units picentine_heavy_cavalry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: cavalry · Men per unit: 30
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 |
█········· 8% |
| Attack | 11 |
███······· 34% |
| Charge bonus | 29 |
█████████· 88% |
| Defence | 34 |
██████···· 55% |
| · armour | 12 |
███████··· 69% |
| · defence skill | 18 |
████······ 38% |
| · shield | 4 |
█████····· 48% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,489 dn |
███████··· 70% |
| Upkeep per turn | 1,002 dn |
█████████· 88% |
| Turns to recruit | 4 |
Its secondary attack is the stronger one: 13 against 11.
| Primary | Secondary | |
|---|---|---|
| Attack | 11 | 13 |
| Charge bonus | 29 | 23 |
| Type | melee · blade | melee · blade |
| Damage | piercing | slashing |
| Primary | Secondary | |
|---|---|---|
| Total | 34 | — |
| Armour | 12 | — |
| Defence skill | 18 | — |
| Shield | 4 | — |
| Hit points | 1 |
| Mount | medium horse |
| Ground: scrub / sand / forest / snow | -3 / -1 / -8 / -1 |
| Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 1 |
| Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m |
| Default ranks | 5 |
In battle: Good stamina
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (3)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide |
| Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Picentine area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built |

| Zone | Provinces |
|---|---|
| Picentine | 2 |