regions Elymais - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Elymais

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Map of Elymais and its neighbours

Its settlement is Seleukeia-Soloke, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Mesopotamian 50%, Macedonian 40%, Iranian 10% · Trade goods: Dates ×3, Cotton ×2, Wild Animals ×2, Iron, Timber

Trade goods

Trade good Amount
Dates 3
Cotton 2
Wild Animals 2
Iron 1
Timber 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Mesopotamian 50%, Macedonian 40%, Iranian 10%
Fertility 5 / 14
Terrain Steppe
Climate Hot semi arid
Water source Aquifer
Port Natural harbour up to Trade Port
River trade Navigable river
Mine deposits Iron (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Babylonian

Units raised here

Whoever holds Elymais can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Babylonian area of recruitment (1 unit)

Unit Requires
Babylonian Horse Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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