cultures egyptian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Egyptian
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1 faction · 0 settlements at the start
Factions
1 faction is Egyptian, holding 0 settlements at the start of the campaign (0.0% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Egyptians | — | Egyptian |
What its factions believe
Its faction follows this belief.
| Belief | Factions | Who |
|---|---|---|
| Egyptian | 1 | Egyptians |
Bonuses for being Egyptian
These apply only when the owner is not Egyptian:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
Agents and forts
What it costs a Egyptian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |