cultures brittonic - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Brittonic
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10 factions · 24 settlements at the start
Factions
10 factions are Brittonic, holding 24 settlements at the start of the campaign (1.8% of the map).
| Faction | Provinces at the start | Default belief |
|---|---|---|
| Brigantes | 4 | Celtic |
| Durotriges | 4 | Celtic |
| Catuvellauni | 3 | Celtic |
| Dumnonii | 3 | Celtic |
| Cantiaci | 2 | Celtic |
| Ordovices | 2 | Celtic |
| Silures | 2 | Celtic |
| Trinovantes | 2 | Celtic |
| Caledonii | 1 | Celtic |
| Iverni | 1 | Celtic |
What its factions believe
All 10 of its factions follow the same belief.
| Belief | Factions | Who |
|---|---|---|
| Celtic | 10 | Brigantes, Durotriges, Catuvellauni, Dumnonii, Cantiaci, Ordovices, Silures, Trinovantes, Caledonii, Iverni |
Buildings Brittonic factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation).
Agents and forts
What it costs a Brittonic faction to recruit an agent or put up a fort.
| Cost | |
|---|---|
| Spy | 800 dn |
| Assassin | 1,000 dn |
| Diplomat | 750 dn |
| Merchant | 750 dn |
| Admiral | 200 dn |
| Fort | 3,000 dn |
| Watchtower | 1,000 dn |