units arab_infantry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: light · Category: infantry · Men per unit: 40
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 11 |
███······· 34% |
| Charge bonus | 8 |
███······· 31% |
| Defence | 27 |
███······· 34% |
| · armour | 3 |
██········ 21% |
| · defence skill | 21 |
█████····· 54% |
| · shield | 3 |
████······ 37% |
| Morale | 11 |
████······ 39% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,602 dn |
██········ 24% |
| Upkeep per turn | 586 dn |
████······ 37% |
| Turns to recruit | 2 |
| Primary | Secondary | |
|---|---|---|
| Attack | 11 | 9 |
| Charge bonus | 8 | 9 |
| Type | thrown · blade | melee · blade |
| Damage | piercing | piercing |
| Projectile | javelin | — |
| Range | 50 | — |
| Ammunition | 4 | — |
| Properties | Used just before charging into combat · thrown | — |
| Primary | Secondary | |
|---|---|---|
| Total | 27 | — |
| Armour | 3 | — |
| Defence skill | 21 | — |
| Shield | 3 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | -2 |
| Collision mass per man (1.0 is normal) | 0.85 |
| Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:
Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires |
|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony |
| Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony |
| Homeland | Garrison Building or Tier 1 Military Industrial Complex |

| Zone | Provinces |
|---|---|
| Arab | 73 |