regions Sagartia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Sagartia

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Map of Sagartia and its neighbours

Its settlement is Adrapana, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Iranian 95%, Macedonian 5% · Trade goods: Dyes ×2, Horses ×2, Gold, Silk

Trade goods

Trade good Amount
Dyes 2
Horses 2
Gold 1
Silk 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 95%, Macedonian 5%
Fertility 3 / 14
Terrain Mountains
Climate Continental
Mine deposits Gold (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Median, Asian

Units raised here

Whoever holds Sagartia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.

Median area of recruitment (4 units)

Unit Requires
Median Cataphracts Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Median Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Median Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Median Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Asian area of recruitment (3 units)

Unit Requires
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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