regions Anatolike_Chalybonitis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Anatolike Chalybonitis

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Map of Anatolike Chalybonitis and its neighbours

Its settlement is Amphipolis-Chalybonitis, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Macedonian 80%, Assyrian 20% · Trade goods: Glass ×2, Hemp

Trade goods

Trade good Amount
Glass 2
Hemp 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Macedonian 80%, Assyrian 20%
Fertility 5 / 14
Terrain Steppe
Climate Hot semi arid
Water source River
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Syrian, Greek, Parthica early

Units raised here

Whoever holds Anatolike Chalybonitis can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Syrian area of recruitment (1 unit)

Unit Requires
Syrian Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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