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Taverns

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2 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Tavern (Leisure) โ†’ Feasting Hall (Leisure)

Levels at a glance

Level Cost Build time Minimum settlement Upgrades to
Tavern (Leisure) 3,000 3 large town Feasting Hall (Leisure)
Feasting Hall (Leisure) 6,000 6 city โ€”

Costs in denarii, build time in turns.

Tavern (Leisure)

Tavern (Leisure)

Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior!

Cost 3,000 denarii
Build time 3 turns
Minimum settlement large town
Upgrades to Feasting Hall (Leisure)

Requirements: all of these must hold before this level can be built.

What it does

  • +1 public order (happiness)
  • taxable income -10 to -5, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • +1 population health, only when the "Tavern changes" campaign setting is on

Religious belief: spreads 13 beliefs, by how much depending on what the region already believes.

Show the 13 beliefs

Feasting Hall (Leisure)

Feasting Hall (Leisure)

Feasting your men is how bonds of loyalty are made strong.

A noble warlord should always be generous to his men and reward their loyal service with never ending feasting and drinking! Good companionship and strong ale wash away strife and the friendships made here will mean a stronger battle-line when the time of need comes again. The Greeks may scoff at our drinking of ales and unwatered wine, but does this not speak more to how feeble they are? A true man and warrior has his drink unadulterated and he honours the gods by his inebriation.

Cost 6,000 denarii
Build time 6 turns
Minimum settlement city

Requirements: all of these must hold before this level can be built.

What it does

  • +2 public order (happiness)
  • taxable income -15 to -10, depending on how many settlements your empire holds
Show 2 effects that apply only in some circumstances
  • +1 population health, only when the "Tavern changes" campaign setting is on
  • +1 public order (law), only when the "Tavern changes" campaign setting is on

Religious belief: spreads 13 beliefs, by how much depending on what the region already believes.

Show the 13 beliefs

Traits and retinue

Traits

Trait Building Points Chance
Casual Adulterer Tavern (Leisure) or above +1 1%
Immoral Tavern (Leisure) or above +1 1%
Likes a Flutter Tavern (Leisure) or above +1 1โ€“5%
Naturally Funny Tavern (Leisure) or above +1 1%
Popularis Sympathiser Tavern (Leisure) +1 30%
Social Drinker Tavern (Leisure) or above +1 1โ€“5%

Retinue

Member Building Chance
Bard Feasting Hall (Leisure) or above 2%
Clueless Pawn Tavern (Leisure) or above 2%
Dancer Feasting Hall (Leisure) 3%
Drinking Companion Tavern (Leisure) or above 3%
Epic Composer Feasting Hall (Leisure) 2%
Long Separated Friend Tavern (Leisure) or above 2%
Lore Keeper Feasting Hall (Leisure) or above 2%
Old Battle Companion Tavern (Leisure) or above 2%
Phaedimus of Bisanthe Feasting Hall (Leisure) 40%
Slubberdegullion Tavern (Leisure) or above 1%
Sotades Feasting Hall (Leisure) 40%
Trusted Drinking Companion Tavern (Leisure) or above 2%
Vates Feasting Hall (Leisure) or above 2%
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