cultures thracian - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Thracian
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9 factions · 13 settlements at the start
Factions
9 factions are Thracian, holding 13 settlements at the start of the campaign (1.0% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Bithynia | 2 | Bithynian |
| Odrysian Kingdom | 2 | Thracian |
| Paeonia | 2 | Paeonian |
| Triballi | 2 | Triballian |
| Asti | 1 | Thracian |
| Bessi | 1 | Thracian |
| Cabyle | 1 | Thracian |
| Dentheletae | 1 | Thracian |
| Maedi | 1 | Thracian |
What its factions believe
Its factions follow 4 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
| Thracian | 6 | Odrysian Kingdom, Asti, Bessi, Cabyle, Dentheletae, Maedi |
| Bithynian | 1 | Bithynia |
| Paeonian | 1 | Paeonia |
| Triballian | 1 | Triballi |
Buildings Thracian factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
Agents and forts
What it costs a Thracian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |