cultures anatolian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Anatolian

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5 factions ยท 2 settlements at the start

Factions

5 factions are Anatolian, holding 2 settlements at the start of the campaign (0.2% of the map).

Faction Provinces at the start Default belief
Paphlagonia 1 Paphlagonian
Selge 1 Pisidian
Chrysaorian League โ€” Carian
Cilician Pirates โ€” Cilician
Lycian League โ€” Lycian

What its factions believe

Its factions follow 5 different beliefs: a culture does not decide a faction's religion.

Belief Factions Who
Carian 1 Chrysaorian League
Cilician 1 Cilician Pirates
Lycian 1 Lycian League
Paphlagonian 1 Paphlagonia
Pisidian 1 Selge

Bonuses for being Anatolian

These bonuses apply in a settlement only when its owner is Anatolian.

Effect Where
Carian belief +1 Court of Law (Civic)
Cilician belief +1 Court of Law (Civic)
Lycian belief +1 Court of Law (Civic)
Paphlagonian belief +1 Court of Law (Civic)
Pisidian belief +1 Court of Law (Civic)
Carian belief +2 Magnificent Court of Law (Civic)
Cilician belief +2 Magnificent Court of Law (Civic)
Lycian belief +2 Magnificent Court of Law (Civic)
Paphlagonian belief +2 Magnificent Court of Law (Civic)
Pisidian belief +2 Magnificent Court of Law (Civic)

And these apply only when the owner is not Anatolian:

Effect Where
public order (law) +2 to +3 Court of Law (Civic)
public order (law) +2 to +3 Magnificent Court of Law (Civic)
public order (happiness) +5 Theatre (Leisure)

Agents and forts

What it costs a Anatolian faction to recruit an agent or put up a fort.

Cost
Spy 800 dn
Assassin 1,000 dn
Diplomat 750 dn
Merchant 750 dn
Admiral 200 dn
Fort 3,000 dn
Watchtower 1,000 dn