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Class: missile · Category: siege · Men per unit: 12
A Ballista is a sinew-powered weapon that looks like an enormous crossbow. It has tremendous range and can skewer files of men with a single bolt!
|
|
Rank in roster |
| Men per unit |
12 |
█········· 6% |
| Attack |
6 |
█········· 3% |
| Charge bonus |
0 |
█········· 0% |
| Defence |
16 |
█········· 10% |
| · armour |
9 |
█████····· 50% |
| · defence skill |
7 |
█········· 1% |
| · shield |
0 |
█········· 0% |
| Morale |
10 |
███······· 29% |
| Discipline |
Normal |
|
| Training |
Trained |
|
| Recruitment cost |
1,797 dn |
████······ 37% |
| Upkeep per turn |
658 dn |
██████···· 56% |
| Turns to recruit |
2 |
|
Its secondary attack is the stronger one: 25 against 6.
|
Primary |
Secondary |
| Attack |
6 |
25 |
| Charge bonus |
0 |
0 |
| Type |
melee · simple |
siege_missile · siege |
| Damage |
piercing |
piercing |
| Projectile |
— |
ballista |
| Range |
— |
260 |
| Ammunition |
— |
60 |
| Properties |
— |
Armour-piercing (counts only half the target's armour) · passes through men to hit those behind · may throw men into the air |
|
Primary |
Secondary |
| Total |
16 |
— |
| Armour |
9 |
— |
| Defence skill |
7 |
— |
| Shield |
0 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
0 / -1 / 0 / -1 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
0 |
| Spacing between men: close / loose |
1.5 × 1.8 m / 3 × 3.6 m |
| Default ranks |
3 |
Every faction, from its own buildings, with no regional gate.
Exactly what a settlement must have, route by route (4)
| Building |
Also requires |
| Armourer (Industry) |
Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time
|
| Armourer (Industry) |
Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time
|
| Foundry (Industry) |
Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time
|
| Foundry (Industry) |
Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time
|