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Traits: P

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181 traits whose display name begins with P. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z

Paeonian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Epirote Culture, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Paeonian belief

This man is Paeonian. He knows how to handle a spear, and you don't want to know how.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage, at the start of the character's turn
When Points Chance Conditions
when offered for adoption +1 10% belongs to Getae · the faction leader has Thracian Culture
when offered for adoption as a man of the hour +1 10% belongs to Getae · the faction leader has Thracian Culture
when offered for marriage +1 10% belongs to Getae · the faction leader has Thracian Culture
when offered for adoption +1 10% belongs to Getae · the faction leader has Scythian Culture
when offered for adoption as a man of the hour +1 10% belongs to Getae · the faction leader has Scythian Culture
when offered for marriage +1 10% belongs to Getae · the faction leader has Scythian Culture
when offered for adoption +1 10% belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture
when offered for adoption as a man of the hour +1 10% belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture
when offered for marriage +1 10% belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture
at the start of the character's turn +1 15% belongs to Getae · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture
when the agent is trained +1 100% is a diplomat · belongs to Paeonia (plus hidden conditions)
when the agent is trained +1 100% is an assassin · belongs to Paeonia (plus hidden conditions)
when the agent is trained +1 100% is a spy · belongs to Paeonia (plus hidden conditions)
on coming of age +1 100% his father has Paeonian Culture
when offered for adoption +1 20% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture
when offered for adoption as a man of the hour +1 20% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture
when offered for marriage +1 20% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture
when offered for adoption +1 20% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture
when offered for adoption as a man of the hour +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture
when offered for marriage +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture
when offered for adoption +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture
when offered for adoption as a man of the hour +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture
when offered for marriage +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture
at the start of the character's turn +1 30% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture (plus hidden conditions)
when offered for adoption +1 5% belongs to Pontus · does not have Paeonian Culture (plus hidden conditions)
when offered for adoption as a man of the hour +1 5% belongs to Pontus · does not have Paeonian Culture (plus hidden conditions)
when offered for marriage +1 5% belongs to Pontus · does not have Paeonian Culture (plus hidden conditions)

Paionian

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Paionian it cannot drop back.

Effects: no stat effects · grants the epithet the Paionian

This man is a Paionian, a descendent of the legendary Paion. They live in the Axios river basin as far as the Strymon, situated between the Macedonians, Illyrians, Dardanians, and Thracians. After their subjugation by Philip II, they've been known and recruited for their skills as cavalrymen, an ability that allows them to defend themselves against their many dangerous neighbours.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Paioninan

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Paioninan it cannot drop back.

Effects: no stat effects · grants the epithet the Paioninan

This man is Paioninan.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pamphylian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pamphylian it cannot drop back.

Effects: no stat effects · grants the epithet the Pamphylian

This man is Pamphylian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pamphylian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Pamphylian belief

This man is Pamphylian by birth. He’s well-versed in the art of sailing and complaining about the price of olive oil.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
When Points Chance Conditions
when offered for adoption +1 5% belongs to Pontus · does not have Pamphylian Culture (plus hidden conditions)
when offered for adoption as a man of the hour +1 5% belongs to Pontus · does not have Pamphylian Culture (plus hidden conditions)
when offered for marriage +1 5% belongs to Pontus · does not have Pamphylian Culture (plus hidden conditions)

Pamphylian Greek

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pamphylian Greek it cannot drop back.

Effects: no stat effects · grants the epithet the Pamphylian Greek

This man is Pamphylian Greek.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pamphylian Greek Culture

Appears on every character, agents included · pulls against Dorian Culture, Ionian Culture, Arcadian Culture, Aeolian Culture, Northwest Greek Culture, Epirote Culture, Greco-Bactrian Culture, Indo-Greek Culture, Makedonian Culture, Bosporan Culture, Cypriot Greek Culture, Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots · sons inherit it 1% of the time.

Effects: +1 Pamphylian Greek belief

This man is Pamphylian Greek by birth. Born by the sea, he’s a mix of trader, sailor, and occasional philosopher.

How it is gained: on coming of age
When Points Chance Conditions
on coming of age +1 100% his father has Pamphylian Greek Culture · does not have Pamphylian Greek Culture · belongs to Greek City States (plus hidden conditions)

Panathenaionikes

Appears on family members (generals, governors, leaders) · pulls against Attended the Panathenaia, Winter · at most 5 characters may hold it · never on 17 of the cultures.

Effects: -1 Unrest, +1 Influence

Nikesas Panathinaikon!\nThis man has brought great honor and fame to himself and his people. It is not a common occurrence to stand before the crowds in Athens and be given the Panathenaic amphora, but he has done it, and won a great victory in the Panathenaia!

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian

Retinue whose arrival is tied to this trait: Panathenaic Amphora.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 10% has Agonistes Olympiados · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · not under siege · has less than level 4 of Youthful (plus hidden conditions)
at the end of the character's turn +1 15% has Agonistes Olympiados · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · not under siege · has less than level 4 of Youthful (plus hidden conditions)
at the end of the character's turn +1 10% has Agonistes Olympiados · either on turn 18 or 19 or on turn 50 or 51 or on turn 82 or 83 or on turn 114 or 115 or on turn 146 or 147 or on turn 178 or 179 or on turn 210 or 211 or on turn 242 or 243 or on turn 274 or 275 or on turn 306 or 307 or on turn 338 or 339 or on turn 370 or 371 or on turn 402 or 403 or on turn 434 or 435 or on turn 466 or 467 or on turn 498 or 499 or on turn 530 or 531 or on turn 562 or 563 or on turn 594 or 595 or on turn 626 or 627 or on turn 658 or 659 or on turn 690 or 691 or on turn 722 or 723 or on turn 754 or 755 or on turn 786 or 787 or on turn 818 or 819 or on turn 850 or 851 or on turn 882 or 883 or on turn 914 or 915 or on turn 946 or 947 or on turn 978 or 979 or on turn 1010 or 1011 or on turn 1042 or 1043 or on turn 1074 or 1075 or on turn 1106 or 1107 or on turn 1138 or 1139 or on turn 1170 or 1171 or on turn 1202 or 1203 or on turn 1234 or 1235 or on turn 1266 or 1267 or on turn 1298 or 1299 or on turn 1330 or 1331 or on turn 1362 or 1363 or on turn 1394 or 1395 or on turn 1426 or 1427 or on turn 1458 or 1459 or on turn 1490 or 1491 or on turn 1522 or 1523 or on turn 1554 or 1555 or on turn 1586 or 1587 or on turn 1618 or 1619 or on turn 1650 or 1651 or on turn 1682 or 1683 or on turn 1714 or 1715 or on turn 1746 or 1747 or on turn 1778 or 1779 or on turn 1810 or 1811 or on turn 1842 or 1843 or on turn 1874 or 1875 or on turn 1906 or 1907 or on turn 1938 or 1939 or on turn 1970 or 1971 or on turn 2002 or 2003 · not under siege · has Determined · has less than level 4 of Youthful (plus hidden conditions)

Panathenaionikes Statue

Appears on family members (generals, governors, leaders) · at most 15 characters may hold it · never on 17 of the cultures.

Effects: +1 Influence

Having been victorious at the Panathenaic Games, this man’s valour and skill have been immortalized in a Parian marble statue in the Agora. For his efforts, he also has privileged seating at every theater and game.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician

How it is gained: at the start of the character's turn
When Points Chance Conditions
at the start of the character's turn +1 5% has Panathenaionikes · does not have Panathenaionikes Statue

Panticapaeumite

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Panticapaeumite it cannot drop back.

Effects: +5 Trading · grants the epithet of Panticapaeum

This man is a citizen of Panticapaeum. The main economy of Panticapaeum relies on exporting grain from Scythian lands to the Hellenic world.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pantikapaian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pantikapaian it cannot drop back.

Effects: no stat effects · grants the epithet of Pantikapaion

This man is from Pantikapaion on the Kimmerian Bosporos. The city on the Tauric Chersonesos became the primary residence of the Archaianaktids, the rulers of the Bosporan kingdom, before they were replaced by the Spartokid dynasty of Thracian origin.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Paphlagonian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Paphlagonian it cannot drop back.

Effects: no stat effects · grants the epithet the Paphlagonian

This man is Paphlagonian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Paphlagonian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Paphlagonian belief

This man is Paphlagonian. He’s good with numbers, and even better with making sure he’s always the one on top.

Retinue whose arrival is tied to this trait: Wild Mule.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
When Points Chance Conditions
when offered for adoption +1 5% belongs to Pontus · does not have Paphlagonian Culture (plus hidden conditions)
when offered for adoption as a man of the hour +1 5% belongs to Pontus · does not have Paphlagonian Culture (plus hidden conditions)
when offered for marriage +1 5% belongs to Pontus · does not have Paphlagonian Culture (plus hidden conditions)

Parian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Parian it cannot drop back.

Effects: no stat effects · grants the epithet of Paros

This man is from Paros in the Cyclades, once settled by a guy called Paros with Arcadians and famed for its marble. The homonymous Polis sided with the Persians during the Persian Wars and it was where Miltiades the Younger of Athens received the wound that would kill him.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Myrina is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Myrina is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Myrina is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Zakynthos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Zakynthos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Zakynthos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Zakynthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Zakynthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Zakynthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Zakynthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Zakynthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Zakynthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Parthinoi

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Parthinoi it cannot drop back.

Effects: no stat effects · grants the epithet the Parthinian

This man hails from the Parthinoi, a major Illyrian tribe located between the Greek cities of Apollonia and Epidamnos to the west, the Taulantioi to the north and the Dassaretoi to the east. With their capital in Dimale, they have settled in a powerful position, controlling the area between the Dassaretis, the access point to Macedonia, and the Adriatic Sea.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Partially Integrated

Appears on every character, agents included · pulls against Rootless.

Effects: no stat effects

Although his family has no roots in our empire, his family is slowly establishing a base here.

Granted by events, at birth or by inheritance.


Partly Redeemed

Appears on family members (generals, governors, leaders) · 2 levels · pulls against Disgraced · never on 6 of the cultures.

Level At points Effects
Partly Redeemed 1 +2 Influence, +15 Popular Standing
Mostly Redeemed · epithet Signifer 2 +4 Influence, +30 Popular Standing
What the game says at each level

Partly Redeemed: Regaining a lost Eagle goes some way to removing the stain on this man's record. Even so it is not forgotten.

Mostly Redeemed: Regaining two Eagles goes a long way to restoring this man's stained reputation, but the people are not quick to forgive.

Cultures that never receive it (6)

Gallic · Greek · Caucasian · Egyptian · Ethiopian · Phoenician

How it is gained: recaptured legionary eagle
When Points Chance Conditions
recaptured legionary eagle +1 100% always

Passed Agoge

Appears on family members (generals, governors, leaders) · pulls against Failed Agoge · never on 17 of the cultures.

Effects: no stat effects

The man has completed his years of training successfully.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Passed Under the Yoke

Appears on family members (generals, governors, leaders).

Effects: -3 Influence, -1 Command, +2 Unrest

This general’s army has suffered the ultimate humiliation, an abhorrence to Roman dignitas. He has surrendered his army to the enemy, and been made to pass under the oxen’s yoke made by the enemy’s spears. The whole of the City is in an uproar over this ultimate of humiliations, and the plebs are demanding blood in vengeance. This loss will taint his family for generations to come.\n\n Very early Roman or Etruscan armies would have their defeated enemies stripped of their arms and armor and forced them to march beneath a yoke made of crossed spears. This forced the defeated men to kneel as they passed beneath it, as if to a king, which was the ultimate humiliation.\n\n Unfortunately, Rome's enemies adopted the idea as well, with the result that from time to time a Roman army was forced to pass beneath the yoke. To do this was an intolerable humiliation, so much so that the Senate would have preferred an army to fight to the last man than suffer such a fate.

How it is gained: after a battle
When Points Chance Conditions
after a battle +1 15% of Roman culture · did not win the battle · the outcome was crushing · a field battle · battle odds 1.5 or more (his strength against the enemy's) · in his own faction's lands
after a battle +1 5% of Roman culture · did not win the battle · the outcome was crushing · a field battle · battle odds 1.5 or more (his strength against the enemy's)

Passionate Hunter

Appears on family members (generals, governors, leaders) · pulls against Mighty Hunter, Heroic Huntsman, Hunting Disaster, Wounded While Hunting, Administrator, Feeling Poorly, Lily-Livered, Firm Personal Morality, Calm, Gloomy, Doubtful Courage, Rather Lazy, Socially Awkward, Resolute Governor, Focused · at most 2 characters may hold it.

Effects: +2 Line of Sight, +1 Ambush, -1 Management

This man seems to care for little else beyond hunting and appears to resent anything that keeps him away from his sport. As companions, he chooses those expert in the sport rather than wise men that would help a ruler. He is able put some of his experiences as a huntsman to good use in war, but at times he forgets he is not facing deer as enemies. His people receives abundant meat, but suffer from the neglect of other affairs. Also, he is making himself more prone to "hunting accidents".

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 1% has Untouched By Fear at level 2 or higher · has Governor-Hunter · does not have Resolute Governor · does not have Mighty Hunter · does not have Passionate Hunter · does not have Feeling Poorly · does not have Administrator · does not have Hunting Disaster · does not have Wounded While Hunting
ending a turn in a settlement +1 1% has Untouched By Fear at level 2 or higher · has Governor-Hunter · does not have Resolute Governor · does not have Heroic Huntsman · does not have Passionate Hunter · does not have Feeling Poorly · does not have Hunting Disaster · does not have Wounded While Hunting (plus hidden conditions)
ending a turn in a settlement +1 1% has Healthy at level 2 or higher · has Governor-Hunter · does not have Resolute Governor · does not have Heroic Huntsman · does not have Passionate Hunter · does not have Feeling Poorly · does not have Hunting Disaster · does not have Wounded While Hunting (plus hidden conditions)

Patellae

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Doubtful Courage, Disgraced · never on 21 of the cultures.

Level At points Effects
Patellae 1 no stat effects
Second Patellae 2 no stat effects
Third Patellae 3 no stat effects
What the game says at each level

Patellae: This man has been awarded the Patella, a set of small discs of glass, paste or metal, sometimes painted or stamped.

Second Patellae: This man has been awarded the Patella, a set of small discs of glass, paste or metal, sometimes painted or stamped.

Third Patellae: This man has been awarded the Patella, a set of small discs of glass, paste or metal, sometimes painted or stamped.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: after a battle
When Points Chance Conditions
after a battle +1 100% is a general · won the battle · has Plebeian (plus hidden conditions)
after a battle +1 20% is a general · won the battle · fought in person · has Centurion · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 33% is a general · won the battle · fought in person · has Centurion · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 48% is a general · won the battle · fought in person · has Centurion · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage
after a battle +1 60% is a general · won the battle · fought in person · has Centurion · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage
after a battle +1 10% is a general · won the battle · did not fight in person · has Centurion · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 16% is a general · won the battle · did not fight in person · has Centurion · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 24% is a general · won the battle · did not fight in person · has Centurion · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage
after a battle +1 30% is a general · won the battle · did not fight in person · has Centurion · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage

Patrician

Appears on family members (generals, governors, leaders) · pulls against Equestrian, Plebeian · never on 21 of the cultures.

Effects: +2 Personal Security

This man is a member of Rome’s patrician class, the ancient and noble families who once held absolute control over the Republic. Though their political dominance has decreased over time, they continue to wield considerable influence through tradition and family prestige. Some patricians may have fallen on hard times, but even in poverty, their lineage commands respect among lesser men.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

Retinue whose arrival is tied to this trait: Valerius Catullus.

How it is gained: at the start of the character's turn, on coming of age, when offered for adoption, when offered for marriage
When Points Chance Conditions
at the start of the character's turn +3 10% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +3 33% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +3 45% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +3 20% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +3 25% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
on coming of age +3 100% his father has Patrician · belongs to Rome or Roman Rebels
when offered for adoption +3 100% his father has Patrician · belongs to Rome or Roman Rebels · has Equestrian
when offered for adoption +3 100% his father has Patrician · belongs to Rome or Roman Rebels · has Plebeian
when offered for marriage +3 100% his father has Patrician · belongs to Rome or Roman Rebels · has Equestrian
when offered for marriage +3 100% his father has Patrician · belongs to Rome or Roman Rebels · has Plebeian

Patriot Despoiler

Appears on family members (generals, governors, leaders).

Effects: -1 Troop Morale, +25 Looting

This man rigidly believes that the spoils of war belong solely to the State. Every captured spoil is meticulously cataloged and shipped directly back to the capital treasury. While some praise his virtue, his bureaucratic approach denies his men the rewards of victory, leaving them frustrated.

How it is gained and lost: at the end of the character's turn, after a battle
When Points Chance Conditions
at the end of the character's turn loses 1 100% has Patriot Despoiler
after a battle +1 100% won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 8% chance (plus hidden conditions)
after a battle +1 100% won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · has Rebellious at level 5 or higher · 5% chance

Patron of Artemis Potamia and Soteria

Appears on family members (generals, governors, leaders).

Effects: +1 Influence, +2 Local Popularity

This man has sponsored the festival of Artemis Potamia and Soteria in Syrakousai, providing bread, wine and amusement to its people in the goddess's honour.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 100% has Patron of Artemis Potamia and Soteria

Patron of the Ptolemaieia

Appears on family members (generals, governors, leaders).

Effects: +2 Influence, +1 Troop Morale, +2 Local Popularity

Having presided over and funded the magnificent Ptolemaieia festival in Alexandria, this man prestige is celebrated throughout the Hellenistic world, inspiring his troops and increasing his public influence!

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 100% has Patron of the Ptolemaieia

Pawn of the Gods

Appears on family members (generals, governors, leaders) · 3 levels. Once it reaches Falling Sickness it cannot drop back.

Level At points Effects
Pawn of the Gods 1 -1 Influence
Falling Sickness 3 -2 Influence
Touched by the Gods 4 -3 Influence
What the game says at each level

Pawn of the Gods: This man’s life is clearly in the hands of the gods. Unfortunately, the gods seem to be playing a game of dice with it, and no one’s quite sure whether he’s winning or losing.

Falling Sickness: Chosen by the gods for greatness, or at least for spectacular fall from grace. This man’s sudden collapses to the ground are either divine trances or a very dramatic way of avoiding doing any work.

Touched by the Gods: The gods have their eye on this man, though whether it's out of affection or amusement is anyone’s guess. His fate is bound for greatness… or at the very least, a front-row seat to disaster.

Retinue whose arrival is tied to this trait: Blind Prophet, Healer.

How it is gained: on coming of age, at the end of the character's turn, ending a turn in a settlement
When Points Chance Conditions
on coming of age +1 2% has Dull/Uncharismatic/Languorous at level 4 or higher
at the end of the character's turn +1 1% has Pawn of the Gods
ending a turn in a settlement +1 2% the settlement has plague · has less than level 3 of Pawn of the Gods · is a general

Pelagone

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Pelagone it cannot drop back.

Effects: no stat effects · grants the epithet the Pelagone

This man is a member of the Pelagones Tribe

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Penestai

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Penestai it cannot drop back.

Effects: no stat effects · grants the epithet the Penestian

This man hails from the Penestai, an Illyrian tribe inhabiting the chora around the city of Uskana, north of lake Lychnidos. This city sits in a strategic position that has been of great importance to Macedonian kings wanting to protect their inland or Illyrians planning to invade.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pentarch

Appears on family members (generals, governors, leaders) · pulls against Pentarch · never on 17 of the cultures.

Effects: +1 Influence

The Pentarchs are five magistrates who hold great power, and might the real power in Carthage. \nThe magistrates of five have under them many important matters: choosing the supreme council of One Hundred and Four (who answer to these men), and should hold office longer than other magistrates (for they are virtually rulers both before and after they hold office). These are oligarchical features, but their being without salary and not elected by lot are characteristic of aristocracy, thus the two forms of government are mixed together.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +2 100% belongs to Carthage · has Pentarch · does not have Pentarch (plus hidden conditions)

Pentarch (Pentarchies)

Appears on family members (generals, governors, leaders) · pulls against The People's Assembly, Shophet, Pentarch · at most 5 characters may hold it · never on 17 of the cultures.

Effects: +1 Influence, +1 Law

The Pentarchs are five magistrates who hold great power, and might the real power in Carthage. \nThe magistrates of five have under them many important matters: choosing the supreme council of One Hundred and Four (who answer to these men), and should hold office longer than other magistrates (for they are virtually rulers both before and after they hold office). These are oligarchical features, but their being without salary and not elected by lot are characteristic of aristocracy, thus the two forms of government are mixed together.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 40% belongs to Carthage · has Carthaginian Aristocrat · does not have Shophet · does not have Pentarch · does not have General of the Army · has No Support in Carthage at level 3 or higher · does not have Inept Politician · has Wealthy
at the end of the character's turn +1 50% belongs to Carthage · has Carthaginian Aristocrat · does not have Shophet · does not have Pentarch · has No Support in Carthage at level 3 or higher · does not have General of the Army · has less than level 2 of Inept Politician · has Disgraced Family at level 3 or higher
at the end of the character's turn +1 50% belongs to Carthage · has Carthaginian Aristocrat · does not have Shophet · does not have Pentarch · has No Support in Carthage at level 3 or higher · does not have General of the Army · has less than level 2 of Inept Politician · has Determined

People-Pleaser

Appears on family members (generals, governors, leaders) · at most 1 character may hold it.

Effects: -2 Unrest, -1 Law, -1 Command

This man is so desperate to be liked by everyone that he ends up agreeing to every suggestion, no matter how ridiculous. His lack of conviction makes him an easy target for manipulation.

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 1% does not have Testy · has Gloomy · does not have People-Pleaser · does not have Determined · does not have Unusual · has less than level 2 of Reserved · does not have Socially Awkward (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Focused · has Doubtful Courage · does not have People-Pleaser · does not have Determined · does not have Unusual · has less than level 2 of Reserved · does not have Socially Awkward (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Focused · has Extroverted at level 2 or higher · does not have People-Pleaser · does not have Determined · does not have Unusual · has less than level 2 of Reserved · does not have Socially Awkward (plus hidden conditions)

Perfectionist

Appears on family members (generals, governors, leaders) · at most 10 characters may hold it.

Effects: -2 Influence, -1 Troop Morale, +1 Unrest, +10 Tax Collection, +2 Management

This man wants everything to be perfect and demands the highest standards possible at all times! His attempts to control situations and people often leads to several problems and conflicts in his life.

How it is gained: on coming of age, when offered for adoption, when offered for marriage, at the end of the character's turn
When Points Chance Conditions
on coming of age +1 3% hidden conditions only
on coming of age +1 5% hidden conditions only
when offered for adoption +1 5% hidden conditions only
when offered for marriage +1 5% hidden conditions only
at the end of the character's turn +1 1% is a general · 15% chance (plus hidden conditions)

Pergamene

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pergamene it cannot drop back.

Effects: no stat effects · grants the epithet of Pergamon

This man is a citizen of Pergamon. Pergamon’s lords rule by intelligence as well as generosity, its library being one of the very best in the entire Hellenic world.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Perinthian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Perinthian it cannot drop back.

Effects: no stat effects · grants the epithet of Perinthos

This man is from Perinthos on the Thracian coast of the Propontis. Originally a Thracian settlement on which the Samians superimposed a colony which became a central trade node between Thrace and Greece.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Seleucid Empire · Perinthos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Perinthos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Perinthos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Perinthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Perinthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Perinthos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Perinthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Perinthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Perinthos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Perioikos

Appears on every character, agents included · pulls against Spartiates, Neodamodeis · never on 17 of the cultures.

Effects: +1 Management, +5 Trading, -1 Influence

Under the rule of Sparta, the perioikoi ‘dwellers round about’, were neighbouring people, often constituting groups of subjects or half-citizens, normally with local self-government. The best known group of perioikoi are those of the Spartan state. The origins of their status and ethnic affiliation are unclear, though their dialect was the Laconian Doric common to all the state's inhabitants.\nLike the full citizen Spartiates, perioikoi were counted as Lacedaemonians in military contexts, serving not only in the Spartan army but even in the same regiments. But they had no say in the making of Spartan policy and seem to have been subject to special taxation, and so can be considered at best second-class citizens of Sparta. Their status in Sparta was akin to that of an ally in the Peloponnesian League. The perioikic poleis possessed local autonomy and their own religious sanctuaries but were entirely subject to Sparta in foreign policy. Social stratification within the perioikic communities is on record; we read in Xenophon both of ‘gentlemen’ perioikoi and of a named perioikic cavalryman; they were presumably substantial landowners. But humbler perioikoi profited from the Spartans' abstention from all economic activity, by providing them with raw materials (notably iron) and objects of manufacture and trade. Gytheum, the most important community, served Sparta both as chief port and as naval dockyard and muster station.\n\nThis man would make a good Governor, as he can acquire the economic traits and professions that Spartiates cannot, and he can be used as a General if necessary.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 100% belongs to Sparta · is a family member · ended the turn in a settlement · in Sparta · does not have Spartiates

Perrhaibian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Perrhaibian it cannot drop back.

Effects: no stat effects · grants the epithet the Perrhaibian

This man is Perrhaibian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pezon Taksies

Appears on family members (generals, governors, leaders) · pulls against Eutaksian · never on 16 of the cultures.

Effects: +2 Movement Points

This man, with his veteran trainer, marches his infantry a lot, honing their skills in formations and movement as part of the "Pezon taksies" training.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 50% has Gymnasiarches · does not have Pezon Taksies · does not have Eutaksian · the settlement has Small School (Civic) · the settlement has Arena (Leisure)

Phalerae

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Doubtful Courage, Disgraced · never on 21 of the cultures.

Level At points Effects
Phalerae 1 +1 Cavalry Command
Second Phalerae 2 +1 Cavalry Command
Third Phalerae 3 +1 Cavalry Command
What the game says at each level

Phalerae: This man has been awarded the Phalerae, a set of small discs of glass, paste or metal, sometimes painted or stamped, commonly of nine, but seven and five are also attested.

Second Phalerae: This man has been awarded the Phalerae, a set of small discs of glass, paste or metal, sometimes painted or stamped, commonly of nine, but seven and five are also attested.

Third Phalerae: This man has been awarded the Phalerae, a set of small discs of glass, paste or metal, sometimes painted or stamped, commonly of nine, but seven and five are also attested.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: after a battle
When Points Chance Conditions
after a battle +1 100% is a general · has Equestrian · does not have Decurion (plus hidden conditions)
after a battle +1 100% is a general · has Equestrian · does not have Praefectus Cohortis (plus hidden conditions)
after a battle +1 20% is a general · fought in person · won the battle · has Equestrian · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 33% is a general · fought in person · won the battle · has Equestrian · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 48% is a general · fought in person · won the battle · has Equestrian · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage
after a battle +1 60% is a general · fought in person · won the battle · has Equestrian · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage
after a battle +1 10% is a general · did not fight in person · won the battle · has Equestrian · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 16% is a general · did not fight in person · won the battle · has Equestrian · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage
after a battle +1 24% is a general · did not fight in person · won the battle · has Equestrian · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage
after a battle +1 30% is a general · did not fight in person · won the battle · has Equestrian · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage

Phanagoreian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Phanagoreian it cannot drop back.

Effects: no stat effects · grants the epithet of Phanagoreia

This man is from Phanagoreia, the largest Greek city on the Korokondamitis limne.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Phanagorian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Phanagorian it cannot drop back.

Effects: +5 Trading · grants the epithet of Phanagoria

This man is a citizen of Phanagoria, the largest Greek colony on the Taman peninsula. Phanagoria became the great emporium for all traffic between the coast of Palus Maeotis and the countries on the southern side of the Caucasus.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pharian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pharian it cannot drop back.

Effects: no stat effects · grants the epithet of Pharos

This man is from Pharos, centre of the sailing routes in the Adriatic. This location was spear won after the Greeks and their allies defeated the Iadasinoi in the vicinity.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Pharos is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Pharos is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Pharos is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Syracuse · Pharos is held by Syracuse · 4% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Syracuse · Pharos is held by Syracuse · 4% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Syracuse · Pharos is held by Syracuse · 4% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Pharos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Pharos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Pharos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Pharos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Pharos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Pharos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Pharos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Pharos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Pharos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Phasian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Phasian it cannot drop back.

Effects: no stat effects · grants the epithet of Phasis

This man is from Phasis, a mixed Helleno-Barbaric city on the mouth of the homonymous river.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Phasis is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Phasis is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Phasis is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Phasis is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Phasis is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Phasis is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Phasis is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Phasis is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Phasis is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Phasis is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Phasis is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Phasis is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Philadelphos

Appears on family members (generals, governors, leaders) · at most 4 characters may hold it · never on 17 of the cultures.

Effects: +1 Influence · grants the epithet Philadelphos

This man's has added the epithet of "Philadelphos" ('Brother Loving') to his name. \nHe is known for his loyalty and devotion to his brother, and from this day forward in all official documents he will have this epithet added to his name.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 5% is a general · of Greek culture · does not have Philometor · does not have Philadelphos · does not have Philopator · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos (plus hidden conditions)

Philellenos

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 16 of the cultures.

Effects: no stat effects · grants the epithet Philellenos

This man has been hailed as lover/friend of Greeks. Whether it's reciting Homer, debating philosophy in the agora, or feasting on olives and fine wine under the eye of Athena, this man has dedicated himself to the Greek ways. His admiration for their art and their gods knows no bounds. While others might see him as overly infatuated with the Hellenes, he insists he’s merely appreciating excellence.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 5% has Welcoming To Foreigners at level 2 or higher · not of Greek culture · not of Western Hellenistic culture · not of Eastern Hellenistic culture · in the Greek area of recruitment · does not have Philellenos · public order from law 10 or more
ending a turn in a settlement +1 5% has Encourages Local Culture at level 2 or higher · not of Greek culture · not of Western Hellenistic culture · not of Eastern Hellenistic culture · in the Greek area of recruitment · does not have Philellenos · public order from law 10 or more

Philhellenos

Appears on family members (generals, governors, leaders) · pulls against Unwilling to Learn, Ignorant, Mishellene. Once it reaches Philhellenos it cannot drop back.

Effects: +1 Influence

This man has acquired a fondness and appreciation for Greek culture and manners, especially their wine. He even imitates their customs in his behaviour and appearance, which gives him a certain aura of sophistication gaining him recognition among his peers, although some denounce him for abandoning the ways of the ancestors.

Retinue whose arrival is tied to this trait: Greek Architect.

How it is gained: on coming of age, when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
When Points Chance Conditions
on coming of age +1 15% of Phoenician culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
when offered for adoption +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture
when offered for adoption as a man of the hour +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture
when offered for marriage +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture
when offered for adoption +1 10% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture
when offered for adoption as a man of the hour +1 15% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture
when offered for adoption as a man of the hour +1 15% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture
when offered for marriage +1 15% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture
on coming of age +1 15% belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture
when offered for adoption +1 5% belongs to Carthage · the faction leader has Phoenician Culture
when offered for marriage +1 5% belongs to Carthage · the faction leader has Phoenician Culture
when offered for marriage +1 20% belongs to Carthage · the faction leader has Dorian Culture
when offered for adoption +1 20% belongs to Carthage · the faction leader has Dorian Culture
at the start of the character's turn +1 3% belongs to Carthage (plus hidden conditions)
when offered for adoption +1 5% belongs to Illyrian Kingdom, Ardiaei or Labeatae
when offered for marriage +1 5% belongs to Illyrian Kingdom, Ardiaei or Labeatae
when offered for adoption as a man of the hour +1 5% belongs to Illyrian Kingdom, Ardiaei or Labeatae
on accepting a bribe +1 5% belongs to Illyrian Kingdom, Ardiaei or Labeatae (plus hidden conditions)
at the start of the character's turn +1 5% belongs to Illyrian Kingdom, Iapodes, Ardiaei or Labeatae (plus hidden conditions)
when offered for adoption +1 5% belongs to Histri
when offered for marriage +1 5% belongs to Histri
when offered for adoption as a man of the hour +1 5% belongs to Histri
on accepting a bribe +1 5% belongs to Histri (plus hidden conditions)
at the start of the character's turn +1 5% belongs to Histri (plus hidden conditions)
when offered for adoption +1 5% belongs to Liburni
when offered for marriage +1 5% belongs to Liburni
when offered for adoption as a man of the hour +1 5% belongs to Liburni
on accepting a bribe +1 5% belongs to Liburni (plus hidden conditions)
at the start of the character's turn +1 5% belongs to Liburni (plus hidden conditions)
when offered for adoption +1 5% belongs to Dardania
when offered for marriage +1 5% belongs to Dardania
when offered for adoption as a man of the hour +1 5% belongs to Dardania
on accepting a bribe +1 5% belongs to Dardania (plus hidden conditions)
at the start of the character's turn +1 5% belongs to Dardania (plus hidden conditions)
when offered for marriage +1 5% belongs to Delmatae, Daesitiates or Iapodes
when offered for adoption as a man of the hour +1 5% belongs to Delmatae, Daesitiates or Iapodes
on accepting a bribe +1 5% belongs to Delmatae, Daesitiates or Iapodes (plus hidden conditions)
at the start of the character's turn +1 5% belongs to Delmatae, Daesitiates or Iapodes (plus hidden conditions)
ending a turn in a settlement +1 1% has Reverent at level 2 or higher · Influence 2 or more · belongs to Odrysian Kingdom, Paeonia, Bithynia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Kapnobates · has Mysian

Philometor

Appears on family members (generals, governors, leaders) · at most 4 characters may hold it · never on 17 of the cultures.

Effects: +1 Influence · grants the epithet Philometor

This man's has added the epithet of "Philometor" (meaning "mother-loving") to his name. \nHe is known for his loyalty and devotion to his mother, and from this day forward in all official documents he will have this epithet added to his name.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 5% is a general · of Greek culture · does not have Philometor · does not have Philadelphos · does not have Philopator · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos (plus hidden conditions)

Philopator

Appears on family members (generals, governors, leaders) · at most 4 characters may hold it · never on 17 of the cultures.

Effects: +1 Influence · grants the epithet Philopator

This man's has added the epithet of "Philopator" ('Father Loving') to his name. \nHe is known for his loyalty and devotion to his father and from this day forward in all official documents he will have this epithet added to his name.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 5% is a general · of Greek culture · does not have Philometor · does not have Philadelphos · does not have Philopator · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos (plus hidden conditions)

Philopatris

Appears on family members (generals, governors, leaders) · at most 3 characters may hold it · never on 17 of the cultures.

Effects: +1 Influence, +10 Bribe Resistance · grants the epithet Philopatris

Recognized as someone who truly loves his fatherland, this man has received the epithet of Philopatris, meaning 'lover of his fatherland'. This is an honorific bestowed on him by either grateful cities, by the kings on their deceased parents or in some cases, siblings and from the middle of the 2nd century BC, by kings on themselves.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 1% is a general · belongs to Cappadocia · ended the turn in a settlement · has Rebellious at level 6 or higher · Influence 3 or more · does not have Philopatris · public order from law 10 or more (plus hidden conditions)

Philorhomaios

Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 16 of the cultures.

Effects: no stat effects · grants the epithet Philorhomaios

This man has been hailed as a friend of the Romans, some might even say too friendly. With a talent for understanding Roman customs, gaining favour with their senators, the people see him as a bridge to the might of Rome, while his detractors say that he might also be a bridge for Rome to march across. Nevertheless, his charm, diplomacy, and occasional adoption of Roman customs have made him beloved by the Romans.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
ending a turn in a settlement +1 10% has Welcoming To Foreigners at level 2 or higher · of Greek culture · does not belong to Greek City States · in Rome · has Attuned Governor · does not have Philorhomaios
ending a turn in a settlement +1 10% has Welcoming To Foreigners at level 2 or higher · of Western Hellenistic culture · does not belong to Greek City States · in Rome · has Attuned Governor · does not have Philorhomaios
at the end of the character's turn +1 1% is the faction leader · of Greek culture · does not belong to Greek City States · does not have Despises Roman Ways · has Welcoming To Foreigners at level 2 or higher · his faction is allied with Rome · does not have Philorhomaios

Philos

Appears on family members (generals, governors, leaders) · pulls against Setepenrameriamen · at most 10 characters may hold it.

Effects: +1 Influence, +10 Bribe Resistance

This man is among the Philoi, the closest friends and advisers of the Pharaoh and thus part of his inner circle. Being part of the Philoi is a great boon to any man.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 10% belongs to Ptolemaic Empire · is not the faction leader · is not the faction heir · does not have Philos · Influence 5 or more · has Rebellious at level 5 or higher · has Determined (plus hidden conditions)
at the end of the character's turn +1 5% belongs to Ptolemaic Empire · is not the faction leader · is not the faction heir · does not have Philos · Influence 5 or more · has Rebellious at level 5 or higher (plus hidden conditions)

Philos Tou Basileus

Appears on family members (generals, governors, leaders) · at most 15 characters may hold it · never on 16 of the cultures.

Effects: +1 Command, +1 Influence

This man is a Senior General, and known as the 'King's Friend'.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 1% is a general · belongs to Seleucid Empire, Ptolemaic Empire, Antigonid Kingdom, Bactria, Seleucid Rebels, Ptolemaic Rebels or Lysiad Kingdom · is not the faction leader · is not the faction heir · Influence 6 or more · does not have Philos Tou Basileus · 45% chance

Philosophically Inclined

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Ignorant · never on 13 of the cultures. Once it reaches Philosophically Inclined it cannot drop back.

Level At points Effects
Philosophically Inclined 4 +1 Law, +10 Bribe Resistance
Philosopher 8 +1 Management, +1 Law, +15 Bribe Resistance
Abstruse Philosopher · epithet the Philosopher 12 +2 Management, +1 Law, +20 Bribe Resistance
What the game says at each level

Philosophically Inclined: This man's reading and study have given him a good understanding of the complex problems of existence itself.

Philosopher: This man has sought out knowledge and learning for its own sake, but the skills he has can be used for mundane matters.

Abstruse Philosopher: This man has a deep understanding of philosophy, so much so that his reasoning is almost impenetrable to lesser men.

Cultures that never receive it (13)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian

Retinue whose arrival is tied to this trait: Antigonus of Carystus, Berossus, Chrysippus, Eratosthenes, Philo of Larissa, Philosopher, Publius Nigidius Figulus.

How it is gained: on coming of age, ending a turn in a settlement
When Points Chance Conditions
on coming of age +1 8% of Greek culture
on coming of age +1 5% has Cultured · does not have Ignorant · his father has Cultured at level 2 or higher · does not have Unwilling to Learn (plus hidden conditions)
ending a turn in a settlement +1 1% 10% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 4 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 2% 40% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 4 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 2% 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 2% 40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Alexandria · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Alexandria · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Syracuse · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Syracuse · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Carthage · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Carthage · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Pergamon · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Pergamon · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Athens · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · in Athens · has less than level 3 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance
ending a turn in a settlement +1 1% is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance

Phoenician Culture

Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture, Epirote Culture · sons inherit it 1% of the time. Once it reaches True Phoenician it cannot drop back.

Level At points Effects
Phoenician Culture 1 +1 Phoenician belief
True Phoenician 6 +1 Farming, +1 Phoenician belief
Respected Pillar of Phoenician Society 14 +10 Trading, +2 Farming, +1 Cavalry Command, -1 Infantry Command, +1 Hit Points, +1 Phoenician belief
What the game says at each level

Phoenician Culture: This man is proud of his rich Cannanite/Phoenician cultural heritage. He never misses a chance to casually dominate the Mediterranean.

True Phoenician: With sea salt in his veins and a talent for reading the stars, this man is a true Phoenician.

Respected Pillar of Phoenician Society: Regarded as a pillar of the Cannanite/Phoenician society, this man commands the utmost respect and admiration among his peers.

Retinue whose arrival is tied to this trait: Trade Union Leader, Tribune Judge.

How it is gained: when the agent is trained, when offered for adoption, when offered for marriage, when offered for adoption as a man of the hour
When Points Chance Conditions
when the agent is trained +1 100% is a diplomat · belongs to Carthage (plus hidden conditions)
when the agent is trained +1 100% is an assassin · belongs to Carthage (plus hidden conditions)
when the agent is trained +1 100% is a spy · belongs to Carthage (plus hidden conditions)
when offered for adoption +1 75% belongs to Carthage · the faction leader has Phoenician Culture
when offered for adoption +2 25% belongs to Carthage · the faction leader has Phoenician Culture
when offered for marriage +1 75% belongs to Carthage · the faction leader has Phoenician Culture
when offered for marriage +2 20% belongs to Carthage · the faction leader has Phoenician Culture
when offered for marriage +1 50% belongs to Carthage · the faction leader has Libyan Culture
when offered for adoption +1 50% belongs to Carthage · the faction leader has Libyan Culture
when offered for marriage +1 45% belongs to Carthage · the faction leader has Dorian Culture
when offered for adoption +1 45% belongs to Carthage · the faction leader has Dorian Culture
when offered for marriage +1 100% belongs to Carthage · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture · the faction leader does not have Dorian Culture
when offered for adoption +1 100% belongs to Carthage · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture · the faction leader does not have Dorian Culture
when offered for adoption as a man of the hour +1 15% belongs to Carthage
when offered for adoption as a man of the hour +1 100% belongs to Carthage · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for marriage +1 100% belongs to Carthage · the faction leader has Phoenician Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for marriage +1 100% belongs to Carthage · the faction leader has Libyan Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for marriage +1 100% belongs to Carthage · the faction leader has Iberian Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for marriage +1 100% belongs to Carthage · the faction leader has Celtic Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for marriage +1 100% belongs to Carthage · the faction leader has Dorian Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for marriage +1 100% belongs to Carthage · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture · the faction leader does not have Dorian Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for adoption +1 100% belongs to Carthage · the faction leader has Phoenician Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for adoption +1 100% belongs to Carthage · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture · the faction leader does not have Dorian Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for adoption as a man of the hour +1 100% belongs to Carthage · the faction leader has Phoenician Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for adoption as a man of the hour +1 100% belongs to Carthage · the faction leader has Libyan Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for adoption as a man of the hour +1 100% belongs to Carthage · the faction leader has Iberian Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for adoption as a man of the hour +1 100% belongs to Carthage · the faction leader has Celtic Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
when offered for adoption as a man of the hour +1 100% belongs to Carthage · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture · the faction leader does not have Dorian Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture
on accepting a bribe +1 100% belongs to Carthage (plus hidden conditions)
at the start of the character's turn +1 100% belongs to Carthage (plus hidden conditions)
when offered for adoption +1 10% belongs to Massylii · the faction leader has Libyan Culture
when offered for adoption +1 40% belongs to Massylii · the faction leader has Phoenician Culture
when offered for adoption +2 17% belongs to Massylii · the faction leader has Phoenician Culture
when offered for marriage +1 10% belongs to Massylii · the faction leader has Libyan Culture
when offered for marriage +1 40% belongs to Massylii · the faction leader has Phoenician Culture
when offered for marriage +2 17% belongs to Massylii · the faction leader has Phoenician Culture
when offered for marriage +1 15% belongs to Massylii · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture
when offered for adoption +1 10% the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · belongs to Massylii or Masaesyli
when offered for adoption as a man of the hour +1 40% belongs to Massylii
when offered for adoption as a man of the hour +1 40% belongs to Masaesyli
when offered for marriage +1 100% belongs to Massylii · the faction leader has Phoenician Culture · does not have Phoenician Culture · does not have Libyan Culture
when offered for adoption +1 100% belongs to Massylii · the faction leader has Phoenician Culture · does not have Phoenician Culture · does not have Libyan Culture
when offered for adoption as a man of the hour +1 100% belongs to Massylii · the faction leader has Phoenician Culture · does not have Phoenician Culture · does not have Libyan Culture
when ordered to bribe +2 10% has Phoenician Culture · is a general
on refusing a bribe +3 20% has Phoenician Culture · is a general
after a battle +1 5% is a general · won the battle · has Phoenician Culture
on capturing a settlement +1 10% has Phoenician Culture
when his faction destroys another +2 100% has Phoenician Culture · is a general
at the end of the character's turn +1 3% has Phoenician Culture · has Eagle Taker at level 2 or higher

Phokian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Phokian it cannot drop back.

Effects: no stat effects · grants the epithet the Phokian

This man is Phokian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Phrygian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Phrygian it cannot drop back.

Effects: no stat effects · grants the epithet the Phrygian

This man is Phrygian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Phrygian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Phrygian belief

This man is a Phrygian by birth. He carries the legends of his people wherever he goes, even if no one asked.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
When Points Chance Conditions
when offered for adoption +1 5% belongs to Pontus · does not have Phrygian Culture (plus hidden conditions)
when offered for adoption as a man of the hour +1 5% belongs to Pontus · does not have Phrygian Culture (plus hidden conditions)
when offered for marriage +1 5% belongs to Pontus · does not have Phrygian Culture (plus hidden conditions)

Phthiotian Achaian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Phthiotian Achaian it cannot drop back.

Effects: no stat effects · grants the epithet the Phthiotian Achaian

This man is Phthiotian Achaian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Physkon

Appears on family members (generals, governors, leaders) · at most 10 characters may hold it · never on 17 of the cultures.

Effects: -1 Influence · grants the epithet Physkon

This man has been cursed with a figure that inspires both ridicule and affection, earning him the nickname 'the Fatty'. While his size has made him a frequent target of jesters and poets, it has also earned him an air of approachable charm. He may be slow on the battlefield, but his appetite for feasts and life itself is unmatched. Unfortunately, his indulgence leaves little room for ambition, and his political influence shrinks as his belt expands.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 5% has Well-fed at level 2 or higher · of Greek culture · does not have Physkon · does not have Eukairos · does not have Monophtalmos · does not have Keraunos (plus hidden conditions)

Piarensoi

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Piarensoi it cannot drop back.

Effects: no stat effects · grants the epithet the Piarensian

This man hails from the Piarensoi, an obscure Thracian tribe, whose territory lies in northern Thrace and has been occupied by the Tylian Celts.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Picky Eater

Appears on family members (generals, governors, leaders) · pulls against Frugal, Lover of Feasts · at most 3 characters may hold it.

Effects: +1 Hit Points, -1 Influence, +1 Public Security

This general refuses to eat anything that isn’t prepared exactly to his liking, leading to frequent complaints and long dinners.

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 1% has less than level 2 of Social Drinker · has In Shape · does not have Grower · does not have Picky Eater · does not have Frugal · does not have Gourmet of Life · has Wealthy · Influence 5 or more

Pillager

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Poor Raider.

Level At points Effects
Pillager 3 +10 Looting
Plunderer 6 +20 Looting
Despoiler 9 +30 Looting
What the game says at each level

Pillager: This man has a talent for pillaging, treating it less as a cruel necessity and more as a fun distraction. To him, the destruction of enemy cities is just another good day’s work.

Plunderer: This man finds no greater joy than stripping the enemy lands of their wealth, encouraging his men as they plunder to their hearts' content.

Despoiler: This man has turned looting in to an art form, systematically pillaging and destroying to achieve the maximum effect. He strips enemy lands bare, leaving nothing but ashes in his path.

Retinue whose arrival is tied to this trait: Autaritus, Barbarian Slave, Egyptian Slave, Lagoras, Master of Archers, Renowned Archer.

How it is gained: leader ordered sabotage, governor building destroyed, on enslaving a captured city, on devastating land
When Points Chance Conditions
leader ordered sabotage +1 5% always
governor building destroyed +1 5% always
governor building destroyed +1 5% always
on enslaving a captured city +1 20% always
on devastating land +1 10% has less than level 3 of Pillager

Pirate

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Poor Raider · at most 15 characters may hold it.

Level At points Effects
Pirate 2 +5 Looting, -1 Law
Infamous Pirate 10 +10 Looting, +1 Attack, -2 Law, +1 Influence
Legendary Pirate · epithet the Pirate 30 +15 Looting, +1 Attack, +1 Troop Morale, -2 Defence, +2 Bodyguard Valour, -3 Law, +2 Influence
What the game says at each level

Pirate: This man prefers to live his life with the wind against his chest and free of the yolk of others.

Infamous Pirate: His deeds are echoed throughout the ports and cities of the Mediterranean. His flag spells death.

Legendary Pirate: The dawn comes and the first waves bring blood and ashe on the shores wherever he throts. His scores only matched by his thirst for more, this man has earned his reputation.

How it is gained: on enslaving a captured city, on devastating land
When Points Chance Conditions
on enslaving a captured city +1 50% has less than level 3 of Pirate · is a general · does not have Taste for Government · belongs to Aetolian League, Liburni, Iapodes, Delmatae, Daesitiates, Labeatae, Dardania, Illyrian Kingdom, Cilician Pirates, Knossos, Gortyn or Lyttos (plus hidden conditions)
on devastating land +1 50% has less than level 3 of Pirate · is a general · does not have Taste for Government · belongs to Aetolian League, Liburni, Iapodes, Delmatae, Daesitiates, Labeatae, Dardania, Illyrian Kingdom, Cilician Pirates, Knossos, Gortyn or Lyttos (plus hidden conditions)

Pirustai

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Pirustai it cannot drop back.

Effects: no stat effects · grants the epithet the Pirustaian

This man hails from the Pirustai, an Illyrian tribe located near the Drinus. Their region is rich in ores and was probably fought over in the past by the Ardiaei and the once powerful Autariatae.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pisidian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pisidian it cannot drop back.

Effects: no stat effects · grants the epithet the Pisidian

This man is Pisidian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Pisidian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Pisidian belief

This man is Pisidian. From the highlands, he’s used to rough terrain and even rougher neighbours.

Retinue whose arrival is tied to this trait: Priest of Zeus Solymeus, Styrax Fragrance Producer, Styrax Javelin Maker.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
When Points Chance Conditions
when offered for adoption +1 5% belongs to Pontus · does not have Pisidian Culture (plus hidden conditions)
when offered for adoption as a man of the hour +1 5% belongs to Pontus · does not have Pisidian Culture (plus hidden conditions)
when offered for marriage +1 5% belongs to Pontus · does not have Pisidian Culture (plus hidden conditions)

Pityousan

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pityousan it cannot drop back.

Effects: no stat effects · grants the epithet of Pityous

This man is from Pityous, a large and wealthy Greek emporion on the east coast of the Euxine Sea.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Pityous is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Pityous is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Pityous is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Syracuse · Pityous is held by Syracuse · 4% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Syracuse · Pityous is held by Syracuse · 4% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Syracuse · Pityous is held by Syracuse · 4% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Pityous is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Pityous is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Pityous is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Pityous is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Pityous is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Pityous is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Pityous is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Pityous is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Pityous is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Plain

Appears on family members (generals, governors, leaders) · 5 levels · pulls against Good Looking. Once it reaches Plain it cannot drop back.

Level At points Effects
Plain 1 -1 Influence
Homely 2 -2 Influence
Ugly 3 -3 Influence
Repellent 4 -4 Influence
Scares Small Children · epithet the Ugly 5 -5 Influence
What the game says at each level

Plain: This man's appearance, though unremarkable, doesn't interfere with his ambitions, he’s well aware that there are more important things than looks. After all, not everyone can be a statue-worthy hero, and he’s perfectly fine with that. At least his personality doesn’t frighten the horses.

Homely: Some call him ugly, but he insists he's just 'ruggedly handsome.' Unfortunately, it seems the world is blind to his unique charm, leaving him to win hearts through sheer persistence, or at least silence his critics with a glare.

Ugly: This man would like to think of himself as "rugged", but "as ugly as the north end of a pig going south" would be closer to the truth. While he tries his best to compensate with wit and bravery, the odds are not in his favor.

Repellent: His face is a force of nature, and not in a good way. Even a well-timed joke or persuading speech can’t distract from the unfortunate truth, that his appearance, while unique, is not one that endears him to others, no matter how kind his heart or how sharp his mind is.

Scares Small Children: When he enters a room, children flee and grown men avoid his eyes. There’s ugly, and then there’s this, an appearance so shocking it makes young children cry at the mere sight of him, and even the bravest of adults struggle to maintain eye contact. Some say even statues tremble in his presence.

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, on coming of age
When Points Chance Conditions
when offered for marriage +1 5% has Rebellious at level 6 or higher (plus hidden conditions)
when offered for marriage +2 5% has Rebellious at level 6 or higher (plus hidden conditions)
when offered for adoption +1 10% has less than level 5 of Rebellious (plus hidden conditions)
when offered for adoption as a man of the hour +1 10% has less than level 5 of Rebellious (plus hidden conditions)
on coming of age +1 50% his father has Plain
on coming of age +1 35% his father has Plain
on coming of age +1 30% his father has Plain
on coming of age +1 80% his father has Plain at level 2 or higher
on coming of age +1 35% his father has Plain at level 2 or higher
on coming of age +1 30% his father has Plain at level 2 or higher
on coming of age +1 80% his father has Plain at level 3 or higher
on coming of age +2 35% his father has Plain at level 3 or higher
on coming of age +2 30% his father has Plain at level 3 or higher
on coming of age +1 3% hidden conditions only
on coming of age +2 3% hidden conditions only
on coming of age +1 40% has Plain
on coming of age +1 50% has Plain at level 2 or higher
on coming of age +1 50% has Plain at level 3 or higher
on coming of age +1 50% has Plain at level 4 or higher
at the end of the character's turn +1 5% has Proudly Scarred at level 2 or higher · has less than level 5 of Plain

Plebeian

Appears on family members (generals, governors, leaders) · pulls against Equestrian, Patrician · never on 21 of the cultures.

Effects: -1 Influence

This man comes from the plebeian class, the lowest class of Roman citizens. With the passing of the Lex Hortensia in 287 BC, the plebeians gained formal political equality with the patricians, but this "equality" is often more a legal fiction than a lived reality, as the Consilium Plebis is headed by the Tribunes of the Plebs who are usually close to those of senatorial class. In the majority of the time, the patricians and those who are influential work together in the Senate to maintain their grip on power.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn, on coming of age, when offered for adoption, when offered for marriage
When Points Chance Conditions
at the start of the character's turn +1 25% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +1 33% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +1 45% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +1 60% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +1 25% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
at the start of the character's turn +1 100% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician
on coming of age +1 100% his father has Plebeian · belongs to Rome or Roman Rebels
when offered for adoption +1 100% his father has Plebeian · belongs to Rome or Roman Rebels · does not have Equestrian · does not have Patrician
when offered for marriage +1 100% his father has Plebeian · belongs to Rome or Roman Rebels · does not have Equestrian · does not have Patrician
at the end of the character's turn +1 75% is a general · belongs to Rome or Roman Rebels · does not have Plebeian · does not have Equestrian · does not have Patrician

Plerai

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Plerai it cannot drop back.

Effects: no stat effects · grants the epithet the Pleraian

This man hails from the Plerai, long-time allies of the Ardiaei. They have only recently started settling the coast but their pirate activities are already a thorn in the side of Greek traders.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.


Plotter

Appears on every character, agents included · 3 levels · pulls against Foolish Conspirator.

Level At points Effects
Plotter 2 +1 Subterfuge
Schemer 4 +2 Subterfuge
Conspirator 8 +3 Subterfuge
What the game says at each level

Plotter: Plots and schemes come naturally to this man, much like breathing...

Schemer: This man indulges his conspiratorial urges, even when there is no need! Some men play dice, this one plays with lives.

Conspirator: This man’s right hand would scheme against his left, but he’d likely forget which hand was which halfway through the plot.

How it is gained: on a spying mission, on a sabotage mission, insurrection, when the agent is trained
When Points Chance Conditions
on a spying mission +1 50% the mission was highly successful
on a sabotage mission +1 100% the mission succeeded
on a sabotage mission +1 30% the mission succeeded
on a sabotage mission +2 25% the mission succeeded
insurrection +1 15% always
when the agent is trained +1 25% is a spy

Pogon

Appears on family members (generals, governors, leaders) · at most 3 characters may hold it · never on 17 of the cultures.

Effects: no stat effects · grants the epithet Pogon

This philosopher, with a beard that could shelter a small family of sparrows, is the embodiment of ancient wisdom. His whiskers flow as freely as his thoughts, and both are subjects of great admiration. While others rely on scrolls to make their arguments, he merely strokes his beard and imparts wisdom so profound that listeners are left awestruck. Some say his beard is a source of divine inspiration.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 1% has Philosophically Inclined at level 3 · of Greek, Western Hellenistic or Eastern Hellenistic culture · does not have Aniketos · does not have Monophtalmos · does not have Kalos · does not have Poliorketes · does not have Pogon · does not have Keraunos · does not have Epiphanes · does not have Nikephoros
at the end of the character's turn +1 1% has Cultured at level 3 or higher · of Greek, Western Hellenistic or Eastern Hellenistic culture · does not have Aniketos · does not have Monophtalmos · does not have Kalos · does not have Poliorketes · does not have Pogon · does not have Keraunos

Poietes

Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 17 of the cultures.

Effects: +1 Influence · grants the epithet Poietes

Poietes, 'the Epic Poet,' has a passion for writing heroic tales that inspire armies and enrage critics. Whether recounting the glories of his ancestors or composing odes to his own victories, his verses are as bold as they are memorable.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 1% has Fond of Ribald Rhymes at level 3 · of Greek culture · Influence above 4 · either does not have Hierax or does not have Aniketos or does not have Monophtalmos or does not have Kalos or does not have Poliorketes or does not have Pogon or does not have Keraunos or does not have Epiphanes or does not have Nikephoros or does not have Nikator or does not have Soter or does not have Kallinikos or does not have Poietes or does not have Auletes or does not have Sophos or does not have Aphobos or does not have Agathos or does not have Dikaios or does not have Eusebes or does not have Doson or does not have Baryphron or does not have Tryphon or does not have Epimanes or does not have Physkon or does not have Eukairos or does not have Philopator or does not have Philadelphos or does not have Philometor

Poliorketes

Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 17 of the cultures.

Effects: +2 Siege Attack · grants the epithet Poliorketes

This man is so good at taking cities from their former owners that he has been hailed with the title Poliorketes, meaning 'good besieger'. Whether through relentless siege engines, cunning stratagems, or sheer persistence, his name strikes fear into those behind city walls. While grateful cities may bestow the title in admiration, his enemies probably mutter it with fear while preparing their defences.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 1% has Gate Breaker at level 3 or higher · of Greek, Western Hellenistic or Eastern Hellenistic culture · does not have Aniketos · does not have Monophtalmos · does not have Kalos · does not have Poliorketes · does not have Pogon · does not have Keraunos

Political Enemies

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Rivals Prone to Misfortunes · never on 13 of the cultures.

Level At points Effects
Political Enemies 2 -1 Influence, -2 Personal Security
Destroyed Reputation 4 -3 Influence, -4 Personal Security, -2 Local Popularity
Retired from Public Life 8 -5 Influence, -4 Personal Security, -4 Management
What the game says at each level

Political Enemies: This man’s success has drawn more than just admirers, his peers have started to actively conspire against him. Political plots and backroom deals have become the norm as they try to destroy his political career.

Destroyed Reputation: Vicious rumors and accusations have been spread about this man by his political enemies, highly damaging his public image. Now the locals are all talking about his “questionable” actions.

Retired from Public Life: Having fallen from grace and endured public shame, this man has been forced into a bitter retirement from public life. Stripped of his former glory, he now stays in the shadows, his presence a reminder of past failures or injustices done to him. In his heart, he has resentment rather than peace.

Cultures that never receive it (13)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan · Iranian · Arab · Indian · Illyrian

How it is gained: at the end of the character's turn, after a battle
When Points Chance Conditions
at the end of the character's turn +1 1% is a general · has less than level 3 of Political Enemies · has Inept Politician at level 2 or higher · Influence above 7 · has Wealthy at level 2 or higher · is not the faction leader · is not the faction heir (plus hidden conditions)
at the end of the character's turn +1 1% is a general · has less than level 2 of Political Enemies · Influence above 7 · has Inept Politician at level 2 or higher · has Wealthy at level 2 or higher (plus hidden conditions)
at the end of the character's turn +1 1% is a general · has less than level 3 of Political Enemies · Influence above 7 · has Inept Politician at level 2 or higher · has Wealthy at level 2 or higher · is not the faction leader · is not the faction heir · in enemy lands (plus hidden conditions)
at the end of the character's turn +1 1% is a general · has less than level 3 of Political Enemies · has No Support in Carthage at level 3 or higher · has less than level 7 of No Support in Carthage · Influence above 7 · in enemy lands · belongs to Carthage (plus hidden conditions)
at the end of the character's turn +1 1% is a general · has less than level 2 of Political Enemies · has Scandalous Favoritism · Influence above 7
at the end of the character's turn +1 1% is a general · has less than level 2 of Political Enemies · has Surrounded by His Inner Circle · Influence above 7
at the end of the character's turn +1 1% is a general · has less than level 2 of Political Enemies · has Notorious Nepotist · Influence above 7
at the end of the character's turn +1 3% is a general · has less than level 2 of Political Enemies · has Measures by Merit · Influence above 7
after a battle +1 5% has less than level 3 of Political Enemies · lost over 20% of his army · has Measures by Merit · Influence above 7 · is not the faction leader · is not the faction heir

Political General

Appears on family members (generals, governors, leaders) · pulls against Dedicated Trainer · at most 1 character may hold it · never on 12 of the cultures.

Effects: -1 Command, +1 Influence

Having the ability to influence those around him with words means this man gets given command when more proven men than he may be available. Success in politics however, does not mean success on the battlefield, and those under his command know it. He has great influence, but his command abilities keep being questioned.

Cultures that never receive it (12)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan · Iranian · Arab · Indian

Retinue whose arrival is tied to this trait: Orator.

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 1% does not have Army Connections · has less than level 5 of Green · does not have Political General · does not have Dedicated Trainer · has less than level 2 of Promising Commander · has less than level 2 of Understands Tactics · Influence below 5 · has Aspiring Politician at level 2 or higher · is not the faction leader
ending a turn in a settlement +1 1% does not have Army Connections · has less than level 5 of Green · does not have Political General · does not have Dedicated Trainer · has less than level 2 of Promising Commander · has less than level 2 of Understands Tactics · does not have Inept Politician · is not the faction leader

Polygamous

Appears on family members (generals, governors, leaders) · at most 50 characters may hold it · never on 15 of the cultures.

Effects: +3 Fertility

This man has embraced polygamy with open arms. By marrying multiple wives, he has achieved a rare and enviable status, but how he keeps up with their names remains a mystery.

Cultures that never receive it (15)

Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 10% Influence 3 or more · of Thracian culture · does not have Kapnobates · has Trigamous (plus hidden conditions)

Pontic Apollonian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pontic Apollonian it cannot drop back.

Effects: no stat effects · grants the epithet of Apollonia Pontos

This man is from Apollonia Pontos, Megale Apollonia, member of the Pentapolis.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Seleucid Empire · Apollonia-Pontos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Apollonia-Pontos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Apollonia-Pontos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Apollonia-Pontos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Apollonia-Pontos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Apollonia-Pontos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Apollonia-Pontos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Apollonia-Pontos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Apollonia-Pontos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Pontic Princes Ransomed

Appears on family members (generals, governors, leaders).

Effects: no stat effects

Following our conquest of a Pontic city, high-born dynasts of the Mithridatic royal line fell into our hands. Anxious to preserve their bloodline, the Pontic court dispatched an embassy bearing gifs of silver, gold, and fine silk garments. Once our men verified the payment, our general formally removed their chains, allowing the Pontic princes to return to their palaces.

How it is gained and lost: on enslaving a captured city, when selected
When Points Chance Conditions
on enslaving a captured city +1 20% the target faction is Pontus · does not have Pontic Princes Ransomed
when selected loses 1 100% has Pontic Princes Ransomed

Pontoherakleian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Pontoherakleian it cannot drop back.

Effects: no stat effects · grants the epithet of Herakleia Pontos

This man is from Herakleia Pontike, the most powerful city on the southern coast of the Black Sea. Under the tyrant Dionysios, the home of the famous philosopher Herakleides Pontikos once ruled most of the Black Sea basin and it strives to restore this realm.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Herakleia-Pontos is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Herakleia-Pontos is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Herakleia-Pontos is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Herakleia-Pontos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Herakleia-Pontos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Herakleia-Pontos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Herakleia-Pontos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Herakleia-Pontos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Herakleia-Pontos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Herakleia-Pontos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Herakleia-Pontos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Herakleia-Pontos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Poor Ambusher

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Good Ambusher.

Level At points Effects
Poor Ambusher 2 -1 Ambush
Rotten Ambusher 5 -2 Ambush
Pathetic Ambusher 8 -3 Ambush
What the game says at each level

Poor Ambusher: The element of surprise tends to come as a bit of a surprise to this man when it really counts, such as when setting up an ambush.

Rotten Ambusher: Seldom has this man triumphed during an ambush. His hamfisted attempts at cunning plans rarely come to fruition.

Pathetic Ambusher: This man couldn't organise the proverbial "nosh-up in a vomitorium", let alone a surprise attack under cover of darkness.

How it is gained: after a battle, on coming of age, ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
after a battle +1 20% was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer
after a battle +1 15% was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting off
after a battle +1 15% was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer
after a battle +1 15% was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · has Chancer
after a battle +1 100% was the defender · did not win the battle · a successful ambush
after a battle +1 100% was the attacker · a failed ambush
after a battle +1 15% was the attacker · a failed ambush
on coming of age +3 3% hidden conditions only
on coming of age +3 2% hidden conditions only
ending a turn in a settlement +1 2% is a general · has Ignores Military Arts at level 1 · 10% chance
ending a turn in a settlement +1 2% has Oblivious about Geography at level 1 · 10% chance
ending a turn in a settlement +1 2% has Likes Sciences at level 2 or higher · Command below 3 · does not have Natural Command Talent · has less than level 4 of Green · has Cultured at level 2 or higher · 10% chance
at the end of the character's turn +1 2% has Ignores Military Arts at level 2 or higher · Command below 5
at the end of the character's turn +1 20% has Careless Despoiler
at the end of the character's turn +1 10% has Ambushed Foraging Party

Poor Cavalry Commander

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Skilled Cavalry Commander.

Level At points Effects
Poor Cavalry Commander 2 -1 Cavalry Command
Inferior Cavalry Commander 4 -2 Cavalry Command
Useless Cavalry Commander 8 -3 Cavalry Command, -1 Troop Morale
What the game says at each level

Poor Cavalry Commander: This man shows little skill when placed in command of cavalry. His riders would be better off taking advice from their horses.

Inferior Cavalry Commander: This man lacks even rudimentary knowledge about cavalry tactics, making him a risk to all.

Useless Cavalry Commander: This man's lack of talent when given command of cavalry soldiers is disheartening and potentially lethal!

How it is gained and lost: after a battle, on coming of age, at the end of the character's turn, ending a turn in a settlement
When Points Chance Conditions
after a battle loses 1 50% is a general · won the battle · the outcome was crushing · his army is over 30% cavalry · with the "gradual trait loss" setting on · has Poor Cavalry Commander
after a battle +1 15% is a general · did not win the battle · the outcome was crushing · his army is over 20% cavalry · with the "gradual trait loss" setting off
after a battle +1 15% is a general · did not win the battle · the outcome was crushing · his army is over 20% cavalry · with the "gradual trait loss" setting on · does not have Skilled Cavalry Commander
after a battle +1 5% is a general · lost over 40% of his army · did not win the battle
on coming of age +3 5% always
on coming of age +3 5% hidden conditions only
on coming of age +5 10% of Roman culture
on coming of age +3 2% of Gallic culture
on coming of age +3 10% of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
on coming of age +8 3% of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
on coming of age +3 20% of Greek culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
on coming of age +8 3% of Greek culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
at the end of the character's turn +1 1% has less than level 5 of Green · 40% chance · has Poor Cavalry Commander · has less than level 3 of Poor Cavalry Commander · has less than level 5 of Youthful (plus hidden conditions)
at the end of the character's turn +1 1% has Administrator at level 2 or higher · of Greek culture · has Open-handed at level 2 or higher · has Wealthy · has less than level 2 of Good Patron · has Attuned Governor · 10% chance (plus hidden conditions)
ending a turn in a settlement +1 1% in his own faction's lands · has Rather Lazy at level 2 or higher · has less than level 4 of Well-fed · has Attuned Governor
ending a turn in a settlement +1 1% has less than level 4 of Well-fed · has Attuned Governor (plus hidden conditions)

Poor Disciplinarian

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Dedicated Trainer, Forced Marching Expert. Once it reaches Too Considerate it cannot drop back.

Level At points Effects
Poor Disciplinarian 3 -2 Movement Points, -30 Siege Engineering, -1 Troop Morale, -1 Line of Sight
Too Considerate 6 -1 Command, -1 Siege Attack, -4 Movement Points, -60 Siege Engineering, -2 Line of Sight, -1 Night Battle
Kills With Kindness 9 -2 Command, +1 Troop Morale, -1 Siege Attack, -6 Movement Points, -90 Siege Engineering, -3 Line of Sight, -2 Night Battle
What the game says at each level

Poor Disciplinarian: A kind word and a smile do not win battles. This man would do well to learn this simple fact.

Too Considerate: This man puts his personal popularity with the rank and file above getting the job done properly. Discipline suffers.

Kills With Kindness: Too concerned for the comfort of his soldiers, this man is a popular but ineffectual leader.

How it is gained: after a battle, on coming of age, ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
after a battle +1 20% is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off · lost over 15% of his army
after a battle +1 25% is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Promising Commander · lost over 15% of his army
after a battle +1 25% is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Promising Commander · in his own faction's lands
after a battle +1 10% was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting off
after a battle +1 10% was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer
after a battle +1 20% was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Chancer
after a battle +1 15% was the defender · did not win the battle · a successful ambush
on coming of age +3 4% hidden conditions only
on coming of age +3 2% always
ending a turn in a settlement +1 1% has Likes Sciences at level 2 or higher · Command below 3 · does not have Natural Command Talent · has less than level 4 of Green · has Cultured at level 2 or higher · 10% chance
at the end of the character's turn +1 1% has Ignores Military Arts at level 2 or higher · Command below 5
on enslaving a captured city +1 10% always
at the end of the character's turn +1 1% in his own faction's lands · not in enemy lands · ended the turn outside a settlement · 10% chance · over 90% of his movement left (plus hidden conditions)
at the end of the character's turn +1 10% has Careless Despoiler

Poor Infantry Commander

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Skilled Infantry Commander.

Level At points Effects
Poor Infantry Commander 2 -1 Infantry Command
Inferior Infantry Commander 4 -2 Infantry Command
Useless Infantry Commander 8 -3 Infantry Command, -1 Troop Morale
What the game says at each level

Poor Infantry Commander: This commander struggles with the fundamentals of infantry deployment, often positioning his men in vulnerable formations that sacrifice their natural advantages.

Inferior Infantry Commander: If there was an award for getting infantry tactics wrong, this man would win it. His soldiers grow increasingly reluctant to hold position, knowing their commander's poor judgment often places them in untenable situations without clear purpose or escape route.

Useless Infantry Commander: This man’s lack of leadership has his troops wondering if they’re part of a plot to lose the battle on purpose. His terrible understanding of formations, timing, and battlefield positioning consistently transforms advantageous situations into disasters.

How it is gained and lost: after a battle, on coming of age, at the end of the character's turn, ending a turn in a settlement
When Points Chance Conditions
after a battle loses 1 60% is a general · won the battle · the outcome was crushing · his army is over 60% infantry · with the "gradual trait loss" setting on · has Poor Infantry Commander
after a battle +1 20% is a general · did not win the battle · the outcome was crushing · his army is over 60% infantry · with the "gradual trait loss" setting off
after a battle +1 20% is a general · did not win the battle · the outcome was crushing · his army is over 60% infantry · with the "gradual trait loss" setting on · does not have Skilled Infantry Commander
after a battle +1 20% is a general · did not win the battle · his army is over 60% infantry · with the "gradual trait loss" setting on · does not have Skilled Infantry Commander
after a battle +1 5% is a general · lost over 40% of his army · did not win the battle
on coming of age +3 2% always
on coming of age +1 5% always
on coming of age +3 2% of Caucasian culture
on coming of age +3 10% of Phoenician culture
on coming of age +3 2% of Gallic culture
on coming of age +3 2% of Scythian culture
on coming of age +2 5% of Phoenician culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
on coming of age +3 30% of Phoenician culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn · does not have Educated in Carthage (plus hidden conditions)
at the end of the character's turn +1 1% has less than level 5 of Green · 40% chance · has Poor Infantry Commander · has less than level 3 of Poor Infantry Commander · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement +1 1% in his own faction's lands · has Rather Lazy at level 2 or higher · has less than level 4 of Well-fed · has Attuned Governor
ending a turn in a settlement +1 1% has less than level 4 of Well-fed · has Attuned Governor (plus hidden conditions)
when offered for adoption +2 15% belongs to Carthage · his father has Carthaginian Aristocrat
when offered for adoption as a man of the hour +2 15% belongs to Carthage · his father has Carthaginian Aristocrat
when offered for marriage +2 15% belongs to Carthage · does not have Carthaginian Aristocrat
on coming of age +1 15% belongs to Carthage · his father has Hannonid
on coming of age +2 30% belongs to Carthage · his father has Neutral Stance
on coming of age +2 15% belongs to Carthage · his father has Magonnid

Poor Planner

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Understanding of Logistics, Forced Marching Expert.

Level At points Effects
Poor Planner 2 -1 Movement Points, -2 Battle Surgery, -1 Troop Morale
Disorganized Planner 4 -2 Movement Points, -4 Battle Surgery, -2 Troop Morale
Logistical Nightmare 8 -3 Movement Points, -6 Battle Surgery, -3 Troop Morale, +1 Squalor
What the game says at each level

Poor Planner: This man's bad understanding of logistics frequently leaves his army poorly supplied and underfed. His soldiers often march on empty stomachs, forced to forage or go without food.

Disorganized Planner: This man's inability to manage supplies forces his troops to march slower, tire faster, and fight with empty stomachs, while his enemies easily outmanoeuvre him.

Logistical Nightmare: This man has a complete lack of understanding when it comes to supply lines and provisions. His poor planning ensures that troops under his command are often hungry and demoralized on the march, a weakness as bad as poor battlefield tactics when on campaign.

How it is gained: on coming of age, at the end of the character's turn, when offered for marriage, when offered for adoption
When Points Chance Conditions
on coming of age +2 2% hidden conditions only
at the end of the character's turn +1 1% ended the turn outside a settlement · under 20% of his movement left · in barbarian lands · 10% chance · has less than level 3 of Poor Planner (plus hidden conditions)
at the end of the character's turn +1 1% in enemy lands · under 20% of his movement left · Management below 4 (plus hidden conditions)
at the end of the character's turn +1 10% has Careless Despoiler
when offered for marriage +2 1% always
when offered for adoption +2 1% always
when offered for adoption as a man of the hour +2 1% always
at the end of the character's turn +1 10% is a general · besieging a settlement · has less than level 3 of Starving to Death · has less than level 3 of Poor Planner

Poor Raider

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Promising Raider, Pillager.

Level At points Effects
Poor Raider 2 -5 Looting
Uninspiring Raider 6 -10 Looting, -1 Attack
Horrid Raider 12 -15 Looting, -2 Attack, -1 Troop Morale, +5 Trading
What the game says at each level

Poor Raider: This man has shown little promise as a raider, though it is still too early to judge how lacking he will be...

Uninspiring Raider: This man is a truly uninspiring raid leader. His men know how unlikely they are to see any loot, and have little confidence in him. Many wonder why he continues to lead raids...

Horrid Raider: This man is a truly awful raid leader. The few times he has produced loot, it was ill-distributed, and he has likely known more defeat and failure in this area than any form of success. At the very least, his lack of talent in this area has led him to focus more on trade than the raid; as relying solely on raiding would leave him impoverished. He may be skilled in other areas, but leading raids is something he is atrocious at.

How it is gained: on devastating land, on enslaving a captured city, after a battle, on capturing a settlement
When Points Chance Conditions
on devastating land +1 20% has On a Raid · does not have Promising Raider (plus hidden conditions)
on enslaving a captured city +1 20% has On a Raid · is a general · has less than level 2 of Promising Raider · has Poor Raider
on enslaving a captured city +1 15% has On a Raid · is a general · has less than level 2 of Promising Raider · has Poor Raider
on enslaving a captured city +1 15% has On a Raid · is a general · has less than level 2 of Promising Raider · has Poor Raider
after a battle +1 20% did not win the battle · has On a Raid · has less than level 2 of Promising Raider · is a general
on enslaving a captured city +1 30% has On a Raid · does not have Promising Raider (plus hidden conditions)
on enslaving a captured city +1 20% has On a Raid · does not have Promising Raider (plus hidden conditions)
on capturing a settlement +1 35% has On a Raid · has less than level 2 of Promising Raider
on capturing a settlement +1 20% has On a Raid · has less than level 2 of Promising Raider
on devastating land +1 20% has On a Raid · has Taste for Government
on devastating land +1 10% has On a Raid · has Inferior Commander

Poor Trader

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Apprentice Trader. Once it reaches Inferior Trader it cannot drop back.

Level At points Effects
Poor Trader 1 -10 Trading
Inferior Trader 3 -20 Trading
Appalling Trader 6 -30 Trading
What the game says at each level

Poor Trader: This man has no real interest in trade, and the creation of wealth suffers as a result.

Inferior Trader: To this man, trade is a matter for the lower classes, and he cannot be bothered to sully his hands with it.

Appalling Trader: This man has an aversion to the filthy matter of trade, and does much to discourage merchants.

Retinue whose arrival is tied to this trait: Bad Copper Trader.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
on coming of age +1 5% hidden conditions only
when offered for marriage +1 5% hidden conditions only
when offered for adoption +1 8% hidden conditions only
when offered for adoption +1 4% hidden conditions only
when offered for adoption as a man of the hour +1 10% hidden conditions only
when offered for adoption as a man of the hour +1 10% hidden conditions only
when offered for adoption as a man of the hour +1 15% hidden conditions only
when offered for adoption as a man of the hour +1 4% hidden conditions only
on coming of age +1 15% hidden conditions only
at the end of the character's turn +1 1% has Phoenician Culture · has Carthaginian Aristocrat · ended the turn outside a settlement (plus hidden conditions)

Popular Patron

Appears on family members (generals, governors, leaders) · at most 4 characters may hold it · never on 18 of the cultures.

Effects: -1 Unrest, +1 Influence

This man is known for his patronage or participation in popular Etruscan sports like boxing and chariot racing. Despite being expensive, his patronage of the games improves the public opinion and support for his cause.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 2% has Open-handed at level 2 or higher · does not have Popular Patron · has Wealthy · belongs to Volsinii
ending a turn in a settlement +1 2% does not have Popular Patron · has Wealthy · belongs to Volsinii (plus hidden conditions)

Popularis Sympathiser

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Optimate Sympathiser · never on 21 of the cultures. Once it reaches Staunch Popularis it cannot drop back.

Level At points Effects
Popularis Sympathiser 2 no stat effects
Popularis 5 no stat effects
Staunch Popularis 9 +1 Local Popularity, -1 Influence
Diehard Popularis 14 +2 Local Popularity, -2 Influence
What the game says at each level

Popularis Sympathiser: This man has begun to take a quiet interest in the hardships of ordinary Romans such as the price of grain, the landless veterans, the grievances of the poor. He has not yet acted on these sympathies in any meaningful way, but he no longer looks away from them either.

Popularis: This man now belongs to the Popularis, who "favour the people", the popular assemblies, as opposed to the Optimates and the Senate. He thinks those governed should have more say in their governance, especially if that means weakening the power of the Nobiles.

Staunch Popularis: This man is now fully committed to the cause of the Popularis, who "favour the people", the popular assemblies, as opposed to the Optimates and the Senate. He thinks those governed should have more say in their governance, and speaks of the dignity of the common citizen as a cause worth risking his career, and perhaps his life, to defend.

Diehard Popularis: This man has concluded that the Republic's institutions will never grant the people what they are owed, and that half-measures and patient petitioning have failed. He is prepared to break with precedent, defy the Senate outright, and risk everything, his office, his standing, his life, for the cause he has made his own. Men like him are remembered either as liberators or as the men who tore the Republic apart, and history has not yet decided which he will be.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn, on coming of age, when offered for marriage, when offered for adoption
When Points Chance Conditions
at the end of the character's turn +1 10% has Patrician · does not have Optimate Sympathiser · does not have Popularis Sympathiser · belongs to Rome or Roman Rebels (plus hidden conditions)
at the end of the character's turn +1 15% has Plebeian · does not have Optimate Sympathiser · does not have Popularis Sympathiser · belongs to Rome or Roman Rebels
at the end of the character's turn +1 15% has Aspiring Politician at level 2 or higher · Influence above 4 · does not have Optimate Sympathiser · does not have Popularis Sympathiser · belongs to Rome or Roman Rebels
at the end of the character's turn +1 15% has Welcoming To Foreigners · Influence above 4 · has less than level 4 of Popularis Sympathiser · belongs to Rome or Roman Rebels
on coming of age +2 100% does not have Optimate Sympathiser · does not have Popularis Sympathiser · belongs to Rome or Roman Rebels
when offered for marriage +2 100% does not have Optimate Sympathiser · does not have Popularis Sympathiser · belongs to Rome or Roman Rebels
when offered for adoption +2 100% does not have Optimate Sympathiser · does not have Popularis Sympathiser · belongs to Rome or Roman Rebels
when offered for adoption as a man of the hour +2 100% does not have Optimate Sympathiser · does not have Popularis Sympathiser · belongs to Rome or Roman Rebels
when a building completes in the governed city +2 80% the building completed is Abandon Settlement · has less than level 4 of Popularis Sympathiser · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 100% the building completed is Small Colony · belongs to Rome or Roman Rebels
when a building completes in the governed city +2 100% the building completed is Large Colony · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 20% the building completed is Large Colony · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 60% the building completed is Small Granary (Food trade) or a higher level · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 60% the building completed is Grain Imports (Food trade) · belongs to Rome or Roman Rebels
when a building completes in the governed city +2 60% the building completed is Huge Grain Import Network (Food trade) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Arena (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 100% the building completed is Amphitheatre (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 30% the building completed is Amphitheatre (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 100% the building completed is Colosseum (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Colosseum (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Stadion (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 100% the building completed is Hippodrome (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 30% the building completed is Hippodrome (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 100% the building completed is Huge Hippodrome (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Huge Hippodrome (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 40% the building completed is Town Theatre (Leisure) or a higher level · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 30% the building completed is Tavern (Leisure) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Public Baths (Sanitation) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 40% the building completed is Aqueduct (Sanitation) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Local Healer (Healing) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 100% the building completed is Physician's Clinics (Healing) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Physician's Clinics (Healing) · belongs to Rome or Roman Rebels
when a building completes in the governed city +2 100% the building completed is Healing Sanctuary (Healing) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Healing Sanctuary (Healing) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 40% the building completed is Local Mint (Civic) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 25% the building completed is Roads · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 50% the building completed is Paved Roads · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 100% the building completed is Highways · belongs to Rome or Roman Rebels
ending a turn in a settlement +1 10% the city's mood is above Content · belongs to Rome or Roman Rebels · while the event "The Gracchan Reforms" is active
ending a turn in a settlement +1 20% taxes set to Low · belongs to Rome or Roman Rebels · while the event "The Gracchan Reforms" is active
ending a turn in a settlement +1 10% taxes below High · belongs to Rome or Roman Rebels · has less than level 4 of Popularis Sympathiser · has Agitator at level 2 or higher · while the event "The Gracchan Reforms" is active
ending a turn in a settlement +1 10% taxes below High · belongs to Rome or Roman Rebels · has less than level 4 of Popularis Sympathiser · has Agitator at level 2 or higher · while the event "The Gracchan Reforms" is active
at the end of the character's turn +1 70% his father has Popularis Sympathiser · belongs to Rome or Roman Rebels · does not have Popularis Sympathiser · does not have Optimate Sympathiser
at the end of the character's turn +2 15% his father has Optimate Sympathiser at level 3 or higher · belongs to Rome or Roman Rebels · does not have Popularis Sympathiser · does not have Optimate Sympathiser
at the end of the character's turn +1 5% the faction leader has Popularis Sympathiser at level 2 or higher · belongs to Rome or Roman Rebels · has less than level 3 of Optimate Sympathiser · has less than level 4 of Popularis Sympathiser · while the event "The Gracchan Reforms" is active
at the end of the character's turn +1 5% Command above 3 · distance to the capital above 70 · belongs to Rome or Roman Rebels · has less than level 3 of Optimate Sympathiser · has Army Connections · while the event "The Gracchan Reforms" is active
at the end of the character's turn +1 5% Command above 3 · distance to the capital above 70 · belongs to Rome or Roman Rebels · has less than level 3 of Optimate Sympathiser · has Green at level 4 or higher · while the event "The Gracchan Reforms" is active (plus hidden conditions)
when a building completes in the governed city +1 50% the building completed is Grain Export Port (Food trade) · belongs to Rome or Roman Rebels
when a building completes in the governed city +1 40% the building completed is Colosseum (Leisure) · belongs to Rome or Roman Rebels · has Popularis Sympathiser at level 3 or higher · while the event "The Gracchan Reforms" is active

Populist Despoiler

Appears on family members (generals, governors, leaders).

Effects: -1 Troop Morale, +1 Unrest

In vain is this man distributing the spoils of war among his soldiers. It makes them neither more satisfied nor him more respected. Everyone knows that he rewards more those who flatter him most, rather than those who fight most bravely.

How it is gained and lost: at the end of the character's turn, after a battle
When Points Chance Conditions
at the end of the character's turn loses 1 100% has Populist Despoiler
after a battle +1 100% won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions)
after a battle +1 100% won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · either has Scandalous Favoritism or has Surrounded by His Inner Circle or has Notorious Nepotist · 6% chance

Poseidonian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Poseidonian it cannot drop back.

Effects: no stat effects · grants the epithet of Poseidonia

This man is from Poseidonia, a colony of Sybaris in a plain full of flowers.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Paestum is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Paestum is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Paestum is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Syracuse · Paestum is held by Syracuse · 4% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Syracuse · Paestum is held by Syracuse · 4% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Syracuse · Paestum is held by Syracuse · 4% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Paestum is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Paestum is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Paestum is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Paestum is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Paestum is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Paestum is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Paestum is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Paestum is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Paestum is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Potential Unifier

Appears on family members (generals, governors, leaders) · 2 levels · never on 14 of the cultures. Once it reaches Hegemon of Thrace it cannot drop back.

Level At points Effects
Potential Unifier 1 no stat effects
Hegemon of Thrace 2 +1 Influence, +2 Training Units, +1 Law
What the game says at each level

Potential Unifier: This ruler comes to power with the tribes disunited. Does he have the might and command skills to bring them all under his rule?

Hegemon of Thrace: Herodotus once wrote that if ever the people of Thrace would be unified, then they would become the most powerful state in the world. Now that has at last been achieved. By his deeds, this man is the Hegemon of Thrace, and all the world will tremble under the might of the united Thracians. May the arrogant Hellenes regret the day they called us barbaroi!

Cultures that never receive it (14)

Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: on becoming faction leader, at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
on becoming faction leader +1 100% belongs to Getae · is the faction leader · Bizye is not held by Getae · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Getae · is the faction leader · Philippopolis is not held by Getae · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Getae · is the faction leader · Kabyle is not held by Getae · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Getae · is the faction leader · Lysimacheia is not held by Getae · does not have Potential Unifier
at the end of the character's turn +1 100% has Potential Unifier at level 1 · Bizye is held by Getae · Philippopolis is held by Getae · Kabyle is held by Getae · Lysimacheia is held by Getae
on becoming faction leader +1 100% belongs to Odrysian Kingdom · is the faction leader · Bizye is not held by Odrysian Kingdom · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Odrysian Kingdom · is the faction leader · Philippopolis is not held by Odrysian Kingdom · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Odrysian Kingdom · is the faction leader · Kabyle is not held by Odrysian Kingdom · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Odrysian Kingdom · is the faction leader · Lysimacheia is not held by Odrysian Kingdom · does not have Potential Unifier
at the end of the character's turn +1 100% has Potential Unifier at level 1 · Bizye is held by Odrysian Kingdom · Philippopolis is held by Odrysian Kingdom · Kabyle is held by Odrysian Kingdom · Lysimacheia is held by Odrysian Kingdom
on becoming faction leader +1 100% belongs to Triballi · is the faction leader · Bizye is not held by Triballi · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Triballi · is the faction leader · Philippopolis is not held by Triballi · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Triballi · is the faction leader · Kabyle is not held by Triballi · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Triballi · is the faction leader · Lysimacheia is not held by Triballi · does not have Potential Unifier
at the end of the character's turn +1 100% has Potential Unifier at level 1 · Bizye is held by Triballi · Philippopolis is held by Triballi · Kabyle is held by Triballi · Lysimacheia is held by Triballi
at the start of the character's turn +1 100% belongs to Triballi · is the faction leader · has Potential Unifier at level 1
on becoming faction leader +1 100% belongs to Cabyle · is the faction leader · Bizye is not held by Cabyle · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Cabyle · is the faction leader · Philippopolis is not held by Cabyle · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Cabyle · is the faction leader · Kabyle is not held by Cabyle · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Cabyle · is the faction leader · Lysimacheia is not held by Cabyle · does not have Potential Unifier
at the end of the character's turn +1 100% has Potential Unifier at level 1 · Bizye is held by Cabyle · Philippopolis is held by Cabyle · Kabyle is held by Cabyle · Lysimacheia is held by Cabyle
on becoming faction leader +1 100% belongs to Bessi · is the faction leader · Bizye is not held by Bessi · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Bessi · is the faction leader · Philippopolis is not held by Bessi · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Bessi · is the faction leader · Kabyle is not held by Bessi · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Bessi · is the faction leader · Lysimacheia is not held by Bessi · does not have Potential Unifier
at the end of the character's turn +1 100% has Potential Unifier at level 1 · Bizye is held by Bessi · Philippopolis is held by Bessi · Kabyle is held by Bessi · Lysimacheia is held by Bessi
on becoming faction leader +1 100% belongs to Bithynia · is the faction leader · Bizye is not held by Bithynia · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Bithynia · is the faction leader · Philippopolis is not held by Bithynia · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Bithynia · is the faction leader · Kabyle is not held by Bithynia · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Bithynia · is the faction leader · Lysimacheia is not held by Bithynia · does not have Potential Unifier
at the end of the character's turn +1 100% belongs to Bithynia · has Potential Unifier at level 1 · Bizye is held by Bithynia · Philippopolis is held by Bithynia · Kabyle is held by Bithynia · Lysimacheia is held by Bithynia
on becoming faction leader +1 100% belongs to Paeonia · is the faction leader · Bizye is not held by Paeonia · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Paeonia · is the faction leader · Philippopolis is not held by Paeonia · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Paeonia · is the faction leader · Kabyle is not held by Paeonia · does not have Potential Unifier
on becoming faction leader +1 100% belongs to Paeonia · is the faction leader · Lysimacheia is not held by Paeonia · does not have Potential Unifier
at the end of the character's turn +1 100% has Potential Unifier at level 1 · Bizye is held by Paeonia · Philippopolis is held by Paeonia · Kabyle is held by Paeonia · Lysimacheia is held by Paeonia

Praefectus Aegypto

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Praefectus Aegypto 1 no stat effects
Praefectus Aegypto 2 +2 Influence
Praefectus Aegypto 3 +2 Influence, +1 Farming, +2 Trading
What the game says at each level

Praefectus Aegypto: This man is the Prefect of Egypt, established as a province in 30 BC, after Octavian defeated his rival Mark Antony, deposed Queen Cleopatra VII, and annexed the Ptolemaic kingdom of Egypt. The province encompasses most of modern-day Egypt except for the Sinai Peninsula (which would later be conquered by Trajan). Egypt would come to serve as a major producer of grain for the empire. As a province it was ruled by a prefect instead of the traditional senatorial governor of other Roman provinces. The prefect was a man of equestrian rank and was appointed by the Emperor. From the reign of Nero onward Egypt enjoyed an era of prosperity which lasted a century. Much trouble was caused by religious conflicts between the Greeks and the Jews, particularly in Alexandria, which after the destruction of Jerusalem in 70 AD became the world centre of Jewish religion and culture. \nThe effect of the Roman conquest was at first to strengthen the position of the Greeks and of Hellenism against Egyptian influences. The Romans introduced important changes in the administrative system, aimed at achieving a high level of efficiency and maximizing revenue. The duties of the prefect of Egypt combined responsibility for military security through command of the legions and cohorts, for the organization of finance and taxation, and for the administration of justice.

Praefectus Aegypto: This man is the Prefect of Egypt, established as a province in 30 BC, after Octavian defeated his rival Mark Antony, deposed Queen Cleopatra VII, and annexed the Ptolemaic kingdom of Egypt. The province encompasses most of modern-day Egypt except for the Sinai Peninsula (which would later be conquered by Trajan). Egypt would come to serve as a major producer of grain for the empire. As a province it was ruled by a prefect instead of the traditional senatorial governor of other Roman provinces. The prefect was a man of equestrian rank and was appointed by the Emperor. From the reign of Nero onward Egypt enjoyed an era of prosperity which lasted a century. Much trouble was caused by religious conflicts between the Greeks and the Jews, particularly in Alexandria, which after the destruction of Jerusalem in 70 AD became the world centre of Jewish religion and culture. \nThe effect of the Roman conquest was at first to strengthen the position of the Greeks and of Hellenism against Egyptian influences. The Romans introduced important changes in the administrative system, aimed at achieving a high level of efficiency and maximizing revenue. The duties of the prefect of Egypt combined responsibility for military security through command of the legions and cohorts, for the organization of finance and taxation, and for the administration of justice.

Praefectus Aegypto: This man is the Prefect of Egypt, established as a province in 30 BC, after Octavian defeated his rival Mark Antony, deposed Queen Cleopatra VII, and annexed the Ptolemaic kingdom of Egypt. The province encompasses most of modern-day Egypt except for the Sinai Peninsula (which would later be conquered by Trajan). Egypt would come to serve as a major producer of grain for the empire. As a province it was ruled by a prefect instead of the traditional senatorial governor of other Roman provinces. The prefect was a man of equestrian rank and was appointed by the Emperor. From the reign of Nero onward Egypt enjoyed an era of prosperity which lasted a century. Much trouble was caused by religious conflicts between the Greeks and the Jews, particularly in Alexandria, which after the destruction of Jerusalem in 70 AD became the world centre of Jewish religion and culture. \nThe effect of the Roman conquest was at first to strengthen the position of the Greeks and of Hellenism against Egyptian influences. The Romans introduced important changes in the administrative system, aimed at achieving a high level of efficiency and maximizing revenue. The duties of the prefect of Egypt combined responsibility for military security through command of the legions and cohorts, for the organization of finance and taxation, and for the administration of justice.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · does not have Praefectus Aegypto · the faction leader has Imperator Caesar · in Alexandria · Ptolemais-Hermeiou is held by Rome · Memphis is held by Rome · Paraitonion is held by Rome · Thebes-Megale Diospolis is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Alexandria · has Praefectus Aegypto at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Alexandria · has Praefectus Aegypto at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Alexandria is held by Rome · has Praefectus Aegypto at level 1

Praefectus Alae (Prefect of the Wing)

Appears on family members (generals, governors, leaders) · pulls against Praefectus Legionis, Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 17 of the cultures.

Effects: +1 Cavalry Command, +1 Infantry Command

This man is the commander of one of Rome's auxiliary cavalry units, the auxiliary elite, and the highest military rank normally achievable by the Roman equestrian class, the Knights of Rome. The prefect of an ala milliaria ranks above all other auxiliary commanders.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +2 100% of Roman culture · ended the turn outside a settlement · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) (plus hidden conditions)
at the start of the character's turn +2 100% of Roman culture · under siege · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) (plus hidden conditions)

Praefectus Augusti Iudaeae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Praefectus Augusti Iudaeae 1 no stat effects
Praefectus Augusti Iudaeae 2 +1 Influence, +40 Bribe Resistance
Praefectus Augusti Iudaeae 3 +1 Influence, +4 Unrest, -2 Law, +40 Bribe Resistance, +10 Tax Collection
What the game says at each level

Praefectus Augusti Iudaeae: This man is the Imperial Prefect of Judea, which isn't a senatorial province, nor an imperial province, but instead a "satellite of Syria", governed by a prefect who is a knight of the Equestrian Order.\nIn in 4 CE, a messianic revolt erupted in Judea because of Archelaus's incompetence; the revolt was brutally crushed by the Legate of Syria, Publius Quinctilius Varus, who occupied Jerusalem and crucified 2000 Jewish rebels. Because of his failure to properly rule Judea, in 6 CE Archelaus was removed from his post by Augustus and Judea, Samaria and Idumea came under direct Roman administration; the Roman governor was given authority to punish by execution, while the general population also began to be taxed by Rome.\nJudea’s revenue was of little importance to the Roman treasury, but it controlled the land and coastal sea routes to the "bread basket" of Egypt and was a buffer against the Parthian Empire. The capital was also moved from Jerusalem to Caesarea Maritima.\nBetween 41 and 44 CE, Judea regained its nominal autonomy when Herod Agrippa was made “King of the Jews” by the emperor Claudius. Following Agrippa's death in 44, the province returned to direct Roman control, incorporating Agrippa's personal territories of Galilee and Peraea, under a row of procurators, but from 70 until 135 Judea's rebelliousness required a governing Roman legate capable of commanding legions.

Praefectus Augusti Iudaeae: This man is the Imperial Prefect of Judea, which isn't a senatorial province, nor an imperial province, but instead a "satellite of Syria", governed by a prefect who is a knight of the Equestrian Order.\nIn in 4 CE, a messianic revolt erupted in Judea because of Archelaus's incompetence; the revolt was brutally crushed by the Legate of Syria, Publius Quinctilius Varus, who occupied Jerusalem and crucified 2000 Jewish rebels. Because of his failure to properly rule Judea, in 6 CE Archelaus was removed from his post by Augustus and Judea, Samaria and Idumea came under direct Roman administration; the Roman governor was given authority to punish by execution, while the general population also began to be taxed by Rome.\nJudea’s revenue was of little importance to the Roman treasury, but it controlled the land and coastal sea routes to the "bread basket" of Egypt and was a buffer against the Parthian Empire. The capital was also moved from Jerusalem to Caesarea Maritima.\nBetween 41 and 44 CE, Judea regained its nominal autonomy when Herod Agrippa was made “King of the Jews” by the emperor Claudius. Following Agrippa's death in 44, the province returned to direct Roman control, incorporating Agrippa's personal territories of Galilee and Peraea, under a row of procurators, but from 70 until 135 Judea's rebelliousness required a governing Roman legate capable of commanding legions.

Praefectus Augusti Iudaeae: This man is the Imperial Prefect of Judea, which isn't a senatorial province, nor an imperial province, but instead a "satellite of Syria", governed by a prefect who is a knight of the Equestrian Order.\nIn in 4 CE, a messianic revolt erupted in Judea because of Archelaus's incompetence; the revolt was brutally crushed by the Legate of Syria, Publius Quinctilius Varus, who occupied Jerusalem and crucified 2000 Jewish rebels. Because of his failure to properly rule Judea, in 6 CE Archelaus was removed from his post by Augustus and Judea, Samaria and Idumea came under direct Roman administration; the Roman governor was given authority to punish by execution, while the general population also began to be taxed by Rome.\nJudea’s revenue was of little importance to the Roman treasury, but it controlled the land and coastal sea routes to the "bread basket" of Egypt and was a buffer against the Parthian Empire. The capital was also moved from Jerusalem to Caesarea Maritima.\nBetween 41 and 44 CE, Judea regained its nominal autonomy when Herod Agrippa was made “King of the Jews” by the emperor Claudius. Following Agrippa's death in 44, the province returned to direct Roman control, incorporating Agrippa's personal territories of Galilee and Peraea, under a row of procurators, but from 70 until 135 Judea's rebelliousness required a governing Roman legate capable of commanding legions.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · does not have Praefectus Augusti Iudaeae · the faction leader has Imperator Caesar · in Jerusalem · Gaza is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Jerusalem · has Praefectus Augusti Iudaeae at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Jerusalem · has Praefectus Augusti Iudaeae at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Jerusalem is held by Rome · has Praefectus Augusti Iudaeae at level 1

Praefectus Augusti Mesopotamiae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Praefectus Augusti Mesopotamiae 1 no stat effects
Praefectus Augusti Mesopotamiae 2 +2 Influence
Praefectus Augusti Mesopotamiae 3 +3 Law, +2 Influence, +4 Unrest, +2 Trading, +1 Farming
What the game says at each level

Praefectus Augusti Mesopotamiae: This man is the Imperial Prefect of Mesopotamia.\nIn 113 Emperor Trajan (r. 98-117) launched a war against Rome's long-time eastern rival, the Parthian Empire. In 114, he conquered Armenia, which was made into a province, and by the end of 115 he had conquered northern Mesopotamia. This too was organized as a province in early 116 when coins were minted to celebrate the fact.\nLater in the same year, Trajan marched into central and southern Mesopotamia (enlarging and completing the province of Mesopotamia) and across the river Tigris to Adiabene, which he annexed into another Roman province Assyria.\n\nBut he did not stop there. In the last months of 116, he captured the great Persian city of Susa, deposed the Parthian king Osroes I and put his own puppet ruler Parthamaspates on the Parthian throne. Never again would the Roman Empire advance so far to the east.\nAs soon as Trajan died, his successor Hadrian (r. 117-138) relinquished his conquests east of the Euphrates river, which again became the Roman Empire's eastern boundary.\n\nNow your turn has come. Will you try and keep the region under your control, or will this be too much of a burden for your Empire?

Praefectus Augusti Mesopotamiae: This man is the Imperial Prefect of Mesopotamia.\nIn 113 Emperor Trajan (r. 98-117) launched a war against Rome's long-time eastern rival, the Parthian Empire. In 114, he conquered Armenia, which was made into a province, and by the end of 115 he had conquered northern Mesopotamia. This too was organized as a province in early 116 when coins were minted to celebrate the fact.\nLater in the same year, Trajan marched into central and southern Mesopotamia (enlarging and completing the province of Mesopotamia) and across the river Tigris to Adiabene, which he annexed into another Roman province Assyria.\n\nBut he did not stop there. In the last months of 116, he captured the great Persian city of Susa, deposed the Parthian king Osroes I and put his own puppet ruler Parthamaspates on the Parthian throne. Never again would the Roman Empire advance so far to the east.\nAs soon as Trajan died, his successor Hadrian (r. 117-138) relinquished his conquests east of the Euphrates river, which again became the Roman Empire's eastern boundary.\n\nNow your turn has come. Will you try and keep the region under your control, or will this be too much of a burden for your Empire?

Praefectus Augusti Mesopotamiae: This man is the Imperial Prefect of Mesopotamia.\nIn 113 Emperor Trajan (r. 98-117) launched a war against Rome's long-time eastern rival, the Parthian Empire. In 114, he conquered Armenia, which was made into a province, and by the end of 115 he had conquered northern Mesopotamia. This too was organized as a province in early 116 when coins were minted to celebrate the fact.\nLater in the same year, Trajan marched into central and southern Mesopotamia (enlarging and completing the province of Mesopotamia) and across the river Tigris to Adiabene, which he annexed into another Roman province Assyria.\n\nBut he did not stop there. In the last months of 116, he captured the great Persian city of Susa, deposed the Parthian king Osroes I and put his own puppet ruler Parthamaspates on the Parthian throne. Never again would the Roman Empire advance so far to the east.\nAs soon as Trajan died, his successor Hadrian (r. 117-138) relinquished his conquests east of the Euphrates river, which again became the Roman Empire's eastern boundary.\n\nNow your turn has come. Will you try and keep the region under your control, or will this be too much of a burden for your Empire?

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · does not have Praefectus Augusti Mesopotamiae · the faction leader has Imperator Caesar · in Seleucia · Doura-Europos is held by Rome · Uruk is held by Rome · Susa is held by Rome · Arbela is held by Rome · Alexandreia-Charax is held by Rome · Edessa is held by Rome · Antiocheia-Mygdonia is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Seleucia · has Praefectus Augusti Mesopotamiae at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Seleucia · has Praefectus Augusti Mesopotamiae at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Seleucia is held by Rome · has Praefectus Augusti Mesopotamiae at level 1

Praefectus Castrorum

Appears on family members (generals, governors, leaders) · pulls against Decurion, Praefectus Cohortis, Tribunus Cohortis, Tribunus Angusticlavius, Praefectus Alae (Prefect of the Wing), Praefectus Legionis, Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 21 of the cultures.

Effects: +1 Law, +1 Troop Morale, +5 Bribe Resistance

Usually an ex-Primus Pilus, this man has risen through the ranks to become the Camp Prefect.\nThe Praefectus Castrorum is the third-most senior commander of the Roman legion, after the Legate (Legatus) and the senior military tribune (Tribunus Laticlavius). He's responsible for looking after equipment and building works, but can command the legion when his superiors are absent.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +2 100% of Roman culture · ended the turn outside a settlement · has Plebeian · does not have Quaestor · does not have Aedile · does not have Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Praefectus Castrorum · does not have Tribunus Militi (plus hidden conditions)
at the start of the character's turn +2 100% of Roman culture · has Plebeian · under siege · does not have Quaestor · does not have Aedile · does not have Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Praefectus Castrorum · does not have Tribunus Militi (plus hidden conditions)

Praefectus Cohortis

Appears on family members (generals, governors, leaders) · pulls against Tribunus Cohortis, Tribunus Angusticlavius, Praefectus Alae (Prefect of the Wing), Praefectus Legionis, Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 17 of the cultures.

Effects: +1 Infantry Command

Praefectus Cohortis. Commander of an auxilary infantry unit or mixed unit with organic horsemen (Cohors Equitatae). Usually the first post in the equestrian military career (tres militiae), following assessment in a legion, and for some the last, it appears to have been of equal status and remuneration as the legionary centurionate. Men with good service records or influential friends could go on to a command a more prestigious cavalry unit or post of tribunus cohortis. A post of subpraefectus is known from the early principate, though its precise details are unclear.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian

How it is gained: after a battle, at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
after a battle +1 100% is a general · has Equestrian · does not have Praefectus Cohortis (plus hidden conditions)
at the end of the character's turn +1 100% of Roman culture · ended the turn outside a settlement · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) · does not have Tribunus Cohortis · does not have Tribunus Angusticlavius · does not have Praefectus Cohortis (plus hidden conditions)
at the start of the character's turn +1 100% of Roman culture · under siege · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) · does not have Tribunus Cohortis · does not have Tribunus Angusticlavius · does not have Praefectus Cohortis (plus hidden conditions)

Praefectus Legionis

Appears on family members (generals, governors, leaders) · pulls against Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 17 of the cultures.

Effects: +2 Cavalry Command, +1 Infantry Command

This man has reached the pinnacle of the Equestrian military career and secured a special promotion to command one of the legions. Under the early empire this was restricted to the command of one of the two legions defending Egypt and the essential grain supply, which was not to be entrusted to scheming Senators! Under the later empire, this was used more as Senators were slowly removed from legion command possibilities.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +2 100% of Roman culture · ended the turn outside a settlement · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis (plus hidden conditions)
at the start of the character's turn +2 100% of Roman culture · under siege · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis (plus hidden conditions)

Praefectus Praetorio

Appears on family members (generals, governors, leaders) · pulls against Praefectus Legionis, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 17 of the cultures.

Effects: +1 Cavalry Command, +2 Infantry Command

Originating as the commander of the Praetorian Guard, the Praetorian Prefect gradually acquired extensive legal and administrative functions, with its holders becoming the Emperor's chief aides.\nThe praetorians or imperial guards are commanded by one, two, or even three praefecti praetorio, who are chosen by the emperor from among the equites, and hold office at his pleasure. From the time of Alexander Severus, the post was open to senators as well, and if an equestrian was appointed he was at the same time raised to the senate. Down to the time of Constantine, who deprived the office of its military character, the prefecture of the guards was regularly held by tried soldiers, often by men who had fought their way up from the ranks. Eventually, the command seems to have been enlarged so as to include all the troops in Italy except the corps commanded by the city praefect (cohortes urbanae).

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +2 100% of Roman culture · ended the turn outside a settlement · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · Negotiation exactly 1 · Subterfuge exactly 1 (plus hidden conditions)
at the start of the character's turn +2 100% of Roman culture · under siege · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · Negotiation exactly 1 · Subterfuge exactly 1 (plus hidden conditions)

Praetor

Appears on family members (generals, governors, leaders) · pulls against Propraetor, Imperator Caesar · at most 2 characters may hold it · never on 21 of the cultures.

Effects: +1 Influence, +1 Law, +1 Command

This man has succeeded in becoming a Praetor, a title granted by the Republic to men acting in one of two official capacities: The commander of an army, usually in the field, or the named commander before mustering the army; and an elected magistratus (magistrate) with various duties.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: on taking office, at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
on taking office +1 100% holds the office of Praetor · does not have Praetor
on taking office +2 100% holds the office of Praetor · has Ex Praetor
at the end of the character's turn +1 100% has Equestrian · does not have Plebeian · does not have Patrician · has Adlectus · does not have Senator · does not have Quaestor · has Procurator Ducenarius
at the start of the character's turn +2 30% has Senatorial Class · has Patrician · has Small Client Network at level 2 or higher · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · has Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions)
at the start of the character's turn +2 40% has Senatorial Class · has Patrician · has Small Estate at level 2 or higher · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · has Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions)
at the start of the character's turn +2 40% has Senatorial Class · has Patrician · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · has Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions)
at the start of the character's turn +2 30% has Senatorial Class · has Equestrian · has Lawyer · does not have Quaestor · does not have Former Quaestor · does not have Aedile · has Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions)
at the start of the character's turn +2 20% has Senatorial Class · has Equestrian · has Publicani - Minority Share Tax Farmer · does not have Quaestor · does not have Former Quaestor · does not have Aedile · has Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions)
at the start of the character's turn +2 30% has Senatorial Class · has Equestrian · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · has Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar · has at most level 2 of Light Senatorial Fine (plus hidden conditions)
at the start of the character's turn +2 100% is a general (plus hidden conditions)

Prefers the Countryside

Appears on family members (generals, governors, leaders) · pulls against Enjoys Urban Life, Local Raider · at most 5 characters may hold it.

Effects: +2 Defence, +1 Management

This man dislikes the chaos of the city and prefers the peace of the countryside. He lives in a fortified villa, surrounded by his followers, where he guards his land, and hosts great feasts, complete with wild hunts and far too much mead.

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 5% is a general · either has Resists Local Culture or has Embraced Local Culture or has Resists Local Culture or has Embraced Local Culture or has Refuses Local Culture or has Adopted Local Culture · does not have Local Raider · does not have Mints New Coins · does not have Mocked by the Locals · does not have Enjoys Urban Life · does not have Prefers the Countryside · has Grower at level 2 or higher
ending a turn in a settlement +1 5% is a general · either has Resists Local Culture or has Embraced Local Culture or has Resists Local Culture or has Embraced Local Culture or has Refuses Local Culture or has Adopted Local Culture · does not have Local Raider · does not have Mints New Coins · does not have Mocked by the Locals · does not have Enjoys Urban Life · does not have Prefers the Countryside

Preoccupied

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Focused, Determined · at most 40 characters may hold it.

Level At points Effects
Preoccupied 1 -1 Influence
Distracted 2 -1 Management, -1 Influence
Distant 3 -2 Management, -2 Influence, -1 Command
Oblivious 4 -3 Management, -3 Command, -3 Influence
What the game says at each level

Preoccupied: This man always seems to have something else on his mind, while he still manages to handle his duties most of the time it is obvious that he would often rather be doing something else.

Distracted: His head might not be in the clouds but it’s certainly keeping the birds company. He still manages to drag himself back to earth often enough to keep the essentials in hand but many of his lesser responsibilities are usually forgotten.

Distant: It is obvious that this man has other interests and just doesn’t really care about fulfilling his duties. He sees such things as burdens and deals with them only when absolutely necessary.

Oblivious: His body is present, but his mind seems have left its proper domicile. He rarely even knows what’s going on around him, much less what he is supposed to do about it. He is both amusing and infuriating, but at least he seems to be happy.

How it is gained: ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
ending a turn in a settlement +1 1% in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · does not have Humble · has Far from the Capital at level 2 or higher · 30% chance
at the end of the character's turn +1 1% has Restless Sleeper · has less than level 4 of Preoccupied · 10% chance
at the end of the character's turn +1 1% has less than level 4 of Preoccupied · does not have Focused · does not have Determined · 10% chance (plus hidden conditions)
at the end of the character's turn +1 1% has less than level 4 of Preoccupied · does not have Focused · does not have Determined · has Absent-Minded · 10% chance (plus hidden conditions)
at the end of the character's turn +1 1% has Youthful at level 6 or higher · 20% chance

Previous Hostage of Carthage

Appears on family members (generals, governors, leaders) · at most 10 characters may hold it · never on 14 of the cultures.

Effects: +1 Combat vs Carthage, +1 Management, -1 Influence

This man has spent his youth as hostage of an important Carthaginian general stationed in the provinces of Ispanya. During this time, he has learned about the Carthaginian culture, their ways, and military tactics. This makes him particularly useful when facing Carthaginian armies or when governing cities.

Cultures that never receive it (14)

Germanic · Dacian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Scythian

How it is gained: on coming of age, when offered for marriage, when offered for adoption
When Points Chance Conditions
on coming of age +1 2% does not have Previous Hostage of Carthage · of Iberian or Celtiberian culture · Carthage is held by Carthage · Mastia is held by Carthage · his faction is not at war with Carthage
on coming of age +1 10% does not have Previous Hostage of Carthage · of Iberian or Celtiberian culture · Carthage is held by Carthage · Mastia is held by Carthage · his faction is allied with Carthage
when offered for marriage +1 2% does not have Previous Hostage of Carthage · of Iberian or Celtiberian culture · Carthage is held by Carthage · Mastia is held by Carthage · his faction is not at war with Carthage
when offered for marriage +1 10% does not have Previous Hostage of Carthage · of Iberian or Celtiberian culture · Carthage is held by Carthage · Mastia is held by Carthage · his faction is allied with Carthage
when offered for adoption +1 2% does not have Previous Hostage of Carthage · of Iberian or Celtiberian culture · Carthage is held by Carthage · Mastia is held by Carthage · his faction is not at war with Carthage
when offered for adoption +1 10% does not have Previous Hostage of Carthage · of Iberian or Celtiberian culture · Carthage is held by Carthage · Mastia is held by Carthage · his faction is allied with Carthage

Previous Hostage of Carthage (Hostage Carthage Libya)

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 14 of the cultures.

Effects: +1 Combat vs Carthage, +1 Management, -1 Influence

This man has spent his youth as hostage of an important Carthaginian general stationed in the provinces of Libya. During this time, he has learned about the Carthaginian culture, their ways, and military tactics. This makes him particularly useful when facing Carthaginian armies or when governing cities.

Cultures that never receive it (14)

Germanic · Dacian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Scythian

How it is gained: on coming of age, when offered for marriage, when offered for adoption
When Points Chance Conditions
on coming of age +1 2% does not have Previous Hostage of Carthage · of Libyan culture · Carthage is held by Carthage · his faction is not at war with Carthage
on coming of age +1 10% does not have Previous Hostage of Carthage · of Libyan culture · Carthage is held by Carthage · his faction is allied with Carthage
when offered for marriage +1 2% does not have Previous Hostage of Carthage · of Libyan culture · Carthage is held by Carthage · his faction is not at war with Carthage
when offered for marriage +1 10% does not have Previous Hostage of Carthage · of Libyan culture · Carthage is held by Carthage · his faction is allied with Carthage
when offered for adoption +1 2% does not have Previous Hostage of Carthage · of Libyan culture · Carthage is held by Carthage · his faction is not at war with Carthage
when offered for adoption +1 10% does not have Previous Hostage of Carthage · of Libyan culture · Carthage is held by Carthage · his faction is allied with Carthage

Previous Hostage of Rome

Appears on family members (generals, governors, leaders) · at most 8 characters may hold it · never on 12 of the cultures.

Effects: +1 Combat vs Rome, +1 Management, -1 Influence

This man has spent his youth as a political hostage of Rome. During this time, he has learned about the Roman culture, their ways, and military tactics. This makes him particularly useful when facing Roman armies.

Cultures that never receive it (12)

Dacian · Brittonic · Thracian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Scythian

How it is gained: on coming of age, when offered for marriage
When Points Chance Conditions
on coming of age +1 2% does not have Previous Hostage of Rome · of Iberian or Celtiberian culture · Cissa is held by Rome · his faction is not at war with Rome
on coming of age +1 10% does not have Previous Hostage of Rome · of Iberian or Celtiberian culture · Cissa is held by Rome · his faction is allied with Rome
on coming of age +1 2% does not have Previous Hostage of Rome · of Germanic culture · Nervium is held by Rome · his faction is not at war with Rome
on coming of age +1 10% does not have Previous Hostage of Rome · of Germanic culture · Nervium is held by Rome · his faction is allied with Rome
on coming of age +1 2% does not have Previous Hostage of Rome · of Brittonic culture · Castrum Cantiacorum is held by Rome · his faction is not at war with Rome
on coming of age +1 10% does not have Previous Hostage of Rome · of Brittonic culture · Castrum Cantiacorum is held by Rome · his faction is allied with Rome
when offered for marriage +1 2% does not have Previous Hostage of Rome · of Germanic culture · Nervium is held by Rome · his faction is not at war with Rome
when offered for marriage +1 2% does not have Previous Hostage of Rome · of Germanic culture · Nervium is held by Rome · his faction is allied with Rome
when offered for marriage +1 10% does not have Previous Hostage of Rome · of Brittonic culture · Castrum Cantiacorum is held by Rome · his faction is allied with Rome
when offered for marriage +1 2% does not have Previous Hostage of Rome · of Brittonic culture · Castrum Cantiacorum is held by Rome · his faction is not at war with Rome
when offered for marriage +1 10% does not have Previous Hostage of Rome · of Iberian or Celtiberian culture · Cissa is held by Rome · his faction is allied with Rome
when offered for marriage +1 2% does not have Previous Hostage of Rome · of Iberian or Celtiberian culture · Cissa is held by Rome · his faction is not at war with Rome
on coming of age +1 2% does not have Previous Hostage of Rome · of Western Hellenistic culture · Pella is held by Rome · his faction is not at war with Rome
on coming of age +1 10% does not have Previous Hostage of Rome · of Western Hellenistic culture · Pella is held by Rome · his faction is allied with Rome
on coming of age +1 2% does not have Previous Hostage of Rome · of Greek culture · Argos is held by Rome · his faction is not at war with Rome
on coming of age +1 10% does not have Previous Hostage of Rome · of Greek culture · Argos is held by Rome · his faction is allied with Rome
on coming of age +1 5% does not have Previous Hostage of Rome · of Greek culture · Athens is held by Rome · his faction is allied with Rome

Priapian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Priapian it cannot drop back.

Effects: no stat effects · grants the epithet of Priapos

This man is from Priapos on the Hellespont, which is famous for its wine. It is said that the Greek god of sex and fertility, Priapos, named the city after himself; what that means for the male residents of the city is not entirely clear.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Skepsis is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Skepsis is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Skepsis is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Hypaipa is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Hypaipa is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Hypaipa is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Hypaipa is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Hypaipa is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Hypaipa is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Hypaipa is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Hypaipa is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Hypaipa is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

Prienian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Prienian it cannot drop back.

Effects: no stat effects · grants the epithet of Priene

This man is from Priene, capital of the Ionian League. Famed for its radical democracy and egalitarian society, Priene would never cease its fight against the arrogant and decadent oligarchs of neighbouring Miletos.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
When Points Chance Conditions
when offered for marriage +1 100% belongs to Athens · Priene is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Athens · Priene is held by Athens · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Athens · Priene is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Seleucid Empire · Priene is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Seleucid Empire · Priene is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Seleucid Empire · Priene is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Ptolemaic Empire · Priene is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Ptolemaic Empire · Priene is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Ptolemaic Empire · Priene is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Antigonid Kingdom · Priene is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Antigonid Kingdom · Priene is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Antigonid Kingdom · Priene is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for marriage +1 100% belongs to Priene · 40% chance (plus hidden conditions)
when offered for adoption +1 100% belongs to Priene · 40% chance (plus hidden conditions)
when offered for adoption as a man of the hour +1 100% belongs to Priene · 40% chance (plus hidden conditions)

Priest of Alexandros

Appears on family members (generals, governors, leaders) · pulls against Former Priest of Alexandros · at most 1 character may hold it.

Effects: +1 Influence, +10 Bribe Resistance

This man holds the title of priest of Alexandros, the head priest of all Aigyptian priesthoods and close confidant of the Pharaoh and his name will be counted with the Pharaoh in any official documents and counting of years. Truly, a great honour.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 10% belongs to Ptolemaic Empire · is not the faction leader · has Devout at level 3 or higher · does not have Former Priest of Alexandros · does not have Priest of Alexandros · Influence 5 or more (plus hidden conditions)

Priest of the Perasian Artemis

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Labraundios, Follower of Sinuri, Follower of Koloënian Artemis, Follower of Zeus Chrysaoreus, Follower of Kybêlê · at most 1 character may hold it · never on 15 of the cultures.

Effects: +1 Influence, -1 Unrest

This man is the priest of the Perasian Artemis at Kastabala in the borderland of Cappadocia and Cilicia. \n\nHis priestesses can walk with naked feet over hot embers without pain, proving to everyone that they have a special connection to the goddess!

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 100% is a general · Influence 3 or more · belongs to Pontus or Cappadocia · in Kastabala · does not have Priest of the Perasian Artemis

Priest of the Temple of the Venasian Zeus

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Labraundios, Follower of Sinuri, Follower of Koloënian Artemis, Follower of Zeus Chrysaoreus, Follower of Kybêlê · at most 1 character may hold it · never on 15 of the cultures.

Effects: +1 Influence, -1 Unrest

This man is the priest of the temple of the Venasian Zeus in the Morimene in Cappadocia. \n\nAfter the king and the priest of Ma at Komana, he is the most powerful man in the kingdom, having three thousand temple servants under him and earning great revenues from the fertile temple land.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
When Points Chance Conditions
ending a turn in a settlement +1 100% is a general · Influence 3 or more · belongs to Pontus or Cappadocia · in Ouenasa · does not have Priest of the Temple of the Venasian Zeus

Primus Pilus

Appears on family members (generals, governors, leaders) · pulls against Praefectus Castrorum, Decurion, Praefectus Cohortis, Tribunus Cohortis, Tribunus Angusticlavius, Praefectus Alae (Prefect of the Wing), Praefectus Legionis, Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 21 of the cultures.

Effects: +1 Troop Morale, +5 Bribe Resistance

The senior centurion of the legion and commander of the first cohort is called the Primus Pilus (First Spear), a career soldier and advisor to the legate. While every regular cohort is composed of 6 centuries, the one that's led by the Primus Pilus (the first) has 5 double-strength centuries or 800 men, and responsibility for the Eagle.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +2 100% of Roman culture · ended the turn outside a settlement · has Plebeian · does not have Quaestor · does not have Aedile · does not have Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Primus Pilus · does not have Praefectus Castrorum · does not have Tribunus Militi (plus hidden conditions)
at the start of the character's turn +2 100% of Roman culture · has Plebeian · under siege · does not have Quaestor · does not have Aedile · does not have Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Primus Pilus · does not have Praefectus Castrorum · does not have Tribunus Militi (plus hidden conditions)

Princeps

Appears on family members (generals, governors, leaders) · never on 14 of the cultures.

Effects: +1 Command, +2 Personal Security, +1 Influence, +1 Law, +1 Hit Points, +9 Electability

This man is currently acknowledged as the most powerful and influential individual within the Roman people.

Cultures that never receive it (14)

Egyptian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Greek

How it is gained: on becoming faction leader
When Points Chance Conditions
on becoming faction leader +2 100% does not have Princeps · belongs to Rome or Roman Rebels

Princeps Senatus

Appears on family members (generals, governors, leaders) · pulls against Former Censor, Former Princeps Senatus · at most 1 character may hold it · never on 21 of the cultures.

Effects: +2 Influence, +1 Law

This man has succeeded in becoming the Princeps Senatus (leader of the Senate).\nAlthough not officially a step in the cursus honorum, the Princeps Senatus is an extremely prestigious office, serving as the leader of the Senate and chosen to serve a five year term by each pair of Censors every five years. Censors can, however, confirm a Princeps Senatus for a period of another five years. He is chosen from all Patricians who have served as Consuls, with former Censors usually holding the office. The office originally granted the ability to speak first at session on the topic presented by the presiding magistrate, but eventually gained the power to open and close the senate sessions, decide the agenda, decide where the session should take place, impose order and other rules of the session, meet in the name of the senate with embassies of foreign countries, and write in the name of the senate letters and dispatches.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn, at the start of the character's turn
When Points Chance Conditions
at the end of the character's turn +10 100% belongs to Rome · is the faction leader · has Dictator at level 2 or higher · does not have Imperator Caesar · Rome is held by Rome (plus hidden conditions)
at the end of the character's turn +10 100% belongs to Rome · is the faction leader · does not have Imperator Caesar · has at most level 1 of Dictator · Rome is held by Rome (plus hidden conditions)
at the start of the character's turn +2 5% has Patrician · has at most level 2 of Light Senatorial Fine · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · has Former Censor · does not have Princeps Senatus · does not have Former Princeps Senatus · does not have Tribune of the Plebs · the faction leader does not have Imperator Caesar (plus hidden conditions)
at the start of the character's turn +2 40% has Patrician · has at most level 2 of Light Senatorial Fine · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · has Former Princeps Senatus · does not have Tribune of the Plebs · the faction leader does not have Imperator Caesar (plus hidden conditions)

Pro-Carthaginian

Appears on family members (generals, governors, leaders).

Effects: +10 Trading

This man favours collaboration with Carthage when designing his community's local strategies. According to him, allowing the use of local ports by Carthage and accepting and maintaining Carthaginian garrisons in times of turmoil is beneficial to the stability, security, and progress of Gades.

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · Command above 2 · has Wealthy · Carthage is held by Carthage (plus hidden conditions)
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Wealthy · Carthage is held by Carthage (plus hidden conditions)
at the end of the character's turn +1 20% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Wealthy · Carthage is held by Carthage · Baria is held by Carthage · his faction is allied with Carthage (plus hidden conditions)
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Inept Politician · Carthage is held by Carthage · Baria is held by Carthage
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Arrogant · Carthage is held by Carthage · Baria is held by Carthage
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Rather Lazy · Carthage is held by Carthage · Baria is held by Carthage
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Doubtful Courage · Carthage is held by Carthage
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Untouched By Fear · Carthage is held by Carthage
at the end of the character's turn +1 10% belongs to Gades · does not have Pro-Carthaginian · does not have Anti-Carthaginian · has Apprentice Trader at level 2 or higher · Carthage is held by Carthage · Baria is held by Carthage (plus hidden conditions)

Pro-Carthaginian (Pro Numidian Carthaginian)

Appears on family members (generals, governors, leaders) · pulls against Despises Carthaginian Ways.

Effects: -1 Combat vs Carthage

This man thinks that Carthaginians aren't the enemy but allies and that Numidians should benefit from them through all the possible ways based on the mutual collaboration and marriage alliances.

How it is gained: on coming of age, when offered for adoption, when offered for marriage
When Points Chance Conditions
on coming of age +1 10% belongs to Massylii or Masaesyli (plus hidden conditions)
when offered for adoption +1 10% belongs to Massylii or Masaesyli (plus hidden conditions)
when offered for marriage +1 10% belongs to Massylii or Masaesyli (plus hidden conditions)

Proconsul

Appears on family members (generals, governors, leaders) · pulls against Consul, Censor, Imperator Caesar · never on 21 of the cultures.

Effects: +2 Influence, +2 Management

Though not part of the Cursus Honorum, upon completing a term as either Praetor or Consul, he is required to serve a term as Propraetor and Proconsul, respectively, in one of Rome's many provinces. The Propraetors and Proconsuls have near autocratic authority within their selected province, and can only be vetoed by the current Consul or Praetor. Their abilities to govern are only limited by the decrees of the Senate or the people's assemblies, and the Tribune of the Plebs is unable to veto their acts as long as the governor remains at least a mile outside of Rome.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
When Points Chance Conditions
at the start of the character's turn +2 100% is a general · of Roman culture · has Consul · does not have Imperator Caesar (plus hidden conditions)
at the start of the character's turn +2 100% is a general (plus hidden conditions)

Proconsul Africae Proconsulari

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Africae Proconsulari 1 no stat effects
Proconsul Africae Proconsulari 2 +1 Influence
Proconsul Africae Proconsulari 3 +1 Trading, +1 Influence, +1 Farming
What the game says at each level

Proconsul Africae Proconsulari: This man is the Proconsul of Africa Proconsularis, established in the most fertile part of what was formerly Carthaginian territory, after the Romans defeated Carthage in the Third Punic War. Utica was formed as the administrative capital, being awarded for its loyalty with a territorial increase stretching from Carthage to Hippo. Called the ‘granary of the empire’, North Africa, produced around one million tons of cereals each year, one-quarter of which was exported.

Proconsul Africae Proconsulari: This man is the Proconsul of Africa Proconsularis, established in the most fertile part of what was formerly Carthaginian territory, after the Romans defeated Carthage in the Third Punic War. Utica was formed as the administrative capital, being awarded for its loyalty with a territorial increase stretching from Carthage to Hippo. Called the ‘granary of the empire’, North Africa, produced around one million tons of cereals each year, one-quarter of which was exported.

Proconsul Africae Proconsulari: This man is the Proconsul of Africa Proconsularis, established in the most fertile part of what was formerly Carthaginian territory, after the Romans defeated Carthage in the Third Punic War. Utica was formed as the administrative capital, being awarded for its loyalty with a territorial increase stretching from Carthage to Hippo. Called the ‘granary of the empire’, North Africa, produced around one million tons of cereals each year, one-quarter of which was exported.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · has Senator · does not have Proconsul Africae Proconsulari · the faction leader does not have Imperator Caesar · in Carthage · Hadrumetum is held by Rome · Leptis is held by Rome · Hippo is held by Rome · Utica is held by Rome · Clupea is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Carthage · has Proconsul Africae Proconsulari at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Carthage · has Proconsul Africae Proconsulari at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Carthage is held by Rome · has Proconsul Africae Proconsulari at level 1

Proconsul Asiae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Asiae 1 no stat effects
Proconsul Asiae 2 +1 Influence
Proconsul Asiae 3 +1 Trading, +1 Influence, +1 Law
What the game says at each level

Proconsul Asiae: This man is the Proconsul of Asia, created after Antiochos the Great had to give up Asia when the Romans crushed his army at the battle of Magnesia in 190 BC. After the Treaty of Apamea (188 BC), the entire territory was surrendered to Rome and placed under the control of a client king of Pergamon. With no apparent heir, Attalus III of Pergamon, having been a close ally, chose to bequeath his kingdom to Rome. Upon Attalus’s passing, in 133 BC, Manius Aquillius formally established the region as Asia province.

Proconsul Asiae: This man is the Proconsul of Asia, created after Antiochos the Great had to give up Asia when the Romans crushed his army at the battle of Magnesia in 190 BC. After the Treaty of Apamea (188 BC), the entire territory was surrendered to Rome and placed under the control of a client king of Pergamon. With no apparent heir, Attalus III of Pergamon, having been a close ally, chose to bequeath his kingdom to Rome. Upon Attalus’s passing, in 133 BC, Manius Aquillius formally established the region as Asia province.

Proconsul Asiae: This man is the Proconsul of Asia, created after Antiochos the Great had to give up Asia when the Romans crushed his army at the battle of Magnesia in 190 BC. After the Treaty of Apamea (188 BC), the entire territory was surrendered to Rome and placed under the control of a client king of Pergamon. With no apparent heir, Attalus III of Pergamon, having been a close ally, chose to bequeath his kingdom to Rome. Upon Attalus’s passing, in 133 BC, Manius Aquillius formally established the region as Asia province.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · has Senator · does not have Proconsul Asiae · the faction leader does not have Imperator Caesar · in Ephesos · Mytilene is held by Rome · Sardis is held by Rome · Pergamon is held by Rome · Halikarnassos is held by Rome · Patara is held by Rome · Sagalassos is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Ephesos · has Proconsul Asiae at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Ephesos · has Proconsul Asiae at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Ephesos is held by Rome · has Proconsul Asiae at level 1

Proconsul Galliae Comatae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Galliae Comatae 1 no stat effects
Proconsul Galliae Comatae 2 +1 Combat vs Gallic
Proconsul Galliae Comatae 3 +3 Influence, +1 Combat vs Gallic
What the game says at each level

Proconsul Galliae Comatae: This man is the Proconsul of Gallia Comata (Latin: Long-haired Gaul), also called Tres Galliae, (Three Gauls), in Roman antiquity, the land of Gaul that included the three provinces of Aquitania, bordered by the Bay of Biscay on the west and the Pyrenees on the south; Celtica (or Gallia Lugdunensis), with Lugdunum (Lyon) as its capital, on the eastern border of Gaul and extending northwest to include Brittany; and Belgica (or Gallia Belgica), in the north, where Trier and Reims were the chief towns and many of the people were Germanic in origin. The only garrison in this province was a single cohort at Lugdunum to guard the imperial mint, but the Rhine army could and did move rapidly into the Gallia Comata if trouble occurred.

Proconsul Galliae Comatae: This man is the Proconsul of Gallia Comata (Latin: Long-haired Gaul), also called Tres Galliae, (Three Gauls), in Roman antiquity, the land of Gaul that included the three provinces of Aquitania, bordered by the Bay of Biscay on the west and the Pyrenees on the south; Celtica (or Gallia Lugdunensis), with Lugdunum (Lyon) as its capital, on the eastern border of Gaul and extending northwest to include Brittany; and Belgica (or Gallia Belgica), in the north, where Trier and Reims were the chief towns and many of the people were Germanic in origin. The only garrison in this province was a single cohort at Lugdunum to guard the imperial mint, but the Rhine army could and did move rapidly into the Gallia Comata if trouble occurred.

Proconsul Galliae Comatae: This man is the Proconsul of Gallia Comata (Latin: Long-haired Gaul), also called Tres Galliae, (Three Gauls), in Roman antiquity, the land of Gaul that included the three provinces of Aquitania, bordered by the Bay of Biscay on the west and the Pyrenees on the south; Celtica (or Gallia Lugdunensis), with Lugdunum (Lyon) as its capital, on the eastern border of Gaul and extending northwest to include Brittany; and Belgica (or Gallia Belgica), in the north, where Trier and Reims were the chief towns and many of the people were Germanic in origin. The only garrison in this province was a single cohort at Lugdunum to guard the imperial mint, but the Rhine army could and did move rapidly into the Gallia Comata if trouble occurred.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
ending a turn in a settlement +3 100% has Senator · does not have Proconsul Galliae Comatae · the faction leader does not have Imperator Caesar · in Alesia · Limonum is held by Rome · Vienna is held by Rome · Avaricum is held by Rome · Vesontio is held by Rome · Agedincum is held by Rome · Treverium is held by Rome · Durotincum is held by Rome · Tolosa is held by Rome
ending a turn in a settlement +2 100% has Proconsul Galliae Comatae at level 1 · in Alesia
ending a turn in a settlement +1 100% has Proconsul Galliae Comatae at level 2 · in Alesia
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Alesia is held by Rome · has Proconsul Galliae Comatae at level 1

Proconsul Senatorius Achaeae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Senatorius Achaeae 1 no stat effects
Proconsul Senatorius Achaeae 2 +2 Influence
Proconsul Senatorius Achaeae 3 +2 Trading, +2 Law, +2 Influence
What the game says at each level

Proconsul Senatorius Achaeae: This man is the Proconsul of the senatorial province of Achaea, controled by Rome since 146 BC when general Lucius Mummius sacked Corinth. There was peace until 88 BC, when Pontic king Mithridates VI began a campaign against Rome and obtained the support of many Greek City-States, but Lucius Cornelius Sulla crushed the rebellion and forced Mithridates out of Greece. Athens and Thebes were sacked and many artworks were destroyed or taken to Rome.\nAfter the defeat of Antony and Cleopatra, about 31 BC, Augustus separated Macedonia from Achaea, though it remained a Senatorial province, as under the Republic.\nThe land was devastated and remained so (with the exception of some larger cities) until Emperor Hadrian's restoration which triggered the Greek renaissance. He beautified Athens and restored many of the ruined Greek cities. The province remained prosperous and peaceful throughout Roman occupation. As it was a senatorial province, thus free from military men and legions, it was one of the most prestigious and sought-after provinces for senators to govern. Athens was the primary center of education for the imperial elite, rivaled only by Alexandria, and one of the most important cities in the Empire.

Proconsul Senatorius Achaeae: This man is the Proconsul of the senatorial province of Achaea, controled by Rome since 146 BC when general Lucius Mummius sacked Corinth. There was peace until 88 BC, when Pontic king Mithridates VI began a campaign against Rome and obtained the support of many Greek City-States, but Lucius Cornelius Sulla crushed the rebellion and forced Mithridates out of Greece. Athens and Thebes were sacked and many artworks were destroyed or taken to Rome.\nAfter the defeat of Antony and Cleopatra, about 31 BC, Augustus separated Macedonia from Achaea, though it remained a Senatorial province, as under the Republic.\nThe land was devastated and remained so (with the exception of some larger cities) until Emperor Hadrian's restoration which triggered the Greek renaissance. He beautified Athens and restored many of the ruined Greek cities. The province remained prosperous and peaceful throughout Roman occupation. As it was a senatorial province, thus free from military men and legions, it was one of the most prestigious and sought-after provinces for senators to govern. Athens was the primary center of education for the imperial elite, rivaled only by Alexandria, and one of the most important cities in the Empire.

Proconsul Senatorius Achaeae: This man is the Proconsul of the senatorial province of Achaea, controled by Rome since 146 BC when general Lucius Mummius sacked Corinth. There was peace until 88 BC, when Pontic king Mithridates VI began a campaign against Rome and obtained the support of many Greek City-States, but Lucius Cornelius Sulla crushed the rebellion and forced Mithridates out of Greece. Athens and Thebes were sacked and many artworks were destroyed or taken to Rome.\nAfter the defeat of Antony and Cleopatra, about 31 BC, Augustus separated Macedonia from Achaea, though it remained a Senatorial province, as under the Republic.\nThe land was devastated and remained so (with the exception of some larger cities) until Emperor Hadrian's restoration which triggered the Greek renaissance. He beautified Athens and restored many of the ruined Greek cities. The province remained prosperous and peaceful throughout Roman occupation. As it was a senatorial province, thus free from military men and legions, it was one of the most prestigious and sought-after provinces for senators to govern. Athens was the primary center of education for the imperial elite, rivaled only by Alexandria, and one of the most important cities in the Empire.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · does not have Proconsul Senatorius Achaeae · the faction leader has Imperator Caesar · in Athens · Corinth is held by Rome · Chalkis is held by Rome · Orchomenos is held by Rome · Sparta is held by Rome · Aigion is held by Rome · Thermon is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Athens · has Proconsul Senatorius Achaeae at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Athens · has Proconsul Senatorius Achaeae at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Athens is held by Rome · has Proconsul Senatorius Achaeae at level 1

Proconsul Senatorius Africae Proconsulari

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Senatorius Africae Proconsulari 1 no stat effects
Proconsul Senatorius Africae Proconsulari 2 +2 Influence
Proconsul Senatorius Africae Proconsulari 3 +2 Trading, +2 Influence, +1 Farming
What the game says at each level

Proconsul Senatorius Africae Proconsulari: This man is the Proconsul of the senatorial province of Africa, a senatorial province after 27 BC, when the Republic had transformed into an Empire. During the reign of Augustus, the seat of provincial government was moved to a since rebuilt Carthage, although Utica did not lose its status as one of the foremost cities in the province. Nearly a century after the fall of Carthage, a new "Roman Carthage" was built on the same site by Julius Caesar between 49 and 44 BC. It soon became the center of the province. By the first century, Carthago had grown to be the second-largest city in the western Roman Empire, with a peak population of 500,000.

Proconsul Senatorius Africae Proconsulari: This man is the Proconsul of the senatorial province of Africa, a senatorial province after 27 BC, when the Republic had transformed into an Empire. During the reign of Augustus, the seat of provincial government was moved to a since rebuilt Carthage, although Utica did not lose its status as one of the foremost cities in the province. Nearly a century after the fall of Carthage, a new "Roman Carthage" was built on the same site by Julius Caesar between 49 and 44 BC. It soon became the center of the province. By the first century, Carthago had grown to be the second-largest city in the western Roman Empire, with a peak population of 500,000.

Proconsul Senatorius Africae Proconsulari: This man is the Proconsul of the senatorial province of Africa, a senatorial province after 27 BC, when the Republic had transformed into an Empire. During the reign of Augustus, the seat of provincial government was moved to a since rebuilt Carthage, although Utica did not lose its status as one of the foremost cities in the province. Nearly a century after the fall of Carthage, a new "Roman Carthage" was built on the same site by Julius Caesar between 49 and 44 BC. It soon became the center of the province. By the first century, Carthago had grown to be the second-largest city in the western Roman Empire, with a peak population of 500,000.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
ending a turn in a settlement +3 100% is a general · does not have Proconsul Senatorius Africae Proconsulari · the faction leader has Imperator Caesar · in Carthage · Hadrumetum is held by Rome · Leptis is held by Rome · Hippo is held by Rome · Utica is held by Rome · Clupea is held by Rome
ending a turn in a settlement +2 100% is a general · in Carthage · has Proconsul Senatorius Africae Proconsulari at level 1
ending a turn in a settlement +1 100% is a general · in Carthage · has Proconsul Senatorius Africae Proconsulari at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Carthage is held by Rome · has Proconsul Senatorius Africae Proconsulari at level 1

Proconsul Senatorius Asiae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Senatorius Asiae 1 no stat effects
Proconsul Senatorius Asiae 2 +1 Influence
Proconsul Senatorius Asiae 3 +1 Trading, +1 Influence, +1 Law
What the game says at each level

Proconsul Senatorius Asiae: This man is the Proconsul of the senatorial province of Asia. The proconsul spends much of his year-long term traveling throughout the province hearing cases and conducting other judicial business at each of the assize centres. The beginning of the principate of Augustus signaled the rise of new cities in Mysia, Lydia and Phrygia, and saw an important change in the role of existing provincial cities, which evolved from autonomous city-states to Imperial administrative centres. The province became an elaborate system of self-governing cities, each responsible for its own economics, taxes, and law in its territory. The reign of Augustus further signaled the start of urbanization of Asia province, as public building became the defining characteristic of a city.

Proconsul Senatorius Asiae: This man is the Proconsul of the senatorial province of Asia. The proconsul spends much of his year-long term traveling throughout the province hearing cases and conducting other judicial business at each of the assize centres. The beginning of the principate of Augustus signaled the rise of new cities in Mysia, Lydia and Phrygia, and saw an important change in the role of existing provincial cities, which evolved from autonomous city-states to Imperial administrative centres. The province became an elaborate system of self-governing cities, each responsible for its own economics, taxes, and law in its territory. The reign of Augustus further signaled the start of urbanization of Asia province, as public building became the defining characteristic of a city.

Proconsul Senatorius Asiae: This man is the Proconsul of the senatorial province of Asia. The proconsul spends much of his year-long term traveling throughout the province hearing cases and conducting other judicial business at each of the assize centres. The beginning of the principate of Augustus signaled the rise of new cities in Mysia, Lydia and Phrygia, and saw an important change in the role of existing provincial cities, which evolved from autonomous city-states to Imperial administrative centres. The province became an elaborate system of self-governing cities, each responsible for its own economics, taxes, and law in its territory. The reign of Augustus further signaled the start of urbanization of Asia province, as public building became the defining characteristic of a city.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
When Points Chance Conditions
ending a turn in a settlement +3 100% is a general · does not have Proconsul Senatorius Asiae · the faction leader has Imperator Caesar · in Ephesos · Mytilene is held by Rome · Sardis is held by Rome · Pergamon is held by Rome · Halikarnassos is held by Rome · Patara is held by Rome · Sagalassos is held by Rome
ending a turn in a settlement +2 100% is a general · in Ephesos · has Proconsul Senatorius Asiae at level 1
ending a turn in a settlement +1 100% is a general · in Ephesos · has Proconsul Senatorius Asiae at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Ephesos is held by Rome · has Proconsul Senatorius Asiae at level 1

Proconsul Senatorius Baeticae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Senatorius Baeticae 1 no stat effects
Proconsul Senatorius Baeticae 2 +2 Influence
Proconsul Senatorius Baeticae 3 +2 Trading, +1 Law, +2 Influence, -3 Unrest
What the game says at each level

Proconsul Senatorius Baeticae: This man is the Proconsul of the senatorial province of Baetica, an adjectival form of Baetis, the Roman name for the Guadalquivir River, whose fertile valley forms one of the most important parts of the province. In the reorganization of the Empire, in 14 BC, Hispania was remade into three Imperial provinces. \nFortune smiled on rich Baetica, also called Baetica Felix, and a dynamic, upwardly-mobile social and economic middling stratum developed there, which absorbed freed slaves and far outnumbered the rich elite.\nThe Senatorial province of Baetica became so secure that no Roman legion was required to be permanently stationed there. The south of the Iberian peninsula was agriculturally rich, providing exports of wine, olive oil and the fermented fish sauce called garum that were staples of the Mediterranean diet. Baetica was rich and utterly Romanized, so that the Emperor Vespasian granted the Ius latii that extended the rights pertaining to Roman citizenship (latinitas) to the inhabitants of Hispania, an honour that secured the loyalty of the Baetian elite and its middle class.

Proconsul Senatorius Baeticae: This man is the Proconsul of the senatorial province of Baetica, an adjectival form of Baetis, the Roman name for the Guadalquivir River, whose fertile valley forms one of the most important parts of the province. In the reorganization of the Empire, in 14 BC, Hispania was remade into three Imperial provinces. \nFortune smiled on rich Baetica, also called Baetica Felix, and a dynamic, upwardly-mobile social and economic middling stratum developed there, which absorbed freed slaves and far outnumbered the rich elite.\nThe Senatorial province of Baetica became so secure that no Roman legion was required to be permanently stationed there. The south of the Iberian peninsula was agriculturally rich, providing exports of wine, olive oil and the fermented fish sauce called garum that were staples of the Mediterranean diet. Baetica was rich and utterly Romanized, so that the Emperor Vespasian granted the Ius latii that extended the rights pertaining to Roman citizenship (latinitas) to the inhabitants of Hispania, an honour that secured the loyalty of the Baetian elite and its middle class.

Proconsul Senatorius Baeticae: This man is the Proconsul of the senatorial province of Baetica, an adjectival form of Baetis, the Roman name for the Guadalquivir River, whose fertile valley forms one of the most important parts of the province. In the reorganization of the Empire, in 14 BC, Hispania was remade into three Imperial provinces. \nFortune smiled on rich Baetica, also called Baetica Felix, and a dynamic, upwardly-mobile social and economic middling stratum developed there, which absorbed freed slaves and far outnumbered the rich elite.\nThe Senatorial province of Baetica became so secure that no Roman legion was required to be permanently stationed there. The south of the Iberian peninsula was agriculturally rich, providing exports of wine, olive oil and the fermented fish sauce called garum that were staples of the Mediterranean diet. Baetica was rich and utterly Romanized, so that the Emperor Vespasian granted the Ius latii that extended the rights pertaining to Roman citizenship (latinitas) to the inhabitants of Hispania, an honour that secured the loyalty of the Baetian elite and its middle class.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · does not have Proconsul Senatorius Baeticae · the faction leader has Imperator Caesar · in Ilipa · Gades is held by Rome · Malaca is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Ilipa · has Proconsul Senatorius Baeticae at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Ilipa · has Proconsul Senatorius Baeticae at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Ilipa is held by Rome · has Proconsul Senatorius Baeticae at level 1

Proconsul Senatorius Bithyniae Pontoque

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Senatorius Bithyniae Pontoque 1 no stat effects
Proconsul Senatorius Bithyniae Pontoque 2 +1 Influence
Proconsul Senatorius Bithyniae Pontoque 3 +2 Trading, +2 Law, +1 Influence
What the game says at each level

Proconsul Senatorius Bithyniae Pontoque: This man is the Proconsul of the senatorial province of Bithynia and Pontus.\nBithynia et Pontus was the name of a province of the Roman empire on the Black Sea coast of Anatolia. It was formed by the amalgamation of the former kingdoms of Bithynia (annexed by Rome 74 BC) and Pontus (annexed 64 BC). With the subjection of Pontus by Pompey in 64 BC little changed in the structuring of life, either for the oligarchies that controlled the cities or for the common people in cities or hinterland. The meaning of the name Pontus however underwent a change.\n\nPart of the kingdom was now annexed to the Roman Empire, being united with Bithynia in a double province called Pontus and Bithynia. After the reforms of Augustus, the province became senatorial. However, the eastern half of the old kingdom was administered as a client kingdom together with Colchis, its last king being Polemon II. (12 BC-74 AD). In AD 62 the country was constituted by Nero as a Roman province.

Proconsul Senatorius Bithyniae Pontoque: This man is the Proconsul of the senatorial province of Bithynia and Pontus.\nBithynia et Pontus was the name of a province of the Roman empire on the Black Sea coast of Anatolia. It was formed by the amalgamation of the former kingdoms of Bithynia (annexed by Rome 74 BC) and Pontus (annexed 64 BC). With the subjection of Pontus by Pompey in 64 BC little changed in the structuring of life, either for the oligarchies that controlled the cities or for the common people in cities or hinterland. The meaning of the name Pontus however underwent a change.\n\nPart of the kingdom was now annexed to the Roman Empire, being united with Bithynia in a double province called Pontus and Bithynia. After the reforms of Augustus, the province became senatorial. However, the eastern half of the old kingdom was administered as a client kingdom together with Colchis, its last king being Polemon II. (12 BC-74 AD). In AD 62 the country was constituted by Nero as a Roman province.

Proconsul Senatorius Bithyniae Pontoque: This man is the Proconsul of the senatorial province of Bithynia and Pontus.\nBithynia et Pontus was the name of a province of the Roman empire on the Black Sea coast of Anatolia. It was formed by the amalgamation of the former kingdoms of Bithynia (annexed by Rome 74 BC) and Pontus (annexed 64 BC). With the subjection of Pontus by Pompey in 64 BC little changed in the structuring of life, either for the oligarchies that controlled the cities or for the common people in cities or hinterland. The meaning of the name Pontus however underwent a change.\n\nPart of the kingdom was now annexed to the Roman Empire, being united with Bithynia in a double province called Pontus and Bithynia. After the reforms of Augustus, the province became senatorial. However, the eastern half of the old kingdom was administered as a client kingdom together with Colchis, its last king being Polemon II. (12 BC-74 AD). In AD 62 the country was constituted by Nero as a Roman province.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · does not have Proconsul Senatorius Bithyniae Pontoque · the faction leader has Imperator Caesar · in Nikomedia · Herakleia-Pontos is held by Rome · Sinope is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Nikomedia · has Proconsul Senatorius Bithyniae Pontoque at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Nikomedia · has Proconsul Senatorius Bithyniae Pontoque at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Nikomedia is held by Rome · has Proconsul Senatorius Bithyniae Pontoque at level 1

Proconsul Senatorius Ciliciae Cyproque

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Senatorius Ciliciae Cyproque 1 no stat effects
Proconsul Senatorius Ciliciae Cyproque 2 +1 Influence
Proconsul Senatorius Ciliciae Cyproque 3 +1 Influence, +1 Trading, +3 Unrest
What the game says at each level

Proconsul Senatorius Ciliciae Cyproque: This man is the Proconsul of the senatorial province of Cilicia and Cyprus, reorganized by Julius Caesar in 47 BC, and in 27 BC by Augustus, who made further changes, reducing the province of Cilicia further. Cyprus was made a separate province; and Pamphylia with Isauria and Pisidia, after the death of Amyntas in 25 BC, was also made a separate province (the province of Galatia), to which Lycaonia was also attached. The result was that Cilicia was reduced to the original parts Campestris and Aspera, and renamed Syria-Cilicia Phoenice. From 22 BCE onwards, Cyprus was a senatorial province, divided into four districts centred around Paphus, Salamis, Amathus and Lapethus.

Proconsul Senatorius Ciliciae Cyproque: This man is the Proconsul of the senatorial province of Cilicia and Cyprus, reorganized by Julius Caesar in 47 BC, and in 27 BC by Augustus, who made further changes, reducing the province of Cilicia further. Cyprus was made a separate province; and Pamphylia with Isauria and Pisidia, after the death of Amyntas in 25 BC, was also made a separate province (the province of Galatia), to which Lycaonia was also attached. The result was that Cilicia was reduced to the original parts Campestris and Aspera, and renamed Syria-Cilicia Phoenice. From 22 BCE onwards, Cyprus was a senatorial province, divided into four districts centred around Paphus, Salamis, Amathus and Lapethus.

Proconsul Senatorius Ciliciae Cyproque: This man is the Proconsul of the senatorial province of Cilicia and Cyprus, reorganized by Julius Caesar in 47 BC, and in 27 BC by Augustus, who made further changes, reducing the province of Cilicia further. Cyprus was made a separate province; and Pamphylia with Isauria and Pisidia, after the death of Amyntas in 25 BC, was also made a separate province (the province of Galatia), to which Lycaonia was also attached. The result was that Cilicia was reduced to the original parts Campestris and Aspera, and renamed Syria-Cilicia Phoenice. From 22 BCE onwards, Cyprus was a senatorial province, divided into four districts centred around Paphus, Salamis, Amathus and Lapethus.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
When Points Chance Conditions
at the end of the character's turn +3 100% is a general · ended the turn in a settlement · does not have Proconsul Senatorius Ciliciae Cyproque · the faction leader has Imperator Caesar · in Tarsos · Paphos is held by Rome
at the end of the character's turn +2 100% is a general · ended the turn in a settlement · in Tarsos · has Proconsul Senatorius Ciliciae Cyproque at level 1
at the end of the character's turn +1 100% is a general · ended the turn in a settlement · in Tarsos · has Proconsul Senatorius Ciliciae Cyproque at level 2
at the end of the character's turn +1 100% is a general · ended the turn outside a settlement · Tarsos is held by Rome · has Proconsul Senatorius Ciliciae Cyproque at level 1

Proconsul Senatorius Corsicae Sardiniaeque

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

Level At points Effects
Proconsul Senatorius Corsicae Sardiniaeque 1 no stat effects
Proconsul Senatorius Corsicae Sardiniaeque 2 +1 Influence
Proconsul Senatorius Corsicae Sardiniaeque 3 +1 Farming, +1 Influence, +1 Law
What the game says at each level

Proconsul Senatorius Corsicae Sardiniaeque: This man is the Proconsul of the senatorial province of Corsica and Sardinia.\nDuring the civil wars, as control of the islands became a strategic weapon in the hands of powerful generals, the wheat supply fed the armies of Sulla, Caesar and Octavian. Between 40 and 38 BC, Sextus Pompey captured Corsica and established strongholds on the island, from where he could threaten Italy with his pirate fleet, causing shortage of wheat supply in the capital. It was only after the battle of Naulochus in 36 BC, when Agrippa defeated Pompey’s fleet, that the islands were again under control of Augustus.\n\nThe Romans regarded both the islands and their people as backward and unhealthy, in all likelihood due to the long-standing presence of malaria. Strabo mentioned that the populations residing in the mountains were still not completely pacified during his time and eventually resorted to live off plunder, pillaging other Sardinian communities and sailing with their ships to raid the Etrurian shores.\nCorsica and Sardinia were kept in a scarcely urbanised state and came mostly to be used as places of exile. While neglected, the islands still provided Rome with much of the grain supply, wax, great number of sailors for her military fleets, while Sardinia was also one of the main suppliers of metal.

Proconsul Senatorius Corsicae Sardiniaeque: This man is the Proconsul of the senatorial province of Corsica and Sardinia.\nDuring the civil wars, as control of the islands became a strategic weapon in the hands of powerful generals, the wheat supply fed the armies of Sulla, Caesar and Octavian. Between 40 and 38 BC, Sextus Pompey captured Corsica and established strongholds on the island, from where he could threaten Italy with his pirate fleet, causing shortage of wheat supply in the capital. It was only after the battle of Naulochus in 36 BC, when Agrippa defeated Pompey’s fleet, that the islands were again under control of Augustus.\n\nThe Romans regarded both the islands and their people as backward and unhealthy, in all likelihood due to the long-standing presence of malaria. Strabo mentioned that the populations residing in the mountains were still not completely pacified during his time and eventually resorted to live off plunder, pillaging other Sardinian communities and sailing with their ships to raid the Etrurian shores.\nCorsica and Sardinia were kept in a scarcely urbanised state and came mostly to be used as places of exile. While neglected, the islands still provided Rome with much of the grain supply, wax, great number of sailors for her military fleets, while Sardinia was also one of the main suppliers of metal.

Proconsul Senatorius Corsicae Sardiniaeque: This man is the Proconsul of the senatorial province of Corsica and Sardinia.\nDuring the civil wars, as control of the islands became a strategic weapon in the hands of powerful generals, the wheat supply fed the armies of Sulla, Caesar and Octavian. Between 40 and 38 BC, Sextus Pompey captured Corsica and established strongholds on the island, from where he could threaten Italy with his pirate fleet, causing shortage of wheat supply in the capital. It was only after the battle of Naulochus in 36 BC, when Agrippa defeated Pompey’s fleet, that the islands were again under control of Augustus.\n\nThe Romans regarded both the islands and their people as backward and unhealthy, in all likelihood due to the long-standing presence of malaria. Strabo mentioned that the populations residing in the mountains were still not completely pacified during his time and eventually resorted to live off plunder, pillaging other Sardinian communities and sailing with their ships to raid the Etrurian shores.\nCorsica and Sardinia were kept in a scarcely urbanised state and came mostly to be used as places of exile. While neglected, the islands still provided Rome with much of the grain supply, wax, great number of sailors for her military fleets, while Sardinia was also one of the main suppliers of metal.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · [Thracia

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