buildings - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Buildings

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82 building chains, 274 levels in all.

Some buildings rule others out: once one is built, the other cannot be built in that settlement. The Excl. column counts the levels in a chain that do this, and each page marks them.

Core

Chain Levels Excl. What it is
Government (governor) 5 The Governor's House is the controlling hub of the settlement, and the basis of all state power.
Region Information 1 A comprehensive record of regional characteristics and available local troops based on government type.

Government

Chain Levels Excl. What it is
Government (liberation) 1 1 A choice has been made to grant the citizens of this settlement full autonomy!
Government (dependency) 1 1 Dependent polity or integrated ally
Government (indirect rule) 1 1 Indirect Rule through local elites
Government (direct rule) 1 1 Direct Rule
Government (homeland) 1 Homeland
Capital Treasury 4 This building represents the wealth this region has amassed.

Defences

Chain Levels Excl. What it is
Walls 5 A wall of logs around a settlement gives some security, but it will not deter or delay attackers for very long.

Military

Chain Levels Excl. What it is
Military Industrial Complex 4 4 Where recruits learn to march, wield arms, and become the heart of the Republic’s army.
Garrison 3 3 Garrisons improve public order and ensure the safe movement of goods and legions across the province.

Farming

Chain Levels Excl. What it is
Irrigated Farming (crops) 5 Simple ditches irrigate farmland, enabling basic cultivation
Rainfed Farming (crops) 5 Clearing the land to make basic fields for crops
Forest Clearance Farming (crops) 5 Burning sections of forest to temporarily enrich the soil for farming before moving on
Qanat Irrigated Farming (crops) 3 A well and tunnel system that brings underground water to the surface.
Marshland Reclamation Farming (crops) 5 The initial, costly digging of canals to begin draining marshland.
Open Field Pasturing (husbandry) 5 Unenclosed fields for grazing livestock
Highland Pastoralism (husbandry) 4 Herding flocks and herds on the lower slopes
Nomadic Pastoralism (husbandry) 3 The basic nomadic existence, herding the flocks in close tribal cooperation
Forest Pastoralism (adaptive husbandry) 3 Allowing livestock to graze freely within the forest
Wetland Pastoralism (adaptive husbandry) 3 Allowing livestock to graze freely within the wetlands

Food trade

Chain Levels Excl. What it is
Granary 4 4 Roman life cannot flourish without access to its staple.
Grain Imports 4 4 Grain imports boost population growth, though the extra mouths don’t do trade any favors.

Traders

Chain Levels Excl. What it is
Traders 5 The Local Barter trades some local produce to other settlements increasing - in a small way - the wealth of the community.

Ports

Chain Levels Excl. What it is
Harbour Improvement 1 1 This building allows constructing one level above the max natural port level.
Ports 4 A port brings trade and wealth to a settlement, and allows the construction of simple ships.
River Ports 2 River Ports are important in the development of trade transport and communication.

Rural Industries

Chain Levels Excl. What it is
Wine Production 4 A modest vineyard producing wine that’s (mostly) drinkable, enough to keep the locals happy and the barrels full.
Olive Oil Production 4 A small olive grove has taken root, where the future of olive oil begins, one olive at a time.
Hemp Production 3 A small hemp farm.
Dates Cultivation 3 A simple yet essential operation, sweetening daily life one palm at a time, this modest date plantation provides a sweet addition to the region’s prod
Agroforestry 2 Orchards of offerings, snacks, and maybe a little profit.
Papyrus Exploitation 4 A modest papyrus maker, supplying essential writing material for local needs.
Beekeepers 4 A hive of activity that sweetens life, despite the occasional sting.
Hunters 3 The wild whispers, but only hunters hear.
Horse Trainer 3 Turning wild steeds into war-ready wonders.
Camel Herd 3 A herd of humps, fit for desert duty and milk.
Lumber Industry 3 Warmth, and shelter from the elements, can be found here naturally.
Ivory Trade 3 Where courage meets colossal tusks, bringing back ivory and a hint of legend.

Urban Industries

Chain Levels Excl. What it is
Silk Trade 4 Trader of otherworldly fabrics for the world’s wealthiest.
Incense Trader 4 A modest incense trader has set up shop, enough to perfume a few temples and homes.
Amber Trader 3 Where nature's precious resin changes hands, one shiny bead at a time.
Slave Market 3 Where people come cheaper than a good pair of sandals and twice as useful.
Spices Trader 3 A modest spice trading operation, adding flavor to both food and economy.
Medicinal Herbs & Perfumes 3 Where nature’s first-aid kit is gathered and prepared, and someone’s probably about to feel better.
Fish Salting Industry 3 A preserver and enhancer of the daily catch.
Glass Industry 4 A small glass workshop has been established, where beauty is blown into shape, if it doesn’t crack along the way.
Dye Industry 3 Basic collection of natural dye ingredients, supporting the simple but essential dyeing of fabrics.
Textile Production 3 A small textile workshop has been established, where wool and linen are transformed into garments fit for mere mortals.
Pottery Production 3 A modest pottery workshop been set up, supplying local markets with sturdy, if modest, ceramics.
Hides Industry 4 Turning hides into leather and holding our noses.
Grain Industry 3 Grain goes in, flour (and life) comes out.

Heavy Industries

Chain Levels Excl. What it is
Salt Extraction 3 A modest salt extraction site has begun operations, keeping life a little less tasteless.
Pitch Industry 3 A site for gathering pitch.
Purple Dye Industry 4 A small workshop for extracting purple dye from sea snails has been established, keep your nose plugged!
Sulphur Industry 3 Smells horrible, but very usefull.
Weaponsmiths 3 A blacksmith provides superior quality weaponry for any troops trained in the settlement.
Metalworkers 3 For the basic tools that makes the world work.
Jeweller Industry 4 Tinkering with valuable materials to make beautiful trinkets.
Marble Extraction 3 A small quarry is producing marble for local construction.
Stone Quarry 3 Where the earth’s bones are slowly chipped away, one stone at a time, this modest stone pit, provides materials for the local building projects.
Mines 2 Mines are needed to exploit the natural wealth of a province, although the dangerous underground work costs the lives of many slaves.

Special Exports

Chain Levels Excl. What it is
Tin Industry 1 Where tin flows like the river of wealth, powering your nation’s glory.
Copper Industry 1 Copper’s the secret sauce of wealth, trade it, use it, wear it.
Lead Industry 1 Making aqueducts run and baths just a little bit more dangerous by spreading lead through the empire, one pipe at a time.
Iron Industry 1 Here, metal can be poured, moulded and shaped into strength, wealth, and occasional cooking implements.

Roads

Chain Levels Excl. What it is
Roads 3 Roads are vital to territorial defence, allowing armies to move to meet any threat.

Health

Chain Levels Excl. What it is
Sanitation 5 Cisterns to collect and hold drinking water for later use.
Healing 3 A trained medicus provides basic care for the sick and wounded, improving public health.

Colonies

Chain Levels Excl. What it is
Colonies 2 2 A small Latin colony to gain a cultural, military and economic foothold.

Civics

Chain Levels Excl. What it is
Academies 6 Staying in a settlement with an educational institution can have positive effects on the trait and ancillaries your characters receive.
Local Mint 1 2 An Autonomous Mint increases happiness but breeds local independence, and with it, a desire for more freedom, as they will mint coins representing the
Centralized Mint 2 1 A State Mint strengthens control and boosts the economy, but they remind the locals that independence is still a distant dream.
Justice System 3 A local magistrate deals with everyday infractions, crimes and matters of property

Leisure

Chain Levels Excl. What it is
Arena's 4 This small wooden arena allows small-scale Games to be staged for the entertainment and satisfaction of all true Romans.
Racing & Athletics 4 Where the most fit show their skills.
Theatre & Music 4 A town theatre is a wooden structure used for plays.
Taverns 2 Drink!

Temples

Chain Levels Excl. What it is
Temples 5 Religion also makes a people feel happy and content to know that the Gods are honoured.

Unique Buildings

Chain Levels Excl. What it is
Unique Buildings 17 The Acropolis is a flat-topped rock which rises 150 m above sea level in the city of Athens.
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