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Sabellian Slingers

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Sabellian Slingers info cardSabellian Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 7 █········· 6%
Charge bonus 1 █········· 4%
Defence 12 █········· 4%
  · armour 1 █········· 0%
  · defence skill 11 █········· 6%
  · shield 0 █········· 0%
Morale 7 █········· 10%
Discipline Low
Training Untrained
Recruitment cost 1,189 dn █········· 7%
Upkeep per turn 435 dn ██········ 16%
Turns to recruit 2

Weapons

Primary Secondary
Attack 7 3
Charge bonus 1 1
Type missile · archery melee · simple
Damage blunt piercing
Projectile stone —
Range 150 —
Ammunition 40 —

Defence

Primary Secondary
Total 12 —
Armour 1 —
Defence skill 11 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.81
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Areas of recruitment

Where Sabellian Slingers can be recruited

Zone Provinces
Sabellian 3
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