cultures arab - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Arab
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10 factions · 31 settlements at the start
Factions
10 factions are Arab, holding 31 settlements at the start of the campaign (2.4% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Saba | 6 | Arab |
| Minaeans | 5 | Arab |
| Hadhramaut | 4 | Arab |
| Gerrha | 3 | Arab |
| Himyar | 3 | Arab |
| Nabataea | 3 | Arab |
| Qataban | 3 | Arab |
| Lihyan | 2 | Arab |
| Palmyra | 1 | Arab |
| Thamud | 1 | Arab |
What its factions believe
All 10 of its factions follow the same belief.
| Belief | Factions | Who |
|---|---|---|
| Arab | 10 | Saba, Minaeans, Hadhramaut, Gerrha, Himyar, Nabataea, Qataban, Lihyan, Palmyra, Thamud |
Buildings Arab factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation), Sewers (Sanitation).
Agents and forts
What it costs a Arab faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |