cultures iberian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Iberian
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10 factions · 13 settlements at the start
Factions
10 factions are Iberian, holding 13 settlements at the start of the campaign (1.0% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Ilergetes | 2 | Iberian |
| Oretani | 2 | Iberian |
| Sardinians | 2 | Iberian |
| Arse | 1 | Iberian |
| Asta | 1 | Iberian |
| Basti | 1 | Iberian |
| Carmo | 1 | Iberian |
| Edeta | 1 | Iberian |
| Ilici | 1 | Iberian |
| Lacetani | 1 | Iberian |
What its factions believe
All 10 of its factions follow the same belief.
| Belief | Factions | Who |
|---|---|---|
| Iberian | 10 | Ilergetes, Oretani, Sardinians, Arse, Asta, Basti, Carmo, Edeta, Ilici, Lacetani |
Buildings Iberian factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
Bonuses for being Iberian
These apply only when the owner is not Iberian:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
Agents and forts
What it costs a Iberian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |