units agrianian_infantry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Agrianian Infantry

← all units · wiki index

Agrianian Infantry info cardAgrianian Infantry unit card

Class: light · Category: infantry · Men per unit: 40

Description

The Agrianes are the special forces of the Macedonian army. Recruited from a Paionian tribe on the upper Strymon to the Northwest of Macedon that has sworn personal loyalty to Philip II, they excel as light infantry. The Agrianes primarily act as peltasts, throwing javelins at the enemy from afar with deadly precision. However, their curved Sica-style swords, crescent Pelte shields, and bronze helmets also enable them to survive in melee. They are specifically trained to take on mounted enemies.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 14 ███████··· 65%
Charge bonus 8 ███······· 31%
Defence 25 ███······· 28%
  · armour 3 ██········ 21%
  · defence skill 19 ████······ 44%
  · shield 3 ████······ 37%
Morale 10 ███······· 29%
Discipline Normal
Training Untrained
Recruitment cost 1,397 dn █········· 13%
Upkeep per turn 511 dn ██········ 22%
Turns to recruit 4

Weapons

Primary Secondary
Attack 14 10
Charge bonus 8 9
Type thrown · archery melee · blade
Damage piercing slashing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown Armour-piercing (counts only half the target's armour)

Defence

Primary Secondary
Total 25 —
Armour 3 —
Defence skill 19 —
Shield 3 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 8 / 0 / 8 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.89
Spacing between men: close / loose 1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks 5

In battle: Can swim · Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Paeonia

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Tier 3 Military Industrial Complex · Paionian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

Where Agrianian Infantry can be recruited

Zone Provinces
Paionian 5
⚠️ **GitHub.com Fallback** ⚠️