2149 or on turn 2156 or 2157 or on turn 2164 or 2165 or on turn 2172 or 2173 or on turn 2180 or 2181 or on turn 2188 or 2189 or on turn 2196 or 2197 or on turn 2204 or 2205 or on turn 2212 or 2213 or on turn 2220 or 2221 or on turn 2228 or 2229 or on turn 2236 or 2237 or on turn 2244 or 2245 or on turn 2252 or 2253 or on turn 2260 or 2261 or on turn 2268 or 2269 or on turn 2276 or 2277 or on turn 2284 or 2285 or on turn 2292 or 2293 or on turn 2300 or 2301 or on turn 2308 or 2309 or on turn 2316 or 2317 or on turn 2324 or 2325 or on turn 2332 or 2333 or on turn 2340 or 2341 or on turn 2348 or 2349 or on turn 2356 or 2357 or on turn 2364 or 2365 or on turn 2372 or 2373 or on turn 2380 or 2381 or on turn 2388 or 2389 or on turn 2396 or 2397 or on turn 2404 or 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2740 or 2741 or on turn 2748 or 2749 or on turn 2756 or 2757 or on turn 2764 or 2765 or on turn 2772 or 2773 or on turn 2780 or 2781 or on turn 2788 or 2789 or on turn 2796 or 2797 or on turn 2804 or 2805 or on turn 2812 or 2813 |
| on coming of age | +1 | 100% | his father has Autumn |
Appears on family members (generals, governors, leaders).
Effects: +1 Influence
Great Strategos! Once more, you have expanded our mighty empire, reclaiming Seleukeia from those who dared to steal it. Ptolemaios Soter generously allowed Seleukos to keep Babylon, but he grew too greedy, seizing more than he was owed. Now, the tables have turned. The riches of Seleukeia shall be the first of many reparations, paid in full to the rightful heirs of Alexandros’ legacy!
How it is gained: on capturing a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| on capturing a settlement | +1 | 100% | in Seleucia · does not have Avenger of Ptolemaic Honour · belongs to Ptolemaic Empire |
Appears on family members (generals, governors, leaders) · 3 levels · never on 6 of the cultures. Once it reaches Axebitten it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Axebitten | 1 | +1 Troop Morale, +1 Attack, -1 Defence |
| Shieldbiter | 2 | +2 Troop Morale, +2 Attack, -2 Defence |
| Berserker · epithet the Bloodyhanded | 3 | -1 Troop Morale, +3 Attack, -3 Defence |
What the game says at each level
Axebitten: This man is best pointed towards the enemy and unleashed. His untamed axe-rage will do the rest! His foes barely have time to scream before they’re sent to the underworld!
Shieldbiter: This man can always be found where the enemies' screams are loudest! Their pleas for mercy drive him to a higher pitch of frothing anger!
Berserker: This man's berserk rages are the stuff of legend! His almost-suicidal savagery is unmatched and fearsome!
How it is gained: on coming of age, after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +1 | 6% | of Gallic culture |
| on coming of age | +1 | 6% | of Scythian culture |
| after a battle | +1 | 25% | the general's hit-point loss ratio above 0.3 · has Axebitten |
| after a battle | +1 | 10% | won the battle · killed at least 50% of the enemy · has less than level 3 of Axebitten · has Troubled Mind · fought in person · of Gallic, Dacian, Brittonic or Germanic culture (plus hidden conditions) |
| after a battle | +1 | 10% | won the battle · killed at least 50% of the enemy · has less than level 3 of Axebitten · has Unusual at level 2 or higher · fought in person · of Gallic, Dacian, Brittonic or Germanic culture (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Azali it cannot drop back.
Effects: no stat effects · grants the epithet the Azalian
This man hails from the Azali, a Pannonian tribe located between the Savus and Draus.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.