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Legionary Cohort

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Legionary Cohort info cardLegionary Cohort unit card

Class: heavy · Category: infantry · Men per unit: 40

Reforms: Unlocked by A New Man: Gaius Marius (switched off), The Late Republican Reforms · Older units become this one with A New Man: Gaius Marius (switched off), The Late Republican Reforms · No longer recruitable after A New Man: Gaius Marius (switched off)

Description

Each of these newly reformed legionnaires are well-trained heavy infantry, able to fight head-on against most other infantry units. They are equipped with a short sword (gladius), a heavy wooden shield (scutum), and armed with javelins (pila). In addition, most of these soldiers would wear armour provided by the state, most likely chainmail (lorica) and a helmet.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 14 ███████··· 65%
Charge bonus 13 █████····· 52%
Defence 42 ████████·· 80%
  · armour 15 ████████·· 82%
  · defence skill 20 █████····· 48%
  · shield 7 █████████· 91%
Morale 13 ███████··· 70%
Discipline Normal
Training Highly trained
Recruitment cost 1,725 dn ███······· 32%
Upkeep per turn 631 dn █████····· 49%
Turns to recruit 3

Weapons

Primary Secondary
Attack 14 13
Charge bonus 13 14
Type thrown · blade melee · blade
Damage piercing piercing
Projectile pilum_early —
Range 40 —
Ammunition 2 —
Properties Armour-piercing (counts only half the target's armour) · used just before charging into combat —

Defence

Primary Secondary
Total 42 —
Armour 15 —
Defence skill 20 —
Shield 7 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -2 / 0 / -2
Charge distance 30
Formations Square · Testudo
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 5
Collision mass per man (1.0 is normal) 1.41
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Roman Rebels (first civil war) · Roman Rebels (second civil war) · Rome · The Roman Senate

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony · The Late Republican Reforms
Homeland Garrison Building or Tier 1 Military Industrial Complex · The Late Republican Reforms
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