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Messapian Light Cavalry

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Messapian Light Cavalry info cardMessapian Light Cavalry unit card

Class: light · Category: cavalry · Men per unit: 30

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 11 ███······· 34%
Charge bonus 19 ███████··· 73%
Defence 19 ██········ 17%
  · armour 1 █········· 0%
  · defence skill 18 ████······ 37%
  · shield 0 █········· 0%
Morale 10 ███······· 29%
Discipline Impetuous (may charge without orders)
Training Highly trained
Recruitment cost 1,737 dn ███······· 33%
Upkeep per turn 699 dn ███████··· 66%
Turns to recruit 2

Weapons

Primary Secondary
Attack 11 9
Charge bonus 19 25
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 50 —
Ammunition 6 —
Properties Thrown —

Defence

Primary Secondary
Total 19 —
Armour 1 —
Defence skill 18 —
Shield 0 —

Condition and terrain

Hit points 1
Mount light horse
Ground: scrub / sand / forest / snow -1 / 0 / -7 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Messapians

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Areas of recruitment

Where Messapian Light Cavalry can be recruited

Zone Provinces
Messapian 5
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