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Galato-Thracian Warband

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Galato-Thracian Warband info cardGalato-Thracian Warband unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 15 ███████··· 72%
Charge bonus 15 ██████···· 64%
Defence 29 ████······ 40%
  · armour 5 ████······ 35%
  · defence skill 20 █████····· 48%
  · shield 4 █████····· 48%
Morale 10 ███······· 29%
Discipline Normal
Training Untrained
Recruitment cost 1,590 dn ██········ 23%
Upkeep per turn 553 dn ███······· 30%
Turns to recruit 2

Weapons

Primary Secondary
Attack 15 15
Charge bonus 15 21
Type thrown · blade melee · blade
Damage piercing slashing
Projectile javelin —
Range 50 —
Ammunition 2 —
Properties Used just before charging into combat —

Defence

Primary Secondary
Total 29 —
Armour 5 —
Defence skill 20 —
Shield 4 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.94
Spacing between men: close / loose 1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Triballi

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Galato-Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Galato-Thracian Warband can be recruited

Zone Provinces
Galato-thracian 6
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