buildings highland_pastoralism - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Highland Pastoralism (husbandry)

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4 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Slope Pasturing (Husbandry) โ†’ Highland Pasturing (Husbandry) โ†’ Transhumance (Husbandry) โ†’ Great Transhumance Roads (Husbandry)

Levels at a glance

Level Cost Build time Minimum settlement Upgrades to
Slope Pasturing (Husbandry) 800 2 town Highland Pasturing (Husbandry)
Highland Pasturing (Husbandry) 1,600 3 large town Transhumance (Husbandry)
Transhumance (Husbandry) 3,200 4 city Great Transhumance Roads (Husbandry)
Great Transhumance Roads (Husbandry) 4,800 6 large city โ€”

Costs in denarii, build time in turns.

Slope Pasturing (Husbandry)

Slope Pasturing (Husbandry)

Herding flocks and herds on the lower slopes

As this region has many steep and stony slopes unsuitable for crop farming herdsmen have cleverly been using these to graze their sheep, goats and cattle. And gradually the importance of this husbandry has begun to overshadow the eking out of small harvests from the narrow valleys. A nascent dairy and meat industry is developing and hides and wool are brought to market.

Highland pastoralism is available here because it is a mountains, hills, mountain valley, plateau or karst terrain region.

Note on the effects

Some levels of this building chain might have both positive and negative growth modifiers on the same building, this is due to a modding limitation. In these cases, all effects apply. So if it says +3 growth and -0.5 growth, your total growth is +2.5.

Tip: put any building in the building queue (and only that one) and look at the 'Settlement income' and 'Settlement details' tabs to see its complete effects highlighted in green and red.

Cost 800 denarii
Build time 2 turns
Minimum settlement town
Upgrades to Highland Pasturing (Husbandry)

Requirements: all of these must hold before this level can be built.

What it does

  • -1 population growth
Show 6 effects that apply only in some circumstances

Highland Pasturing (Husbandry)

Highland Pasturing (Husbandry)

Utilizing highland pastures to support larger flocks and herds

As the competition for good grazing lands on the lower slopes has increased many herdsmen now make the trek up to the highlands. Up here there are natural meadows wholly unsuitable for growing grain but the rich grass and herbs offer trully excellent pasturage. Large flocks of sheep and herds of goats or cattle can now be seen blissfully feeding between the high peaks until they are brought down the mountain for the annual slaughter.

Highland pastoralism is available here because it is a mountains, hills, mountain valley, plateau or karst terrain region.

Note on the effects

Some levels of this building chain might have both positive and negative growth modifiers on the same building, this is due to a modding limitation. In these cases, all effects apply. So if it says +3 growth and -0.5 growth, your total growth is +2.5.

Tip: put any building in the building queue (and only that one) and look at the 'Settlement income' and 'Settlement details' tabs to see its complete effects highlighted in green and red.

Cost 1,600 denarii
Build time 3 turns
Minimum settlement large town
Upgrades to Transhumance (Husbandry)

Requirements: all of these must hold before this level can be built.

What it does

  • -1 population growth
Show 8 effects that apply only in some circumstances

Transhumance (Husbandry)

Transhumance (Husbandry)

The seasonal movement of herds between highland and lowland pastures to seek the best fodder

To take advantage of the very best pastures in both the lowlands and the highlands our shepherds have embraced a near-nomadic existence. Each summer they take the flocks and herds to the high pastures among the peaks and stay there with the animals until it is time to descend once more to the winter pastures. Sometimes the prime summer pastures are hundreds of miles away, perhaps even in a different country, necessitating a great trek indeed! Living far away from any community or master and disregarding all manmade borders does tend to give these herdsmen a dangerous independent streak, with many moonlighting as cattlethieves and raiders.

Highland pastoralism is available here because it is a mountains, hills, mountain valley, plateau or karst terrain region.

Note on the effects

Some levels of this building chain might have both positive and negative growth modifiers on the same building, this is due to a modding limitation. In these cases, all effects apply. So if it says +3 growth and -0.5 growth, your total growth is +2.5.

Tip: put any building in the building queue (and only that one) and look at the 'Settlement income' and 'Settlement details' tabs to see its complete effects highlighted in green and red.

Cost 3,200 denarii
Build time 4 turns
Minimum settlement city
Upgrades to Great Transhumance Roads (Husbandry)

Requirements: all of these must hold before this level can be built.

What it does

  • -2 population growth
Show 8 effects that apply only in some circumstances

Great Transhumance Roads (Husbandry)

Great Transhumance Roads (Husbandry)

Established and sanctioned routes facilitating large-scale movement across the country

The powers that be have recognized the great economic importance of the seasonal movements of the great herds and have established rights of passage and official tollfree routes for the transhumance. By establishing these routes and officially sanctioning the established custom they also seek to gain a measure of control over the shepherding folk, with limited succes. Many flocks now belong to wealthy patrons who live in the city in the valley. Yet it is still the independent minded shepherds who direct and protect the flocks as they move from one end of the country to the other and from the low valleys to the high meadows.

Highland pastoralism is available here because it is a mountains, hills, mountain valley, plateau or karst terrain region.

Note on the effects

Some levels of this building chain might have both positive and negative growth modifiers on the same building, this is due to a modding limitation. In these cases, all effects apply. So if it says +3 growth and -0.5 growth, your total growth is +2.5.

Tip: put any building in the building queue (and only that one) and look at the 'Settlement income' and 'Settlement details' tabs to see its complete effects highlighted in green and red.

Cost 4,800 denarii
Build time 6 turns
Minimum settlement large city

Requirements: all of these must hold before this level can be built.

Show the full conditions

What it does

  • -4 population growth
Show 8 effects that apply only in some circumstances

Traits and retinue

Traits

Trait Building Points Chance
Respectable Herds Slope Pasturing (Husbandry) or above +1, +2, +5 10โ€“100%
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