reforms named_legions_reform - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Who gets it: Rome, Roman Rebels (first civil war), Roman Rebels (second civil war) and The Roman Senate; once it fires it applies to all of them at once
Hooray
It fires when any one of these holds:
- the conditions below are met
- the conditions below are met and a 35% chance each round
named_legions_go (“Four Romans sets it; here it only lets named_legions_reform.txt parse, stays 0”) is kept by the campaign script and must be exactly 1. It changes:
- where it is set is not determined
The campaign script has counted 25 turns on cw2_wait (“turns elapsed since war one resolved”).
The game checks this at the end of every round.
Comes after: The Italic Revolt, The Roman Civil Wars.
Message only. It unlocks, retires and converts no units.