units ballistas - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Ballistas

← all units · wiki index

Ballistas info cardBallistas unit card

Class: missile · Category: siege · Men per unit: 12

Description

A Ballista is a sinew-powered weapon that looks like an enormous crossbow. It has tremendous range and can skewer files of men with a single bolt!

Stats

Rank in roster
Men per unit 12 █········· 6%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 16 █········· 10%
  · armour 9 █████····· 50%
  · defence skill 7 █········· 1%
  · shield 0 █········· 0%
Morale 10 ███······· 29%
Discipline Normal
Training Trained
Recruitment cost 1,797 dn ████······ 37%
Upkeep per turn 658 dn ██████···· 56%
Turns to recruit 2

Weapons

Its secondary attack is the stronger one: 25 against 6.

Primary Secondary
Attack 6 25
Charge bonus 0 0
Type melee · simple siege_missile · siege
Damage piercing piercing
Projectile — ballista
Range — 260
Ammunition — 60
Properties — Armour-piercing (counts only half the target's armour) · passes through men to hit those behind · may throw men into the air

Defence

Primary Secondary
Total 16 —
Armour 9 —
Defence skill 7 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 1.5 × 1.8 m / 3 × 3.6 m
Default ranks 3

Who can recruit it

Every faction, from its own buildings, with no regional gate.

Exactly what a settlement must have, route by route (4)
Building Also requires
Armourer (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time
Armourer (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time
Foundry (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not Academies - Sharpens the minds and skills of our people, one lesson at a time
Foundry (Industry) Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Academies - Sharpens the minds and skills of our people, one lesson at a time
⚠️ **GitHub.com Fallback** ⚠️