cultures illyrian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Illyrian
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9 factions · 23 settlements at the start
Factions
9 factions are Illyrian, holding 23 settlements at the start of the campaign (1.8% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Illyrian Kingdom | 5 | Illyrian |
| Liburni | 4 | Liburnian |
| Dardania | 3 | Dardanian |
| Ardiaei | 2 | Illyrian |
| Delmatae | 2 | Delmato-Pannonian |
| Histri | 2 | Venetic |
| Iapodes | 2 | Delmato-Pannonian |
| Labeatae | 2 | Illyrian |
| Daesitiates | 1 | Delmato-Pannonian |
What its factions believe
Its factions follow 5 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
| Delmato-Pannonian | 3 | Delmatae, Iapodes, Daesitiates |
| Illyrian | 3 | Illyrian Kingdom, Ardiaei, Labeatae |
| Dardanian | 1 | Dardania |
| Liburnian | 1 | Liburni |
| Venetic | 1 | Histri |
Buildings Illyrian factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
Agents and forts
What it costs a Illyrian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |