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Arabian Archers

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Arabian Archers info cardArabian Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

These mercenaries are light archers from the nomadic tribes of Arabia. They are rugged men used to harsh conditions and they do not tire quickly. With their excellent mobility they can shower an enemy with arrows and retreat from the first signs of trouble.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 10 ██········ 19%
Charge bonus 3 ██········ 16%
Defence 21 ██········ 21%
  · armour 4 ███······· 33%
  · defence skill 17 ███······· 34%
  · shield 0 █········· 0%
Morale 8 ██········ 19%
Discipline Normal
Training Untrained
Recruitment cost 1,549 dn ██········ 20%
Upkeep per turn 567 dn ███······· 32%
Turns to recruit 3

Weapons

Primary Secondary
Attack 10 3
Charge bonus 3 3
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 25 —

Defence

Primary Secondary
Total 21 —
Armour 4 —
Defence skill 17 —
Shield 0 —

Condition and terrain

Hit points 1
Modifier against mounts horse +3 · chariot +3 · camel +3
Ground: scrub / sand / forest / snow 0 / 0 / -2 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.91
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Arab area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Arabian Archers can be recruited

Zone Provinces
Arab 73
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