cultures eastern - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Caucasian
← all cultures · all factions · wiki index
9 factions · 20 settlements at the start
Factions
9 factions are Caucasian, holding 20 settlements at the start of the campaign (1.5% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Armenia | 5 | Armenian |
| Sophene | 4 | Armenian |
| Armenia Minor | 3 | Armenian |
| Albanians | 2 | Caucasian |
| Colchians | 2 | Caucasian |
| Iberians | 2 | Caucasian |
| Heniochi | 1 | Caucasian |
| Mossynoeci | 1 | Caucasian |
| Commagene | — | Armenian |
What its factions believe
Its factions follow 2 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who |
|---|---|---|
| Caucasian | 5 | Albanians, Colchians, Iberians, Heniochi, Mossynoeci |
| Armenian | 4 | Armenia, Sophene, Armenia Minor, Commagene |
Bonuses for being Caucasian
These bonuses apply in a settlement only when its owner is Caucasian.
| Effect | Where |
|---|---|
| Armenian belief +1 | Court of Law (Civic) |
| Armenian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is not Caucasian:
| Effect | Where |
|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) |
| public order (law) +2 to +3 | Magnificent Court of Law (Civic) |
| public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Caucasian faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |