units harian_night_fighters - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: light · Category: infantry · Men per unit: 40
The infamous Harian terrors of the night. Weapons, shields and bodies painted pitch black, and only striking in the darkest of nights. Like an army of ghosts, they strike fear into the hearts of their enemies.
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 15 |
███████··· 72% |
| Charge bonus | 10 |
████······ 35% |
| Defence | 29 |
████······ 39% |
| · armour | 1 |
█········· 0% |
| · defence skill | 23 |
███████··· 65% |
| · shield | 5 |
██████···· 57% |
| Morale | 11 |
████······ 39% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,633 dn |
███······· 26% |
| Upkeep per turn | 568 dn |
███······· 33% |
| Turns to recruit | 3 |
| Primary | Secondary | |
|---|---|---|
| Attack | 15 | 12 |
| Charge bonus | 10 | 10 |
| Type | thrown · blade | melee · blade |
| Damage | piercing | piercing |
| Projectile | javelin | — |
| Range | 50 | — |
| Ammunition | 3 | — |
| Properties | Thrown | — |
| Primary | Secondary | |
|---|---|---|
| Total | 29 | — |
| Armour | 1 | — |
| Defence skill | 23 | — |
| Shield | 5 | — |
| Hit points | 1 |
| Modifier against mounts | horse +3 · chariot +3 · camel +3 |
| Ground: scrub / sand / forest / snow | 0 / 0 / -2 / 0 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 0 |
| Collision mass per man (1.0 is normal) | 0.92 |
| Spacing between men: close / loose | 1.2 × 1.4 m / 2.4 × 2.8 m |
| Default ranks | 5 |
In battle: Can sap · Frighten nearby enemy infantry · Very good stamina
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)

| Zone | Provinces |
|---|---|
| Harian | 1 |