regions Mygdonia Syria - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Mygdonia-Syria

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Map of Mygdonia-Syria and its neighbours

Its settlement is Antiocheia-Mygdonia, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Assyrian 60%, Macedonian 30%, Dorian 10% · Trade goods: Livestock ×2, Sheep ×2, Grain, Silk

Trade goods

Trade good Amount
Livestock 2
Sheep 2
Grain 1
Silk 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Assyrian 60%, Macedonian 30%, Dorian 10%
Fertility 4 / 14
Terrain Steppe
Climate Dry sub tropical
Water source River
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Syrian, Parthica early

Units raised here

Whoever holds Mygdonia-Syria can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Syrian area of recruitment (1 unit)

Unit Requires
Syrian Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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