regions Kyrrhestike - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Kyrrhestike

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Map of Kyrrhestike and its neighbours

Its settlement is Kyrrhos, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Macedonian 60%, Assyrian 40% · Trade goods: Stone ×3, Olives ×2, Copper, Flax, Horses

Trade goods

Trade good Amount
Stone 3
Olives 2
Copper 1
Flax 1
Horses 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 60%, Assyrian 40%
Fertility 6 / 14
Terrain Hills
Climate Dry sub tropical
Water source River
Mine deposits Copper (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Syrian, Parthica early

Units raised here

Whoever holds Kyrrhestike can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Syrian area of recruitment (1 unit)

Unit Requires
Syrian Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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