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Retinue: G

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50 retinue members whose name begins with G. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Gaius Marius

unique (one in the world at a time) · never alongside Legion Instructor · never for 18 of the cultures.

Effects: +1 Command, +1 Local Popularity, +2 Training Units

A successful general and politician, he reformed the armies of Rome and allowed all citizens to serve, regardless of rank or wealth.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 10% does not belong to Free Peoples · from turn 202 on · in Arretium · the settlement has Imperial Palace · Arretium is held by Rome · belongs to Rome · is a general
ending a turn in a settlement 10% does not belong to Free Peoples · from turn 202 on · in Ankon · the settlement has Imperial Palace · Ankon is held by Rome · belongs to Rome · is a general
ending a turn in a settlement 10% does not belong to Free Peoples · from turn 202 on · in Tarentum · the settlement has Imperial Palace · Tarentum is held by Rome · belongs to Rome · is a general
ending a turn in a settlement 10% does not belong to Free Peoples · from turn 202 on · in Capua · the settlement has Imperial Palace · Capua is held by Rome · belongs to Rome · is a general
ending a turn in a settlement 100% does not belong to Free Peoples · from turn 202 on · in Petelia · the settlement has Imperial Palace · Petelia is held by Rome · belongs to Rome · is a general
ending a turn in a settlement 10% does not belong to Free Peoples · from turn 202 on · in Maleventum · the settlement has Imperial Palace · Maleventum is held by Rome · belongs to Rome · is a general

Gallic Warlord

never for 14 of the cultures.

Effects: +1 Command, +1 Troop Morale, +1 Infantry Command

This man is seen as a mighty war leader by his people.

Cultures that never receive it (14)

Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian

How it is gained: after a battle
When Chance Conditions
after a battle 100% is a general · won the battle · the outcome was clear or more decisive · a field battle · battle odds below 1.5 (his strength against the enemy's) · killed at least 45% of the enemy · is not the faction leader · is not the faction heir · belongs to Arverni · no one in his faction has Gallic Warlord · Command 4 or more

Galloper

never for 4 of the cultures.

Effects: +1 Command

Command and control on the battlefield relies on orders getting through. His timely dispatches ensure that orders are carried out without delay, possibly turning the tide of battle with his arrival.

Cultures that never receive it (4)

Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: after a battle, at the end of the character's turn
When Chance Conditions
after a battle 1% did not rout · won the battle · is a general
at the end of the character's turn 2% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Barracks and Armoury or better · 10% chance · is a general
at the end of the character's turn 2% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Racing Course (Leisure) or better · 10% chance · is a general
at the end of the character's turn 2% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Horse Trainer (Rural) or better · 10% chance · is a general

Gallos of Kybele

unique (one in the world at a time) · never alongside Gallos of Kybele, Gallos of Kybele · never for 12 of the cultures.

Effects: -1 Unrest, -1 Influence

This man is a gallos of Kybêlê, the great mother of all. Her cult is deeply connected with that of Attis: According to the poet Hermesianax, the born eunuch Attis, a young man, founded the cult of Kybêlê in Lydia before a boar slew him. In his honor, the Galloi castrate themselves and serve Kybêlêas as Attis did, though it has been reported that there are also some priestesses and uncastrated priests and followers of the great mother. The frenzy can overcome even the most reluctant, but many Greeks and Romans loathe the foreign, revolting practice. After the act is done, the followers of Kybêlê take the severed organ and run through the city, seizing women's clothing and adornment from whatever house they throw their organ into, before putting on these clothes and begging in the streets.

Acquisition is tied to traits: Reverent, Rational Beliefs.

Cultures that never receive it (12)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman · Scythian

How it is gained: at the end of the character's turn
When Chance Conditions
at the end of the character's turn 1% ended the turn in a settlement · over 90% of his movement left · has Reverent at level 2 or higher · Influence 3 or more · has less than level 2 of Rational Beliefs · of Greek, Western Hellenistic, Eastern Hellenistic, Anatolian, Thracian or Roman culture (plus hidden conditions)

Gallos of Kybele (gallos kybele2)

unique (one in the world at a time) · never alongside Gallos of Kybele, Gallos of Kybele · never for 12 of the cultures.

Effects: -1 Unrest, -1 Influence

This man is a gallos of Kybêlê, the great mother of all. Her cult is deeply connected with that of Attis: According to the poet Hermesianax, the born eunuch Attis, a young man, founded the cult of Kybêlê in Lydia before a boar slew him. In his honor, the Galloi castrate themselves and serve Kybêlêas as Attis did, though it has been reported that there are also some priestesses and uncastrated priests and followers of the great mother. The frenzy can overcome even the most reluctant, but many Greeks and Romans loathe the foreign, revolting practice. After the act is done, the followers of Kybêlê take the severed organ and run through the city, seizing women's clothing and adornment from whatever house they throw their organ into, before putting on these clothes and begging in the streets.

Acquisition is tied to traits: Reverent, Rational Beliefs.

Cultures that never receive it (12)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman · Scythian

How it is gained: at the end of the character's turn
When Chance Conditions
at the end of the character's turn 1% ended the turn in a settlement · over 90% of his movement left · has Reverent at level 2 or higher · Influence 3 or more · has less than level 2 of Rational Beliefs · of Greek, Western Hellenistic, Eastern Hellenistic, Anatolian, Thracian or Roman culture (plus hidden conditions)

Gallos of Kybele (gallos kybele3)

unique (one in the world at a time) · never alongside Gallos of Kybele, Gallos of Kybele · never for 12 of the cultures.

Effects: -1 Unrest, -1 Influence

This man is a gallos of Kybêlê, the great mother of all. Her cult is deeply connected with that of Attis: According to the poet Hermesianax, the born eunuch Attis, a young man, founded the cult of Kybêlê in Lydia before a boar slew him. In his honor, the Galloi castrate themselves and serve Kybêlêas as Attis did, though it has been reported that there are also some priestesses and uncastrated priests and followers of the great mother. The frenzy can overcome even the most reluctant, but many Greeks and Romans loathe the foreign, revolting practice. After the act is done, the followers of Kybêlê take the severed organ and run through the city, seizing women's clothing and adornment from whatever house they throw their organ into, before putting on these clothes and begging in the streets.

Acquisition is tied to traits: Reverent, Rational Beliefs.

Cultures that never receive it (12)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman · Scythian

How it is gained: at the end of the character's turn
When Chance Conditions
at the end of the character's turn 1% ended the turn in a settlement · over 90% of his movement left · has Reverent at level 2 or higher · Influence 3 or more · has less than level 2 of Rational Beliefs · of Greek, Western Hellenistic, Eastern Hellenistic, Anatolian, Thracian or Roman culture (plus hidden conditions)

Ganymedes

unique (one in the world at a time) · never alongside Pothinus, Chief Eunuch · never for 17 of the cultures.

Effects: +2 Combat vs Roman, +1 Influence, +2 Personal Security, +1 Bodyguard Valour

This eunuch is more than a match than just an ordinary adversary of any Romans commander to come…

Acquisition is tied to the trait: Watchful.

Cultures that never receive it (17)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman

How it is gained: after a battle
When Chance Conditions
after a battle 40% won the battle · fought a faction of Roman culture · belongs to Ptolemaic Empire · is a general · from turn 802 on · before turn 1004 · has Watchful

Gardener

never alongside Galloper, Runner, Carpet Weaver · never for 11 of the cultures.

Effects: +1 Influence, -1 Squalor, +1 Health

This is the Persians’ way to show what paradise looks like.

Acquisition is tied to traits: Lover of Beauty, Mildly Extravagant, Wealthy.

Cultures that never receive it (11)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Qanat Network (Crops) or better · belongs to Armenia
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Assart Clearings (Crops) or better · belongs to Armenia
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Assart Clearings (Crops) or better · belongs to Parni
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Qanat Network (Crops) or better · belongs to Parni
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Contour Furrows (Crops) or better · belongs to Armenia
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Contour Furrows (Crops) or better · belongs to Parni
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Basin Irrigation (Crops) or better · belongs to Parni
ending a turn in a settlement 2% does not belong to Free Peoples · has Lover of Beauty · over 90% of his movement left · the settlement has Imperial Palace or better · from a Eastern-group faction
ending a turn in a settlement 2% has Mildly Extravagant · over 90% of his movement left · the settlement has Imperial Palace or better · in the Babylonian area of recruitment · of Greek, Western Hellenistic or Eastern Hellenistic culture
ending a turn in a settlement 2% does not belong to Free Peoples · has Wealthy at level 2 or higher · over 90% of his movement left · the settlement has Sewers (Sanitation) or better · in the Babylonian area of recruitment

Garrison Commander

Effects: +2 Training Units

The commander of the city garrison is one of the most important persons to be allied with. This man is an expert in all aspects of training and leading infantry.

Acquisition is tied to the trait: Estate Owner.

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · belongs to Carthage · the settlement has Local Garrisons or better · Influence above 2 · has Estate Owner at level 2 or higher · Command 3 or more · 10% chance

Garum Chef

never alongside Master of Assassins, Cook · never for 16 of the cultures.

Effects: +1 Influence

Such a wonderful delight requires a skilful chef to manufacture, and brings fame to a man who employs such a chef.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · has Wealthy at level 2 or higher · over 90% of his movement left · the settlement has Trade Port or better · Influence 5 or more

Geminus of Rhodes

unique (one in the world at a time) · never alongside Mathematician, Astronomy Scholar.

Effects: +1 Siege Attack, +1 Management

A Greek astronomer and mathematician. An astronomy work of him, the Introduction to the Phenomena, was very good as an introductory astronomy book for students. He also wrote a work on mathematics extensively. He divided mathematics into two parts Pure and Applied…Someone who suited for teach your children and turned those dumb farmhand into skilled siege machine calculators.

Acquisition is tied to the trait: Rational Beliefs.

How it is gained: at the end of the character's turn
When Chance Conditions
at the end of the character's turn 40% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 802 on · before turn 1004 · has Rational Beliefs

General

never alongside General, General.

Effects: +3 Loyalty, +1 Negotiation, +2 Troop Morale

This man has been elected to the office of General.

Granted by events.


General (rebel office 02)

never alongside General, General.

Effects: +3 Loyalty, +1 Negotiation, +2 Troop Morale

This man has been elected to the office of General.

Granted by events.


General (rebel office 03)

never alongside General, General.

Effects: +3 Loyalty, +1 Negotiation, +2 Troop Morale

This man has been elected to the office of General.

Granted by events.


Geographer

never for 7 of the cultures.

Effects: +3 Movement Points, +10 Tax Collection, +2 Line of Sight

Maps are a key to all great military campaigns, and jolly useful when collecting land taxes!

Acquisition is tied to traits: Curious Cartographer, Understanding of Logistics.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 2% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Great Academy (Civic)
ending a turn in a settlement 2% does not belong to Free Peoples · has Curious Cartographer at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better
ending a turn in a settlement 2% does not belong to Free Peoples · over 90% of his movement left · the settlement has Mouseion and the Great Library · has Understanding of Logistics

Geography Scholar

never alongside Scholar Apprentice, Astronomy Scholar, Foreign Affairs Scholar · never for 9 of the cultures.

Effects: +1 Management, +1 Farming, +10 Mining

This scholar knows the lay of the land like the back of his hand. Whether it’s farming or digging, the earth yields its secrets to him.

Acquisition is tied to traits: Curious Cartographer, Rational Beliefs.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 2% does not belong to Free Peoples · has Curious Cartographer at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better
ending a turn in a settlement 1% does not belong to Free Peoples · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Plato's Academy at most · does not belong to Antigonid Kingdom · does not belong to Greek City States · does not belong to Sparta · does not belong to Pergamon · has Rational Beliefs
ending a turn in a settlement 1% does not belong to Free Peoples · over 90% of his movement left · the settlement has Mouseion and the Great Library · has Rational Beliefs · is a general

Geomancer

never for 11 of the cultures.

Effects: +10 Construction, +10 Mining, +1 Squalor

Surely the gods know better than we the proper location for mines and new buildings? The good placement of new buildings is a thing that no governor should ignore.

Acquisition is tied to traits: Curious Cartographer, Likes Sciences.

Cultures that never receive it (11)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Libyan · Egyptian · Ethiopian · Roman

How it is gained: ending a turn in a settlement, at the end of the character's turn
When Chance Conditions
ending a turn in a settlement 2% does not belong to Free Peoples · has Curious Cartographer at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better
ending a turn in a settlement 3% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · the settlement has Mines (Industry) or better
ending a turn in a settlement 3% does not belong to Free Peoples · has Likes Sciences · over 90% of his movement left · the settlement has Academy (Civic) or better · the settlement has Mines (Industry) or better
at the end of the character's turn 2% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · 10% chance · is a general

Geometer

never for 7 of the cultures.

Effects: +1 Siege Defence, +10 Construction

An expert in the accurate measurement of distances and angles, his skill in construction ensures that your walls stand against your enemies.

Acquisition is tied to the trait: Superior Builder.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement, at the end of the character's turn
When Chance Conditions
ending a turn in a settlement 3% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · the settlement has Stone Quarry (Industry) or better
at the end of the character's turn 2% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · the settlement has Academy (Civic) or better · 10% chance · is a general
ending a turn in a settlement 2% does not belong to Free Peoples · over 90% of his movement left · the settlement has Mouseion and the Great Library · has Superior Builder
ending a turn in a settlement 2% does not belong to Free Peoples · over 90% of his movement left · the settlement has Plato's Academy or better · has Superior Builder · is a general

Germanic Warlord

never for 14 of the cultures.

Effects: +1 Command, +1 Troop Morale, +1 Infantry Command

This man is seen as a mighty war leader by his people.

Cultures that never receive it (14)

Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian

How it is gained: after a battle
When Chance Conditions
after a battle 100% is a general · won the battle · the outcome was clear or more decisive · a field battle · battle odds below 1.5 (his strength against the enemy's) · killed at least 45% of the enemy · is not the faction leader · is not the faction heir · belongs to Semnones · no one in his faction has Germanic Warlord · Command 4 or more

Gladiator

never alongside Lanista, Capuan Lanista · never for 20 of the cultures.

Effects: +1 Personal Security, +1 Bodyguard Valour, +1 Training Units

Life and death in the arena prepares a man for many surprises and dangers.

Acquisition is tied to the trait: Gladiatorial Fan.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 4% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Amphitheatre (Leisure) or better · has Gladiatorial Fan

Gladiator Bodyguard

never alongside Lanista · never for 20 of the cultures.

Effects: +2 Personal Security

Once famed for spilling blood under the hot sun of the arena, this former gladiator now stands behind you in meetings, arms folded, with a look that says, ‘Agree, or else.’

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 2% is a diplomat · over 90% of his movement left · the settlement has Amphitheatre (Leisure) or better · belongs to Rome or Roman Rebels

Gnaeus Naevius

unique (one in the world at a time) · never for 18 of the cultures.

Effects: +1 Influence

This latin dramatist and satirist is well known for his translations of Greek plays into Latin. He seems to have some talent of his own, perhaps he will develop some original plays in his native Latin?

Acquisition is tied to the trait: Despises Greeks.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: at the end of the character's turn
When Chance Conditions
at the end of the character's turn 40% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · is a general · from turn 130 on · before turn 308 · does not have Despises Greeks
at the end of the character's turn 40% does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · is a general · from turn 130 on · before turn 308 · does not have Despises Greeks

Gold Torc

never alongside Gold Torc.

Effects: +1 Influence, +1 Fertility

This golden torc identifies the wearer as a person of high rank in his society, and one of the wealthiest too.

Acquisition is tied to the trait: Wealthy Chieftain.

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · over 85% of his movement left · Influence above 4 · of Gallic culture · has Wealthy Chieftain at level 2 or higher

Gold Torc (torqb)

never alongside Gold Torc.

Effects: +1 Influence

After a great victory against the Celts, this man has obtained a magnificent golden torc, one of the finest work of art gathered from the spoils of the dead. Such a prized artifact will prove that this man has been able to defeat an important Celtic enemy who belonged to the local nobility.

How it is gained: after a battle
When Chance Conditions
after a battle 5% won the battle · killed at least 60% of the enemy · fought a faction of Gallic culture · Influence 3 or more · is a general

Golden Amphora

unique (one in the world at a time) · never for 8 of the cultures.

Effects: +1 Influence

As the King, this man has adquired a very precious gift that will surely be admired by his people.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · is a general · of Thracian culture · over 90% of his movement left · is the faction leader · Influence above 2 · has Wealthy (plus hidden conditions)

Golden Bracelet

unique (one in the world at a time) · never for 8 of the cultures.

Effects: +1 Influence

As the governor of a rich city, this man has managed to obtain a beautiful bracelet that will surely be admired by his people!

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · is a general · over 90% of his movement left · Influence above 2 · has Wealthy (plus hidden conditions)

Golden Deer Head

unique (one in the world at a time) · never for 8 of the cultures.

Effects: +1 Influence

As a show of royal power, this man has been offered by the King, a precious gift, a gold rhyton made up of a short and conical horn which terminates with the head of a fallow deer.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · is a general · of Thracian culture · over 90% of his movement left · has Wealthy at level 2 or higher · Influence above 2 (plus hidden conditions)

Golden Goat Rhyton

unique (one in the world at a time) · never for 8 of the cultures.

Effects: +1 Influence

As a show of royal power, this man has been offered by the King, a precious gift, a gold rhyton which terminates with the body of a goat.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · is a general · of Thracian culture · over 90% of his movement left · has Wealthy · Influence above 2 (plus hidden conditions)

Goldsmith

Effects: +10 Trading, -1 Bribe Resistance

Foreign tastes in goldwork can be so crass, so it's useful to have someone on hand to melt down captured gold and then make something pretty...

Acquisition is tied to the trait: Careful With Money.

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Forum or better · has Careful With Money
ending a turn in a settlement 1% does not belong to Free Peoples · over 90% of his movement left · the settlement has Mines (Industry) or better · Influence 3 or more (plus hidden conditions)

Gorgias - Discourses

never for 1 of the cultures.

Effects: +1 Influence, +1 Negotiation, -1 Unrest

Gorgias, called "the Nihilist," was a Greek sophist, pre-Socratic philosopher and rhetorician who was a native of Leontini in Sicily. Along with Protagoras, he forms the first generation of Sophists. Several doxographers report that he was a pupil of Empedocles, although he would only have been a few years younger. Gorgias ushered in rhetorical innovations involving structure and ornamentation and the introduction of paradoxologia – the idea of paradoxical thought and paradoxical expression. For these advancements, Gorgias has been labeled the ‘father of sophistry’. Gorgias is also known for contributing to the diffusion of the Attic dialect as the language of literary prose.

Acquisition is tied to the trait: Curious about Humanities.

Cultures that never receive it (1)

Gallic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Gorgias - Discourses · is a general

Gourmand's Chef

never alongside Master of Assassins, Cook · never for 19 of the cultures.

Effects: +1 Influence

Good food is a civilised accomplishment. Perfectly cooked food is even better!

Acquisition is tied to the trait: Gourmand.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 2% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Fish Salter (Urban) or better · has Gourmand

Governorship of Canaan

never alongside Chief Lieutenant · never for 14 of the cultures.

Effects: +1 Command, +1 Law

Thanks to our territorial expansion, Canaan has been finally freed from the Hellenic oppressors but there is now a greater need to patrol and ensure the safety of the dispersed Canaanite territories that are now under the Carthaginian hegemony. As so, this General has been elected as the military commander of all the Carthaginian forces in the Canaanite province. When in war, he has to follow the orders of the main Generals of Carthage, but still has great autonomy in his decisions, allowing for swift and decisive action to protect Carthaginian interests in Canaan.

Acquisition is tied to the trait: Accepted by the Army.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Libyan · Caucasian · Anatolian · Iranian · Egyptian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Tyre · no one in his faction has Governorship of Canaan · Influence above 1 · has Accepted by the Army

Governorship of Egypt

never alongside Chief Lieutenant · never for 14 of the cultures.

Effects: +1 Command, +1 Law

Due to our territorial expansion, there is now a constant need to patrol and ensure the safety of the dispersed territories, trade post and colonies that are under our hegemony. As so, this General has been elected as the military commander of all the Carthaginian forces in Aigyptos. When in war, he has to follow the orders of the main Generals of Carthage, but he still has great autonomy in his decisions, allowing for swift and decisive action to protect Carthaginian interests in Aigyptos, especially the areas under direct Punic control.

Acquisition is tied to the trait: Accepted by the Army.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Libyan · Caucasian · Anatolian · Iranian · Egyptian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Alexandria · no one in his faction has Governorship of Egypt · Influence above 1 · has Accepted by the Army

Governorship of Greece

never alongside Chief Lieutenant · never for 14 of the cultures.

Effects: +1 Command, +1 Law

Due to our territorial expansion, there is now a constant need to patrol and ensure the safety of the dispersed territories that are under our hegemony. As so, this General has been elected as the military commander of all the Carthaginian forces in Hellas. When in war, he has to follow the orders of the main Generals of Carthage, but still has great autonomy in his decisions, allowing for swift and decisive action to protect Carthaginian interests in Hellas, especially the areas under Punic control.

Acquisition is tied to the trait: Accepted by the Army.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Libyan · Caucasian · Anatolian · Iranian · Egyptian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Athens · no one in his faction has Governorship of Greece · Influence above 1 · has Accepted by the Army

Governorship of Iberia

never alongside Chief Lieutenant.

Effects: +1 Command, +1 Law

Due to our territorial expansion, there is now a constant need to patrol and ensure the safety of the dispersed territories that are under the Carthaginian hegemony. As so, this General has been elected as the military commander of all the Carthaginian forces in Ispanya. When in war, he must follow the orders of the main Generals of Carthage, but still has great autonomy in his decisions, allowing for swift and decisive actions to protect Carthaginian interests in Iberia, especially from the raids by the warlike Iberian tribes.

Acquisition is tied to the trait: Accepted by the Army.

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Mastia · no one in his faction has Governorship of Iberia · Influence above 1 · has Accepted by the Army

Governorship of Italy

never alongside Chief Lieutenant · never for 14 of the cultures.

Effects: +1 Command, +1 Loyalty, +1 Influence

Due to our territorial expansion, there is now a constant need to patrol and ensure the safety of the dispersed territories, trade post and colonies that are under our hegemony. As so, this General has been elected as the military commander of all the Carthaginian forces in the Italic province. When in war, he has to follow the orders of the main Generals of Carthage, but still has great autonomy in his decisions, allowing for swift and decisive action to protect Carthaginian interests in Italia, especially the areas under direct Punic control.

Acquisition is tied to the trait: Accepted by the Army.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Libyan · Caucasian · Anatolian · Iranian · Egyptian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Capua · no one in his faction has Governorship of Italy · Influence above 1 · has Accepted by the Army

Governorship of Libya

never alongside Chief Lieutenant · never for 14 of the cultures.

Effects: +1 Command, +1 Law

This General has been elected as the military commander of all the Carthaginian armies in the Libyan provinces. When in war, he must follow the orders of the main Generals of Carthage, but still has great autonomy in his decisions, allowing for swift and decisive actions to protect Carthaginian interests in Libya, especially the areas more vulnerable to attacks and raids by the nomadic Libyan tribes.

Acquisition is tied to the trait: Accepted by the Army.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Libyan · Caucasian · Anatolian · Iranian · Egyptian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Carthage · no one in his faction has Governorship of Libya · Influence above 1 · has Accepted by the Army

Governorship of Massalia

never alongside Chief Lieutenant · never for 14 of the cultures.

Effects: +1 Command, +1 Law

Due to our territorial expansion, there is now a constant need to patrol and ensure the safety of the new provinces, which are dispersed across various territories under our hegemony. As so, this General has been elected as the military commander of all the Carthaginian forces in the Massalia province, being capable of imposing Carthaginian authority in Southern Gaul and eventually the North. When in war, he has to follow the orders of the main Generals of Carthage, but still has great autonomy in his decisions, allowing for swift and decisive action to protect Carthaginian interests near Massalia, especially the areas under direct Punic control which are vulnerable to raids from the warlike Gallic tribes.

Acquisition is tied to the trait: Accepted by the Army.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Libyan · Caucasian · Anatolian · Iranian · Egyptian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Massalia · no one in his faction has Governorship of Massalia · Influence above 1 · has Accepted by the Army

Governorship of Sicily

never alongside Chief Lieutenant · never for 14 of the cultures.

Effects: +1 Command, +1 Law

This General has been elected as the military commander of all the Carthaginian armies in Sikelia. When in war, he must follow the orders of the main Generals of Carthage, but still has great autonomy in his decisions, allowing for swift and decisive actions to protect the Carthaginian interests, especially in areas were the local Hellenic population might want to support our enemies or revolt against us.

Acquisition is tied to the trait: Accepted by the Army.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Libyan · Caucasian · Anatolian · Iranian · Egyptian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 100% does not belong to Free Peoples · belongs to Carthage · in Lilybaion · no one in his faction has Governorship of Sicily · Influence above 1 · has Accepted by the Army

Grain Merchant

Effects: -1 Squalor

This merchant specialises in grain exporting to feed the population. If there's a bushel to be had he'll find two.

Acquisition is tied to the trait: Educated in Carthage.

How it is gained: ending a turn in a settlement, on coming of age
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Large Grain Imports (Food trade) or better · the settlement has something above Trade Port
ending a turn in a settlement 1% does not belong to Free Peoples · is a general · over 90% of his movement left · in a region with Grain · the settlement has something above Trade Port (plus hidden conditions)
ending a turn in a settlement 2% does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Large Grain Imports (Food trade) or better · 10% chance
on coming of age 5% has Educated in Carthage at level 1

Grain Speculator

Effects: +1 Squalor, +10 Trading

This speculator uses the grain scarcity in his favour, to drive up prices and profit on people's hunger. Trade income has indeed risen as he promised, but the Granaries are growing empty.

Acquisition is tied to traits: Flexible, Apprentice Trader.

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · has Apprentice Trader · over 90% of his movement left · the settlement has Large Grain Imports (Food trade) or better · the settlement has something above Trade Port
ending a turn in a settlement 1% does not belong to Free Peoples · has Flexible · over 90% of his movement left · the settlement has something above Trade Port

Greek Architect

never for 8 of the cultures.

Effects: +10 Construction, -1 Squalor

An architect hired with the knowledge of all the marvels of Hellenist art! The Thracian princes often have small fortresses with Greek type walls, but this is not comparable to something like the cities of Seuthopolis and Helis which are a way of showing that the king is the equivalent of an Hellenistic monarch.

Acquisition is tied to traits: Philhellenos, Wealthy.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: when a building completes in the governed city
When Chance Conditions
when a building completes in the governed city 1% the settlement has Governor's Palace or better · has Wealthy at level 2 or higher · has Philhellenos · Influence above 4 · of Thracian culture

Greek Armourer

never for 8 of the cultures.

Effects: +1 Troop Morale, +1 Bodyguard Valour

The Hellenes are known for the higher quality of their armour. It would be a shame if they’d keep their secrets all for themselves.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: when a building completes in the governed city
When Chance Conditions
when a building completes in the governed city 1% the settlement has Governor's Palace or better · has Wealthy · Influence above 4 · of Thracian culture · 10% chance (plus hidden conditions)

Greek Mercenary Commander

never alongside Mercenary Captain.

Effects: +1 Command, +3 Training Units, -1 Influence, -5 Tax Collection

Coming from Greece, this mercenary has joined the ranks of the Carthaginian army, offering his advice. His presence has caused envy among the local nobles, who disapprove seeing a Greek commanding the armies of their city.

How it is gained: on hiring mercenaries
When Chance Conditions
on hiring mercenaries 5% belongs to Carthage · before turn 164

Greek Slave

never alongside Greek Turncoat · never for 1 of the cultures.

Effects: +1 Combat vs Greek

"Just a little something I brought back from Greece after enslaving its cities".

Cultures that never receive it (1)

Greek

How it is gained: on enslaving a captured city
When Chance Conditions
on enslaving a captured city 10% either the target faction is of Greek culture or the target faction is of Eastern Hellenistic culture or the target faction is of Western Hellenistic culture · not from a Greek-group faction

Greek Turncoat

never for 1 of the cultures.

Effects: +1 Combat vs Greek

Once a defender of democracy, now a lover of tyranny (depending on who pays more). While some might call him a traitor, he prefers the term "opportunistic."

Cultures that never receive it (1)

Greek

How it is gained: after a battle
When Chance Conditions
after a battle 2% won the battle · killed at least 60% of the enemy · fought a faction of Greek culture · Influence 4 or more · is a general

Greek Tutor

never alongside Wise Mentor, Tutor.

Effects: +1 Management

By Zeus' grammar scroll! This Greek scholar has been tasked with teaching proper Hellenic pronunciation to young Carthaginian nobles. His lectures on Thucydides are frequently interrupted by students asking if the Peloponnesian War could have been won with elephants.

Acquisition is tied to traits: Ignorant, Wealthy.

How it is gained: on coming of age
When Chance Conditions
on coming of age 25% belongs to Carthage · his father does not have Ignorant · his father has Wealthy

Grudge Holding Slave

never alongside Enslaved Noble, Sex Slave, Obligation Slave · never for 2 of the cultures.

Effects: -3 Personal Security, -3 Public Security

Some people thirst for vengeance. Vengeance for the one that has taken away their freedom can never be quenched.

Cultures that never receive it (2)

Egyptian · Ethiopian

How it is gained: on enslaving a captured city
When Chance Conditions
on enslaving a captured city 2% always

Guide

never alongside Beggar, Herbalist.

Effects: +1 Subterfuge

This guide seems to have a map of every alley and dark corner in his mind, being able to easily slip spies through the busiest city streets.

Acquisition is tied to the trait: Sneaky.

How it is gained: ending a turn in a settlement
When Chance Conditions
ending a turn in a settlement 1% does not belong to Free Peoples · the settlement has Local Market or better · over 90% of his movement left · has Sneaky at level 3 or higher · is a spy

Gymnosophist

never alongside Hermit · never for 5 of the cultures.

Effects: +1 Management, -1 Influence, +1 Loyalty

Those who pursue asceticism to the point of regarding food and clothing as detrimental to purity are worthy of high respect. Or perhaps merely loony?

Cultures that never receive it (5)

Phoenician · Libyan · Roman · Egyptian · Ethiopian

Granted by events.

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