traits t - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
78 traits whose display name begins with T. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z
Appears on family members (generals, governors, leaders) · never on 16 of the cultures.
Effects: +10 Tax Collection
This man has hired a Tamias (tax collector), an appointed official for the most unpleasant of tasks.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +2 | 12% | of Greek culture · is not the faction leader · is not the faction heir · has City Officials · does not have Tamias · the settlement has Basic Armoury or better (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tanaisan it cannot drop back.
Effects: no stat effects · grants the epithet of Tanais
This man is from Tanais, a city in the Maiotian Marshes. The site itself has been inhabited by Scythians for a long time and will soon be colonised by the Bosporan Empire, but a Milesian trade post already seems to exist here. It is named after the mighty stream that flows into the Black Sea here.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tarentine it cannot drop back.
Effects: +5 Trading · grants the epithet of Tarentum
This man is a citizen of Tarentum, a Greek colony which has grown into an important commercial power on the Italian peninsula. It is famous for its pottery industry and its artwork.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tarentine it cannot drop back.
Effects: no stat effects · grants the epithet of Taras
This man is a citizen of Taras, a powerful Greek colony which has grown into an important commercial power on the Italian peninsula.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Tarentum is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Tarentum is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Tarentum is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Athens · Tarentum is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Tarentum is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Tarentum is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Tarentum is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Tarentum is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Tarentum is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Tarentum is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Tarentum is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Tarentum is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Tarentum is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Tarentum is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Tarentum is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Tarentum is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Tarentum is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Tarentum is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Taras · 40% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Taras · 40% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Taras · 40% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Lenient Supervisor, Homesick Administrator · at most 45 characters may hold it. Once it reaches Taste for Government it cannot drop back.
Effects: +1 Management, +5 Trading
This man loves the hustle and bustle of city life. Whether it’s negotiating with merchants or planning parades, he’s in his best element. The busy streets, the clamor of the market, the clink of coins, and the daily negotiations bring him profound satisfaction, evident in everything he does.
How it is gained: on holding games, on coming of age, ending a turn in a settlement, when a unit is trained in the governed city
| When | Points | Chance | Conditions |
|---|---|---|---|
| on holding games | +1 | 5% | has Attuned Governor · does not have Taste for Government |
| on coming of age | +1 | 5% | hidden conditions only |
| on coming of age | +1 | 5% | hidden conditions only |
| on coming of age | +1 | 5% | hidden conditions only |
| ending a turn in a settlement | +1 | 1% | over 75% of his movement left · does not have Governor-Hunter · public order from law 10 or more (plus hidden conditions) |
| when a unit is trained in the governed city | +1 | 2% | does not have Taste for Government · does not have Governor-Hunter (plus hidden conditions) |
| when a building completes in the governed city | +1 | 3% | in his own faction's lands · does not have Taste for Government · does not have Governor-Hunter (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | over 75% of his movement left · does not have Taste for Government · has Attuned Governor · does not have Governor-Hunter · the settlement has something above Governor's Palace (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | over 75% of his movement left · does not have Taste for Government · has Attuned Governor · does not have Governor-Hunter · public order from law 11 or more (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Taulantioi it cannot drop back.
Effects: no stat effects · grants the epithet the Taulantian
This man hails from the Taulantioi, a very old Illyrian tribe that rules over the hinterland of Epidamnos and even protected the city against Liburnian raiders after its foundation. The Taulantian king Glaukias took on Alexander the Great and Kassader, one of the Diadochoi, and founded a powerful Illyrian kingdom, with the Taulantioi at its centre.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tauromenian it cannot drop back.
Effects: no stat effects · grants the epithet of Tauromenion
This man is from Tauromenion, the city that invited and welcomed the Epirote king Pyrrhus with open arms and marched with him to relieve Syracuse from a Carthaginian siege.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Tauromenion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Tauromenion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Tauromenion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Tauromenion is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Tauromenion is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Tauromenion is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Tauromenion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Tauromenion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Tauromenion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Tauromenion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Tauromenion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Tauromenion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Tauromenion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Tauromenion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Tauromenion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Outstanding Speaker, Fluent Speaker, Fond of Ribald Rhymes, Inspiring Presence. Once it reaches Boring Beyond Belief it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Tedious Speaker | 1 | -1 Influence, -15 Popular Standing, -1 Troop Morale |
| Boring Speaker | 4 | -2 Influence, -15 Popular Standing, -2 Troop Morale |
| Boring Beyond Belief | 8 | -3 Influence, -30 Popular Standing, -2 Troop Morale |
| Boring Little Tit | 12 | -4 Influence, -45 Popular Standing, -3 Troop Morale |
What the game says at each level
Tedious Speaker: This man’s speeches are so dry and repetitive that one might question if he’s trying to put his audience to sleep.
Boring Speaker: There are few things as painful as enduring this man’s speeches. Some people should not be allowed to speak in public. This is just such a man.
Boring Beyond Belief: No matter how superb his logic, this man's tedious speechifying puts all his listeners into a coma! They would rather risk the plague than another hour of his tedious rhetoric.
Boring Little Tit: This man’s speeches are so agonizingly boring that his listeners often consider the sweet release of death as an alternative to more hours of this torture.
How it is gained: when offered for adoption, when offered for marriage, on coming of age, ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for adoption | +1 | 3% | always |
| when offered for marriage | +1 | 3% | always |
| on coming of age | +1 | 2% | always |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · of Roman culture · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | is a general · does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · has Scholarly Upbringing · has less than level 5 of Youthful · 10% chance |
| at the end of the character's turn | +1 | 1% | has Gloomy |
| at the end of the character's turn | +1 | 1% | has Tedious Speaker |
| at the end of the character's turn | +1 | 1% | is a general · has Faithless · does not have Outstanding Speaker (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Teian it cannot drop back.
Effects: no stat effects · grants the epithet of Teos
This man is from Teos in Ionia, founded by Minyans from Orchomenos. This port city flourished under Lydian rule before being conquered by the Persians. Allegedly, it took until Antigonos Monophtalmos for its ports to be reopened. Teos is home of the largest known guild of Dionysian artists.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Erythrai is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Erythrai is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Erythrai is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Aphrodisias is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Aphrodisias is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Aphrodisias is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Aphrodisias is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Aphrodisias is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Aphrodisias is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Aphrodisias is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Aphrodisias is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Aphrodisias is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 2 levels · never on 16 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Teichon Epistates | 2 | +1 Siege Defence |
| Teichon Epistates | 4 | +2 Siege Defence |
What the game says at each level
Teichon Epistates: This character has hired a secondary archon responsible for maintaining the walls, oxybeleis and Lithoboloi Katapeltai which are an inherent part of a walled settlement's defensive abilities.
Teichon Epistates: This character has hired a secondary archon responsible for maintaining the walls, oxybeleis and Lithoboloi Katapeltai which are an inherent part of a walled settlement's defensive abilities. The improvement of this city's walls to stone have required a larger workforce under this official's care.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +2 | 15% | of Greek culture · is not the faction leader · is not the faction heir · has City Officials · does not have Teichon Epistates · the settlement has less than Stone Wall |
| ending a turn in a settlement | +2 | 15% | of Greek culture · is not the faction leader · is not the faction heir · has City Officials · has Teichon Epistates at level 1 · the settlement has Stone Wall or better |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Tektosages it cannot drop back.
Effects: no stat effects · grants the epithet the Tektosagian
This man hails from the Tektosages, a Celtic subtribe of the Volcae, that participated in the invasion of Greece and the plundering of Delphoi under Brennos. Along with other Celtic tribes they marched through Thrace and invaded Asia, securing themselves territory in South-Paphlagonia. From there, they conduct raids into the rest of Asia, their warriors being both famed and feared for their warlike character.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · at most 5 characters may hold it.
Effects: -1 Influence
Like Socrates' wife, this man's spouse has a temper that would make even the calmest person think twice before intervening. They say that one day, after a particularly fierce argument, Socrate's wife poured a bucket of water over his head. Socrates calmly remarked, "After thunder comes the rain."
How it is gained: on marriage, when offered for adoption, when offered for marriage, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on marriage | +1 | 2% | always |
| on marriage | +1 | 6% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +1 | 5% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +1 | 5% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +1 | 5% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for marriage | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Ugly, Ignorant Wife (plus hidden conditions) |
Appears on family members (generals, governors, leaders).
Effects: -1 Influence, +1 Unrest, +20 Looting
This man recognizes no divine boundaries and has now done the unthinkable. After conquering a city, he ordered his soldiers to sack all the temples in the region. The army got rich, but the local priests and the populace will never forgive the sacrilege.
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · pulls against Recruiting Officer · at most 8 characters may hold it.
Effects: +5 Tax Collection
This man has been elected as one of the "30 men in charge of taxes". His job entailes overseeing religious matters: setting the prices of the temples and priests according to their respective types of rituals and sacrificed animals. He is also in charge of taxing these services.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 25% | belongs to Carthage · Influence 2 or more · does not have Disgraced · does not have General of the Army · does not have Recruiting Officer · does not have Temple Tax Officer · does not have Treasury Administrator · does not have Puno-Numidian (plus hidden conditions) |
| ending a turn in a settlement | +1 | 25% | belongs to Carthage · Influence 2 or more · does not have Disgraced · does not have General of the Army · does not have Recruiting Officer · does not have Temple Tax Officer · does not have Treasury Administrator · has Determined at level 2 or higher (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Terizoi it cannot drop back.
Effects: no stat effects · grants the epithet the Terizian
This man hails from the Terizoi, an obscure Thracian tribe, whose territory once served as a stronghold for Lysimachos as protection for his treasury.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Cheerful, Calm, Gloomy. Once it reaches Cantankerous it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Testy | 1 | -1 Influence |
| Cantankerous | 3 | -2 Influence, -1 Command |
| Choleric · epithet the Angry | 6 | -3 Influence, -2 Command |
What the game says at each level
Testy: This man suffers from irrational bouts of irritation at the shortcomings of his underlings, finding something to grumble about in every situation. They suffer as a result.
Cantankerous: Age is not a sufficient excuse for this man's niggling aggressiveness. His constant bad-temper has become as much a part of his uniform as his armor, and his troops are never sure if he’s about to lead them into battle or lecture them on the evils of lagging during patrols or sleeping while on guard duty.
Choleric: This man has an excess of spleen that makes him easy to annoy and slow to forget a slight. His constant complaining and short temper keeps everyone on their toes, though they wish he would find something, anything, nice to say.
Retinue whose arrival is tied to this trait: Leech.
How it is gained: when offered for marriage, when offered for adoption as a man of the hour, when offered for adoption, on coming of age
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 3% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +1 | 3% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +1 | 3% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +1 | 3% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +1 | 4% | always |
| on coming of age | +1 | 20% | his father has Social Drinker at level 5 or higher · his father has at most level 6 of Social Drinker |
| on coming of age | +1 | 20% | his father has Cheerful |
| on coming of age | +1 | 25% | his father has Testy |
| on coming of age | +1 | 2% | hidden conditions only |
| on coming of age | +1 | 3% | always |
| when a brother is adopted | +1 | 2% | always |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has Far from the Capital at level 2 or higher · does not have Humble · 10% chance |
| at the end of the character's turn | +1 | 1% | has Anger · 45% chance |
| at the end of the character's turn | +1 | 1% | has Strict Governor |
| at the end of the character's turn | +1 | 1% | has Ignorant |
| at the end of the character's turn | +1 | 1% | has Testy |
| at the end of the character's turn | +1 | 1% | has Hardened to Battle · has less than level 3 of Hardened to Battle · has Green at level 3 or higher · 40% chance (plus hidden conditions) |
| when offered for marriage | +1 | 4% | always |
| when offered for adoption as a man of the hour | +1 | 4% | always |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Thasian it cannot drop back.
Effects: no stat effects · grants the epithet of Thasos
This man is from Thasos, an island first colonised by the Phoenicians. They established the cult of Melqart, the Tyrian Herakles, and when Greeks of Paros colonised the island themselves it was merged with the cult of the Greek Herakles.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Thasos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Thasos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Thasos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Thasos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Thasos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Thasos is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Thasos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Thasos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Thasos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Hydraulikos, Sphairopoios · never on 16 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Thaumatopoios | 2 | +1 Trading |
| Advanced Thaumatopoios | 8 | +2 Trading |
What the game says at each level
Thaumatopoios: The name means, literally, 'miracle maker-worker'. This man occupies his spare time in temples creating clockwork-like mechanisms that bedazzle crowds and bring visiters from far away.
Advanced Thaumatopoios: This man advanced in his tinkering to the point where he experiments with steam and water powered mechanisms to drive his marvelous machines that dazzle crowds in the temples of our city.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +2 | 100% | has Engineering Schools at level 2 · the settlement has Small School (Civic) or better · does not have Hydraulikos · does not have Thaumatopoios · does not have Sphairopoios |
| ending a turn in a settlement | +1 | 15% | has Thaumatopoios · the settlement has Small School (Civic) or better |
Appears on family members (generals, governors, leaders) · at most 4 characters may hold it · never on 13 of the cultures.
Effects: +10 Trading, +1 Influence
After taking control of these lands, this general and his men made themselves so comfortable that the locals decided to name the place after them, though it’s unclear whether the locals do so out of respect or resignation. Either way, the area is now known for its wild parties, impressive fortifications, and blonde Barbarians.
Cultures that never receive it (13)
Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 10% | is a general · either has Adopted Local Culture or has Embraced Local Culture or has Embraced Local Culture · belongs to Galatians · does not have The New Gallatia · does not have Semi-Native Conqueror · does not have Native Grandson · does not have Son of Two Worlds · does not have The People’s Champion |
Appears on family members (generals, governors, leaders) · pulls against Pentarch, Council of the One Hundred and Four, Shophet, Carthaginian Aristocrat, Elder · never on 17 of the cultures.
Effects: no stat effects
This man is part of the Assembly, sometimes called 'the Commons', one of the powerbases in Carthage, which acts as the deciding party if the aristocratic Council of the Elders and the Suffetes cannot reach an agreement on something.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian
Retinue whose arrival is tied to this trait: Leader of the Popular Assembly.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 100% | belongs to Carthage · has Carthaginian Citizen · does not have The People's Assembly |
Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 13 of the cultures.
Effects: -2 Unrest, +1 Influence
With a few well-placed marriages and alliances, mostly to make the local nobility weaker, this man has earned himself a place among the local elite. He’s well-loved by the common folk, though the local aristocracy isn’t sure whether to applaud him or just keep their distance. Either way, the locals now call him “our champion” and raise their cups when he walks through town.
Cultures that never receive it (13)
Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 10% | has Adopted Local Culture · does not have Semi-Native Conqueror · does not have Native Grandson · does not have The People’s Champion · does not have A Hero Like the Old Myths · does not have Son of Two Worlds (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Themiskyran it cannot drop back.
Effects: no stat effects · grants the epithet of Themiskyra
This man is from Themiskyra, home and capital of the Amazons. This city shouldn't be here as it's not real, it's just a Greek outpost.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Themiskyra is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Themiskyra is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Themiskyra is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Themiskyra is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Themiskyra is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Themiskyra is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Themiskyra is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Themiskyra is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Themiskyra is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Themiskyra is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Themiskyra is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Themiskyra is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Theodosian it cannot drop back.
Effects: no stat effects · grants the epithet of Theodosia
This man is from Theodosia, founded by settlers from Miletos. This city was noted for its rich and fertile lands on which its trade depended, and possessed a harbour for a hundred ships.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Labraundios, Follower of Sinuri, Follower of Koloënian Artemis, Follower of Zeus Chrysaoreus, Follower of Kybêlê · at most 3 characters may hold it · never on 15 of the cultures.
Effects: +1 Command, -1 Influence
This man has become possessed by the invincible Cappadocian goddess Ma. The Greeks call such men theophoretoi, 'those who bear the god(dess) within them'. Ma, also known as Enyo among the Hellenes, is the mother of war, fighting, death and victory. Having been visited by the Lady in Black herself, this man now knows he is not alone, and he finds new heart each time he thinks upon that windy day. And if one day she comes to you, drink deeply from her words so wise, take courage from her as your prize, and say hello from me.
Cultures that never receive it (15)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | Influence 3 or more · has Reverent at level 2 or higher · belongs to Pontus or Cappadocia · does not have Theophoretos of Ma |
Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 17 of the cultures.
Effects: +1 Influence, +2 Law · grants the epithet Theos
This man has received the epithet of Theos, meaning 'God'. To bear such a title is to ascend to the realm of the immortals, at least in name. This is an honorific bestowed on the king by either grateful cities, by the kings on their deceased parents or in some cases, siblings and from the middle of the 2nd century BC, by kings on themselves. Whether truly deserving or shamelessly self-appointed, the bearer of Theos has both admiration and great expectations from others. His statues stand in temples, and his decrees carry the weight of divine will.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 5% | won the battle · is the faction leader · does not belong to Greek City States · has Renowned at level 4 or higher · of Eastern Hellenistic, Western Hellenistic or Greek culture · has Favour of the Gods at level 2 or higher · fought in person · does not have Theos · does not have Soter · has Struggling for Legitimacy at level 4 or higher |
Appears on family members (generals, governors, leaders) · at most 4 characters may hold it · never on 17 of the cultures.
Effects: +1 Influence, +1 Troop Morale · grants the epithet Theosebes
Recognized as a sincere worshipper of God, this man has received the epithet of Theosebes, meaning 'god-fearing' or 'devout'. This is a nickname bestowed on him by either cities, by his siblings or by kings on themselves.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | of Greek, Western Hellenistic or Eastern Hellenistic culture · public order from law 10 or more · has Reverent at level 3 or higher · Influence 3 or more · does not have Theosebes (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Theran it cannot drop back.
Effects: no stat effects · grants the epithet of Thera
This man is from Thera in the Cyclades, mother city of Kyrene and renowned for its wine. The island itself owes its iconic shape to a prehistoric volcanic eruption, but the volcanoes remain so active that new islands in the archipelago come and go.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Thera is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Thera is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Thera is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Thera is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Thera is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Thera is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Thera is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Thera is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Thera is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Thera is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Thera is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Thera is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Thesprotian it cannot drop back.
Effects: no stat effects · grants the epithet the Thesprotian
This man is a member of the Thesprotians, one of the three chief tribes of the Apeirotai. He, and his fellow tribesmen, claim that the great people of Thessalia are descended from the Thesprotoi, and that they were once one of the greatest tribes of Hellas. As a Thesprotos, he is used to a more sophisticated form of government than some other Apeirotai, as magistrates were elected from his tribe each year and served with the agreement of the other smaller sub-tribes. They also had contact and alliances with many other Hellenic states, but the Hellenes still thought of them as too heavily influenced by other barbarian tribes to the north.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Thessalian it cannot drop back.
Effects: +1 Cavalry Command · grants the epithet of Thessaly
This man is from Thessaly, a remote region of Greece proper. Its people are the best horsemen in all of Hellas.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Thourian it cannot drop back.
Effects: no stat effects · grants the epithet of Thurioi
This man is from Thurii, a panhellenic city founded by the Athenians in 443 BC - with the historian Herodotus being one of the settlers.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Thurii is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Thurii is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Thurii is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Thurii is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Thurii is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Thurii is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Thurii is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Thurii is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Thurii is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Thurii is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Thurii is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Thurii is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Thurii is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Thurii is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Thurii is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Thracian it cannot drop back.
Effects: no stat effects · grants the epithet the Thracian
This man is Thracian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Epirote Culture, Makedonian Culture · sons inherit it 1% of the time. Once it reaches True Thracian it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Thracian Culture | 1 | +1 Thracian belief |
| True Thracian | 6 | +1 Attack, -1 Defence, +1 Thracian belief |
| Respected Thracian | 14 | +2 Attack, -2 Defence, -1 Unrest, +1 Thracian belief |
What the game says at each level
Thracian Culture: This man is Thracian by birth. Raised in a world where everyone’s either a warrior or a horse, he’s got a battle axe and he knows how to use it. His battle cry sounds like he's welcoming death.
True Thracian: A true Thracian, he loves attacking as much as he loves drinking, maybe even more. Just don’t leave him defending anything, he’d rather charge headfirst into danger.
Respected Thracian: This man is a hero among Thracians, known for leading fierce charges and celebrating victories with enough wine to fill the Aegean. He’s also surprisingly good at making people happy, at least, until the hangover kicks in.
How it is gained: when the agent is trained, when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
| When | Points | Chance | Conditions |
|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Getae (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · belongs to Getae (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Getae (plus hidden conditions) |
| when offered for adoption | +1 | 60% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for adoption | +2 | 17% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for adoption | +1 | 100% | belongs to Getae · the faction leader has Thracian Culture · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for adoption as a man of the hour | +1 | 60% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Getae · the faction leader has Thracian Culture · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for marriage | +1 | 60% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for marriage | +2 | 17% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for marriage | +1 | 100% | belongs to Getae · the faction leader has Thracian Culture · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| on accepting a bribe | +1 | 100% | belongs to Getae (plus hidden conditions) |
| when offered for adoption | +1 | 30% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for adoption | +2 | 17% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for adoption as a man of the hour | +1 | 40% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for marriage | +1 | 20% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for marriage | +2 | 17% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for adoption | +1 | 70% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for adoption | +2 | 17% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for adoption | +1 | 100% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for adoption as a man of the hour | +1 | 70% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for marriage | +1 | 70% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for marriage | +2 | 17% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for marriage | +1 | 100% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| at the start of the character's turn | +1 | 30% | belongs to Getae · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Odrysian Kingdom, Bithynia, Tylis, Bessi, Cabyle, Asti, Dentheletae or Maedi (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · belongs to Odrysian Kingdom, Tylis, Bessi, Cabyle, Asti, Dentheletae or Maedi (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Odrysian Kingdom, Tylis, Bessi, Cabyle, Asti, Dentheletae or Maedi (plus hidden conditions) |
| on coming of age | +1 | 100% | his father has Thracian Culture |
| when offered for adoption | +1 | 80% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for adoption as a man of the hour | +1 | 80% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for marriage | +1 | 80% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for marriage | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| on accepting a bribe | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi (plus hidden conditions) |
| when offered for adoption | +1 | 30% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for adoption | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for adoption as a man of the hour | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for marriage | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for marriage | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for adoption | +1 | 70% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for adoption as a man of the hour | +1 | 70% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for marriage | +1 | 70% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture |
| when offered for marriage | +2 | 17% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture |
| when offered for marriage | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| on coming of age | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| at the start of the character's turn | +1 | 30% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture (plus hidden conditions) |
| when offered for adoption | +1 | 5% | belongs to Pontus · does not have Thracian Culture (plus hidden conditions) |
| …and 23 more ways |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Freed from Slavery · at most 6 characters may hold it · never on 14 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Thracian Slave Trader | 2 | -1 Influence, +1 Unrest, -1 Personal Security, +1 Mining, +1 Slave Trading |
| Thracian Slaver | 6 | -2 Influence, +2 Unrest, -2 Personal Security, +2 Mining, +1 Farming, +1 Squalor, +2 Slave Trading |
| Thracian Slave Raider | 10 | -4 Influence, +4 Unrest, -4 Personal Security, +4 Mining, +2 Farming, +2 Squalor, -1 Command, +3 Slave Trading |
What the game says at each level
Thracian Slave Trader: This man is a Thracian who partakes in buying and selling humans as slaves, especially to Greeks, who have for centuries enabled such depredation between the Thracian tribes for their own gains.
Thracian Slaver: This man is a Thracian who partakes in capturing human beings to sell them as slaves for profit; especially to Greeks, who have for centuries enabled such depredation between Thracian tribes for their own gains.
Thracian Slave Raider: This man is a Thracian who specialises in capturing human beings to sell them as slaves for profit, especially to Greeks, who have for centuries enabled such depredation between Thracian tribes for their own gains.
Cultures that never receive it (14)
Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage, on enslaving a captured city
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for adoption | +2 | 5% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for adoption as a man of the hour | +2 | 5% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for marriage | +2 | 5% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| on enslaving a captured city | +1 | 20% | the target faction is of Thracian culture · of Thracian culture |
| on exterminating a captured city | +1 | 100% | the target faction is of Thracian culture · of Thracian culture |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · is a general · of Thracian culture · has less than level 3 of Thracian Slave Trader · has less than level 5 of Rebellious · does not have Benevolent Ruler · does not have Freed from Slavery · does not have Impartial Judge · does not have Open-handed (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · has On a Raid · of Thracian culture · has less than level 3 of Thracian Slave Trader · does not have Benevolent Ruler · does not have Impartial Judge · does not have Open-handed · does not have Freed from Slavery (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Thunatai it cannot drop back.
Effects: no stat effects · grants the epithet the Thunatian
This man hails from the Thunatai, a Dardanian subtribe, who inhabit the eastern regions.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Thynoi it cannot drop back.
Effects: no stat effects · grants the epithet the Thynian
This man hails from the Thynoi, a ferocious tribes that resides in the mountains of south-eastern Thrace, north of Salmydessos. They are skilled in setting ambushes against armies, raiding bagges trains, and fighting at night has made them into dangerous enemies for everyone traversing their territory.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tieian it cannot drop back.
Effects: no stat effects · grants the epithet of Tieion
This man is from Tieon or Tios, a colony of Miletos on the shores of the Black Sea. This city is the birthplace of Philetairos, the founder of Pergamon's royal dynasty, and was merged into the super polis Amastris, but then freed by Lysimachos and given to Philetairos' brother Eumenes for a while.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Tieion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Tieion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Tieion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Tieion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Tieion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Tieion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Tieion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Tieion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Tieion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Tieion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Tieion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Tieion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Tilatai it cannot drop back.
Effects: no stat effects · grants the epithet the Tilataian
This man hails from the Tilataians, a minor tribe who, together with the Treres border the Triballoi and reside north of Mount Skombros.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Timachoi it cannot drop back.
Effects: no stat effects · grants the epithet the Timachian
This man hails from the Timachoi, an obscure Thracian tribe, inhabiting the area between the Triballoi and the Skordiskoi. Their land was likely pulled into the conflict between the Thracian and Celtic tribes.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · never on 17 of the cultures.
Effects: no stat effects
This man has just become the new Basileus of the Antigonid kingdom. Of course, being king isn’t all parades and statues, there are rebels to crush, rivals to outsmart, and a world to conquer. Will he live up to Alexander’s legacy, or be remembered as just another failed Diadochi?
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained and lost: on becoming faction leader, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| on becoming faction leader | +1 | 100% | belongs to Antigonid Kingdom · Influence below 7 · Command below 6 · from turn 6 on |
| at the end of the character's turn | loses 1 | 20% | is the faction leader · has Time for a New Basileus |
Appears on family members (generals, governors, leaders) · never on 17 of the cultures.
Effects: no stat effects
This man has taken the reins of the Ptolemaic kingdom. To reunite the fractured world of Alexander, he’ll need a lot of gold and a strong army, not to mention a dash of luck to avoid getting assassinated. Will he live up to Alexander’s legacy, or be remembered as just another failed Diadochi?
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained and lost: on becoming faction leader, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| on becoming faction leader | +1 | 100% | belongs to Ptolemaic Empire · Influence below 7 · Command below 6 · from turn 6 on |
| at the end of the character's turn | loses 1 | 20% | is the faction leader · has Time for a New Basileus |
Appears on family members (generals, governors, leaders) · never on 17 of the cultures.
Effects: no stat effects
This man is the new Basileus of the Seleucid kingdom, which means he inherits a mess of internal revolts, angry satraps, and overambitious rivals. He’s not great yet, but if he survives, he might just unite what’s left of Alexander’s fractured world, or die in the process.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained and lost: on becoming faction leader, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| on becoming faction leader | +1 | 100% | belongs to Seleucid Empire · Influence below 7 · Command below 6 · from turn 6 on |
| at the end of the character's turn | loses 1 | 20% | is the faction leader · has Time for a New Basileus · belongs to Seleucid Empire |
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Encourages Local Culture · never on 10 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Tolerates Local Culture | 4 | +1 Unrest |
| Persecutes Local Culture | 9 | +2 Unrest |
What the game says at each level
Tolerates Local Culture: This man decided to tolerate the local culture, even if he is clearly not enthusiastic about it. While his scarce allowances may have satisfied a few, most natives are displeased with the governor's cold-heartedness towards them.
Persecutes Local Culture: This man has decreed that the local culture of the region he is governing is not worthy of consideration among civilized people. He then started to seize the treasures of temples dedicated to indigenous gods, and banned all natives from higher offices in the region, which are now reserved only to his most trusted men. This conduct has triggered the ire of both the common folk and the nobles.
Cultures that never receive it (10)
Gallic · Germanic · Dacian · Brittonic · Scythian · Ethiopian · Libyan · Arab · Indian · Celtiberian
How it is gained and lost: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 2% | does not belong to Seleucid Empire · has Attuned Governor · has Distrusts Outsiders · distance to the capital above 150 · has less than level 2 of Tolerates Local Culture · the settlement does not have Homeland (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not belong to Seleucid Empire · has Attuned Governor · has Arrogant · distance to the capital above 150 · has less than level 2 of Tolerates Local Culture · the settlement does not have Homeland (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not belong to Seleucid Empire · has Attuned Governor · distance to the capital above 150 · has less than level 2 of Tolerates Local Culture · has Unusual at level 2 or higher · the settlement does not have Homeland (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not belong to Seleucid Empire · has Attuned Governor · distance to the capital above 150 · has less than level 2 of Tolerates Local Culture · has Intolerant of Other Gods · the settlement does not have Homeland (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | does not belong to Seleucid Empire · has Attuned Governor · distance to the capital above 150 · has less than level 2 of Tolerates Local Culture · has Uninterested Linguist · the settlement does not have Homeland (plus hidden conditions) |
| ending a turn in a settlement | loses 4 | 100% | does not belong to Seleucid Empire · has Tolerates Local Culture at level 1 · the settlement has Homeland |
| ending a turn in a settlement | loses 9 | 100% | does not belong to Seleucid Empire · has Tolerates Local Culture at level 2 · the settlement has Homeland |
| ending a turn in a settlement | +1 | 2% | belongs to Seleucid Empire · has Strategos Autokrator · in the Asian area of recruitment · does not have Encourages Local Culture · has less than level 2 of Tolerates Local Culture (plus hidden conditions) |
| ending a turn in a settlement | +1 | 5% | belongs to Seleucid Empire · has Strategos Autokrator · in the Asian area of recruitment · does not have Encourages Local Culture · has less than level 2 of Tolerates Local Culture · has Distrusts Outsiders (plus hidden conditions) |
| ending a turn in a settlement | +1 | 5% | belongs to Seleucid Empire · has Strategos Autokrator · in the Asian area of recruitment · does not have Encourages Local Culture · has less than level 2 of Tolerates Local Culture · has Unusual at level 2 or higher (plus hidden conditions) |
| ending a turn in a settlement | +1 | 5% | belongs to Seleucid Empire · has Strategos Autokrator · in the Asian area of recruitment · does not have Encourages Local Culture · has less than level 2 of Tolerates Local Culture · has Intolerant of Other Gods (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Tolistobogian it cannot drop back.
Effects: no stat effects · grants the epithet the Tolistobogian
This man hails from the Tolistobogioi, a Celtic tribe that fought their way through Thrace with the Trokmoi, until they were invited into Asia by the Bithynians. Since then, they have occupied north-western Phrygia, threatening their neighbours with constant raids and warfare and striking fear into their enemies thanks to their ferocious warriors.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · at most 10 characters may hold it · never on 18 of the cultures.
Effects: +1 Influence
By promoting the construction of a magnific tomb with the most beautiful reliefs carved in it, this man has ensured that his legacy will outlast his enemies.
Cultures that never receive it (18)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 2% | has Open-handed at level 2 or higher · does not have Tomb Builder's Patron · has Wealthy · belongs to Volsinii |
| ending a turn in a settlement | +1 | 2% | does not have Tomb Builder's Patron · has Wealthy · belongs to Volsinii (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 18 of the cultures.
Effects: +1 Influence
By promoting the construction of a magnific tomb with the most beautiful reliefs carved in it, this man has ensured that his legacy will outlast his enemies.
Cultures that never receive it (18)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | belongs to Samnites · does not have Meddix Tutecus · Influence 2 or more · plus a condition listed under Technical |
| at the end of the character's turn | +1 | 1% | belongs to Lucanians · does not have Meddix Tutecus · Influence 2 or more · plus a condition listed under Technical |
| at the end of the character's turn | +1 | 1% | belongs to Capua · does not have Meddix Tutecus · Influence 2 or more · plus a condition listed under Technical |
Technical
- at the end of the character's turn:
MajorEventActive "winter", samnites - at the end of the character's turn:
MajorEventActive "winter", lucanians - at the end of the character's turn:
MajorEventActive "winter", capua
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tomean it cannot drop back.
Effects: no stat effects · grants the epithet of Tomis
This man is from Tomis. According to legend, after achieving victory against Cyrus the Great himself, the Scythian queen Tomyris crossed over to Lesser Scythia and founded this city, naming it after herself. In truth it is, however, only an emporion of the Pontic Pentapolis.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Torikan it cannot drop back.
Effects: no stat effects · grants the epithet of Torikos
This man is from Torikos, a minor outpost of the Bosporan Empire also known under the name Pagrai.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Toronaian it cannot drop back.
Effects: no stat effects · grants the epithet of Torone
This man is from Torone on the Chalkidike. During the wars against Persia, the city sided with the Barbarians and was handsomely rewarded. It later joined the Delian League, contributing the highest tax of all members in the mid 5th century BC.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Torone is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Torone is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Torone is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Torone is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Torone is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Torone is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Torone is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Torone is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Torone is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Torone is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Torone is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Torone is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Doubtful Courage, Disgraced · never on 21 of the cultures.
| Level | At points | Effects |
|---|---|---|
| Torques | 1 | no stat effects |
| Bis Torquatus | 2 | no stat effects |
| Ter Torquatus | 3 | no stat effects |
What the game says at each level
Torques: This man has been awarded the Torques, a neck ring or necklace of various materials. The first recorded instance of it's origin was when Titus Manlius volunteered to fight a Gallic champion at the Via Salaria over the river Anio, and subsequently defeated the man in personal combat. He took the torques (a necklace) from his fallen foe's body.
Bis Torquatus: This man has been awarded the Torques, a neck ring or necklace of various materials. The first recorded instance of it's origin was when Titus Manlius volunteered to fight a Gallic champion at the Via Salaria over the river Anio, and subsequently defeated the man in personal combat. He took the torques (a necklace) from his fallen foe's body.
Ter Torquatus: This man has been awarded the Torques, a neck ring or necklace of various materials. The first recorded instance of it's origin was when Titus Manlius volunteered to fight a Gallic champion at the Via Salaria over the river Anio, and subsequently defeated the man in personal combat. He took the torques (a necklace) from his fallen foe's body.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: after a battle
| When | Points | Chance | Conditions |
|---|---|---|---|
| after a battle | +1 | 20% | is a general · fought in person · won the battle · has Centurion · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 33% | is a general · fought in person · won the battle · has Centurion · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 48% | is a general · fought in person · won the battle · has Centurion · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 60% | is a general · fought in person · won the battle · has Centurion · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 10% | is a general · did not fight in person · won the battle · has Centurion · the outcome was crushing · battle odds above 1.0 (his strength against the enemy's) · battle odds below 1.4 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 16% | is a general · did not fight in person · won the battle · has Centurion · the outcome was clear or more decisive · battle odds above 0.9 (his strength against the enemy's) · battle odds below 1.1 (his strength against the enemy's) · does not have Doubtful Courage |
| after a battle | +1 | 24% | is a general · did not fight in person · won the battle · has Centurion · battle odds above 0.7 (his strength against the enemy's) · battle odds below 1.0 (his strength against the enemy's) · the outcome was average or more decisive · does not have Doubtful Courage |
| after a battle | +1 | 30% | is a general · did not fight in person · won the battle · has Centurion · battle odds below 0.8 (his strength against the enemy's) · the outcome was close or more decisive · does not have Doubtful Courage |
Appears on family members (generals, governors, leaders) · never on 21 of the cultures.
Effects: +1 Law
This man regards the Mos Maiorum, the way of the ancestors, as something close to sacred, and speaks with real conviction against changes he considers a betrayal of the older noble ways. A familiar sight at the temples, he is always inclined to see any departure from tradition as the first step towards ruin.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: when a building completes in the governed city
| When | Points | Chance | Conditions |
|---|---|---|---|
| when a building completes in the governed city | +1 | 40% | the building completed is Pantheion · belongs to Rome or Roman Rebels · has Optimate Sympathiser at level 3 or higher · while the event "The Gracchan Reforms" is active |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tragourian it cannot drop back.
Effects: no stat effects · grants the epithet of Tragourion
This man is from Tragourion, a city on a small island off the coast of Illyria.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Tragourion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Tragourion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Tragourion is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Tragourion is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Tragourion is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Tragourion is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Tragourion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Tragourion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Tragourion is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Tragourion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Tragourion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Tragourion is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Tragourion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Tragourion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Tragourion is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Tragourinoi it cannot drop back.
Effects: no stat effects · grants the epithet the Tragourian
This man hails from the Tragourinoi, an Illyrian tribe that had settled on the Dalmatian coast until their territory and chief town was colonised by the Issaians. Their position and well protected harbour gives them great access to the Adriatic trade networks.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Tranipsai it cannot drop back.
Effects: no stat effects · grants the epithet the Tranipsian
This man hails from the Tranipsai, a small tribe north of Salmydessos, on the coast of the Black Sea. They were integrated into the Odrysian kingdom along with the Thynoi and Melanditai a long time ago.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Trapezian it cannot drop back.
Effects: +5 Trading · grants the epithet of Trapezus
This man is a citizen of Trapezus. Trapezus is an important meeting point for international trade and cultural exchange due to its strategic location, which controls the East-West and North-South trading routes.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Trapezountine it cannot drop back.
Effects: no stat effects · grants the epithet of Trapezous
This man is from Trapezous, yet another Milesian colony on the Euxine coast - though founded with the help of Sinope, which was... well, a Milesian colony... When Xenophon and The Ten Thousand marched home from Persia, this was the first Greek city they reached and they shouted "The Sea! The Sea!"
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Trapezous is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Trapezous is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Trapezous is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Trapezous is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Trapezous is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Trapezous is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Trapezous is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Trapezous is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Trapezous is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Trapezous is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Trapezous is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Trapezous is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Trapezus · 40% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Trapezus · 40% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Trapezus · 40% chance (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · at most 10 characters may hold it.
Effects: +1 Influence, +10 Tax Collection
This man has been appointed as one of the Mehashebim accountants/administrators by the Shopetim and is now responsible for the treasury and the administration of public funds. He also has the authority to fine the inhabitants of Carthage for misconduct.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 20% | belongs to Carthage · has No Support in Carthage at level 2 or higher · Influence 2 or more · does not have Disgraced · does not have General of the Army · does not have Recruiting Officer · does not have Temple Tax Officer · does not have Treasury Administrator (plus hidden conditions) |
| ending a turn in a settlement | +1 | 20% | belongs to Carthage · has No Support in Carthage at level 2 or higher · Influence 2 or more · does not have Disgraced · does not have General of the Army · does not have Recruiting Officer · does not have Temple Tax Officer · does not have Treasury Administrator · has Determined at level 2 or higher (plus hidden conditions) |
Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Epirote Culture, Makedonian Culture · sons inherit it 1% of the time.
Effects: +1 Triballian belief
This man is Triballian. He has mastered the art of hitting things very hard and people prefer him to be far away when he swings.
How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage, at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for adoption | +1 | 10% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for adoption as a man of the hour | +1 | 10% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for marriage | +1 | 10% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for adoption | +1 | 10% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for adoption as a man of the hour | +1 | 10% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for marriage | +1 | 10% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for adoption | +1 | 10% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for adoption as a man of the hour | +1 | 10% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| when offered for marriage | +1 | 10% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| at the start of the character's turn | +1 | 100% | belongs to Getae · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Triballi (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · belongs to Triballi (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Triballi (plus hidden conditions) |
| when offered for adoption | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption as a man of the hour | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for marriage | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for adoption as a man of the hour | +1 | 10% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for marriage | +1 | 10% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for adoption | +1 | 10% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for adoption as a man of the hour | +1 | 10% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture |
| when offered for marriage | +1 | 10% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture |
| at the start of the character's turn | +1 | 25% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture (plus hidden conditions) |
| when offered for adoption | +1 | 5% | belongs to Pontus · does not have Triballian Culture (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 5% | belongs to Pontus · does not have Triballian Culture (plus hidden conditions) |
| when offered for marriage | +1 | 5% | belongs to Pontus · does not have Triballian Culture (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Triballoi it cannot drop back.
Effects: no stat effects · grants the epithet the Triballian
This man hails from the Triballoi. This once powerful tribe used to rival the Odrysai and Macedonians. The wars with Philip II, his son Alexander, the Celts and Scordisci have shaken the Triballoi to their core and reduced their strength to a mere minimum.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · pulls against Former Tribune of the Plebs · at most 10 characters may hold it · never on 21 of the cultures.
Effects: +1 Influence, +1 Law
This man has succeeded in becoming a Tribune of the Plebs, sacrosanct only while he's in Rome, in the sense that any assault on his person is prohibited, and has the power to veto actions taken by magistrates, specifically, to intervene legally on behalf of plebeians. He also has the power to convene the Plebeian Council and to act as its president, proposing legislation before it.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +1 | 40% | has Mercatores - Local Merchant at level 3 · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Tribune of the Plebs · does not have Former Tribune of the Plebs · does not have Imperator Caesar · belongs to Rome or Roman Rebels (plus hidden conditions) |
| at the start of the character's turn | +1 | 40% | has Negotiatores - Local Lender at level 3 · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Tribune of the Plebs · does not have Former Tribune of the Plebs · does not have Imperator Caesar · belongs to Rome or Roman Rebels (plus hidden conditions) |
| at the start of the character's turn | +2 | 40% | has Plebeian · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Former Censor · does not have Princeps Senatus · does not have Tribune of the Plebs · has Former Tribune of the Plebs · does not have Imperator Caesar · belongs to Rome or Roman Rebels (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · never on 21 of the cultures.
Effects: +1 Law
Because it was legally impossible for a patrician to be a tribune of the plebeians, the first Roman emperor, Caesar Augustus, was offered instead all of the powers of the tribunate without actually holding the office (tribunitia potestas). This formed one of the two main constitutional bases of Augustus' authority.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is the faction leader · the faction leader has Imperator Caesar · is a general |
Appears on family members (generals, governors, leaders) · pulls against Praefectus Alae (Prefect of the Wing), Praefectus Legionis, Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 17 of the cultures.
Effects: -1 Infantry Command, -1 Influence
After the Marian reforms created a professional system, legions were commanded by a legionary legate (Legatus). Six tribunes were still posted to a legion, but their duties and responsibilities had changed. The second in command to the legate was the Tribunus Laticlavius, a young man of Senatorial rank. He was given this position to learn and watch the actions of the legate. The other five tribunes were slightly lower in rank, and were called the 'tribuni angusticlavii'. These were equestrian men serving in a position almost essential for later civilian careers.\nThis would be a position for a junior Tribunus of Equestrian rank, sometimes given by appointment or because of family influence. Sources suggest that this may have been a strictly administrative position with no command responsibilities.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian
How it is gained: at the start of the character's turn, at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the start of the character's turn | +2 | 50% | of Roman culture · under siege · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) · does not have Tribunus Cohortis · does not have Tribunus Angusticlavius (plus hidden conditions) |
| at the end of the character's turn | +2 | 100% | of Roman culture · ended the turn outside a settlement · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) · does not have Tribunus Cohortis · does not have Tribunus Angusticlavius (plus hidden conditions) |
| at the start of the character's turn | +2 | 100% | of Roman culture · under siege · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) · does not have Tribunus Cohortis · does not have Tribunus Angusticlavius (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Praefectus Alae (Prefect of the Wing), Praefectus Legionis, Praefectus Praetorio, Procurator Sexegenarius, Procurator Centenarius, Procurator Ducenarius, Tribunus Militi, Legatus, Legatus Legionis, Imperator Caesar · never on 17 of the cultures.
Effects: +1 Infantry Command
This man is the Commander of a auxiliary unit raised from Roman citizens (or granted citizenship en bloc) or of the largest (milliarae) size. Usually a second post in the equestrian military career.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +2 | 50% | of Roman culture · ended the turn outside a settlement · has Equestrian · does not have Senator · does not have Procurator Sexegenarius · does not have Procurator Centenarius · does not have Procurator Ducenarius · does not have Praefectus Praetorio · does not have Praefectus Legionis · does not have Praefectus Alae (Prefect of the Wing) · does not have Tribunus Cohortis · does not have Tribunus Angusticlavius (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Legatus, Legatus Legionis, Imperator Caesar · never on 21 of the cultures.
Effects: +1 Personal Security
This man has been promoted to the rank of Tribunus Militum. In the Republic, six men are appointed as Tribunes for each legion. Authority is given to two at a time, and command rotates between them.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn, at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 100% | has Patrician · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · does not have Tribunus Militi · does not have Legatus · does not have Legatus Legionis (plus hidden conditions) |
| at the start of the character's turn | +1 | 100% | has Patrician · has at most level 2 of Light Senatorial Fine · under siege · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · does not have Tribunus Militi · does not have Legatus · does not have Legatus Legionis (plus hidden conditions) |
| at the end of the character's turn | +2 | 100% | has Senator · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · has Equestrian · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · does not have Tribunus Militi · does not have Legatus · does not have Legatus Legionis (plus hidden conditions) |
| at the start of the character's turn | +2 | 100% | has Senator · has at most level 2 of Light Senatorial Fine · has Equestrian · under siege · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · does not have Tribunus Militi · does not have Legatus · does not have Legatus Legionis (plus hidden conditions) |
| at the end of the character's turn | +2 | 100% | has Equestrian · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · has Decurion · does not have Tribunus Militi · does not have Legatus · does not have Legatus Legionis (plus hidden conditions) |
| at the start of the character's turn | +2 | 100% | has Equestrian · under siege · has at most level 2 of Light Senatorial Fine · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · has Decurion · does not have Tribunus Militi · does not have Legatus · does not have Legatus Legionis (plus hidden conditions) |
| at the start of the character's turn | +2 | 100% | is a general (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · pulls against Polygamous · at most 70 characters may hold it · never on 15 of the cultures.
Effects: +2 Fertility
Three wives, three times the joy, or three times the chaos. This man has decided that one was too few, two was still not enough, and three… well, it’s a crowd, but a happy one.
Cultures that never receive it (15)
Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| ending a turn in a settlement | +1 | 10% | Influence 2 or more · of Thracian culture · does not have Kapnobates · has Bigamous (plus hidden conditions) |
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Triphylian it cannot drop back.
Effects: no stat effects · grants the epithet the Triphylian
This man is Triphylian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders).
Effects: no stat effects
Rejoice great General! Thanks to your great victory in the previous military campaign, you and your victorious army will now triumphantly walk throught the streets of our beautiful and splendid city!
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · never on 21 of the cultures.
Effects: +10 Movement Points
This man has fulfilled all the requirements for receiving a Triumphus, and now that he has the approval of the Senate, he may return to Rome to claim it! To celebrate, either stay in the eternal city for a turn to celebrate or get close to your capital and click on the general. He will then celebrate his deserved triumph!
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained and lost: at the end of the character's turn, ending a turn in a settlement, when selected
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +2 | 30% | has Imperator · Influence above 4 |
| at the end of the character's turn | +2 | 30% | has Imperator (plus hidden conditions) |
| at the end of the character's turn | +2 | 30% | has Imperator · has Vanquisher at level 2 or higher |
| at the end of the character's turn | +2 | 20% | has Imperator |
| at the end of the character's turn | loses 1 | 100% | has Imperator · has Vanquisher at level 2 or higher · 20% chance |
| ending a turn in a settlement | loses 1 | 100% | in Rome · has Triumphator · has less than level 5 of Celebrated Triumphator |
| when selected | loses 1 | 100% | has Triumphator · distance to the capital below 3 · has less than level 5 of Celebrated Triumphator |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Troan Alexandreian it cannot drop back.
Effects: no stat effects · grants the epithet of Alexandreia Troas
This man is from Alexandreia Troas, first called Sigeia. Antigonos, one-eyed, refounded the city and expanded it further by settling peoples from five other towns in Alexandreia Troas.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Alexandreia-Troas is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Alexandreia-Troas is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Alexandreia-Troas is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Alexandreia-Troas is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Alexandreia-Troas is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Alexandreia-Troas is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Alexandreia-Troas is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Alexandreia-Troas is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Alexandreia-Troas is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Alexandreia-Troas is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Alexandreia-Troas is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Alexandreia-Troas is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Trokmoi it cannot drop back.
Effects: no stat effects · grants the epithet the Trokmian
This man hails from the tribe of the Trokmoi, a Celtic tribe that had invaded Thrace together with the Tolistobogoi, passed through Byzantium, and had been invited by the Bithynians into Asia. They’ve since carved themselves out a territory in central and lower Cappadocia, posing a constant threat to their Asian and Seleucid neighbours.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders) · 4 levels · at most 30 characters may hold it. Once it reaches Dysfunctional it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Troubled Mind | 2 | -1 Influence, -1 Command |
| Dysfunctional | 4 | -2 Influence, -1 Troop Morale, -2 Personal Security, -3 Command, -2 Management |
| Delusional | 6 | -3 Influence, -2 Troop Morale, -5 Personal Security, -3 Command, -3 Management |
| Complete Mental Collapse · epithet the Mad | 8 | -4 Influence, -3 Troop Morale, -10 Personal Security, -4 Command, -4 Management |
What the game says at each level
Troubled Mind: Some say he's seen too much. Others say he's been speaking too many times to a tree. Either way, whether from the stress of command or witnessing too many battlefield horrors, something seems to be missing where good judgment used to live.
Dysfunctional: This man's mental faculties have deteriorated to the point where coherent communication has become difficult. His erratic behaviour and disconnected speech make it nearly impossible for subordinates to understand or follow his instructions, while others simply avoid direct contact whenever possible.
Delusional: This man has taken to living inside a giant amphora. He now lives in terror of the coming of the 'Great Wine Pressing'. He is convinced that this will strike in the hours of darkness.
Complete Mental Collapse: This man's mind has succumbed entirely to madness, leaving him incapable of rational thought or coherent action. His bizarre behaviour and complete loss of social awareness make him unfit for any position of responsibility. The scribes have given up recording his orders and now just draw confused faces in the margins.
Retinue whose arrival is tied to this trait: Imaginary Friend, Pet Sheep, Pet Sheep, Pyromaniac, Spear of Achilles.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| on coming of age | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 2% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +2 | 1% | does not have Selfish/Pessimistic (plus hidden conditions) |
| at the start of the character's turn | +2 | 1% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +2 | 1% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +2 | 1% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +1 | 5% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| on coming of age | +1 | 2% | always |
| on surviving an assassination attempt | +1 | 3% | has Scant Trust at level 3 or higher |
| at the end of the character's turn | +1 | 1% | has Troubled Mind · 40% chance |
| at the end of the character's turn | +1 | 1% | has Affected by Personal Loss · has less than level 3 of Affected by Personal Loss · 40% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Hardened to Battle · has less than level 3 of Hardened to Battle · has Green at level 3 or higher · 40% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Scant Trust · does not have Vigilant Watcher |
| at the end of the character's turn | +1 | 1% | has Restless Sleeper · has less than level 4 of Preoccupied · 10% chance |
| at the end of the character's turn | +1 | 1% | has Youthful at level 6 or higher · 20% chance |
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Flexible, Financially Irregular, Untruthful, Casual Adulterer, Jealous, Scandalous Favoritism, Surrounded by His Inner Circle, Notorious Nepotist, Abusive Tendencies. Once it reaches Honest it cannot drop back.
| Level | At points | Effects |
|---|---|---|
| Trustworthy | 1 | +10 Bribe Resistance, +1 Law |
| Honest | 3 | +20 Bribe Resistance, +2 Law, +1 Loyalty |
| Upright · epithet the Honest | 12 | +30 Bribe Resistance, +3 Law, +2 Loyalty |
What the game says at each level
Trustworthy: This man is regarded as trustworthy and fair by all who know him.
Honest: This man couldn’t tell a lie if his life depended on it. He is blessed with a reputation for honesty and straightforwardness in all his dealings.
Upright: This man can be relied on to do the 'right thing' no matter how personally unpleasant or costly it might be for his career.
Retinue whose arrival is tied to this trait: Marcus Porcius Cato Censorius, Panaetius, Priest of Armazd, Priest of Asha Vahishta, Priest of Brigindo, Priest of Candamius, Priest of Jupiter, Priest of Sabazios, Priest of Serapis, Priest of Tabiti, Priest of Woden, Priestess of Athena.
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, at the start of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +3 | 5% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for marriage | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +3 | 5% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +3 | 5% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +1 | 4% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +3 | 5% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +2 | 6% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption | +3 | 20% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 20% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 20% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 20% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 5% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +3 | 5% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 5% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +13 | 30% | does not have Selfish/Pessimistic (plus hidden conditions) |
| at the start of the character's turn | +1 | 15% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +3 | 5% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +1 | 15% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +3 | 5% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +1 | 15% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +3 | 5% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +1 | 10% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +3 | 5% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| at the start of the character's turn | +3 | 5% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better (plus hidden conditions) |
| on coming of age | +1 | 15% | his father has Flexible |
| on coming of age | +1 | 30% | his father has Trustworthy |
| on coming of age | +1 | 12% | always |
| on refusing a bribe | +1 | 25% | always |
| at the end of the character's turn | +1 | 1% | has Open-handed · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture · 40% chance |
| at the end of the character's turn | +1 | 1% | has Open-handed · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture · 40% chance |
| at the end of the character's turn | +1 | 1% | does not have Likes a Flutter · 5% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | has Just Despoiler |
| at the end of the character's turn | +1 | 5% | has Generous Despoiler |
| at the end of the character's turn | +1 | 5% | has Patriot Despoiler |
| at the end of the character's turn | +1 | 15% | has Incorruptible Despoiler |
Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 17 of the cultures.
Effects: +1 Influence, -1 Management · grants the epithet Tryphon
This man's has added the epithet of "Tryphon" ('The Magnificent') to his name. Therefore, from this day forward in all official documents he will have this epithet added to his name, ensuring all know his unmatched magnificence. However, magnificence can easily slide into excess, and the title often suggests decadence, indulgence, and a liking for overboarding luxury... To his admirers, he is the epitome of splendour; to his critics, he is the example of wastefulness.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions |
|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Arrogant · of Greek culture · has Renowned at level 3 or higher · Influence above 5 · does not have Troubled Mind · does not have Baryphron · does not have Tryphon · does not have Kallinikos · does not have Nikator (plus hidden conditions) |
Appears on family members (generals, governors, leaders).
Effects: no stat effects
The capture of a wealthy Turdetanian city saw prominent magistrates and magnates of the Turdetani taken into our custody. Renowned for their vast mineral wealth, the city elders quickly organized a large ransom.
How it is gained and lost: on enslaving a captured city, when selected
| When | Points | Chance | Conditions |
|---|---|---|---|
| on enslaving a captured city | +1 | 30% | the target faction is Asta · does not have Turdetanian Elders Liberated |
| on enslaving a captured city | +1 | 30% | the target faction is Carmo · does not have Turdetanian Elders Liberated |
| when selected | loses 1 | 100% | has Turdetanian Elders Liberated |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Tylian it cannot drop back.
Effects: no stat effects · grants the epithet the Tylian
This man hails from the Tylians, a Celtic tribe that settled in Eastern Thrace after the failed invasion of Greece under Brennos. They have since expanded their influence over the Thracian and Greek cities in their proximity, extracting tribute from those, who they have put under their “protection”.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on family members (generals, governors, leaders).
Effects: +1 Influence
In the north of Thrace, there was a bastion of Celtic power, from Tylis came raiding parties, demands for tribute and submission. But, that is no more, as a Thracian now sits atop its throne at this new stronghold of Thracian power!
How it is gained: on capturing a settlement
| When | Points | Chance | Conditions |
|---|---|---|---|
| on capturing a settlement | +1 | 100% | in Tylis · does not have Tylis Reclaimed! · of Thracian culture |
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Tymphaeans it cannot drop back.
Effects: no stat effects · grants the epithet the Tymphaean
This man is a member of the Tymphaeans Tribe
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tyndarian it cannot drop back.
Effects: no stat effects · grants the epithet of Tyndaris
This man is from Tyndaris, founded by the mighty tyrant Dionysios I of Syracuse in 396 BC with Messenian exiles who had been driven out by Spartan during the Peloponnesian War.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Tyndaris is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Athens · Tyndaris is held by Athens · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Tyndaris is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Tyndaris is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Syracuse · Tyndaris is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Tyndaris is held by Syracuse · 5% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Tyndaris is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Tyndaris is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Tyndaris is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Tyndaris is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Tyndaris is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Tyndaris is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Tyndaris is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Tyndaris is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Tyndaris is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Tyritan it cannot drop back.
Effects: no stat effects · grants the epithet of Tyras
This man is from Tyras, a city on the north western coast of the Euxine sea. Founded by colonists from Miletos 10 kilometres away from the Tyras river.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions |
|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Tyras is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Tyras is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Tyras is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Tyras is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Tyras is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Tyras is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Tyras is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Tyras is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Tyras is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |