cultures anatolian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Anatolian
โ all cultures ยท all factions ยท wiki index
5 factions ยท 2 settlements at the start
Factions
5 factions are Anatolian, holding 2 settlements at the start of the campaign (0.2% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Paphlagonia | 1 | Paphlagonian |
| Selge | 1 | Pisidian |
| Chrysaorian League | โ | Carian |
| Cilician Pirates | โ | Cilician |
| Lycian League | โ | Lycian |
What its factions believe
Its factions follow 5 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
| Carian | 1 | Chrysaorian League |
| Cilician | 1 | Cilician Pirates |
| Lycian | 1 | Lycian League |
| Paphlagonian | 1 | Paphlagonia |
| Pisidian | 1 | Selge |
Bonuses for being Anatolian
These bonuses apply in a settlement only when its owner is Anatolian.
| Effect | Where |
|---|---|
| Carian belief +1 | Court of Law (Civic) |
| Cilician belief +1 | Court of Law (Civic) |
| Lycian belief +1 | Court of Law (Civic) |
| Paphlagonian belief +1 | Court of Law (Civic) |
| Pisidian belief +1 | Court of Law (Civic) |
| Carian belief +2 | Magnificent Court of Law (Civic) |
| Cilician belief +2 | Magnificent Court of Law (Civic) |
| Lycian belief +2 | Magnificent Court of Law (Civic) |
| Paphlagonian belief +2 | Magnificent Court of Law (Civic) |
| Pisidian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is not Anatolian:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
| public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Anatolian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |