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Class: missile · Category: infantry · Men per unit: 40
|
|
Rank in roster |
| Men per unit |
40 |
███······· 30% |
| Attack |
7 |
█········· 6% |
| Charge bonus |
1 |
█········· 4% |
| Defence |
12 |
█········· 4% |
| · armour |
1 |
█········· 0% |
| · defence skill |
11 |
█········· 6% |
| · shield |
0 |
█········· 0% |
| Morale |
7 |
█········· 10% |
| Discipline |
Low |
|
| Training |
Untrained |
|
| Recruitment cost |
1,189 dn |
█········· 7% |
| Upkeep per turn |
435 dn |
██········ 16% |
| Turns to recruit |
2 |
|
|
Primary |
Secondary |
| Attack |
7 |
3 |
| Charge bonus |
1 |
1 |
| Type |
missile · archery |
melee · simple |
| Damage |
blunt |
piercing |
| Projectile |
stone |
— |
| Range |
150 |
— |
| Ammunition |
40 |
— |
|
Primary |
Secondary |
| Total |
12 |
— |
| Armour |
1 |
— |
| Defence skill |
11 |
— |
| Shield |
0 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
0 / 0 / 0 / 0 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
0 |
| Collision mass per man (1.0 is normal) |
0.81 |
| Spacing between men: close / loose |
1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks |
5 |
In battle: Very good stamina
No faction has this on its core roster: it can be raised only in the provinces below.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (1)
