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43 factions · 103 settlements at the start
43 factions are Gallic, holding 103 settlements at the start of the campaign (7.9% of the map).
The 43 factions
| Faction | Provinces at the start | Default belief |
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6 |
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5 |
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5 |
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4 |
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4 |
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4 |
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4 |
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4 |
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3 |
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3 |
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3 |
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3 |
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3 |
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3 |
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3 |
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3 |
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3 |
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3 |
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3 |
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3 |
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2 |
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2 |
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2 |
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2 |
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2 |
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2 |
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2 |
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2 |
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2 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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Its factions follow 2 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
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42 | Galatians, Belgae, Taurisci, Boii, Eravisci, Scordisci, Vindelici, Volcae, Aedui, Allobroges, Anartes, Arverni, Aulerci, Bituriges, Cenomani, Helvetii, Norici, Senones, Sequani, Cisalpine Boii, Eburones, Insubres, Salassi, Salluvii, Teurisci, Treveri, Tylis, Volcae (Gaul), Ambrones, Apuani, Breuni, Cadurci, Corsi, Ingauni, Nervii, Osismii, Sotiates, Tencteri, Ubii, Usipetes, Veneti (Gauls), Gauls |
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1 | Veneti |
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
What it costs a Gallic faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |