regions Mallotis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Mallotis

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Map of Mallotis and its neighbours

Its settlement is Mallos, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Cilician 60%, Macedonian 30%, Dorian 10% · Trade goods: Livestock ×3, Hemp ×2, Dates, Purple Dye

Trade goods

Trade good Amount
Livestock 3
Hemp 2
Dates 1
Purple Dye 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Cilician 60%, Macedonian 30%, Dorian 10%
Fertility 6 / 14
Terrain Wetlands
Climate Mediterranean
Water source River
Port Natural harbour up to Trade Port
River trade Navigable river
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cilician, Ferrata early

Units raised here

Whoever holds Mallotis can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Cilician area of recruitment (8 units)

Unit Requires
Cilician Brigands Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician Neocretan Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Pirates Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned Pirates Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Cilician Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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