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The Roman Civil Wars

The Roman Civil Wars

Breaks away: Roman Rebels (first civil war), Rome, Roman Rebels (second civil war) and The Roman Senate from Rome in the first war; in the second, whichever side won the first

Two civil wars that can tear the Roman Republic apart. In the first, Rome's provinces in five legion areas break away to the Roman Rebels. In the second, whoever won the first war splits again: one province goes back to its old rival, another to a second Roman Rebels faction, and the city of Rome to The Roman Senate.

Any campaign, whether a human or the AI runs Rome; the offers to change sides and to accept a surrender go only to a human playing a Roman faction.

What sets it off

First civil war

  • It is turn 122 (240 BC) or later and Rome holds more than 150 settlements at the start of its turn.
  • The Italic revolt has happened and the Italic faction has been destroyed for two turns.
  • Rome holds 5 or more regions in each of at least 5 legion recruiting areas; holding the city of Rome counts as one of them.
  • With an AI-run Rome, the provinces rise at the end of Rome's turn. With a human Rome, a Roman family general must be out in the field at the end of a Roman turn, and the provinces rise when the 'A Divided Republic' message is answered at the start of the next Roman turn with a family general in the field.

Second civil war

  • The first war has been decided, with the losing side down to its last settlement, and more than 50 turns have passed since then (50 turns when the player is not Roman).
  • The winner holds more than 300 settlements, the loser still holds exactly 1, and the winner holds 5 or more regions in each of at least 6 legion recruiting areas; the city of Rome does not count here.
  • From then on there is a 35% chance at the start of each of the winner's turns. Once it succeeds, the provinces rise 2 turns later, at the end of the winner's turn.

What happens

  • Rome and the Roman Rebels go to war as soon as the first war is set off. From then on, every turn, all Roman factions that exist are put at war with each other.

First civil war

  • Rome's settlements in each of the Germanica, Gallica, Cyrenaica, Parthica and Alaudae legion areas where it holds 5 or more regions join the Roman Rebels. The other legion areas and the city of Rome stay loyal.
  • The rebel cities are held by strong garrisons of Leves Armaturae and Legionary Cohorts.
  • Both Roman Rebels factions are alive from the start of the campaign on holding islands, Roman Rebels 1 Settlement and Roman Rebels 2 Settlement. Until the second war is settled, a Roman Rebels faction that loses every settlement is given its island back.

First civil war

  • Unless a human switches to the Roman Rebels, their leader stays on the holding island and cannot move or die.

Second civil war

  • The winner's largest legion area with 5 or more regions breaks away to the loser of the first war, the next largest to the second Roman Rebels faction, and the city of Rome to The Roman Senate.

Both wars

  • While you play one of the four Roman factions, a beaten Roman enemy may offer to surrender: a 20% chance at the start of your turn once you have taken at least 2 of its settlements and it is down to fewer than 8 (for The Roman Senate, more than 8 and fewer than 16). Rome and the Roman Rebels can each offer twice, the second time only after the second war has begun.
  • Accepting a surrender hands you all its settlements except its holding island and destroys its armies, apart from a leader parked on the island. The Roman Senate gives up every settlement and every army.
  • Once the second war's offers have been answered, Rome or either Roman Rebels faction that you do not play and that is down to its last settlement loses its holding island to the Free Peoples.

Playing as the rebels

In the first war, a human Rome is asked 'A Divided Republic'; the provinces rise either way. Accepting switches you to the Roman Rebels (the Optimates): one of Rome's field generals is parked on the holding island, which passes to Rome, the Roman Rebels receive 30,000, and on the next turn their leader lands in central Italy with extra movement and you take control of them. Declining keeps you with Rome (the Populares). In the second war, a human playing the winner of the first is offered, one after another, the loser of the first war ('Defenders of the Old Order' or 'Champions of the People'), the second Roman Rebels faction ('A New Power Arises') and The Roman Senate ('The Will of the Senate'); declining one moves on to the next. Accepting either of the first two lands that faction's leader in central Italy, gives its holding island to the Free Peoples and hands you control on the next turn. Accepting The Roman Senate switches you at once. Decline all three and you carry on as you were.

The in-game messages (9)

A Divided Republic

Major disagreements between the supporters of the Senate/Optimates and the supporters of the people/Populares have escalated into open war and now Roman generals march with their own legions into Rome. Some say that the Populares demand radical land reforms and cater to the pleb, threatening to change the traditions and way of life by imposing bills that will affect the wealth of the elite in favour of the masses. The Optimates, the "Best Men" of Rome, fight to keep our traditions, order, and the authority of the Senate. Will you favour the populist cause and fight for the people, or side with the traditionalist, and march against their enemies to restore order in the Roman Republic?

(Accept to switch to the Optimates next turn. Deny to remain with the Populares.)

A New Power Arises

In the chaos of this fractured Republic, a third power block has emerged. Driven by their ambition and supported by fiercely loyal veteran legions, this faction seeks to carve out its own dominion and force a new order upon Rome. Will you take the mantle of this ambitious faction and forge a new destiny for Rome?

(Accept to switch to this faction next turn. Deny to view other faction options.)

The Will of the Senate

Rome belongs neither to the masses nor to warlords, but to the Senate and the People! The true constitutional authority of Rome calls upon its loyal citizens to crush the outlaw generals who dare march their private armies against their own city. Will you lead the Senate's loyalists, defeat their enemies and restore ultimate authority in Rome?

(Accept to switch to the Roman Senate next turn. Deny to view other faction options.)

Defenders of the Old Order

The shadow of tyranny threatens Rome. The Optimates have raised their standards in defence of the Republic, relying on the wealth and influence of the traditional Roman elite to crush those who would use the loyalty of their veteran legions to claim absolute power in Rome. Will you take command of the Optimates and uphold the values of Rome?

(Accept to switch to the Optimates next turn. Deny to view other faction options.)

Champions of the People

The traditionalists have hoarded Rome's wealth and denied our veterans their rightful land for too long! The Populares have taken arms and march to enact true reform in Rome, supported by the will of the masses and the loyalty of their veteran legions. Will you lead the Populares and break the corrupt hold of the Optimates?

(Accept to switch to the Populares next turn. Deny to view other faction options.)

The Populares Surrender

The so-called "champions of the pleb" have been brought to their knees. Their populist reforms have been forgotten, and their armies are broken. The Populares now beg for mercy, offering their unconditional surrender.

Do you accept their submission and show clemency, or deny it to utterly annihilate their remaining cities and armies?

The Optimates Surrender

The so-called "Best Men" of Rome are beaten. Their wealth and power could not buy them victory. Now their armies have scattered before our might and they beg for peace.

Do you accept their surrender and integrate their surviving elites into our Republic, or deny their request and continue the proscriptions against them?

Broken Rivals

This rival faction of ambitious generals and loyal veterans has been decisively crushed. Their dream of carving out a personal empire is over, and their leaders plead for their lives.

Will you accept their surrender and absorb their remaining forces, or deny it and put them to the sword?

The Senate Capitulates

The Senate of Rome has been defeated. Forced to recognise that true power lies entirely with our legions, the senators offer their surrender, effectively ceding absolute control of the Republic.

Will you accept their submission and rule as Rome's undisputed master, or deny it and purge the Republic's old guard entirely?

Comes after: The Italic Revolt.

Opens the way to: Named Legions are now available.

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